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View Full Version : Since people don't notice the separate mapping showcase...


wedge2211
11-20-2003, 10:03 PM
2 wedgemaps. *Cough.* (http://www.lucasforums.com/showthread.php?s=&threadid=118114)

(You should be thinking Yuuzhan Vong, pnut_master. The rest of you...go ogle and download.)

(JA versions coming soon.)

Pnut_Man
11-21-2003, 09:42 AM
(LOL. Awesome :D Mwhahha! I finally have that map! Great job Wedge.)

wedge2211
12-02-2003, 09:55 PM
JA version of Tal Erulanei now available at pcgamemods.

http://wso.williams.edu/~jshoer/images/screenshots/shot0044.jpg

http://www.pcgamemods.com/3265/

Kengo
12-02-2003, 11:34 PM
Who'd have thought Louis had hair like that eh? :eek:

I gotta say I love them both Wedge, Oracle is very stylish and atmospheric wheras TE is just totally unique. Which you most pleased with?

GothiX
12-03-2003, 07:05 AM
What would you be pleased with most, if you're a patch maniac? :p

Kengo
12-03-2003, 08:06 AM
Yeh, I think I see what you mean :)

TE really is most....patchnificent!

Eldritch
12-03-2003, 01:46 PM
Nice word.

*files that one into the Eldritcabulary for future use*

wedge2211
12-03-2003, 02:41 PM
I'd have to say I'm most pleased with the visual look of Oracle - I'm amazed that the column textures I made worked so well. I think the theme comes across very well, and it all looks damn good. "You know, sometimes I amaze even myself," as Han Solo would say.

However, Tal Erulanei has superior gameplay, I think. Again, I amazed myself...by the fact that I was able to get such good performance out of such a patch-heavy map. You all notice I didn't use -patchmeta to compile, and the map is composed of a whopping 77% percent patch meshes! Visually, it's a little more sparse than Oracle, but I think the flow is unique in Jedi Outcast/Academy, given the rising/falling/twisting corridors.

wedge2211
12-05-2003, 01:02 PM
JK2Files: http://www.jk2files.com/file.info?ID=21170

And um...they like it. A lot.

Lathain Valtiel
12-06-2003, 08:41 PM
Might wanna know there's two shader errors... One of your nateweb blend functions is typoed, and you wanted gold_globe to glow but you didn't put in a lightmap... Both in erulanei.shader... In the JA version anyway.

wedge2211
12-06-2003, 10:45 PM
Hmm...thanks. I'll have to look into that...dunno why JA should handle shaders differently.

Lathain Valtiel
12-07-2003, 12:18 AM
I only tested the JA version, not JO. I didn't mean to imply the JO version didn't have the errors.

Awesome map by the way.

Archonon
12-14-2003, 11:50 PM
Hey Wedge, any news on JA's Oracle map? I understand JO's version has shader trouble in JA so I haven't tried it so I was just wandering if you're still planning on importing it.

Thanks.

wedge2211
12-15-2003, 01:53 PM
I am...once I figure out what the HECK Raven did to shader codes in JA. It gives "shader has lightmap but no lightmap stage" for shaders that either use map $lightmap or q3map_nolightmap. Very strange...

Lathain Valtiel
12-15-2003, 03:40 PM
I fixed the error by replacing gold_globe with this...

textures/erulanei/gold_globe
{
qer_editorimage textures/erulanei/gold_globe.jpg
{
map $lightmap
}
{
map textures/erulanei/gold_globe
tcGen environment
blendfunc GL_ONE GL_ONE
}
{
map textures/erulanei/gold_globe
blendFunc GL_ONE GL_ONE
glow
}
}