View Full Version : Enhanced Ideas: Rolling Distance Option

11-18-2003, 08:14 AM
Before I get into the idea, I would like to say that every option (& I do mean EVERY OPTION) that goes into basic & enhanced should have a CVar to put them back to standard settings.

Anyways, the idea is if you roll at a stand still then your rolling distance should be short like how it was with the first version of JK3 but if you run for a second or so & then roll, you roll farther like you would in JK2.

11-18-2003, 08:40 AM
Uh, we're going to try to avoid cvar overload. Thank you very much.

That's why we're going with two distros. Basic will remain gameplay change free. In enhanced, the major/controvertial options will be cvared, everything else will be be perminate.

11-18-2003, 08:49 AM
Right on razor.

For those who find any changes to gameplay (irrespective of their worth) abhorent, the Basic distro is there for them.

...but with the Enhanced distro, we want to try and push the gameplay forward a bit. And putting in a cvar for every single added feature - like Razor said - will just cause a big old mess...

People won't know what the hell they are playing when they join any particular OJP Enhanced server without checking a plethra of server options.

...and I don't know about you, but the last thing I want to have to do if I'm just after a quick game is to have to search through servers trying to find settings which suit me. I'd rather know what to expect (within a reasonable degree) if i join a server running a particular mod...

11-18-2003, 09:17 AM
Also is it possible to fix the horrible distance covered when rolling off higher areas to lower areas. And if aimed and timed right. the rolling stab off a cliff into a crowd WILL net kills with one hit.

11-18-2003, 09:33 AM
I haven't seen this personally so I can't comment fully. However, it sounds fairly realistic. Falling into a roll stab would put more damage and distance into it.

11-18-2003, 09:39 AM
Yes true but the distance covered is laughable and the short short slide after the landing is unrealistic. But it may just be me being picky.

11-18-2003, 09:51 AM
It's too short or too long?

11-18-2003, 09:55 AM
You slide like five feet when you land. Same thing happens when rolling down stairways. I use it all the time. ;) its my flying stab.

11-18-2003, 10:09 AM
You lost me. Are you complaining about the roll's landing slide or the standard jump land?

11-18-2003, 10:14 AM
The rolling slide and distance from rolling off "cliffs".

I honestly don't know what a good solution to it would be. Because realistically you shouldn't be able to roll of the edge of a platform. Because it'd be impossible to land it right from certain heights. Any suggestions?

11-18-2003, 10:18 AM
The standard jump land (into rolling your refering too right?) is fine for me. In fact I'm happy with it. But if you roll right off a ledge you get a large distance (defying physics), and a good distance sliding when doing the stab at the end of the roll.

______________ *you land here* *here if stabbing*

11-19-2003, 08:09 AM
I see. I'll check it out.