Zhoken
01-01-2004, 09:02 PM
Hey all,
I'm not sure if this is new or if you all already know this. But I thought it might be worth a thread of its own. (apologies if its not)
To those of you who have nwn and the toolset
when you open up the script editor and write a script then hit the compile button and close the script editor (but not the module your making the script in like lil jawss !KOTOR builder module)
The toolset makes a folder called Temp0 in the modules folder. In that folder it stores the script files, of the current module your working on.
You can copy the script from there to your Kotor Override folder.
This is how I modify Lil' jawas script so that I could play a Soldier/consular.
I only used the toolset and got a working script from it.
Note: if you have HoTU or SoU installed the scripts wont work in KoToR
Well im not sure if this is news to anyone, and I sure hope I made sense in explaining this.
Hope this helps someone out there.
Edit: Big thanks goes out to Lil' Jawa!
-Zhoken
I'm not sure if this is new or if you all already know this. But I thought it might be worth a thread of its own. (apologies if its not)
To those of you who have nwn and the toolset
when you open up the script editor and write a script then hit the compile button and close the script editor (but not the module your making the script in like lil jawss !KOTOR builder module)
The toolset makes a folder called Temp0 in the modules folder. In that folder it stores the script files, of the current module your working on.
You can copy the script from there to your Kotor Override folder.
This is how I modify Lil' jawas script so that I could play a Soldier/consular.
I only used the toolset and got a working script from it.
Note: if you have HoTU or SoU installed the scripts wont work in KoToR
Well im not sure if this is news to anyone, and I sure hope I made sense in explaining this.
Hope this helps someone out there.
Edit: Big thanks goes out to Lil' Jawa!
-Zhoken