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View Full Version : WIP: Dreadnought


jangofett804
02-20-2004, 10:42 PM
I'm working on a Dreadnought space combat map. It was originally intended for TFFA, but I'm starting to lead more towards siege. This is my first real map so far, and I'm pretty new to GTK Radiant, so some of the stuff in it may look a little strange. I know the textures definitely need some work. Any suggestions would be greatly appreciated.

(scroll down for screenshots)

lassev
02-21-2004, 08:15 AM
Sorry, but all I get when clicking your links is this:

Download Blocked - User Transfer Limit Exceeded

Zappa_0
02-21-2004, 11:10 AM
Yea me too!

jangofett804
02-21-2004, 02:06 PM
Oh...
How about these?

http://jupiter.walagata.com/w/jangofett804/shot0019.jpg

http://jupiter.walagata.com/w/jangofett804/shot0020.jpg

http://jupiter.walagata.com/w/jangofett804/shot0021.jpg

http://jupiter.walagata.com/w/jangofett804/shot0022.jpg

http://jupiter.walagata.com/w/jangofett804/shot0024.jpg

http://jupiter.walagata.com/w/jangofett804/shot0025.jpg

Zappa_0
02-21-2004, 03:50 PM
Looks good.

CaladienJedi
02-21-2004, 05:11 PM
Looks cool. But some of the textures seem bland to me. Maybe... add more texture to it?

Neverhoodian
02-21-2004, 05:50 PM
The map looks good. However, may I point out something:

The Dreadnought doesn't have so many windows by the bridge. For a reference shot, here's a Dreadnought as seen from X-Wing Alliance. This is actually a fan-made one, but all they've done is add more detail.

http://www.xwaupgrade.com/screenshots/dreadnaught/dread2.jpg

Other than that, the ship looks great! Keep it up!

jangofett804
02-21-2004, 06:10 PM
Yeah, i just felt like adding those in to make some space for a few turrets or something like that. Thanks for the pic tho; its good reference :)

GothiX
02-21-2004, 06:25 PM
I'd like to point out that the "light" stage of Q3Map2 isn't there for fun. *hint*

Altus_Thrawn
02-22-2004, 10:59 AM
GothiX your so observant! Anyway yeah, and maybe some colored light. (I just fell in love with it).

jangofett804
02-22-2004, 12:33 PM
I'll add some colored light as soon as i fighure out to. Im still pretty new to this, so...

jangofett804
02-22-2004, 11:26 PM
I changed the outside texture of the dreadnought, it looks better now. Also added a few asteroids; dont know if i will keep them tho.

http://img27.photobucket.com/albums/v80/jangofett804/shot0007.jpg

http://img27.photobucket.com/albums/v80/jangofett804/shot0002.jpg

http://img27.photobucket.com/albums/v80/jangofett804/shot0001.jpg

http://img27.photobucket.com/albums/v80/jangofett804/shot0000.jpg

Godzilla
02-23-2004, 01:30 AM
A great idea man, but one question: I see an X-wing launching from the dreadnaught's hangar bay. So am I to assume that this is a Rebel occupied dreadnaught that is repelling Imperial attack? Or did the X-wing land in the bay to allow a commando to plant explosives/steal data/commandeer the command bridge? Other than this minor anomally, this map is looking excrutiatingly promising! Make sure to add uber-powerful turbolasers that can destroy fighters in one shot! Thanks man!

GothiX
02-23-2004, 08:46 AM
Squeekies, no coloured lights. Just lighting, in general, will do. Coloured lighting will look very amateuristic if overused.

jangofett804
02-23-2004, 09:05 PM
A great idea man, but one question: I see an X-wing launching from the dreadnaught's hangar bay. So am I to assume that this is a Rebel occupied dreadnaught that is repelling Imperial attack? Or did the X-wing land in the bay to allow a commando to plant explosives/steal data/commandeer the command bridge? Other than this minor anomally, this map is looking excrutiatingly promising! Make sure to add uber-powerful turbolasers that can destroy fighters in one shot! Thanks man!

oh, i was just trying out the hangars to see how easy it was to exit and enter them. The dreadnought will be an imperial ship, and yeah, i really want to get plenty of powefrul turrets in there. I dont know about one-shot kills, but i shall see.

Godzilla
02-23-2004, 11:08 PM
Turbolasers can do it. Thx for clearing that up!