View Full Version : Parsing .arena Files
01-16-2004, 02:48 PM
I'm stuck on how to parse the arena files for a specific values. I need to get the fraglimit value from it and set it to the fraglimit value of the game. I can set the fraglimit from ingame but I can't seem to get the value any help would be appreciated. :)
01-18-2004, 11:21 AM
I beleive the default fraglimit for a map is already listed in the .arena files but it's just not used for anything.
Why would you want to anyway?
01-18-2004, 12:36 PM
Yes fraglimit is defined in the .arena file but not retrieved in the code. I can't figure out how to retrieve a int not a string from the .arena.
01-18-2004, 01:22 PM
Have it read the string containing the number and do a:
number = atoi(string);
It will work.
01-19-2004, 07:59 PM
Thanks Wudan again for the help. :)
01-30-2004, 11:30 PM
Is it possible to add another string value to the .arena file?
02-01-2004, 10:34 AM
I don't see why not. You'll probably get error msgs when you try to run the new format .arena's in basejka thou.
02-02-2004, 07:54 PM
I cant seem to get the new value to load in. Is there a limit to how many values can be put in? I thought it just ran a loop through all the values :confused:
02-06-2004, 10:57 AM
Any ideas? :D
02-06-2004, 09:23 PM
What are you trying now?
02-07-2004, 12:47 AM
Well basically I'm trying to put some information for a map into the arena file to be loaded when a command is pressed and displayed on screen. I can display the other values but not my new one. Do you know why?
vBulletin®, Copyright ©2000-2015, Jelsoft Enterprises Ltd.