View Full Version : revans animaions?
01-27-2004, 01:27 PM
is it possible to change the standard flourish weapon and melee stance to that of revans ...the one hes does in the "revans death" movie ....
i think it might be possible as malak has his own flourish and stance animations
01-27-2004, 02:30 PM
That was just for the movie and isn't in the game.
01-27-2004, 05:25 PM
if used in a cutscene(as in actual game model), yes. If in FMV, probably no unfortunately.
And I thought I was the only one impressed with that flourish ;)
01-27-2004, 07:14 PM
As far as I know, that cutscene was rendered using the game models, and was not CGI so it **should** be possible. And I loved those animations as well, so first person who makes it so the player can use them gets a cookie! If you do both Malak's and Revan's for the player, ill give 2 cookies! :D
01-28-2004, 03:39 AM
Why don't I just kill you and take those cookies!
:devburn: *Dark points gained*
01-28-2004, 07:10 AM
CAn some use Malak's draw saber animations?
01-28-2004, 02:33 PM
I may have spoken too soon. Those cutscenes might have been CGI now that I have seen them again. The game graphics just match them so well (on my computer at least), but I am still pretty sure they would have animations for them. Although, someone might have to write the animations for those aprticular moves if they aren't already there.
01-28-2004, 10:30 PM
Well, I don't possibly know if there would be any animations for Revan when he was twirling his lightsaber on his ship before Malak attacked, but I am absolutely certain that you could reprogram the player character's animations with Malak's animations.
That would be seriously kick ass...:D
01-29-2004, 01:44 AM
Yeah that'd be so sweet
02-18-2004, 03:11 PM
So has anyone attempted this yet ? if not could someone point me in the right direction on how i might go about doing it my-self ?
your friendly nahbourhood gamer
02-18-2004, 05:17 PM
Both suggestions (making and/or finding Revans cutscene flourish animation and giving the revan model Malaks animations) have problems that can't really be sorted out until we have a better understanding of the model file formats used. As far as I can tell (and thinking of how NWN works) most (human) models in the game use the same Skeleton and set of animations - however some unique characters have different animations and may thus have different skeletons. The Revan model seems to use the standard set while malaks uses a custom set. If Malak as a different skeletons (and I suspect he does) then it wouldnt be easy or even possible with our current knowledge to port his animations to the Revan model. If he doesnt have a different skeleton then it would in theory be possible to do this. Has for Revans cutscene flourish animation: As other people have said the movies were probably done outside the game engine but using the in game art work - to maintain Consistency - thus the animations seen in them are not necessarily implemented in the game.
Until we know more about the model formats then all of this is not going to happen - however when we do it would be easy enough to do custom animations for Revan - even as far as to re- create the fourish animation discussed here.
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