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View Full Version : Sith Aprentice JA mod


Jaden007
11-22-2003, 08:45 PM
have you tried it yet? it changes everybody in the game!
its cool instead of Kyle as your master you have Count dooku,
instead of Alora you fight Mace windu, instead of Luke its the emperor plapatine, instead of Boba Fett its Jango Fett, you fight jedi's instead of cultists . and most importantly *spoiler* instead of Tavion you fight yoda! its totally awsome! download it at www.pcgamemods.com/5/ its called Sith Aprentice1 and download sith aprentice.

try it out AND READ THE README!

Kurgan
11-22-2003, 10:09 PM
From what I recall, this was a popular practice with JK2 as well.

Formula:

Take the single player game and replace certain npc's with other npc's (usually custom ones from the Prequels or Original Trilogy films).


Simple, but (I assume) fun. A logical extension of messing around with the npc spawn and playermodel cheats.

That alongside the "ladder" maps (waves of respawning enemies in a single small map), were probably the most popular SP mods for the game...

Sam Fisher
11-23-2003, 12:13 AM
That looks cool, I might get it. Thanks.

Dracofyre
11-23-2003, 12:17 AM
Speaking of ladder maps, would it be possible to snag the ladder map with "smack my bitch up" playing for the music, and play it in JKA?
Or would we have to mess with the NPC spawning commands and switch em out?

shukrallah
11-23-2003, 12:45 AM
thats too simple to do, and its been done 10 million times... all you do is, if you want boba to be jango, you just take everything to do with jango, and put it in a boba folder... for example all the boba parts are in these folders: models\players\boba\part_name all you do is put jango's parts in the same exact directorys as boba, make it into a mod (.pk3 in a folder in the gamedata directory) run the mod, and boom, boba is now jango :whtsmile: I think... someone can try it and tell me :whtsmile:

Samuel Dravis
11-23-2003, 12:50 AM
Speaking of ladder maps, would it be possible to snag the ladder map with "smack my bitch up" playing for the music, and play it in JKA? Or would we have to mess with the NPC spawning commands and switch em out?
Actually, all you have to do is put it in JKA's base folder. It works with no modifications. :)

Neverhoodian
11-23-2003, 01:24 AM
I dunno, I can never seem to get into different player SP mods as no matter who you replace the characters with, (unless it's a variation of the original character e.g. Dark Kyle instead of Kyle) it always falls flat story-wise. Sure, playing as a Dark Jedi would be fun, but if he/she still says the same goody-two-shoes lines as the original character says, it just doesn't work. I like action, but I also like a sensible storyline.

If I want to play a mod where there's new characters, I would much prefer playing new maps and seeing new cutscenes to go along with it. That way they have a unique story of their own.

Dracofyre
11-23-2003, 01:51 AM
Originally posted by Samuel Dravis
Actually, all you have to do is put it in JKA's base folder. It works with no modifications. :)

Swanky, thanks man :D
That map has always been my favorite.

Chuahtemoc
11-23-2003, 02:24 AM
I might pick it up some time and play it, but if npcs are the only changes i'll probably burn it to a disc and piss on it. just for kicks, i guess :P

lol on the other hand, Kurg mentioned those fun-ass-hell ladder maps. What I used to do was I'd bind an npc spawn x, and then i'd just move my mouse around in circles and tap the key a million times... then i'd turn off god mode and fight for my life! :)