View Full Version : Creatures models?

02-19-2004, 12:13 AM
Can someone make one or all or some of these creatures?

1.Wamp rat: http://www.swgcenter.com/PointSystem/PS_Beast.asp?ID=3508

2.Graul mauler: http://www.swgcenter.com/PointSystem/PS_Beast.asp?ID=2446

3.worrt: http://www.swgcenter.com/PointSystem/PS_Beast.asp?ID=33

4.Grand wrix:http://www.swgcenter.com/PointSystem/PS_Beast.asp?ID=334

Just pick one you want to make if you think these are to hard i will post some easier ones later.I just think it would be nice to fight some new creatures.

02-19-2004, 05:49 AM
Ok here are some more creatures.

Ronto: http://www.swgcenter.com/PointSystem/PS_Beast.asp?ID=3104 (A jawa was rideing one of these in a new hope)

nuna: http://www.swgcenter.com/PointSystem/PS_Beast.asp?ID=376 (These you can see in A New Hope when Luke and Obi-Wan are going in that town on tatooine)

fambaa: http://www.swgcenter.com/PointSystem/PS_Beast.asp?ID=340 (The big cretures that the gungans used to carry there shield generators in episode 1)

Krayt dragon http://www.swgcenter.com/PointSystem/PS_Beast.asp?ID=1538
(This one will be hard but it would also be the coolest one if anyone could finish it you would be a god!I have no modeling skills but if it is possible to load up the howler model it would'nt be that hard you would just need to change it a bit.)

Kaadu:http://www.swgcenter.com/PointSystem/PS_Beast.asp?ID=354 :The gungans use these as mounts and i would be a cool vehicle for ja.

If anyone can make any of the above that would be great.:cool:

05-17-2004, 02:04 AM
I've got a model in the works. It's got a large polygon count right now so it might not be suited for in game stuff but im sure I could lower the count a little. :)

05-17-2004, 03:54 PM
Someone should make one (or more) of this creatures because they would be a really cool ride (or fight)

05-18-2004, 08:02 PM
Someone else also requested a Kaduu. I might give it a shot, once i figure out how to animate with character studio and the custom skeleton.

05-27-2004, 03:55 AM
excuse me if im wrong but things like the krayt dragons would require completely new animations

05-27-2004, 04:45 AM
would require completely new animations

What's wrong with that?

05-27-2004, 05:16 AM
once i figure out how to animate with character studio and the custom skeleton

How goes that by the way? Is everything constrained correctly?

05-27-2004, 07:27 PM
Yep, slowly setting up the skeleton for the Kaduu, did a quick test last night and seems to work like a charm!.

05-28-2004, 02:19 AM
Originally posted by keshire
What's wrong with that?

oh i never said anything was wrong i just thought that some people mightnt know how much hard work would go into new vehicles(animal vehicles epecially)...

but i could be wrong as i myself am not a modeller/modder.

05-31-2004, 08:20 AM
omg?! are u making a kaduu? cool

05-31-2004, 12:17 PM
Yes i am, currently texturing it (well trying ;)).

Then i need to rig the thing and animate...i'm not a very experienced animator so it may take a while.

05-31-2004, 02:57 PM
hey thats no problem wait a while is no problem (but it is for someone... not me ) take all the time you need and good luck!