View Full Version : Bad Kitty (Nexu)

11-23-2003, 04:05 AM
Started work on this a while ago but what with the Dewback, N1, Speeder-Bike, Acklay & Biker Scout, haven't had time to get back to it...

Texture is just a temp colour map.


expect more soon :D

11-23-2003, 04:49 AM
Ah, a Nexu. Those things are fierce. (and mean, scratching pretty Padme) I liked it how it yelped like a dog when it recieved that vicious kick in the arena. Still, it'd be one heck of a guard animal.

I look forward to seeing more of it!

Miko Reglia
11-23-2003, 06:33 AM
i think itd be one hell of a steed too, riding it into battle against a rancor:D

thats if it was going to be a vehicle of course...:cool:

anyway good work!

11-23-2003, 05:15 PM
Originally posted by Zaknafein
i think itd be one hell of a steed too, riding it into battle against a rancor:D Don't they have spikes or something?


11-23-2003, 05:21 PM
Originally posted by imyourfather
Don't they have spikes or something?

yeah, probably similar to a cat arching it's back/hair standing on end/porcupine.

11-23-2003, 05:41 PM
Yeah, spines and teeth too ;)
I've done them but I'm still working out which way will be the most practicle (And use the fewest points!)

11-23-2003, 06:15 PM
Ah cool, I cant wait to see it. I have the Acklay and Nexu toys on top of my pc, and yes I am a collector. And I guess I will start on some sounds for you also monsoon.

11-23-2003, 06:58 PM
Great work! Just 1 to go for my sandarena :P
I wanna be a beta tester (maybe to soon, but by the acklay I was to late, so...)

Can you also make a version of it where you can't ride on them?

11-23-2003, 07:13 PM
There is

Unfortunally, you can't make one both attack and ridable.

11-23-2003, 07:36 PM
Originally posted by Vinvar
Great work! Just 1 to go for my sandarena :P
I wanna be a beta tester (maybe to soon, but by the acklay I was to late, so...)

Can you also make a version of it where you can't ride on them?

Is there one for JA? Where can I download it?

11-23-2003, 08:50 PM
"He will LEARN patience."

The one you can ride and the one you can't are the same thing - just one is the npc version and the other the vehicle version.

Changed the pic at the top of this thread to show the model with a temporary texture applied.

11-23-2003, 08:57 PM
Cool...but you ride ontop of those spikes? Ow? Might want to put a padded sabble on or somthing...;)

11-24-2003, 12:03 AM
Wow. looks really nice. Saw your sith speeder at jk2files, and that looks really sweet. Hope you find a nice way for the player to sit on it without... ouch. Anyways, i have some other questions i would like to ask you, so could you IM me on AIM? I'm CazorFett. Thanks, and good luck with this beast.

11-24-2003, 01:47 AM
You can PM me here with questions. I don't use any sort of IM programs.

11-24-2003, 10:23 PM
I love your work I really wish you would join our Team.

11-24-2003, 11:56 PM
Unfortunately, my spare time is VERY slim (& Los Angeles traffic is very bad)

11-25-2003, 02:03 AM
Wow LA huh. Unfortunatlly I live in a very small town so I don't know what thats like.

11-25-2003, 02:59 AM
I'm not overly fond of LA (Too much traffic) and am hoping to move back to Middle E... I mean New Zealand in the next couple of years.

11-25-2003, 04:32 AM
:D I wanna go with you to :(

11-25-2003, 04:42 AM
Great, let's switch homes... You get to live in old, boring, little Denmark, and I go to LA!:p

By the way, forgot to mention, great looking kitty you've got there!:cool:

11-25-2003, 05:02 AM
Unless you have $$$$$$$$$$$$$$$$$ LA is just like anywhere else, and did I mention the traffic?! ;)
ALso something else they don't tell you about LA is the fog (They call it the marine layer)!!!

11-25-2003, 05:18 AM
question: which program are you using for modelling??

Where can I get it?

11-25-2003, 05:57 AM
Lightwave 7.5. But I would suggest going with GMAX (free cut down version of 3DS max) or downloading the demo of MAX 6 if you intend to model for Jedi Knight.
Although I personally feel Lightwave has the better modeler, 3DSMAX is more compatile with the plugins for making Jedi Academy stuff.
If you're interested in 3D animation, download the MAYA 5 personal learning edition (it's free)

11-25-2003, 11:27 AM
3D Studio Max isn't that bad for animating either.

I'm still waiting for Wudan's "Dragon" :cool:

11-25-2003, 01:05 PM
Of course, it all comes down to what you the artist do with the tools.

Did I mention Keshire now has my Biker Scout model for processing?

Should get to do some more work on the Nexu this weekend.

11-26-2003, 09:05 AM
awesome moonside! do you have any screens of ther biker scout?

11-26-2003, 10:18 AM
I think the spikes should be thiner, and I have an idea how. Make a thin box, and use shaders to make it spikes.

I don't know anything about shaders, so I'm not sure about it.

11-26-2003, 02:17 PM
For a pic of the Biker Scout, check out page 2 of the JKA: Vehicles WIP - Speeder Bike, STAP & Dewback Pix thread.

I don't think a shader will do for the spines as although doing thaat way would save on polygons, the main problems are that it's a very 2 dismensional look and secondly you can't really animate them if done that way.