View Full Version : Armor requirements
01-17-2004, 09:55 PM
I'm looking for the 2da which holds armor requirements, specifically those which restrict Darth Revan's armor to the dark side. anybody find it? am i even looking in the right place? :) thanks
01-17-2004, 10:28 PM
I know in the baseitems.2da, near the bottom, there is a reference to Darth Revan armor. I myself haven't mucked with thath particular item yet, but maybe somewhere there you might find what you're looking for. Please post though, if you do figure anything out.
g_a_mstrrobe06.uti in templates.bif. In the PropertyList there's an entry with PropertyName=43. If you look in itempropdef.2da you'll see that this is the alignment group restriction property.
01-17-2004, 11:28 PM
okies, i found it. now how do i edit it? ;) gods i feel like a noob. sorry to bug you guys with this
Export it and open it up in GFFEditor (get it from BioWare (http://nwn.bioware.com/developers)), and either delete the entry or change the Subtype to one of the following values (obtained from iprp_aligngrp.2da):
00 - All
01 - Neutral
02 - Light side
03 - Dark side
Then stick it in your override folder. You'll likely need to spawn a new copy of the item for the change to take effect (since you're changing the blueprint instead of an instance).
01-17-2004, 11:50 PM
nice. worked like a charm. thanks alot for the assist :)
edit: for some reason, i couldn't get Darth Revan's armor to work when i switched it to all. i couldn't equip it. it works fine for light characters when i switch it to light, however
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