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Postman85
12-10-2003, 08:03 PM
We've captured a freighter entering the remains of the Alderaan system. It's markings match those of a ship that blasted its way out of Mos Eisley.

http://www.massassi.net/ec/images/13910.jpg

http://www.massassi.net/ec/images/13909.jpg

http://www.massassi.net/ec/images/13908.jpg

http://www.massassi.net/ec/images/13907.jpg

http://www.massassi.net/ec/images/13906.jpg

Comments? Ideas?

Lil Killa
12-10-2003, 08:26 PM
The texture on the high wall in the first pic could use something to break it up a bit.... Also the Falcon looks like it's about to fall in that pic :p Then there are the "beam" type things on the wall in the third pic.. They look a little wide from what I remember in the movies... Might could use some thining.

Other than that the map looks pretty cool.:cool:

Neverhoodian
12-11-2003, 02:12 AM
Looks pretty neat!

Have you decided who the player's character will be?

lassev
12-11-2003, 04:24 PM
Looks very fine indeed! I guess the last screenshot is taken from the spot where Ben Kenobi and Lord Vader were dueling. This is great work. Keep going!

Prime
12-11-2003, 04:30 PM
It looks great! Keep up the good work. It looks like there are going to be some great maps coming out in the future...

Postman85
12-11-2003, 04:41 PM
Thx for the comments :) I will create all places from the movie.Would you like to see a mixture DS1/2 lvl ?

Shotokan
12-13-2003, 07:10 PM
I really like your brushwork and texture work. Very nice variation for a rather bland, metal structure.

Postman85
12-13-2003, 10:30 PM
It was hard work but it's now done. :) I've create the Death star passage.

http://www.massassi.net/ec/images/13976.jpg

http://www.massassi.net/ec/images/13975.jpg

http://www.massassi.net/ec/images/13974.jpg

What do you think?

DarkLord60
12-14-2003, 01:45 AM
:eek: Good lord it its........ Beautiful!! Great job on the architecture and accuracy

seks03
12-14-2003, 09:30 AM
Looks really good from just lookin at the images posted, this map has a home on my site!

One suggestion would be to put a mock ramp heading into the falcon and some black boxes right outside of it (scaner box)

And in the corridor the floors should be shiny heres a picture


http://www.erikstormtrooper.com/corridor.jpg

other then that it looks perfect, do you have any idea when it will be out?

Postman85
12-14-2003, 12:28 PM
If I place there a mirror,this level would have bad FPS. And I don't know how to create a mirror shader.

ZBomber
12-14-2003, 01:32 PM
Looks like its SP. Could you make a MP verison to when its done? :D

Excellent work. ;)

Pnut_Man
12-14-2003, 02:09 PM
Map should work in MP, but ya, a non-script filled version would be appreciated ;)

__CKY__
12-14-2003, 02:58 PM
Looks really good man.

wedge2211
12-14-2003, 04:21 PM
You can make a floor 'shiny' without making it a mirror. All you have to do is get a relatively high-contrast black and white image with regions of mostly black and regions of mostly white/light grey, for the sake of argument I'll call it shine.jpg, and write the following shader code:

textures/yourmap/deathstarfloor_shiny
{
qer_editorimage textures/yourmap/deathstarfloor
{
map textures/yourmap/shine
tcGen environment
rgbGen identity
}
{
map textures/yourmap/deathstarfloor
blendFunc add
rgbGen identity
}
{
map $lightmap
blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA
rgbGen identity
}
}

Not, that's one of my shader codes from Oracle, a little modified. It works. Make sure your shine texture isn't too bright, or ti'll drown out the base texture.

Postman85
12-14-2003, 05:43 PM
So I've place there a mirror now.

http://www.massassi.net/ec/images/13983.jpg

ZBomber
12-14-2003, 06:36 PM
Whoa..... it looks so... real......

Godzilla
12-14-2003, 11:49 PM
Very cool. Will we be playing out the movie like the level in Rebel Strike?

__CKY__
12-15-2003, 12:34 AM
That looks beautiful lol.

Eldritch
12-15-2003, 02:05 AM
A mirror is going to drag the FPS down into the mud. Instead of a mirror, use the "Shiny" code that wedge has so nicely provided for you. You'll get the effect of the reflection in the floor without losing so many FPS.

Overall, I would say it looks great. I do agree with LK's comment about breaking up that upper wall texture. I don't think there's many shots of it in the movies, but take some artistic liberties and do something creative so it's not so repetitive.

I would also be careful about the caps you have on the doorway patches in the corridor - they don't blend in so well with the wall. It's a small oversight, but it's noticeable.

Other than that, it looks like an awesome start. I'm guessing this will be a SP map?

SiThLoRd><1000
01-02-2004, 12:47 AM
Your pics looks kickin'. Nice work and luck to you on your projects.

ronbrothers
01-21-2004, 12:06 AM
Very beautiful work!

Kengo
01-21-2004, 10:51 AM
With your (soon to be reviewed...) Outpost map complete, does this become the next one we should wait for Postman86?

DarkLord60
01-21-2004, 09:41 PM
If this map gets done which I am sure it will.

Postman85
01-23-2004, 05:00 PM
Originally posted by Kengo
With your (soon to be reviewed...) Outpost map complete, does this become the next one we should wait for Postman86?

I'm not sure.I'm working on many other maps,too.Soon I will post more deathstar screenshots from the elevator place,detentionblock AA-23 and the hangar controllroom :)

DarkLord60
01-23-2004, 10:34 PM
Yay more updates soon!

Postman85
06-14-2004, 11:18 AM
Here are new screenshots of my deathstar level.

http://www.jedi-knight2.de/forum/attachment.php?postid=274285

http://www.jedi-knight2.de/forum/attachment.php?postid=274286

http://www.jedi-knight2.de/forum/attachment.php?postid=274287

http://www.jedi-knight2.de/forum/attachment.php?postid=274288

http://www.jedi-knight2.de/forum/attachment.php?postid=274289

http://www.jedi-knight2.de/forum/attachment.php?postid=274290

http://www.jedi-knight2.de/forum/attachment.php?postid=274291

More screenshots coming soon.
What do you think?

lassev
06-14-2004, 02:56 PM
Looks good and very promising. But please don't let go of meticulous detailing; I see in the last screenshot a rather bare control room.

Although I sometimes would trade detailing to vastness of the level, you still need to keep up your good reputation, don't you? ;)

wedge2211
06-14-2004, 03:32 PM
I like how some areas are "recognizable," but they are pretty sparse right now. Especially the floors and cielings. Just a couple brushes to add some depth to the textures would be a huge improvement.

PR-0927
06-18-2004, 05:22 PM
Very beautiful man!! I've always liked your maps/texturing for them!! Umm, how do you remove your Imperial Outpost 1 SP Map from JA? I was trying to remove it after beating it, and couldn't figure it out.

:fett:

ABCIMe123
07-18-2006, 06:14 PM
Is this map out yet? It looks awesome!

Buffy
07-18-2006, 06:24 PM
Is this map out yet? It looks awesome!
it hard to find download link for this nice map :king1:
http://www.lucasfiles.com/?s=a6edd32172b65&action=file&id=898&PHPSESSID=a6edd32172b65

ABCIMe123
07-18-2006, 11:32 PM
Thanks. How come there's two Death Star levels made by Postman86? One's called The DeathStar: Dockingbay 3207 and is 11MB and the other one's called The Death Star: Docking Bay 3207 and is 26MB. What's the difference? Also is it just the hanger or does it have other rooms like the garbage compacter?