View Full Version : Waka Waka Waka.
01-26-2004, 10:02 PM
01-26-2004, 10:25 PM
01-26-2004, 10:54 PM
Now *that* is a cool concept. Now all you need is some bad MIDI music....and its a perfect 80s arcade classic!
01-26-2004, 11:39 PM
Couldn't find one that didnt have a bunch of noise in the background or was so short it would suck being looped, so i added Powerpill Pacman. It's a pretty nice song to frag to.
01-27-2004, 01:57 AM
01-27-2004, 03:59 AM
Since pcgamemods got it up the fastest.
I might make some of the other levels in a week or so.
01-27-2004, 06:24 AM
lol i remember a tfc pacman map. that one even had ghost and a pacman model.
01-27-2004, 04:48 PM
Wierd...Seige? Pick up all the dots? :)
Can players jump over the walls? Seems to me that that would defeat the purpose.
i like the StarCraft reference. :)
01-27-2004, 08:02 PM
Yeah, they can jump over the walls, but if you jump out of the arena is spawns you into the middle. You dont pick up the dots, they are floor lights that let you see where you are going. And no... not siege. It's FFA/duel :) I havent played starcraft so i wouldnt know what you're talking about :\
01-27-2004, 08:16 PM
Hehe, funny stuff :D
01-27-2004, 08:33 PM
Ah...there was a multiplayer map in SC that was set up like Pac-Man, and it was titled, "Wakka wakka," and every time your little guy picked up a dot, he would say, "wakka wakka wakka!"
01-27-2004, 09:14 PM
Way Wakka Cool.
How high are the walls?
01-28-2004, 12:05 AM
128 radiant units, so i think 2 times the player height.
01-28-2004, 02:41 AM
OH now that just ownz!
01-29-2004, 12:07 PM
Reminds me of the old Atari system I used to play when I was younger. Sweet map.
vBulletin®, Copyright ©2000-2016, Jelsoft Enterprises Ltd.