View Full Version : Weapons Regeneration
12-16-2003, 06:54 PM
Is there a way to change the time a weapon/ammo takes to respawn? Also is there a way to increase the number of Trip Mines you can place before the undetinated trip mines start disappearing? (Seems like you have only around 12 bombs before the new ones you place make the old ones disappear. Thanks in advance.
12-16-2003, 11:15 PM
The limit is 10 (of either type of trip mines) per player.
There is also a limit of 10 Det Packs per player.
In JK2 I believe it was 20 (but since the pickups were so scarce, you pretty much only saw this on cheats servers).
I assume that you need to use the SDK to modify the code to change those factors...
Amidala from Chop Shop
12-16-2003, 11:42 PM
Originally posted by P.I.M.P
Is there a way to change the time a weapon/ammo takes to respawn?
For weapons to respawn in x seconds:
seta g_weaponrespawn "x" in config file
/rcon set g_weaponrespawn x in console for remote server
/set g_weaponrespawn x if you have direct access to the server console
I don't know of a cvar for ammo respawning.
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