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View Full Version : Activating a Trigger_hurt


~ Load ~
01-21-2004, 02:39 PM
hi,

I am making a map where in a section of it, i have 4 small areas, where people stand to address the council, i would like it so when a button is pressed, the trigger hurt activates, and then when pressed again it turns it off?, i tried with a trigger hurt linked to a func_multiple

if anybody could help please post

thanks,

~ load

Whitesaber
01-22-2004, 03:26 AM
First, you need to put a trigger_multiple where your button is. Secondly, press "N" to edit its properties. Put a delay between triggerings, since the default is 0 and it can easily turn on and off just by you pressing use a bit too long. Try adding the key "wait" with a value of "2".

Thirdly, exit the entities window (press N again) and keep the trigger_multiple selected. Select the hurt trigger and press Ctrl-K to link them. Batta bing. You may need to edit the hurt trigger to find the right amount of damage you want it to take, but this answers your problem.

wedge2211
01-22-2004, 04:32 AM
I've had some problems getting triggers to turn on and off in JO MP, and I developed this workaround:

Make a very thin trigger_hurt with the damage settings you need, and place it right above the floor of the room. Then, make another thin brush out of system/clip and place it directly above the trigger. Make this into a func_door, soundless, and opening downward, with its delay equal to the amount of time you want the trigger to be active. Now just target your switch at the door.