View Full Version : Demo sound quality...
09-30-2001, 07:48 PM
Did anyone else experience some really low quality sounds with there demo? Some of the sounds are good quality, like blaster bolts, but some of them really bad. Also, there doesn't seem to be very many channels, some sounds would cut off half-way through in order for other sounds to play.
One more thing, the AT-PT's seem to moon walk, there feet move half as slow as they should. This gives a very strange effect :)
mmm pictures :atat: :fett: :vadar:
09-30-2001, 08:36 PM
It was very loud...the first time I played I had to turn it way down.
09-30-2001, 08:53 PM
I agree that it was LOUD.
THe AT-PT didn't really moon walk in my opinon. But the rebel troopers were on some sort of drug. That or the player I was against used a FORCE SLOW DOWN TROOPERS!. However that got fixed right after I did the speed upgrade.
09-30-2001, 08:55 PM
The AT-STs had some major problems. They would bounce backwards WAY too much when they fire.
Yeah the reb. troopers walk very strange...
09-30-2001, 09:36 PM
it was like that with ALL of the empire's mechs. I hope it isn't like that with the ATAT, i'm still trying to figure out how that would work. ;)
10-01-2001, 12:19 AM
You think it'll jump up and down like Vader? That'll be something to see, an AT-AT bouncing around while firing at the rebels.. :p
10-01-2001, 12:42 AM
the Mech animations really need to be worked on.......other than that the graphics are quite nice :)
10-01-2001, 05:00 PM
However that got fixed right after I did the speed upgrade.
Didn't any of you guys notice the AT-PT moon walk? Get one and move it somewhere not in a group. On mine it was very very very noticable (in SP that is, I haven't tried MP).
Also, didn't anyone else have the bad sound quality?
10-02-2001, 11:04 PM
10-03-2001, 01:40 AM
yeah AT-PT's legs move WAY to slow ;)
and i was that in multiplayer....so we have our bases covered :D
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