View Full Version : my first topic.....a model :D

02-11-2004, 11:49 PM
hay guys, this is my first time posting here, ive been modeling for about 4 days now, and am working on a model of raziel from the soul reaver series.
as of now i only have the incomplete model, im working in 3dsmax, and i am hoping to have it done within the week. i will also construct him a custom saber in the form of the soul reaver blade.

feel free to crit it as you wish, i know it still needs wings...im working on that atm.
if anyone could teach me to skinmap that would be awsome.
my msn is: mentalmanofthefuture@hotmail.com
you can catch me on aim at: rocknrollups

02-12-2004, 06:47 AM
Your going to have a hard time fitting that to a skeleton. It needs to be in a davinci pose as per the humanoid skeleton.

02-12-2004, 02:52 PM
Well, keshire is right, the model is kinda disproportionate. You should looks at this incredible reference pictures at www.thelostworlds.net .

I'm making a reaver Raziel myself if you wanna take a look:

And also have a finished mesh of a lieutenant Raziel:

The polycount is a little high though, cuz it was not intended to make it into a game, but be part of a CG movie.

ksk h2o
02-12-2004, 08:46 PM
Originally posted by CortoCG
The polycount is a little high though, cuz it was not intended to make it into a game, but be part of a CG movie.

I was going to say that it looked pretty damn awesome...

Depending on how many polys that is you should try to get a low poly version in game. Do you have a low poly version or did you model it in high poly only?

02-12-2004, 09:57 PM
damn....ur good...care to teach me?

02-13-2004, 06:16 PM
It's like 6740 polys, aproximately, maybe more, maybe less. And frankly, I'm not planning to make a lower poly version of it, perhaps someone else would like to.
The second Raziel, the reaver, is gonna make it in a few games.

Almighty_gir, I'll be glad to teach you how to use the tools, or how I plan my modelling b4 starting. But I believe you're very familiarized. Mine was just a proportions and pose advice, not a modelling.