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View Full Version : Weiser_Cain's retextures [SPOILERS]


Weiser_Cain
02-08-2004, 03:18 AM
I'm going throught the game(again) and retextureing as i go and I'm looking for feedback.

Here's a retexture of juhani's clothes i was going to make it more obviously evil but this looks pretty good as is
http://home.comcast.net/~Weiser_Cain/Images/juhani.jpg

Next i decided to fidget with her face a bit, I'm not done but have a look anyway
http://home.comcast.net/~Weiser_Cain/Images/juhani_m1.jpg

Then there's HK, thhis was simple, maybe too simple, since despite looking as i wanted it to i still feel like i cheated.
http://home.comcast.net/~Weiser_Cain/Images/HK47.jpg

Tell me what you think so far.

T7nowhere
02-08-2004, 03:52 AM
1.I like the both Juhani recolorings.did you add more detail to her face?

2.Hk looks ok but he needs more definition. I would add color to his his eyes to make em glow red and add a slightly lower shade to his face so you can see all the details.

Shimaon
02-08-2004, 03:54 AM
Juhani looks good. I did the same thing for HK-47, only made is eyes bright red... very evil... very sinister... fell the fire...

Weiser_Cain
02-08-2004, 05:44 AM
I did add some detail. she didn't reall have eyebrows just marks way above her brow that made her seem surprised all the time. I've added added eyebrows and erased the arches. you can see the diffrence in my pictures the close up has the altered texture but the full shot was taken with the head unaltered.

'fell the fire'?

As for HK, I think I'm saving my energy until an importer/exporter comes out. then I'll replace the entire head. If i were to change anything I'd make the scrapes in his paint more obvious though, you know, I think I just don't love HK as much as juhani. But i did save all the work I did on HK as a photoshop document(its jus a bunch of adjustment layers), so I'll keep chipping away at a Hi-res 'community version' of HK as I really do like this version.

lord_blodgett
02-08-2004, 02:52 PM
Definitely way cool. Juhani looks awesome.

I agree with HK's need for red eyes for a more sinister look. (He is supposed to be an assassination droid after all.)

Weiser_Cain
02-08-2004, 04:06 PM
Thanks.

Fine everyone. Call me crazy for thinking a assassin shouldn't glow in the dark. You'll get you're version, complete with fake, glowing eyes, and a bull's eye on the back of his head so he can fail to hide both coming and going.

lord_blodgett
02-08-2004, 05:03 PM
I said red, not glowing.

I agree that glowing would be dumb. Red would be sinister. Glowing would be as bas as painting him day-glo orange.

Muskrat
02-08-2004, 08:54 PM
who ever said driods were stealthy? I'm, they're made of metal...all that clinking has got to give away their position rather nicely on it's own. I think assassin driod means I pretend to be a protocol driod, then bust into your room and shoot up the place..

Darth Exar Kun
02-08-2004, 09:27 PM
Originally posted by Weiser_Cain
Thanks.

Fine everyone. Call me crazy for thinking a assassin shouldn't glow in the dark. You'll get you're version, complete with fake, glowing eyes, and a bull's eye on the back of his head so he can fail to hide both coming and going. well HK-47 never seemed like he gave a flyign f*** about not getting caught the more people there the more meatbages to kill

F-Bomb
02-09-2004, 12:25 AM
Love the retexturings, all three of them.

I won't say I think that HK's eyes should be red, but I do think that they should be visible. I'd go for a gray, only a little lighter than the black, that should achieve your stealth goal and compromise with the need for eyes.

Awesome stuff, Juhani looks much better.

Nedumaran
02-09-2004, 01:08 PM
Great job with Juhani!

Agree with F-Bomb. Gray (shiny) might be good for HK-47. He may be an assassin, doesn't mean he needs camoflauge. After all, he's rusty orange now! A little more shine, and visible eyes, will make him awesome.

Prime
02-09-2004, 07:22 PM
Originally posted by Nedumaran
Agree with F-Bomb. Gray (shiny) might be good for HK-47. I'd love to see that...

F-Bomb
02-10-2004, 12:19 AM
I'm not much of a graphic artist (well, any artist for that matter, I'm a musician LoL) or a modder, but for some reason, I just think that the gray eyes would be the perfect complement to the "metallic black death lurking just out of your sight" motif that the retexture gives off.

I don't know how easy or difficult it is to retexture and do that, but if it's not a killer trouble, I think that I for one (and some others who replied) would love to see that black/gray texture. If you ever kick the idea around, I'd appreciate if you would e-mail it my way at d.a.bomb@juno.com

Thanks. I hope to soon have the time to try my own modding experiments.

Weiser_Cain
02-10-2004, 04:48 AM
http://home.comcast.net/~Weiser_Cain/Images/HK47_WHT.jpg

Seems the reflect map interfers with the texture. The texture for the eye is white, the details come from the map which reflects the original texture, I got rid of this detail in the texture but the map makes it hard to do what you want. I tried looking for the map, but I've had no luck. If anyone knows where that map is let me know.

lord_blodgett
02-10-2004, 12:52 PM
Ok, I know when I'm wrong. He looks awesome. Great job.

When can we get our grubby little paws on 'im?

Weiser_Cain
02-10-2004, 05:46 PM
As is? Right now really, though I'd rather tweek him a bit more.

F-Bomb
02-11-2004, 12:49 AM
Don't get me wrong, Weiser_Cain, I love the retexture.

However, I have to stand by my hope for gray eyes. This looks great and all, and I would gladly use it in my game, but I've got to hope for the gray. If there was no gray-eyed alternative, I'd love to use this one. Let the community know if/when you make it available.

Nice work.

Weiser_Cain
02-11-2004, 03:52 AM
I could color the area around the eyes but there seems to be some bleeding along the face.

http://home.comcast.net/~Weiser_Cain/Images/HK47_RED.jpg

However this isnt a big issue with grey though there is some stretching around the eye. I think the texture is just off and this can be fixed by editing the texture a pixel at a time.

http://home.comcast.net/~Weiser_Cain/Images/HK47_GRY_1.jpg

But I'm not doing that now. Maybe I'll get to that this weekend. For now you can play with this texture. You probably won't even notice the flaws(unless you get as close as I did).

HK47 Retexture (http://home.comcast.net/~Weiser_Cain/Images/P_HK47_01.tga)

Just save it and drop it into your override folder and dont look too closely till the weekend.

gameunlimited
02-11-2004, 04:08 AM
Originally posted by Weiser_Cain
http://home.comcast.net/~Weiser_Cain/Images/HK47_WHT.jpg

Seems the reflect map interfers with the texture. The texture for the eye is white, the details come from the map which reflects the original texture, I got rid of this detail in the texture but the map makes it hard to do what you want. I tried looking for the map, but I've had no luck. If anyone knows where that map is let me know.

i might be wrong, but if you are talking about the shiny looking map thing, it is in the same file. if you use photoshop to edit it, the fourth channel (alpha channel) is the one that dictates which part of the texture is shiny. black = shiny whicle white = is non-shiny.

Weiser_Cain
02-11-2004, 04:36 AM
Oh yeah! I keep forgetting that! I'd better install something more robust than Photoshop elements...

Ok this is what the new texture looks like now
http://home.comcast.net/~Weiser_Cain/Images/HK47_GRY_2.jpg

the downloads is the same as above.

Weiser_Cain
02-11-2004, 05:59 AM
Anyone see a trend?
http://home.comcast.net/~Weiser_Cain/Images/CAN_1.jpg

T7nowhere
02-11-2004, 07:13 AM
I like what your doing with the skins, are you planing on doing some of the villians and other npc's in the game as well as the player party npc's.

lord_blodgett
02-11-2004, 12:03 PM
All I can say is, you do great work. Wish I had more time (I am hip deep in my pnp SW game and some Poser textures (silly DAZ changing everything for Vicky).

Thanks for sharing.

Weiser_Cain
02-11-2004, 01:42 PM
Thank you. I Think i will eventually retexture the team twice, then calo, maybe malak, some armor, and weapons. There's no grand plan and some of this depends on the community(read:Koltor Tool) getting around certain limitations. I'd like to say mission is next since I've already textured her a bit, but a lot of this is done on a whim.

What I really want to do is get some high poly lightsaber models into the game, but we'll have to keep our fingers crossed on that one.

Mex
02-11-2004, 01:55 PM
I must have that Juhani. Would you mind sending it me?

Michaelmexp<at>Msn.com

<Replace <at> with @>

lord_blodgett
02-11-2004, 05:58 PM
No rush, but when your ready, you'll be sharing Juhani too I hope?

Weiser_Cain
02-11-2004, 09:59 PM
Of course. I'll release her when I'm sure I'm done.

lord_blodgett
02-11-2004, 10:13 PM
Cool!

I'll be good and wait patiently. This will give me more time to work on my other projects (which will make my gaming group happy).

F-Bomb
02-12-2004, 12:30 AM
*Applauds*
Thanks for the gray, Weiser. These retextures are great. Wonderful work, keep it up.

Weiser_Cain
02-15-2004, 07:57 AM
Ok, I give up, where is the texture for Ordo's repeating blaster, you know canderous' weapon?

gameunlimited
02-15-2004, 10:24 AM
w_hvrptbltr002.tpc in the ERF --> TexturePack :D

Weiser_Cain
02-16-2004, 05:30 AM
Thanks,
Here are the Juhani Retextures, including her underwear texture seen here.
http://home.comcast.net/~Weiser_Cain/Images/juhani_u1.jpg


Face (http://home.comcast.net/~Weiser_Cain/Images/P_JuhaniH01.tga)

Clothes (http://home.comcast.net/~Weiser_Cain/Images/P_JuhaniBB01.tga)

Underwear (http://home.comcast.net/~Weiser_Cain/Images/P_JuhaniBA01.tga)

I'm not 100% sure I'm finished with them but they're playable.

Slayne
02-17-2004, 12:24 AM
Very nice.

lord_blodgett
02-17-2004, 12:35 AM
Is anything ever 100% finished? I've been working on the Baroness for over a year now. And now DAZ has upgraded the model to a new version. ~* Sigh *~

Awesome textures though.

Weiser_Cain
02-17-2004, 04:15 AM
I have no idea what you're talking about. How about a link?

lord_blodgett
02-17-2004, 02:03 PM
It's for a program called Poser. Problem is I don't have a web page right now. What can I say? I let the old one die. (You'd think they'd let it sit. It was getting something like 500+ hits a day 'cause of my Marvel program. Oh well.)

The Baroness is one of the Cobra agents and my favorite GI Joe character. There's somthing about an evil woman in leather ...

I have a version of it finished (more or less) but haven't gotten around to looking for a page. Since I have on or two minor mods (even though it sounds like they're being duplicated) that I want to get up. So It looks like I may need a page soon anyway...

I think I have a small one through Verizon. I should should check on that. I'll do that when I get a chance and let you know.

ibo
02-17-2004, 03:20 PM
Thanks for the HK texture.

I did try it and I like it but is a little bit to dark for my interpretation of protocol droid term, so I took some liberties to modify it a little.

http://www.ashinafashion.com/P_HK47_01.tga

Weiser_Cain
02-17-2004, 05:29 PM
HK isn't just a protocol droid, but knock yourself out.

ibo
02-17-2004, 08:03 PM
Sure :D

Thanks again!

lord_blodgett
02-18-2004, 08:00 PM
Originally posted by Weiser_Cain
I have no idea what you're talking about. How about a link?

Sorry, it's been one of those weeks. Ok the site looks lousy, but here ya go:

http://mysite.verizon.net/vze3vjqb/

I am taking a short break from Poser and my regular gm duties to work on some skins for KotoR. I'll post them there when I get them done.

Fitzwilliam
02-19-2004, 01:32 AM
I just decided to install your HK-47 retexture and it is fantastic! I practically ran from the screen when HK said: HK-47 Ready to Serve Master! He is just plain wicked looking :)

Even though you indicated that it was not hard for you to do I thank you for your work!

NOTE: Don't shoot me, but if you ever make the eyes red like the original HK I would love to update mine. The grey eyes are nice, regardless.

ibo
02-19-2004, 03:57 PM
I changed Weiser_Cain's texture a little bit and also put some red in the eyes too :)

Here is a small screen capture pic:

http://www.ashinafashion.com/ibo69/hk47.jpg


If you want to take it here is the link:

http://www.ashinafashion.com/P_HK47_01.tga

Fitzwilliam
02-19-2004, 09:04 PM
Ibo, that is fantastic!

Blast it! Now I have to play two games: one with your retexture and one with Weiser's. Both of your textures have a different 'personality' to them.

Great stuff.

ibo
02-20-2004, 05:19 PM
Enjoy it! :)

HK-47 is my favorite chararacter, the lines are so funny!

Weiser_Cain
02-25-2004, 04:08 AM
Not a retexture and no way to get it into koltor(yet), but I wanted to show it somewhere.
http://home.comcast.net/~Weiser_Cain/Images/Sev_Ther_Lightsaber_untex.jpg
I weighs in at 1668 polys which is pretty good considering it's fully rendered, a version for koltor would have much less... this is untextured, what do you think?

T7nowhere
02-25-2004, 04:23 AM
It looks pretty good, I bet your just iching to get into KotOR's models ;)

Weiser_Cain
02-25-2004, 07:08 AM
Absolutely, the lightsaber is the main attraction to starwars for me! Well I'd better call it a night, I've textured the hilt, just need to add some lights and finish texturing the guts and add detail to the flat texture and maybe a control box and then of course texture that...
Anyway have a look.
http://home.comcast.net/~Weiser_Cain/Images/Sev_Ther_Lightsaber_basetex.jpg

T7nowhere
02-25-2004, 08:50 AM
It looks like you used the color sceam of the Endar Spire :) or one of the Tatooine towers.

Weiser_Cain
02-28-2004, 06:48 AM
I hadn't thought of that. I wanted to use diffrent colors and this just felt like it would fit in.

Anyway I'm going to try to get back to kotor modding, it's not done but here's as far as this is going to get for now...
http://home.comcast.net/~Weiser_Cain/Images/Sev_Ther_Lightsaber_tex_d.jpg

http://home.comcast.net/~Weiser_Cain/Images/Sev_Ther_Lightsaber_tex_u.jpg

Weiser_Cain
03-07-2004, 06:01 AM
If it weren't for juhani I would have done this first, a scoundrel ind black. I tried to get rid of the wierd shadows on her rear. I guess to be fair I should do a male version...later.
Download here (http://home.comcast.net/~Weiser_Cain/Images/PFBBS01.tga)
http://home.comcast.net/~Weiser_Cain/Images/BLACK_SCNDRL.jpg

Weiser_Cain
03-08-2004, 01:59 AM
Recolored Bonadan armor blue for Mission.
Download here (http://home.comcast.net/~Weiser_Cain/Images/PFBD02.tga)
http://home.comcast.net/~Weiser_Cain/Images/Bonadan_b.jpg

Where is the icon for this armor?

Weiser_Cain
03-08-2004, 02:27 AM
Mission in somewhat more stealthy clothes.
Download here (http://home.comcast.net/~Weiser_Cain/Images/P_MissionBB01.tga)
http://home.comcast.net/~Weiser_Cain/Images/Black_Mission.jpg

Weiser_Cain
03-08-2004, 05:44 AM
Just a reminder, I'd appreciate comments .

lord_blodgett
03-08-2004, 12:33 PM
Dude, we're struck silent with awe by your work :eek:

Wes Marrakesh
03-09-2004, 01:48 AM
Whoah. Really, really nice, all of them.

When I saw the scoundrel re-texture, I went: DAMN! The original looked rather lame, and now the outfit is really slick looking and "fits" better.

What I want is a sort of base skin texture or base clothes texture to work off. I want to practice skinning and all that good stuff but I don't have much to go off.

KUTGW! :D

Weiser_Cain
03-09-2004, 02:59 AM
I use the kotor tool to extract the original game textures. You could do the same or you could just download and alter my textures.

Commas
03-09-2004, 05:37 AM
sigh, i guess im the only one who likes the original scoundrel, the jacket looks straight out of 1984! we can dance if we want to! we can leave our friends behind!

but i have to admit that the black does fit the persona a lot better. cause ya know when you're on the wrong side of the law, running from the man bright red is deffinatly the way to go, cause i mean no one will be lookin for the guy in the bright red Members Only jacket or anything

btw i love you're juhani retexture, i always thought her face looked a little weird before, yours is a major improvment as far as im concerned

Hax0redCardz
03-09-2004, 06:52 AM
OMG! That Black Scoundrel outfit OWNZ!!!1 You're work is pretty amazing man.

I can't wait to get the male version :D :D :D

Kitty Kitty
03-09-2004, 07:04 AM
Originally posted by i like commas
sigh, i guess im the only one who likes the original scoundrel, the jacket looks straight out of 1984! we can dance if we want to! we can leave our friends behind!

but i have to admit that the black does fit the persona a lot better. cause ya know when you're on the wrong side of the law, running from the man bright red is deffinatly the way to go, cause i mean no one will be lookin for the guy in the bright red Members Only jacket or anything

btw i love you're juhani retexture, i always thought her face looked a little weird before, yours is a major improvment as far as im concerned


Actually, I toyed around with the idea of doing a "black" version of the scoundrel a while back, but abandoned it.

Reason being, I really do like the original, and I just couldn't get a look I was happy with doing recolored versions.


As to it fitting better... you have to also bear in mind that 9 of 10 times, the best place to hide is in plain sight. Meaning being.. let's say the cops are looking for someone who just robbed a store. Well.. someone strolls easily by in flashy red and white clothes, all snazzy and whatnot... someone else walks by all in black, gray, etc...

Their instinct, even though it's going to be wrong, is to suspect the shady looking character. So there's definitely times when a bright flashy outfit fits a scoundrel quite well IMO. ;)

-Kitty

T7nowhere
03-09-2004, 08:48 AM
I always disliked the scoundral clothes. It looks more like a uniform than clothes. IMO scout clothes suit the scoundral better. I do like the reskin though. Keep up the good work.

Weiser_Cain
03-12-2004, 03:47 AM
Say, does anyone know what texture Exar Kun's armor uses?

Kitty Kitty
03-12-2004, 04:16 AM
Hmm... I wouldn't want to swear to it, as I haven't used that one in a while...

But.. if the filenames follow logic, I believe it would be PFBE06 and PMBE06

Pretty sure that'd be them anyway.

-Kitty

Weiser_Cain
03-12-2004, 01:51 PM
Thanks

Weiser_Cain
03-15-2004, 04:53 AM
Ok, here's the male scoundrel in black.
Download here (http://home.comcast.net/~Weiser_Cain/Images/PMBBS01.tga)

http://home.comcast.net/~Weiser_Cain/Images/BLACK_SCNDRL_2.jpg

Weiser_Cain
03-15-2004, 06:24 AM
Hosting issues...

...Ok as far as I know the issues are resolved. If you have downloading issues let me know...
This project isn't done but I thought you'd like a official look.
http://home.comcast.net/~weiser_cain/Images/Exar_kun_test_3.jpg
This is a reskin of Exar Kun's light armor. It uses a lot of alpha texture detail (to the point of distraction). Somehow after all this work it still isn't done though this is the final design. I dread having to do this all over again for the male!
comments?

Weiser_Cain
03-18-2004, 08:11 AM
Say everyone, How big of a texture are you willing to accept?
I work at 1024 and that's what you see above. But I've got a pretty good video card. I've been able to get the texture down to 512 without it looking like crap but it is a bit blurrier. And while its nice how this hides the bad spots and it still looks better than some of the stuff in the game I'd rather not loose any detail.
What do you think, are you willing to swallow a 4meg texture?

Jackel
03-18-2004, 08:45 AM
i think i could handle a 4 meg file

T7nowhere
03-18-2004, 10:24 AM
Hey if you want to make textures incredibly detailed then go for it. :) My system can handle it :D

Though you might want to make a lower Res TexturePak when demand for your work increases by people with low end machines.

Juriel
03-18-2004, 11:00 AM
Yes, I can handle that as well, but it would be kind to make a lesser-detail version available. Especially since your textures ARE nice. Good work.

mgnails
03-18-2004, 07:17 PM
couldn't you give that cool lightsaber transparency for the holes?

messkell
03-18-2004, 10:19 PM
nice work on the reskins, especially the black scoundrel outfits :)

Weiser_Cain
05-26-2004, 07:15 PM
Ok I haven't looked at this in months so if it sucks let me know. Looking at the texture It looks incomplete. But I've other things on my plate, so I thought I'd release it before KOTOR comes out and or I'm hit by a car or something...

Female Exar Kun retexture (http://home.comcast.net/~Weiser_Cain/Images/PFBE06.tga)

svösh
05-26-2004, 07:35 PM
Really great skins!! keep it up. By the way for male and females you can copy layers from one file to the next as well as alphas, and paths so you could do the real work once tweak the layer to fit and then make the alpha from the layer. It looks like you used the path tool for the great shader texture drag and drop that path on the male Armour tweak the path to fit and then recolour at will, it saves a bit of time :)

svösh

Weiser_Cain
05-26-2004, 08:56 PM
That wouldn't work. The male and female versions of this armor are maped diffrently from eachother. I don't use paths.

svösh
05-26-2004, 09:27 PM
I know there are all mapped differently but you can make it work, I have reused pieces of layers for female and male Armour, copied parts of alpha’s to an other files then before getting rid of the selection use the free transform to get the right size. But why don't you use paths? There great for making selections or complex designs stroking a path with a funky brush shape some time works great. Or for filling areas fast. Not to mention completely transformable and covetable to a selection and reversible as well selection to path. Oh well to each there own ;)

svösh

Jackel
05-26-2004, 11:37 PM
Originally posted by svösh
I know there are all mapped differently but you can make it work, I have reused pieces of layers for female and male Armour, copied parts of alpha’s to an other files then before getting rid of the selection use the free transform to get the right size. But why don't you use paths? There great for making selections or complex designs stroking a path with a funky brush shape some time works great. Or for filling areas fast. Not to mention completely transformable and covetable to a selection and reversible as well selection to path. Oh well to each there own ;)

svösh

i have no idea what you just said .. but i know your good at textures :D

WC : good looking Exar Kun remake , maybe add some detailing down the legs or something ?

Weiser_Cain
05-27-2004, 03:24 AM
This is the look I was going for, all the detail is in the alpha texture. Can you see it?

I just remembered why I didn't want to reuse the same texture, I wanted to make a more masculine design than this for the male version.

meek
05-27-2004, 05:39 AM
Heh, well don't get upset because of my soon-to-be-posted Juhani reskin... Though I couldn't get anything cool out of Juhani's original clothing, props for that.

Jackel
05-27-2004, 06:45 AM
Originally posted by Weiser_Cain
This is the look I was going for, all the detail is in the alpha texture. Can you see it?

nice and shiney , these pics are how it appears in game for me

(easier to show pics then start with .. "well its shiney here buit kinda glossy .." )

http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/KotOR0002.jpg
http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/KotOR0001.jpg
http://img34.photobucket.com/albums/v102/ShadowFox75/kotor/KotOR0000a.jpg

they were tga's but i converted them to jpg to save space and make for easier loading , grey/silver pieces were shiney and metalically as you can sort of see in pic 3 near the shoulders (the rear view)

anyway thats how it looks in game for me

Weiser_Cain
05-27-2004, 02:30 PM
Originally posted by meek
Heh, well don't get upset because of my soon-to-be-posted Juhani reskin... Though I couldn't get anything cool out of Juhani's original clothing, props for that.
Why would I get upset?

Anyway I thought I saw something about swapping shaders, how do I do this?

Weiser_Cain
05-27-2004, 05:16 PM
I'm spamming this just about everywhere so why not here? My juhani redesign concept.
comments appreciated
http://home.comcast.net/~weiser_cain/Images/juhani_concept.jpg

svösh
05-27-2004, 09:03 PM
Originally posted by Weiser_Cain

Anyway I thought I saw something about swapping shaders, how do I do this?

Could you be more specific if you want juhani to use cm_baremetal or cm_gunmetal as a shader open up apperences.2da and change the envmap node for her from DEFAULT to CM_Baremetal use alphas and you got it made. Btw I like the concept sketch it sort of reminds me of Tavion in JKA

svösh

Jackel
05-27-2004, 09:46 PM
Originally posted by Weiser_Cain
I'm spamming this just about everywhere so why not here? My juhani redesign concept.
comments appreciated
http://home.comcast.net/~weiser_cain/Images/juhani_concept.jpg

she looks very muscular , but it just a scetch so yeah , looks good , what would the colours be like ?

Weiser_Cain
05-27-2004, 10:40 PM
That's exactly what I want to do thanks(now I just have to see if I can figure out why the kotor tool keeps crashing).

Well the colors would be black on black, maybe with some earth tone highlights to match her fur color. She's supposed to be muscular.

svösh
05-28-2004, 04:31 AM
No problem I’m always willing to help out if I can :)

Weiser_Cain
06-06-2004, 08:52 PM
Here it is.

http://home.comcast.net/~weiser_cain/Images/JC_3.jpg

Modeling is basicly done the model is 3830 polys, three times the number of kotor's, but half the number I normaly would use(probably means I'm getting better).

Comments?

Darth Khasei
06-06-2004, 10:27 PM
OUTSTANDING (as he stands up and begins to applude). What a great job. Looks right, muscular but still female looking.

Mav
06-06-2004, 10:31 PM
If you ask me and you want me to be honest, I'd have to say she kinda looks like BatGirl, which isn't an entirely bad thing

Weiser_Cain
06-07-2004, 12:39 AM
Thank you.

Hmmm....
http://www.naughtykitty.org/images/batlib.jpg

I dont see it...

Weiser_Cain
06-17-2004, 02:02 PM
http://home.comcast.net/~weiser_cain/Images/Canderous_1.jpg

Not sure if I want to model this...
Comments? Questions?

Colma Adawin
06-17-2004, 02:19 PM
Now that looks more like the canderous you would fear to see in the morning, the one in-game is too soft, i'd like to see this completed!! :)

MattCole

Nodakrattler
06-17-2004, 08:25 PM
That Canderous looks great, and I like the Juhani. Can't wait till you can put them out.

messkell
06-17-2004, 10:24 PM
nice sketch of canderous, Weiser_Cain. It sort of reminds of the X-men comic character named "cable". keep up the good work. :)

Weiser_Cain
06-26-2004, 02:29 AM
I got bored so I textured the unfinished model. I'm still using the original head because it's a little too good to redo if I'm not going to change anything.
I did some research and I found that there was no reason Juhani couldn't grow a full head of hair. I'm leaning twoards darkening her fur. She's got built-in streaks so I've got that to work with. But I'm on the fence about what sort of hair would fit the characted. Any suggestions?

http://home.comcast.net/~weiser_cain/Images/Juhani_F1.jpg

Doom_Dealer
06-26-2004, 02:38 AM
You are aware that we cant import player or npc models atm right?

Weiser_Cain
06-26-2004, 05:21 AM
I'm working on faith. Besides, I need the practice. Once I build a new head the models 100% mine and I can do whatever I want with it.
Now about that hair...