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lukeiamyourdad
01-18-2004, 11:27 PM
Hehe I really have to start a new thread...

I was wondering how anti-air would be managed here. What do you think would be best?

And waht about anti-wehicles weaponry? Simple Ion cannons? Or do we need weird un-star warsy rocket launcher?

swphreak
01-19-2004, 12:16 AM
Well, certain Laser Cannons are good vs Starships.

There is also the Proton Torpedo Launcher for missiles...

And the Hailfire droid's Hailfire Missiles.

eastcoast2895
01-19-2004, 12:47 AM
i think that ground troops should get something to take down air vehicles. maybe it could be a special class with mini proton torpedoes or something. and who is to say that rocket launchers are "un-star warsy". there were rocket launchers in the clone wars cartoon shorts and the rocket launcher in jedi academy doesn't seem out of place.

RoxStar
01-19-2004, 03:49 AM
I think you just spot one, hop on, and blast down some ties/ X-wings, clone transports.

Father Torque
01-19-2004, 04:40 AM
I bet it is gonna be like the BF:1942 anti air gun where it can swivel 360 degrees, and can go 90 degrees upwards. Except they will be larger like the guns in episode two when the clones take down the star ship. Also maybe smaller laser cannons will be available.

I sure hope they dont have built in guns, that would make it look two ww2 like, and probably ruin the star wars feeling.

The_One
01-19-2004, 04:28 PM
Yes, there should be a mountable anti air cannon, or similar, at each side's base. Then one class should get an anti-air rocket launcher of sorts - however, they should be virtually immobile when they have this armed.

That should balance things out :)

Pie™
01-19-2004, 04:34 PM
Originally posted by The_One
Yes, there should be a mountable anti air cannon, or similar, at each side's base. Then one class should get an anti-air rocket launcher of sorts - however, they should be virtually immobile when they have this armed.

That should balance things out :) i agree. :)
That would also encourage other teammates to cover the guy with the anti air missiles, since he would be vulnerable ;)

ExcelsioN
01-19-2004, 05:13 PM
I think that you should either have an infantry-man with an anti-air rocket launcher, or one who can set up a mobile anti-air turret.

I don't want any immobile ones, it would be too similar to BF1942.

Alegis
01-19-2004, 05:44 PM
I think there will be stationary ones of course.. and i got this feeling there will be some on certain vehicles

lukeiamyourdad
01-19-2004, 05:49 PM
For Geonosis we'll probably get a Rocket droid thingie(damn forgot the name). You'll have mobile AA, I guess.

Besides, Desert Combat has mobile AA and it's not so bad.

ExcelsioN
01-19-2004, 06:01 PM
Originally posted by lukeiamyourdad
You'll have mobile AA, I guess.

Besides, Desert Combat has mobile AA and it's not so bad.

So does BF1942:SWoWWII (long name :rolleyes: ).

It's much more fun than sitting in a turret all day long.

eastcoast2895
01-31-2004, 03:05 AM
just wanted to note that in the new trailer there is a rebel with a rocket launcher that takes out an atst easily. maybe it will do the same to space fighters.

Sounds Risky
01-31-2004, 03:18 AM
What's wrong with stationary guns?

lukeiamyourdad
01-31-2004, 03:20 AM
Originally posted by eastcoast2895
just wanted to note that in the new trailer there is a rebel with a rocket launcher that takes out an atst easily. maybe it will do the same to space fighters.

Indeed there is, but a simple rocket launcher ain't the best anti-air you can get. You know the Stingers in DC? Only thing you could hit were choppers flying at a very low speed.

Sounds Risky
01-31-2004, 03:21 AM
I've taken down planes with Stingers, it's not that hard. It's especially satisfying to take out an A-10.

T10
01-31-2004, 02:30 PM
Torpedoes? You're not actually planning on hitting anything, are you? You should be able to use concussion missles instead. Much faster. Homing too.

Oh, and heavy weapon goons should be able to use thier E-Webs thingys against aircraft.

ExcelsioN
01-31-2004, 03:04 PM
Hopefully they'll include anti-air troop classes. If they don't, the planes will be as hard to kill as in BF1942. That is...when they swoop down low and massacre a group of infantry.

I'll always remember the time that I took down a plane with a bazooka.

Craftsman
02-07-2004, 12:27 PM
Hmm. Homing missiles would be fun. Also do u think it better when vehicles blow up like in 1942 or like in Halo when its just the player dies.

lukeiamyourdad
02-07-2004, 09:19 PM
Originally posted by Craftsman
Hmm. Homing missiles would be fun. Also do u think it better when vehicles blow up like in 1942 or like in Halo when its just the player dies.

Well obviously the vehicle will blow up. If you look at the trailer, the rebel trooper does blow up the AT-ST.

Blowing them up is better. Then they can't just pick it up so easily. You have to go around and steal vehicles from the enemy base which makes it a bit funnier :D and harder of course.

T10
02-08-2004, 09:32 AM
Well, pilots can hijack vehicles. So, I think that walkers should only explode when they fall over or get destroyed, but flying things just crash when their pilot dies. Funny.

Silent_Thunder
02-08-2004, 09:37 AM
I wonder if we'll be able to safely eject while speeding towards our target... effectively using our vehicle as a missle?

lukeiamyourdad
02-08-2004, 03:46 PM
Originally posted by Silent_Thunder
I wonder if we'll be able to safely eject while speeding towards our target... effectively using our vehicle as a missle?

I don't know, ejection systems aren't made so you can jump off and survive when flying at 200 km/h, 5 m from the ground...

Craftsman
02-15-2004, 05:26 AM
Ejection system with rockets?

dark jedi 8
02-15-2004, 03:05 PM
i think it probably will be hard to use spaceships in some levels. like endor because of the trees, and maybe hoth because they might not be adapted to the cold like in the movie. anyway i hope the heavy weapons unit will have anti-air rockets, or your side will have a ship to shoot down theirs or something.:D

joesdomain
02-26-2004, 10:38 PM
I don't think ground units should have specialized weapons to shoot down air units. I think they should just use whatever ground weapon they have such as a blaster, rifle, or possibly thermal detonator.

Master Davio
03-04-2004, 12:53 PM
In PCgamer the developers have said that planets such as endor will not have air vehcials. Planets with wide open spaces {tatoine} will! Plus it will be using "star wars physics" which means the starfighters wont allways be going fowards like in BF1942, they will be kind of between helecopters and planes.
:lsduel:
:duel:
:slsaber:
:lightning
:syoda:

oback
03-08-2004, 01:10 AM
Originally posted by joesdomain
I don't think ground units should have specialized weapons to shoot down air units. I think they should just use whatever ground weapon they have such as a blaster, rifle, or possibly thermal detonator.

i wonder how there going to make this work out, i hope i dont see a y-wing pointing its noise at the ground and hovering shooting at infantry. maybe there will be a diffrent set of guns for going after air units and ground units. like a underbelly turret for infantry, and the normal guns for air to air combat

Mountainforest
03-08-2004, 03:16 PM
Originally posted by lukeiamyourdad
For Geonosis we'll probably get a Rocket droid thingie(damn forgot the name). You'll have mobile AA, I guess.

Besides, Desert Combat has mobile AA and it's not so bad.

Probably you mean the helfire drone. There's a big chance you'll find them in the game, because in the interview withe pandemic studios was told that geonosis would be a vehicle-map.
They heavy weapons class should probably be strong against airplanes, and airplanes are strong against areplanes of course:) .

Pie™
03-08-2004, 03:46 PM
I wonder if i'll be able to be a jetpack clone sitting in the gunship, and when we're above the enemy, jetpack out and hover about them... :D

Sounds Risky
03-08-2004, 06:56 PM
The Hailfire Droid should be the anti-armor class of the Seperatists.

Syzerian
03-09-2004, 05:10 AM
i think that vehicles should be very powerful like in the movies but be hard to control like in an at-st you would have to move the left leg then the right leg and so on. AA guns should just be simple player controled guns that can track how far ahead of the ship to aim (like freelancer) so you dont get annoyed that the lasers go too slow

Mountainforest
03-09-2004, 05:37 PM
Originally posted by Syzerian
i think that vehicles should be very powerful like in the movies but be hard to control like in an at-st you would have to move the left leg then the right leg and so on. AA guns should just be simple player controled guns that can track how far ahead of the ship to aim (like freelancer) so you dont get annoyed that the lasers go too slow

Yeah, that freelancer idea is good.
No, homing missiles aren't good, they make it far too easy to take out a ship.

joesdomain
03-11-2004, 03:50 AM
In the original trilogy movies you have several scenes where stormtroopers used blasters and repeating guns to shoot at ships taking off. I think it might be possible to at aircraft especially if you are in At-st or at-at.

pink lightsaber
03-12-2004, 12:19 AM
turrents will mostly bw the AA maybe a couple of special weapons though.