View Full Version : Help with Gadon thek model

01-05-2004, 11:56 PM
Hey all,

Since there is no Gadon thek disguise function (I think because the model file is only a head) I cannot play as Gadon, Which I would really like to do.

Any Ideas how I would go about attaching or replacing a reg chr head with gadons without ending up with a Messed up bunched textures spread out all over the place. (Got that by trying to replace a reg chr head with gadons in the Overide folder.)

Any help would be greatly appreciated. If not well thanks for your time.


01-06-2004, 12:39 AM
I'm not quite sure what you mean, exactly... something like this?

effect eDisg = EffectDisguise(389); // from appearance.2da
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eDisg, oPC);

01-06-2004, 01:57 AM
thanks for the reply E,

What I'm getting at is that Gadon has no Body file, just a head model which Im pretty sure is stuck on a regular "player" body. I guess this is why he has no duisguise function (well atleast not listed in the nwn script editor).. Although I havent tried your script yet, Ill try it right now and let you know..


01-06-2004, 02:23 AM
eiz! Thanks man! *bows*

Ive tried the 2da decompiler but I get errors when I use it(Yup Got .net 1.1 installed), so I dont have the appearances list.. BTW anyway you could post it here for me or would is be too long? Email perhaps?



01-06-2004, 02:36 AM
Strange. Did you try 2da2b? In any case, here (http://blitz.phpwebhosting.com/eiz/2das.rar) are the decompiled 2das. Lots of fun stuff to mess with in there. =)

01-06-2004, 02:50 AM
Much thanks again!