View Full Version : all force powers (no-hex)
01-17-2004, 07:04 AM
If anyone wants it give me an e-mail and ill send you it
01-17-2004, 10:02 AM
here's my email : email@example.com
01-17-2004, 12:28 PM
Sounds interesting - I'd like to give it a try. If you would be so kind - my e-mail address is firstname.lastname@example.org.
BTW - thank you!
01-17-2004, 12:32 PM
Just to sound really dumb but may I ask how you got all the force
powers I thought it was only possible to exchange powers for ones already gained.
Oh and can you send me the file as well please many thanks.
01-17-2004, 12:41 PM
Interesting indeed, I'd like that too.
01-17-2004, 02:43 PM
that exchanging thing was just the idea kmu was based on. but as you can hex-edit your levels away again and again, and level-up again and again, and once a forcepower or feat is gained it is there forever, then obviously it is possible to have all feats or forcepowers.
01-17-2004, 02:54 PM
Ok thanks for clearing that up eidospsogos.
01-17-2004, 03:27 PM
hope you all got it and by the way you have to choose stun then all the others will come available i no its a simple mod but i thought someone might find it useful. and when you choose stun you can then choose force lightning without having to use any others so basicly you can use all the powers with spare points left over. One more thing i only just made it so for now it only works with jedi consular
01-17-2004, 03:34 PM
My thanks for the file and the very quick reply - unfortunately - I am unable to use it, as my Outlook Express removed access to your attached file as being "unsafe" *sighs*
Oh well - the thought is appreciated.
01-17-2004, 04:01 PM
Yeah I got that you have to enable access to downloaded attachments via Outlook
In Outlook >Click on tools>Options>Security tab> Untick the box that disables the attachments.
I ran it through Norton its ok no offence sk8terkid81 but you gotta be careful nowadays ;)
01-17-2004, 04:41 PM
My thanks to you, DeadManInBlack - it just goes to show that one can always learn something new...I followed your suggestion, and now have accecss to the 2.da file attachment sent.
Guess I'll have to try this out now - I've already finished 3 other KoTOR games :-)
pls send it to me, too
01-17-2004, 05:16 PM
its ok anyway sorry about any problems i no its only simple
01-17-2004, 06:31 PM
I wanna try it too. And it only works for consular right?
01-18-2004, 07:23 AM
at the moment yes but i will update it later
01-18-2004, 02:37 PM
Send it to me,
01-19-2004, 05:53 AM
Please send a copy to me when you have it updated for the other jedi classes: -email removed-
edit: actually, nevermind. i think i can manage to do what i want with tetra's kotortool.
01-19-2004, 03:44 PM
Please send a copy to email@example.com
01-19-2004, 10:21 PM
Please send. Thanks.
01-20-2004, 03:52 AM
Hey i want it Metaknight600@aol.com
01-20-2004, 04:33 AM
firstname.lastname@example.org plz send thx in advance
01-20-2004, 04:50 AM
Could you please send a copy to me also? email@example.com
01-20-2004, 05:18 AM
I'd love a copy of that please. firstname.lastname@example.org
01-20-2004, 02:06 PM
I would love a copy as well!
Can anyone verify that they've had success with this tool? It sounds great.
01-20-2004, 02:33 PM
Hmmmm...have you tried out Fred Tetra's KoTOR Utility yet? It is quite easy to use.
With it - I am currently playing my fourth KoTOR game - it's only taking me awhile this time, as I've been tweaking both the "classpowergain" and the "featgain" files to see if I could give my multi-classed Scout/Jedi Sentinel all the combat feats, and all the Light Force Powers.
Needless to say - my newest creation DOES have both the entire sets of combat feats, and all of the Light Force Powers:-)
That Kotor Utility is one fantastic program!
01-20-2004, 06:09 PM
I've been lookinf for this mod forever. If anyone has it, please send to email@example.com. Thanks
01-20-2004, 07:13 PM
Hello Arianna - I gather you are rather anxious to receive this Mod.
Sk8terkid81 is usually quite prompt at replying to someone's request...in the interim - I would be delighted to send you a pair of "mods" I made utilizing Fred Tetra's excellent Kotor Utility program.
The first is a modification of the "featgain" file...the second is my modification of the "classpowergain" file...each of which I've tweaked to be rather overly generous in giving out feats and/or force powers (depending on which file you put into your Override file - you can use both simultaneously, if you wish).
I'll send them out to you - mind you - I scan even my own files with Norton Antivirus. If you care to try either or both out - Enjoy :-)
01-20-2004, 08:37 PM
can you send it to firstname.lastname@example.org please all force power *drools* thanks :D
01-20-2004, 09:36 PM
hey, CDRSeadog. i would love those override 2da's. fredf's program is brilliant. his latest one opens .rims as well. but to be honest with you, at this point i think it would be beneficial for me to be able to look at someone else's work and study it. so if you could send me those featgain/forcepowergain files for the override folder i'd love it. my email is:
01-21-2004, 12:14 AM
Could someone please email it to me also.
01-21-2004, 02:45 AM
Please send it to me too... In exchance for
my Player Models tutorial...
Please input your email for sending my tutorial...
01-21-2004, 03:34 AM
Anach - not a problem - I'd be glad to e-mail you my small efforts...ummm....but where would you like me to send them to???
01-21-2004, 05:21 AM
In my email: email@example.com
So that I can give the tutorial to you, please
show your email to me in this forum...
Have a nice day! :fett:
01-21-2004, 08:30 AM
CDRSeadog - Might I also be so bold as to request your MODs? I'd be grateful if you could send them to the following email address:
Thanks in advance! :)
01-21-2004, 12:43 PM
CDRSeadog can u send me taht MOD too
01-21-2004, 02:29 PM
Can I have it pwetty pwease ?
01-21-2004, 02:35 PM
Sorry 4got 2 include my email.
01-21-2004, 03:29 PM
oops sorry, thought there was an email button along with all the others under each post.
01-21-2004, 06:39 PM
How about uploading somewhere and providing a link? It's more, um civilized that way. Anybody...
01-21-2004, 06:48 PM
I'm in the process of finding someone who wants to host these files...I'd do it myself (I have free webspace available via my ISP)...but I haven't the faintest idea of how to go about setting up a website - and I'm totally ignorant when it comes to dealing with HTML *chuckles*
01-22-2004, 02:21 AM
hi there my freind!
how are you? I would be very interested in knowing how to get all force powers now and how do you do it? also in ex -change with you gratitude i can ex change cheats with you :) some of those cheats are how to get master flurry without working for it and how to get any force power you desire( but people who know how to do it may disguard this) I would be happy to help people if you are interested also e-mail me at firstname.lastname@example.org
as for you my freind who knows how to get all force powers be my guest in showing me how
have a nice day! :)
01-22-2004, 02:22 AM
oops i meant my e-mail is email@example.com i forgot the under score sorry guys and gals
01-22-2004, 02:49 AM
Hey, If someone could send me copy and it is the right size, I could post it on the net.
01-22-2004, 03:43 AM
I forgot to ask, Does this simply make every force power selectable as an upgrade path or does it make you able to have all the force powers at once?
01-22-2004, 04:53 AM
Anach - these files only come into play when you level up in the game...each time you level up as a regular class (i.e. soldier/scout/scoundrel) you get so many feats per level up - and that varies...same for when you level up as a Jedi - you get so many feats and powers per level up - and that also varies.
I did count up the total number of feats and powers normally allowed in the game when I configured these two files...and I created them for my own use on a dual class character (Scout/Jedi Sentinel) that I am still playing because I've re-started constant new games just to check out some of the excellent skins, etc...that are starting to come into play. I can also answer almost any normal gameplay question - as this time around is the fourth time I've played Kotor :-)
And whenever I finish - then I'll probably try a fifth game using Lil Jawa's Darth Revan ReIncarnated mod *chuckles*
01-22-2004, 05:40 AM
seadog can you tell me how to understand the hex in featgain I dont understand the all the coulmns and stuff. BTW if you look at the feats there are some you never see in the game or couldnt use. like I see battle meditation or master guard stance as soon as I under stand all the rows and coulmns and the system Ill see if I cant get them in the game
Can you send me the files to firstname.lastname@example.org
01-22-2004, 06:07 AM
label sol_reg sol_bon sct_reg sct_bon scd_reg scd_bon jcn_reg jcn_bon jsn_reg jsn_bon jgd_reg jgd_bon drx_reg drx_bon drc_reg drc_bon
First is index (start at 0, +1 per row)
Second is label, which for this file simply tells you what level it is
(will always be index+1)
Then you have paired groups by class. sol_reg is "how many
regular feats does a sol(dier) get at this level. So if you see a 1,
all soldiers will gain 1 feat at X level.
I'm guessing the sol_bon colum is for awarding bonus feats, but
frankly, I just ignore it. It's just as simple to just award a straight
number of feats in the "reg" colums.
Class abreviations are:
sol = soldier, sct = scout, scd = scoundrel, jcn = consular,
jsn = sentinel, jgd = guardian, drx = expert droid,
and drc = combat droid.
None of this file is in hex. Just enter the number of feats you
want at whatever level for whatever class, save, and drop in
label name description icon mincharlevel minattackbonus minstr mindex minint minwis minspelllvl prereqfeat1 prereqfeat2 gainmultiple effectsstack allclassescanuse category maxcr spellid successor crvalue usesperday masterfeat targetself orreqfeat0 orreqfeat1 orreqfeat2 orreqfeat3 orreqfeat4 reqskill constant toolscategories hostilefeat scd_list scd_granted scd_recom sol_list sol_granted sol_recom sct_list sct_granted sct_recom jcn_list jcn_granted jcn_recom jgd_list jgd_granted jgd_recom jsn_list jsn_granted jsn_recom drx_list drx_granted drx_recom drc_list drc_granted drc_recom exclusion usetype pips
Here we have index (get used to it, it's always there). Starts at
0 and counts up +1 per row.
Label here is which feat we're looking at, name and description
indicate entries in the dialogue file for the feat names and
descriptions that appear in-game. icon is what icon to display,
all the "min" whatever stuff is for setting requirements to be able
to pick this feat, such as level, various stats etc. The "prereq"
colums are for pre-requisite feats you must already have before
gaining this feat, indexed by their index number in this file.
gainmultiple means "can you gain this feat more than once" which
isn't used for KotOR really, so should always be 0. effstack means
"does this feat effect stack with other bonuses or effects?"
most don't, but some might be possible to change so they do.
allclassescanuse is simply a flag which either sets the feat to be
only available to classes that specifically gain it, or to everyone.
This feature was somewhat discontinued in KotOR, but it's wise
to change it to a 1 anyway if you want to give access to a feat
that a given class couldn't get before.
the colums like scd_list scd__granted and scd_recom work like
this... the list colum is whether and how it's listed. use 4 if you
do NOT want this feat available at level up for this class. 1 if you
do, and 3 if you are going to give this as a "freebie" at a specific
level. If that's the case, the granted colum needs to be the
number of the level where they gain it. If not, granted is -1.
recom is at what level the "reccomended" button will start telling
this class they should get this feat (or **** for do not reccomend).
Anything not specifically mentioned is either completely not used,
or it's something you really shouldn't or don't need to alter..so just
leave them as-is.
Whew.. sorry about the mess.. if that didn't answer your questions,
just let me know more specifically what you're looking for. ;)
01-22-2004, 07:02 AM
cool. i was wondering about the scd_list values.
01-22-2004, 07:59 AM
I'd like to try it please. Thanx.
01-22-2004, 11:52 AM
Thank you, Kitty Kitty. I could not have made a better tutorial, as it were, on how I made up the "featgain" file...the same holds tru for the "classpowergain" file...except that there are only five columns:
(Row Label) Label jcn jsn jgd
(Row Label) you can ignore...label goes from 1 thru 20 - and indicates level, i.e. label1= level1, etc...
jcn = Jedi Consular jsn = Jedi Sentinel jgd = Jedi Guardian
the numbers underneath them indicate how many force powers only that the Jedi will get for that particular level. So, for instace:
(Row Label) Label jsn jsn jgd
5 6 1 0 1
This means that when a Jedi attains level 6, they will get one (1) new Jedi Power at that level if they are either a Jedi Sentinel, or a Jedi Guardian - if they are a Jedi Sentinel - they do not get a new force power.
So - to give our Jedi Sentinel a force power at level 6 - we merely change that zero to "1" (or whatever number you would care to place in stead of zero).
And you are correct - the same simple idea holds true in the "featgain" file - only there are more columns (as you so excellently illustrated above).
All I did on my modifications were to award feats in such a way as so I could guarantee My own dual classed character - a level 8 Scout/Level 12 Sentinel - would be awarded enough feats to get ALL of the combat feats NORMALLY awarded in the game...as well as (in my case I am a Light Force Jedi) all of the Light Force Jedi Powers by the time I attained level 20.
I re-tweaked the two files a tad differently when I offered to share them with others - so that anyone playing whatever class would get ample feats/powers to pretty much max out their character however they may desire.
Of course - if someone chooses a straight class character, i.e. Soldier/Jedi Guardian...they are probably going to pretty much get every feat in the normal game...as well as possibly having to take on some Dark Side force powers. Voila!!
Hmmm - when I wrote this reply - the numbers all lined up under their respective columns *shrugs* Oh well - I think people will get the idea *chuckles*
01-22-2004, 04:36 PM
I edited the spells.2da file instead to allow you to select any force power, without needing to go up one level at a time. So you can go straight to Force Storm etc, at any time and if you cheat to go to level 20 straight away, you can have all the force powers at top levels.
I havent done the feats yet though.
Thanks for the idea.
01-22-2004, 08:57 PM
I would appreciate those mods that you guys are offering. I used to only have this game for xbox but all of the fun modding that people were doing convinced me to but the pc version. I have tried some modding before but i am not very good at it. so i would appreciate your mods to increase my fun gameplay.
email@example.com is my email. thanks
01-22-2004, 11:18 PM
i tell you one thing. fred tetras kotor tool is a d@mn brilliant program. that program made it easy for someone who had never even heard of 2da's before kotor(me :)) to understand exactly what was going on in them, and how to edit them very easily.
big question though, and i'll probably start a thread in hopes of having it answered sooner, but when you start the game you have a base of 8 in all attribute categories and are awarded 30 attribute points to distribute. does anyone know ehre the info for this is stored? i have not found it in the 2da's directory.
01-23-2004, 12:15 AM
01-23-2004, 01:48 AM
I now created a file that gives all classes light saber proficientcy. I'm also working on giving animal skills or somthing like that to players just a thing to look into :)
01-24-2004, 02:41 AM
01-24-2004, 10:12 AM
please send me too and readme too how to install and delete .
thank you :)
01-24-2004, 12:49 PM
sk8terkid81 could you send them over firstname.lastname@example.org
Can you send it to me, please....
01-27-2004, 05:24 PM
Hey, please send me a copy too PostBoxAtHome@Web.de:)
bantha poo doo
01-27-2004, 06:26 PM
here's my email adress
01-28-2004, 12:10 AM
Send it to me again Please. I got an e-mail but no file!
01-29-2004, 06:32 PM
I would luv that 2
Thanx & keep up the good work
02-03-2004, 07:08 PM
Sounds good! Here is my E-mail: email@example.com can you sent it to me? Thanks
BOOM and i like
02-04-2004, 01:54 AM
sounds like fun Brolly_LSS@hotmail.com
02-04-2004, 12:24 PM
Please send it to me
And how do you aktivate it
My e-mail is firstname.lastname@example.org
02-04-2004, 02:20 PM
I would like to try it too :D
my mail- email@example.com
Again thanks and w00t on the good work
02-04-2004, 10:25 PM
cant you send it to me aswell..thanxs firstname.lastname@example.org
02-04-2004, 10:38 PM
please send it to mee too
02-04-2004, 10:47 PM
I've added what I THINK is CDRSeadog's mod hosted by Blood_Raven8 in the stuck tools and mods thread to help people find it.
A lot simpler than everyone having to ask for it to be emailed and such. ;)
02-04-2004, 11:03 PM
imma a loser what am i suppose to do with the .2da files? i got em but dunno how to use em
02-04-2004, 11:22 PM
Put them in the Overrides folder.
Default location should be like C:\Program Files\LucasArts\SWKotOR\Override or something like that.
An easy way to find it for "PC Challenged" folks is to find any shortcut that runs KotOR (including the one on the start menu), right click, and select "Properties".
Click the "Find Target" button, and you'll go to the main folder for KotOR, then just find the Override folder and copy the 2da files you downloaded into that folder. ;)
02-04-2004, 11:28 PM
02-04-2004, 11:50 PM
another question, is there like a tutorial on how to use these .2das, i put em in the override folder, now what? i dunno how to use them. forgive me for being slow please
02-04-2004, 11:58 PM
You don't really "use them". They just change the game's normal behavior in various ways depending on what exactly was changed.
So just run a game of KotOR and the mod(s) you've installed will do their thing(s). To be sure to get the full benefit of many of them, it's often wise to begin a new game.
02-05-2004, 12:00 AM
i started a new game and all, now howcome i can't get all feats? is there something i need to do? and when i get force sensitive is there something i need to do when i get a level up?
02-05-2004, 01:17 AM
To be completely honest, I've never used this particular mod. It SHOULD just work once those files are in the Override folder. Shouldn't need to do anything special at all.
Are you certain you aren't gaining more feats than normal? It's also possible it might only work for certain classes. Would need to ask the author unless there's any kind of readme or instructions. Sorry I can't be a little more helpful. I just don't know for sure what *exactly* this mod is supposed to do.
02-05-2004, 01:31 AM
k thx though kitty
02-05-2004, 03:24 PM
Re How My Modified Files Work: I had originally written this for my fourth game - in which I was playing a level 8 Scout/level 12 Jedi Sentinel. These files were written to give my particular character all the "combat feats" and all of the "Light Side Jedi Powers" only - and the feats/force powers were spread out in such a fashion as to be doled out while leveling my character up to level 20.
Due to requests - I 'tweaked" the "featgain" and the "classpowergain" files to arbitrarly give out feats and (once a character became a Jedi) force powers so that any and/or all characters would easily get double or more feats/force powers than the game originally allowed for.
One thing I do want to make clear - I never modified the "publically posted" files to give out ALL feats/force powers...nor did I ever intend the files to give out all feats/force powers at the first few level-ups for ANY given class (though I did make custom files for several - on request - as to what they wanted).
I have cautioned people downloading my modified files that - though they worked for all game characters upon level-up...and though they would work for most other Mods - they would come in conflict with any other Mod that also dealt with feats and/or force powers. Also of note is that I DID NOT modify the files to give out feats/force powers out of class range.
I hope this clears up any questions or problems. All anyone has to do is download the files from Blood Raven's website http://www.geocities.com/kotor mods/ -- put either or both files in the game's Override file - you DO NOT need to start up a new game to use.
02-10-2004, 02:42 AM
Hey, this place is great! and this mod sounds even better. Can you send it to me, please. I can't wait to try this out. Thanx buddy.
02-10-2004, 02:44 AM
stupid me! forgot my e-mail. It's email@example.com
02-10-2004, 07:46 AM
Can you mail me this?
02-11-2004, 02:11 AM
I would really like it. Plz send it to me.
E-mail = firstname.lastname@example.org
02-12-2004, 08:59 PM
Does anyone know how to edit the number of attribute and skill point your allowed at each level? If you do can you help me out please. Thanks guys.
And thanks for all the tips everyone's posted, it's made things a lot easier.
02-14-2004, 04:52 AM
I found how to increase the number of Skill points, but i still can't increase the number of Attribute points at each level, can someone pls help me out.
02-14-2004, 05:44 AM
Email it to me (email@example.com) and I'll host it for you.
vBulletin®, Copyright ©2000-2014, Jelsoft Enterprises Ltd.