View Full Version : Wheeled vehicles
Teancum
12-23-2003, 09:13 PM
I was just curious if wheeled vehicles were possible in JA. I know it would take some math to get the wheels to move according to speed, but I thought, if wheeled vehicles were possible, then we could have a "rally" mod.
*I have no real intentions on a car mod, I was merely curious.
Wudan
12-24-2003, 03:19 PM
It's possible, just not done yet.
I think there's already support for ground vehicles in VEH files, you just have to make the wheels spin.
razorace
12-25-2003, 01:01 AM
Actually, the hard part would probably be trying to get car physics to feel real.
recombinant
12-25-2003, 01:30 AM
Originally posted by razorace
Actually, the hard part would probably be trying to get car physics to feel real.
...or you could just play Quake III Rally (http://www.quakerally.com/) (which, of course, requires that you have Quake III Arena (http://www.idsoftware.com/games/quake/quake3-arena/) installed, but it's a pretty fun mod if you like the rally car concept).
Unfortunately, they don't have the source code posted for the mod.
bummer.
:holosid:
Wudan
12-29-2003, 12:43 PM
Well, to me, the curious part about Q3Rally would have been the rotations - I asked the Q3Rally guy if he used quaternions, and they did.
You can just use a vec4_t for a quaternion, I can hook you up with some conversion functions if anybody wants them.
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