View Full Version : Basic Ideas: Voice Chat
12-17-2003, 01:38 AM
Make voice chats bindable to keys. It would be very useful.
12-17-2003, 02:00 AM
That's probably mainly an issue of figuring out what the commands for the individual voice chats are.
12-17-2003, 02:06 AM
I know; I figure that with the source its just going to be a matter of finding the commands.
12-18-2003, 02:59 AM
I'm sure you can script that easily. Not via actual .cfg files, I'm sure you could do it all via 1 bind to 1 button.
Isn't there an actual talking system in JK3 now? I thought there was one for Siege. This would be kickass if it was available in all gametypes, especially duel/power duel.
12-18-2003, 08:00 AM
They are available in all team game types: TFFA, CTF, Siege (not sure about PowerDuel).
If they are bindable to individual keys, nobody has yet revealed HOW....
12-18-2003, 10:43 PM
...which is what I want.
12-19-2003, 02:46 AM
#1 Scripting isn't tough, all you need to know are the commands. For stuff like binding the running up walls its
bind q "+moveup; wait; wait; -moveup; wait; wait; +moveup"
But sometimes you don't need to even use "wait" at all like
bind 3 "+attack; +movedown; +forward"
etc; etc. I don't ever enter commands like "wait 2" instead of "wait; wait". The wait # type stuff is dodgy from time to time.
#2 When I said talking system before, I meant one with microphones. You actually talking like there was a RogerWilco type proggy built into JK3.
12-19-2003, 04:04 AM
Plays a given voice command in all team gametypes.
Voice Commands Availible:
12-19-2003, 01:34 PM
Thanks Razor! I'll have to try these! :thumbsup:
12-19-2003, 05:43 PM
THEY WORK! NO MOD IS NEEDED!
RA, you rock!
We need air support!
12-19-2003, 06:34 PM
vBulletin®, Copyright ©2000-2016, Jelsoft Enterprises Ltd.