View Full Version : Bespin, Air Shaft, stuck

02-02-2004, 08:06 AM
Ok, I know I am supposed to float up on the air currents, I am on that platform and I can hear the air going up in intervals, but I can't seem to stay afloat. Is there some patern I need to do or certain areas I need to walk towards. I'm gettin really frustrated and I can't seem to find anything more detailed than "float up to the top and you can use force push to push off enemies" plz help.

02-03-2004, 07:11 AM
I think you have to wait for the air to start flowing first then quickly jump, correct me if im wrong.

02-03-2004, 12:39 PM
I can't seem to find the right place to jump, I keep falling.

02-04-2004, 07:24 AM
Generally with the Air Shafts (don't we just love them?) is that you need to get almost in the middle in order to get the full thrust but of course, make sure you know where you're aiming for first and then use the best Force Jump you have by then to start the leap upwards.

Best I can do I'm afraid. As with many of the puzzles in JK, if you can't work it out in your head then it's trial and error. Just keep at it (some puzzles/battles can take 10 or more attempts) and eventually you'll succeed.


Amidala from Chop Shop
02-04-2004, 07:52 PM
The next platform is counter-clockwise, so you generally jump off the right side of the platform you're on. If you look closely, you'll see dust blowing up in the airstream. When you hear the air whooshing up, jump into the middle of the dust (on the right side when facing the center) when you see it and hear the air.

02-09-2004, 10:14 PM
You should be able to see the airflow (dust) moving upward when you hear the air noise. Just face in the direction of the closest platform, wait until you see the airflow, and jump. On the last one, you have to jump straight across.