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View Full Version : MD3 Exporter for 3DS Max 5 (NOT 6) that *actually* works right


Marker0077
12-23-2003, 08:38 PM
Currently I've been using this pop'n'fresh 2.01 md3 exporter & the problem with it is it moves the tags (tag_blade1, tag_blade2, etc; etc.) on export to a different place then where I have them positioned.

I know how to do all this in MS3D but 3DSMax is a much better quality proggy & I am pretty sure the hilts will come out with a little better quality via 3DSMax, plus I also have problems with MS3D on this computer so I'd have to use another computer in order to use MS3D.

Anyways, I want to use 3DSMax. I suppose a GLM exporter would work as well but I couldn't find any for 3DSMax at all & this pop'n'fresh plugin was the only md3 exporter I could find (aside from older versions of it).

FYI, this is for weapon modelling, so I need these formats.

Any help here would be greatly appreciated. If at all possible, an MD3 importer & exporter, as well as a .glm importer & exporter would be ideal but I *need* an md3 exporter.

Thanks for your time either way folks.