View Full Version : Rank Structure. . .
02-15-2004, 01:41 PM
How do you think rank will be determined?
Will officers be NPC's or will players with the highest stats, let's say on MP, which is where this game is obviously focused, be offered promotions. Or do you think rank will be non existent, like in BF1942?
02-29-2004, 11:07 AM
ranks? did i miss anything? i thought officer (f.e. imperial officer) would be a choosable class and not a rank... o.O
or is battlefront going to have sort of a ranking system like "who killed most", "who is most online" etc? then how will this work? all servers send their results to one main server?
02-29-2004, 02:07 PM
oh! I know this!
each team picks one "officer" which , when they have won, picks the next planet/map to go to.
if no one is chosen then its the highest scoring player which decides.
02-29-2004, 04:08 PM
You're more or less right. What we know is there is probably going to be an Officer class in the game for the imperials who can heal troops and spot spies, so there will be a similar character for all the other sides.
Players are able to nominate a person to be the commander for their side, who as said chooses the map or is done by player with highest score.
02-29-2004, 04:54 PM
thats just what I said! "planet picker" can be anyone, no matter what class he/she is.
03-01-2004, 02:40 AM
does the commander have any other responsibilities because i think it be nice to have someone that coordinates the attacks in multiple objective type situations. the person could rank to objectives of primary concern and direct troops and specialty units to do certain tasks.
03-01-2004, 11:04 AM
agree. id also like to have this as sort of a class "coordinator"... like leia coordinating attack on DS1...
03-01-2004, 01:54 PM
I had an idea about the coordinator part. course is more of a fantasy idea than them actually implementing it in game. imagine each army having a general. that general sees a totally different screen the the rest of us. what he sees is what would actually be seen in a strategic battle game. a large map with locations of forces and who they are battling. if battlefront had units and unit leaders it would be simple to send orders to the unit leaders to coordinate attacks.
i thought this would be great, but i was also half asleep when i thought of the idea.
03-01-2004, 09:37 PM
It would add a nice dimension to the game, as long as the team doesn't pick some crazy idiot who only give out orders and keep moaning about how rubbish you are without giving advice.
03-01-2004, 11:58 PM
I forget the name of the game that has this format, combining an FPS with RTS.
I don't think the game sold very well, but not because of poor gameplay, although there are some issues with that as well. It did poorly more because of a lack of a huge developer and publisher behind it.
03-02-2004, 01:03 AM
It has one commander and many underlings who are basically hero type units to the commander, but are players in FPS mode on the battlefield.
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