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Mex
01-18-2004, 08:34 PM
Does anyone have any idea after the game is released if modding tools will be available?

It would be nice to design a custom skin for some Imperial troops or create a map for you and your friends to have countless battles on. Sounds pretty cool eh?

*Hopes that modding tools will be released*

tFighterPilot
01-18-2004, 08:35 PM
It's kind of silly wanting to edit a game that hasn't come out yet. :rolleyes:

Pie™
01-18-2004, 08:47 PM
Originally posted by imyourfather
It's kind of silly wanting to edit a game that hasn't come out yet. :rolleyes: I disagree.
It's good to be prepared, Mike ;)
They probably will release modding tools, but LucasArts havent excactly been very good on allowing modding :(

Bob Gnarly
01-18-2004, 10:50 PM
Originally posted by imyourfather
It's kind of silly wanting to edit a game that hasn't come out yet. :rolleyes:
I Agree, you edit a game when it gets boring and repetitive to add a new zest to it.

acdcfanbill
01-19-2004, 01:34 AM
to totally complete the circle, there should be a WW2 mod developed for Battlefront, no? :D

tFighterPilot
01-19-2004, 11:51 AM
no :p

ExcelsioN
01-19-2004, 05:34 PM
Originally posted by acdcfanbill
to totally complete the circle, there should be a WW2 mod developed for Battlefront, no? :D

No. BF1942 devs will probably go mad. :rolleyes:

I doubt there'll be much editing flexibilty simply because this game is more aimed at thos annoying console gamers. Look at KOTOR and LOTR:ROTK. They were both console + PC games with very little modding ability. Even if there are mods, they'll be nothing like those of Jedi Outcast.

Alegis
01-19-2004, 05:43 PM
JA has an immense editing community, though I don't see why you would do anything besides map making. Gameplay mods? Naah.. Models? naah, you got the different standard ones defining what class he is.. I can only see admin mods here, but if it's set up kinda like enemy territory with the voting theres no need to.. (team games are not at all like JA)

Mex
01-19-2004, 08:16 PM
Originally posted by Excelsion
No. BF1942 devs will probably go mad. :rolleyes:

I doubt there'll be much editing flexibilty simply because this game is more aimed at thos annoying console gamers. Look at KOTOR and LOTR:ROTK. They were both console + PC games with very little modding ability. Even if there are mods, they'll be nothing like those of Jedi Outcast.

KOTOR has very little modding ability but if you look at Echonetwork.net you'll see that they have found two modifications out already. So anything is possible! ^-^

ExcelsioN
01-19-2004, 08:47 PM
Originally posted by Michaelmexp
KOTOR has very little modding ability but if you look at Echonetwork.net you'll see that they have found two modifications out already. So anything is possible! ^-^

Yeah, I guess. Editing had better be good for this game. Otherwise the Ewok army might not be created!:rolleyes:

Samuel Dravis
01-19-2004, 11:49 PM
And we must have ewoks in the army. No question.

Mods for this game would be very fun, i.e. having KOTOR's sith enemies etc. Fun fun fun.

Mex
01-20-2004, 06:24 PM
I would like modding tools but I wouldn't like them to be allowed to create Jedi Mods. This would totally ruin the game and make it unbalanced.

tFighterPilot
01-20-2004, 07:33 PM
Originally posted by Michaelmexp
I would like modding tools but I wouldn't like them to be allowed to create Jedi Mods. This would totally ruin the game and make it unbalanced. No mod has ever made Jedi or something similar, don't worry ;)

Pie™
01-20-2004, 07:45 PM
Originally posted by tFighterPilot
No mod has ever made Jedi or something similar, don't worry ;) Thats because in most Star Wars games you are either a Jedi or a pilot :rolleyes:
I see you have gotten a namechange ;)

tFighterPilot
01-20-2004, 07:55 PM
Originally posted by MMMPIE!!!
Thats because in most Star Wars games you are either a Jedi or a pilot :rolleyes:
I see you have gotten a namechange ;) Yeah, I wanted to do it for a long time.

When I talked about mods, I meant for UT\UT2K3 and BF1942

The_One
01-20-2004, 10:48 PM
As I said in another thread...

If they do everything we want for this game, and it lives up to its full potential, then we won't need to mod it :D

ZBomber
01-22-2004, 02:46 AM
Originally posted by The_One
As I said in another thread...

If they do everything we want for this game, and it lives up to its full potential, then we won't need to mod it :D

Yeh, but modding things is fun. :p

I guess really all that we would be able to mod is Ships and Player models if they do release anything.... making a world seems kinda hard, so I doubt that they will do that. :(

VanLingo
01-26-2004, 12:31 AM
Why mod? Sure, it's fun, but there will be downloadable content even for the consoles.

Not much point in modding when they're already planning heavy patch and download support...

-- Lingo

Samuel Dravis
01-26-2004, 12:43 AM
"Planning" doesn't mean "on schedule". Anyway, modding is fun. Why should people not mod it? Entertainment + learning experience. Can't get much better than that.

Besides, have you seen some of the modder-made models in JO/JKA? Many are far better than the ones that come with the game.

VanLingo
01-26-2004, 02:51 AM
Sure, some mods look better, but they lag up the game, and you know it.

I've modded plenty of times before. I used to mess around with the Jedi Knight games and the X-Wing line.

I'm not saying it's not fun. But I'm saying that if you can make the game better, why don't you get inthe industry?

-- Lingo

P.S. -- Not a flame, just a fact.

Celladur
01-27-2004, 08:43 PM
They probably will release modding tools, but LucasArts havent excactly been very good on allowing modding

Er? Who the hell made JK 2 & 3 then?

ExcelsioN
01-27-2004, 08:44 PM
Originally posted by VanLingo
Sure, some mods look better, but they lag up the game, and you know it.

I've modded plenty of times before. I used to mess around with the Jedi Knight games and the X-Wing line.

I'm not saying it's not fun. But I'm saying that if you can make the game better, why don't you get inthe industry?

-- Lingo

P.S. -- Not a flame, just a fact.

I've made mods for my own use (none I consider good enough to be released online), and I'm only 13. Modding is fun, it lets you put in what you think should be in the game. Also, its actually very hard for someone to leave their current job for a job in the industry. Some people do it in their free time.

Samuel Dravis
01-28-2004, 04:57 AM
Sure, some mods look better, but they lag up the game, and you know it.

Only if they aren't made well - for example, a model without multiple LODs, in a game that supports it.


I'm not saying it's not fun. But I'm saying that if you can make the game better, why don't you get inthe industry?

Also, its actually very hard for someone to leave their current job for a job in the industry. Some people do it in their free time. As it happens, right now I'm a student, and cannot join the gaming industry at the moment. However, I'll probably try to at some point (although whether I'll get in is an open question, like Excelsion said).

tFighterPilot
01-28-2004, 11:50 AM
Originally posted by Celladur
Er? Who the hell made JK 2 & 3 then? Raven Software :p

It's my dream to work at the industry when I'm older.

Craftsman
01-29-2004, 01:34 AM
Nice.

The Count
02-01-2004, 02:09 PM
I think one the first things someone is going to Mod for this game is the ability to play as a Jedi.

RoxStar
02-01-2004, 03:56 PM
Originally posted by Michaelmexp
Does anyone have any idea after the game is released if modding tools will be available?

It would be nice to design a custom skin for some Imperial troops or create a map for you and your friends to have countless battles on. Sounds pretty cool eh?

*Hopes that modding tools will be released*

I'll bet that you'll be able to use the Battlefield 1942 tools.

ExcelsioN
02-01-2004, 04:56 PM
Originally posted by RoxStar
I'll bet that you'll be able to use the Battlefield 1942 tools.

SWBf uses a different engine from BF1942. Shame. :(

RoxStar
02-01-2004, 06:44 PM
Really? I thought that it was going to be a Battlefield 1942 clone.

Doomie
03-06-2004, 07:34 PM
I doubt there'll be much editing flexibilty simply because this game is more aimed at thos annoying console gamers. Look at KOTOR and LOTR:ROTK. They were both console + PC games with very little modding ability. Even if there are mods, they'll be nothing like those of Jedi Outcast.

i disagree with you.
KOTOR and ROTK where almost unmoddable, because of the genre of the games. what mod could you possibly think up for them? power-gandalf? nazguls in Kotor?
Battlefront is going to be a shooter, wich means it is bery moddable. just look at JA.

tFighterPilot
03-06-2004, 08:24 PM
Originally posted by The Count
I think one the first things someone is going to Mod for this game is the ability to play as a Jedi. None of the Star Wars mod ever tried that (troopers, galactic conquest) so I doubt anyone would try to. It's too hard.

TiJiL
06-07-2004, 10:24 PM
I personally have mixed feelings about modding. It can be a great deal of fun, but it also feels almost sacreligious when modding a truly awesome game.

Too bad, though! I shant let my scruples intrude upon my enjoyment! I, personally, want to see a Geonosian warrior added to the Separatists and some sort of Kaminoan for the Republic. (I know, it's hard to imagine a Kaminoan fighting... But it would be cool if done well, no?) I don't know what I'd add to the rebels or imperials. Heh...

Tyler_Durden
06-08-2004, 03:29 PM
i believe pandemic has stated they will release mod tools sometime after release. Personally, i would like to see mods of levels perhaps on the same planets but in different areas like a mountainous area in tatooine as opposed to just mos eisley or an underwater city level on the kamino level. Or an escape from yavin level. Something along those lines to fill gaps.

TiJiL
06-12-2004, 07:06 PM
Nabooan swamp would be a cool map.

TK-8252
06-25-2004, 10:26 PM
Originally posted by tFighterPilot
None of the Star Wars mod ever tried that (troopers, galactic conquest) so I doubt anyone would try to. It's too hard.

But... Jedi are already in the game - as NPCs. If someone figures out how to open up the Jedi NPC abilities to the players, boom; you got your Jedi for player use.

I hope that modding for Battlefront will be as if not more easy than modding Jedi Academy. I just want to redo the screwed up factions, and in Jedi Academy, siege classes are easily changed in NotePad files.

CortoCG
06-26-2004, 12:42 PM
One thing is for sure, they're using Softimage XSI for models and animations, and I think they're using it for static meshes and efxs :P.

tFighterPilot
06-26-2004, 12:46 PM
Woah, Corto in the Battlefront forum, that doesn't seem right :p

PhireStorm
06-28-2004, 11:10 PM
A lot of you are seeming to be over seeing a blatent fact- this game requires no subscription, which denotes that the developers will have to create the modding willfully, other than the players- and then there is consoles- so Other than player-created mods, we won't be downloading much.

tFighterPilot
06-29-2004, 08:47 AM
Originally posted by PhireStorm
A lot of you are seeming to be over seeing a blatent fact- this game requires no subscription, which denotes that the developers will have to create the modding willfully, other than the players- and then there is consoles- so Other than player-created mods, we won't be downloading much. I think you don't understand. This thread is about modding tools, not mods. Modding tools are there for the users to create mods.

n00b

CortoCG
06-29-2004, 11:43 AM
hehe, surprised tFighter? Battlefront looks very promising. For those SW fans who don't like everyone being a Jedi, but the classic epic battles, battlefront seems like a dream come true. I hope I can make some stuff for the game. I'm actually happy they're using XSI.

tFighterPilot
06-29-2004, 12:36 PM
Originally posted by CortoCG
hehe, surprised tFighter? Battlefront looks very promising. For those SW fans who don't like everyone being a Jedi, but the classic epic battles, battlefront seems like a dream come true. I hope I can make some stuff for the game. I'm actually happy they're using XSI. Pandemic have always used xsi, as you can (probably can't) see in Battlezone2. I never did model for Battlezone2, cuz I never found the right importer and exporter.

CortoCG
06-29-2004, 01:17 PM
Did Pandemic ever release mod tools? I hope this guys do, after all, we are the ones to extend the life of games doing custom stuff.

tFighterPilot
06-29-2004, 01:53 PM
Originally posted by CortoCG
Did Pandemic ever release mod tools? I hope this guys do, after all, we are the ones to extend the life of games doing custom stuff. I've heard the exporter\importer is in the mod tools, yet I never found it...

CortoCG
06-30-2004, 11:19 AM
Could you link me up? I would like to try it, maybe get in touch with Pandemic's modelling conventions. I visited their website, and for artist they say XSI expertise is a plus :P.

tFighterPilot
06-30-2004, 11:30 AM
Originally posted by CortoCG
Could you link me up? I would like to try it, maybe get in touch with Pandemic's modelling conventions. I visited their website, and for artist they say XSI expertise is a plus :P. Link to what? I have no idea where the tools are, if they even exist. I only heard of them in some Battlezone2 modeling tutorial.

CortoCG
06-30-2004, 11:55 AM
Hehe, you're right. BZ2 uses the .xsi files directly, which I guess is stupid even if you're not going to have animations on it, since ASCII files are much bigger than binaries.
Maybe for BZ2 you only need a mesh with texture data on the .xsi, so it's not such a big deal. But I don't think Pandemic is gonna use ASCII .xsi files for SWB. I guess I'll have to wait to find out.

tFighterPilot
06-30-2004, 12:29 PM
Most the xsi there are somewhere between 150 and 200 KB, probably because they don't so many polys. Also, each has it's own animation. Though not all vehicles have animation.

CortoCG
06-30-2004, 02:01 PM
Although I don't see SWB models using as many polygons as UT2004 or the coming HL2, I think they're gonna be big enough to not consider using ASCII files. Also if you count the number of animations per character and vehicle, is not a good deal to keep the model's files as ASCII. I'm pretty sure they've developed some sort of skeletal animation already.
Man, I'm very anxious to see what can we create with it.

KZ_3D
02-22-2007, 09:59 AM
I added the Star Wars BattleFront .msh loader module to the 3D Object Converter and I uploaded the latest developer package (non beta) to my web page.

You can download it using the following link:
http://web.t-online.hu/karpo/3dc32390x_dev_20070217.zip

I converted any original .msh files into .Wavefront's .obj format.
http://web.t-online.hu/karpo/reconverted.zip

Original .msh files:
http://web.t-online.hu/karpo/msh_examples.rar

Gargoyle King
04-07-2007, 02:24 PM
Wow, the PC version is big enough - it's great to see people making the game even bigger!

RepSharpshooter
07-09-2007, 03:59 PM
I downloaded a free version of Softimage XSI 4.2 Mod Tool here:
http://www.softimage.com/downloads/
But it needs a license key. I got one from Softimage, but the program won't accept it.
That means I can't save or export anything.
I also tried to load Pandemics .xsiaddon, but I couldn't get anything to work.
I use Gmax (the gutted, but free version of 3ds Max), so I don't know anything about Softimage or how to use it. Does anyone know how to make this free mod tool work? Its SO close to working.

Do people look at these threads anymore? A lot of the posts are at least a year old.

Illuvatar
02-20-2008, 09:25 AM
i do lol :lol: :lol: :lol: :lol:

Rinku
06-05-2008, 12:54 PM
lol
hey are there any modding tools out there that work on mac????

Zero-berg
07-26-2008, 04:09 AM
I think the Windows OS tools should work for Mac OS.If you want to try,here they are (http://www.secretsociety.com/forum/downloads/).Hope that helps in a way.

Zero-berg