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View Full Version : Multiplayer Layout, Etc.


Fitzwilliam
12-26-2003, 08:15 PM
I am new to multiplayer and had some quick questions for the experts out there.

1. How do you layout your keys for efficient use of force powers (I like Dark)?

2. How do you spend your force points and why (Jedi Master Level)?

3. Are there any useful multiplayer commands that make it easier to play? Like by increasing the FOV a bit or making it easier to see while dueling?

Thank you !

Amidala from Chop Shop
12-26-2003, 08:49 PM
For control layouts, look here:
http://www.lucasforums.com/showthread.php?s=&threadid=119519

For Force power allocation, it depends on what game type (FFA, CTF, Duel) you are playing, what Force powers are enabled\disabled on the server, and the Force regeneration speed. You should have several presets.

For instance, you like Dark Side, but many servers have Lightning disabled, so you should have presets with\without lightning. If Force regeneration is faster than default (as on many servers), Drain is less usefull for weakening your opponent, and Team Energize is unnecessary. But if you aren't playing CTF, you probably don't need Team Energize anyway. So there are a lot of variables depending upon personal preference, game type, and server configuration. Just have lots of presets!

There is a cvar (cg_fov) that gives your field of view in degrees when in 3rd-person viewpoint. I think default is 80 or 90. Try /set cg_fov 100 or 105 or 110 to see which looks best to you.

Fitzwilliam
12-26-2003, 09:20 PM
Great information, Amidala :) Thank you!

Side
12-26-2003, 09:51 PM
wow that post is like....1 years old anyway here mine

Left:a
right:d
forward:w
backward:s
jump:spacebar
change stance:r
use:g

Neutral Force
Push:Shift
Pull Mouse 3 and e
speed:wheel up
throw:mouse 2

Dark force
q:Grip
f:Drain
2:Used to be dark rage.....but dark rage sound totaly useless in saber only now
3:Lightning
Team Energize:wheel down

Fitzwilliam
12-26-2003, 11:35 PM
Thank you, Side :)

Are there any other commands that are useful besides CG_FOV? That makes a great difference to me in game.

Amidala from Chop Shop
12-27-2003, 12:39 AM
Originally posted by Side
wow that post is like....1 years old anyway here mineLOL, that post was from Dec 10, 2003 (16 days ago).

Here is fk | unnamed's tweaked setup for maximum FPS (frames per second\ping) x skill = ownage:
Originally posted by FK | unnamed
for max fps:

cg_marks "0"
cg_shadows "0"
cg_simpleItems "1"
cg_noprojectiletrail "1"
cg_renderToTextureFX "0"
com_maxfps "120"
com_hunkmegs "128"
r_picmip "3"
r_gamma "2"
r_intensity "2"
r_OverBrightBits "0"
r_lodbias "2"
r_fastsky "1"
r_colorbits "16"
r_depthbits "16"
r_texturebits "16"
r_vertexLight "1"
r_dynamicglow "0"
r_subdivisions "80"
r_textureMode "GL_LINEAR_MIPMAP_NEAREST"

you can lower gamma back down to 1 or a little less than 2 if it is too bright for you.

will these settings be ugly?

yep, but most competition players use configs like this for max performance in matches.