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380FAF
02-22-2004, 01:36 PM
I think that Kotor is one of the best games I have ever played. If they make a Kotor 2, which I heard they are. I think there are some things they could do to it making it one of the best games ever. They will be things that could be new to the game or it could help improve things from Kotor.

First, it should be longer. I know some people said it took them 40 hours plus, but I have gone through the game a couple of time and the longest it has taken me is about 30 hours and that was only once. Usually it took 20 to 24 hours. I read that other people got through the game around the same times that I did. I mean the longer the better even if it has to be on multiple discs. I think it would be great to have Kotor 2 at least twice as long.

Second, bigger and more levels. In Kotor they have 7 worlds but they are small. You can only run for a little bit before you are stopped. If they use multiple disc's they could make bigger worlds and add more levels. They could even add secret areas (by talking to certain people you could get them or any way it does not matter). It will make the game keep on going.

Third, bosses. There should be more bosses. In Kotor were only a few and Malak was really only the hard one, but he wasn't even that hard. That will bring me to my 4th but not right now. There should be different levels of bosses. 1 or 2 main bosses, 4-6 primary bosses, 7-9 secondary, etc. the farther down you go the less important they are, but the most important one's to at least have would be the main(s) (of course), the primary(s) and the secondary(s). Any were from 10-14 great bosses not good but great should do.

Forth, make the game harder. I went through the whole level of taris on level 2 on difficult and it wasn't really a problem. That does not really mean much, but It should have some challenge for me being at that low of a level. It needs to be harder. I never put the game on easy and I only played it on medium once when I first started, since then only on difficult. Make Kotor 2 so that you actually have to use some of your brain to figure out techniques and way to beat enemies.

5th, more weapons and upgrades. There should be more weapon like blaster, swords, etc. They should put more special weapon like Fett's weapon that were in Kotor. Just how you killed a boss in Kotor and you got something there should be more in Kotor 2. For example let's say you fight a Dark Jedi boss and you defeat him when you pick up the items from him you should get his lightsaber. I don't mean just any lightsaber he should have a custom one. One that maybe has a place to put an extra crystal, has a better attack, better defense or what ever. This is an example of how they could add more lightsabers and ranged weapon to the game. I really like the idea of getting special weapon. Add special lightsaber that you can get from enemies and good Jedi. By talking to them or killing them, but it should sometimes depend on which path you take, which will decide only on certain lightsabers not all. Add more up grade. More crystals, range weapon modifiers, etc. This will only keep you going and keep you excited.

6th, armor. Basically the same as the 5th but with armor.

7th, more level ups. It kind of sucks when you finish all your level ups and you still have to go through a good amount of the game. You lose a little bit of excitement. Once you get so high though they should cut back on the amount of feat, force powers, etc. that you get. You should be able to master them though. I mean you should start off as a padawan and the more you go through the game you should be able to move up the ranks. Padawan-Jedi-Jedi Knight-Jedi Master, maybe Lord but that is pushing it. They should make it where you have to do things to gain extra point, feats or power. For example lets say you are trying to become a Jedi and you have to go through tests. The better you do at them the better you start off as a Jedi. So if you do the better Jedi you will be compared to doing bad. They should grade you (but not tell you) and the better you do the more force powers you start off with or you can master the powers faster or let say you past the test perfectly (which would be hard) you get something special. Make you work to get extra things.

These are only a few things that I have thought of. I'm sure I will come up with more. There are so many things they could do to this Star Wars game if the makers only thought about them.

Please reply to this, I would like to hear some ideas. Sorry for it being so long too.

Hey, mabey someone who will work on these games will read this and use some ideas that people come up with, since you can't e-mail them direct.

Domiii
02-22-2004, 04:00 PM
I like those ideas. The longer the game takes to play, the better.

I think it would be better with more options too. Also, cooperative play would be really cool too. A Character Creator would be cool too.

HertogJan
02-22-2004, 05:37 PM
Well, yeah, I agree with you on some points. However, I don't think they should make this game too complicated.

You see, this game is meant to be fun to both RPG-fans AND starwars-fans! I'm one of the latter and KotOR made me play other RPGs, for example: Morrowing. That game is waaay too big, with way to many options, upgrades, skills, stats etc etc. Travelling from one city to another takes hours :rolleyes:

That's something I wouldn't like in KotOR2. Instead of adding bigger planets, lets add MORE planets, to keep things 'simple'. More chrystals would be 'fun', but could make things more complicated.

380FAF
02-23-2004, 01:06 AM
That is a good idea. I mean the levels don't have to be bigger but more worlds would do. The only question how many and which ones?

Also I don't think by add more items, weapon, etc. to Kotot2 will make it confusing. It will only make it more exciting. Well thatís how I feel. Like I said before during the level up on how you lose a little excitement when you are done leveling up and you still have to go through a good portion of the game, same with items, weapon, etc. I always like to know what armor getting next to build my character or weapon or crystal is coming that I can use. Last I think that people won't confused, because most of the would have played the original, so they will have a good idea on how everything works, even if lots of new thing are introduced in Kotor 2.

Here is another idea that if forgot to post when I wrote my original ideas.

8th, characters or your team. More characters through the game would be great. You should gain and lose some characters while you go through the game. Kind of like in the beginning of Kotor when Trask (something like that) helps you out but then leaves. The only thing is that they would be with you for a longer time. Some could be with you through a quarter of the game and others only half the game. You get the idea. Eventually you will have your team set. One thing that goes with this is being able to pick which team mates you want. Hear are some examples, letís say you are going to the dark side, maybe a light side teammate will come in and try to stop you. The first time just by talking or fighting just depends on how the maker wants it. If you keep going they will eventually interfere and try to stop you by fighting you or some like that? Example 2, same path. You come to a good Jedi and they can feel the dark side, they will try to help and if you don't let them and you still go to the dark side they will try to stop you. I hope you understand. Example 3, same path. Someone on your team is on the dark side; they will challenge you for power. You should kind of get the idea and it will go the same for the good side to. If you meet a dark Jedi and you don't want him on your team, because you are good he will fight you. Like I said hopefully you get the idea of how you will basically be able to create your team depending on which path you take and the decisions you chose. If you chose certain decisions you will be able to add that player to your team or not, but you don't always have to have bad people on your side if you are on the dark side. You will be able to add anyone, but they might just try to stop you though, same for the good side too. You just have to watch out. One more idea that goes with this is turning someone to the dark or light side on your team. You should be able to turn some of your teammates to the dark side (if they are good) if you are evil or to the light side (if they are dark side) if you are good. It won't always be easy though and sometime you won't be able to at all and that could cause a fight. This should not be ridiculous, because then there could be 100 characters. Keep it just to a minimal, maybe 5-8 not sure though.

If you are confused just tell me and I will try to explain it better, but it is kind of hard to do.

I read another post on a different Website that had some good ideas. They said you should be able to pick what you want your character to be, human, alien, etc. Also they said that you should also be able to pick different character to go through the game. You could be a Jedi, Bounty Hunter, etc. I think that would be a little hard to do, but maybe starting off with these option of choosing a character and then turning in to a Jedi would be good. I like the bounty hunter choice.

Please keep replying. I know I write too much.

380FAF
02-29-2004, 02:01 PM
"So if you do the better Jedi you will be compared to doing bad"

I do not know what happened. It must have been a long night.

Well I was trying to say the better you do at the test the better your Jedi will be. Compared to you doing bad at the tests the worst your Jedi will be.

Darth-Ra
03-08-2004, 11:53 PM
Great ideas there, but let me add one point i think would make the game better and that is to allow you to choose light or dark and depending on that be able to recruit your party members. Also to be able to start at the very beginning (Light or Dark) and not the last few levels like in kotor, that means on the chosen path you play certain levels or worlds and have it be more fluid than static...

Shimaon
03-23-2004, 01:31 AM
Lemme see...

Um...

MOD SUPPORT???

I mean, right now with the amazing KotOR Tool, all we need is the ability to edit terrain, and make new models. Thats it! Give us that and we'll be happy! GIVE US THE PLUGIN YOU INSANE CORPORATE EMPIRE!

kipperthefrog
03-26-2004, 01:52 AM
I agree there should be more planets! how about the same planets we had before plus:

Bespin
Hoth
Kessel
Endor
Corellia
Alderan
Dagobah

we already found and destroyed the star forge. lets let our next relic we hunt be The Temple Of The Jedi! inside it holds the fountain of the jedi! anyone who drinks from its waters will gain force ability! it is where the first jedi learned about the ways of the force andthats where the order began!

the player should be more free to wander the planets more freely like GTA! plus the ability to purchase custom force powers like morrowind! (anyone played morrowind?)

PLUS THE ABILITY TO KILL ANYONE YOU WANT!

time ravel is also a possibility!

Clemme w/Stick
03-26-2004, 10:01 AM
Originally posted by kipperthefrog
plus the ability to purchase custom force powers like morrowind! (anyone played morrowind?)


I dont like the idea of purchasing Force Powers, and to be honest it sounds lame. I mean, why would you want to buy them? I mean, then anyone could buy them and then suddenly normal soldiers and even civilians would have them. Whats that all about? Force Powers are for the Jedis and Dark Jedis only, and purchasing them wouldnt work. You have to learn them and so on. Besides purchasing stuff like that wouldnt fit into the SW universe. Also I played Morrowind, so I know what I'm talking about.

To expand on the Jedi system someone talked about. How does being assigned to your mentor sound? Just like in the movies. Hmm, so as you go on and learn the ways of the force, you should rise in ranks, and sooner or later you should be released from your mentor, or get your own Padawan. I dont know, this is just some sort of way to expand that idea.

-Clemme

Sivy
03-26-2004, 10:21 AM
Originally posted by kipperthefrog
I agree there should be more planets! how about the same planets we had before plus:

Bespin
Hoth
Kessel
Endor
Corellia
Alderan
Dagobah




yeah it would be good to see some of those planets, especially ones we haven't seen, like alderaan, corellia & kessel

time travel is also a possibility!

er... no


i think it should be set 1000 years before Ep I, during the Jedi Army of Light and the Sith Brotherhood of Darkness war

dark jedi 8
03-28-2004, 07:49 PM
i say set it 500 to 1000 years after the first KOTOR, cus i don't believe anything is written about those years, and lucasarts could come up with an equally free rpg. and expanding on what Siv said, make the "third" sequal around the Bane era. that'd be cool. right now,for kotor 2, i dont think a huge jump like that would leave room for another game beyond KOTOR 2. which i'd really like to see!:D

darth chewie
04-05-2004, 06:22 PM
kotor2 would be great if it had set armor. like if you get all the armor of a set, you get more bonuses. they kinda did it in the first one with geohardan gear and brejik's stuff, but there should be more.

Doom_Dealer
04-06-2004, 11:25 PM
i know what you meen about the lack of planets, theres not to little to annoy me but you do get the feeling its abit small. If they do make a kotor2 i hope they replace manaan with something though, stupid fishmen.

Darth Amenophis
04-07-2004, 04:17 AM
In addin to part of Clemme's good idea (I know this may sound a bit to much like the PT Trilogy for that please forgiviness please)
I think it is a good idea to start out with a mentor i.e. Ob1+Anikin. However taking a page from Fable you start out as a child being tought the ways of the force by your mentor while at the same time you go on missions with him gaining expirience. At a certian point you are put through the trials and become a full Jedi, or the opposite you are trained by a Sith master and at a point in the game you challenge him and take his role.

Poggle
04-07-2004, 01:56 PM
Sounds like a decent game chuck in ten odd planets a few more combat animations (Damn that power attack) and KOTOR2 is all good

Havok2K3
04-08-2004, 05:52 PM
I think it should be a bit more open-ended. Take some ideas from Fable. Make scars last. Make your character more customizable. I think your party members with force powers that are the same as yours should be able to combine with your force powers to make like an uber death field for bosses. It would make it fun to hoe-out Calo Nord in like a second.

swphreak
04-10-2004, 02:23 AM
Well, what I'd want is a "Knights of the New Republic" era <.<

I wanna be able to wear cloaks(with hood) and helmets. More planets, maybe something where we can buy different spaceships. More character creation options.

I'll probably think of more later..

Pnut_Man
04-10-2004, 04:17 PM
Originally posted by StarWarsPhreak
Well, what I'd want is a "Knights of the New Republic" era <.<

I wanna be able to wear cloaks(with hood) and helmets. More planets, maybe something where we can buy different spaceships. More character creation options.

I'll probably think of more later..

Me like :)

Definitely more planets...I felt really limited in KOTOR, as the only planets you were allowed to run off to were restricted in the Star Forge Quest (I mean, you can go to the Yavin IV Space Docking Station, but not the moon itself!? Comeon! Talk about laziness!)
If Taris was possible, I see no reason why with a bit of a touchup and some extra work, Coruscant could be added. Visit the Jedi Temple: see the High Council, watch other Jedi training, use Archives to help you own your main quest, etc.
Lower Levels of Coruscant: Fight off thugs, bla bla :p
There really are so many possibilities for this game, and KOTOR was a great product, so i'm looking forward to more greatness from Bioware!

LukeKatarn
04-11-2004, 05:48 PM
AND NO TURN BASED FIGHTING I HATE turn based fighting because there is no stratagy involved it is just LUCK which is not fair.

dark jedi 8
04-11-2004, 10:39 PM
well, isnt's that what an rpg is about?

anyway, kotors fighting system was good, they just need some more animations.

Poggle
04-12-2004, 03:07 PM
I agree this is an RPG not a FPS a genre which i am a big fan but i think KOTOR 2 needs to be an RPG and as previously stated the problem with combat is the lack of animations

Mr Matt
04-14-2004, 10:23 AM
How about KOTOR2 being two seperate games? You install it and then import your character from how you finished KOTOR. If you finished dark side, then you can play through KOTOR2 as Lord Revan and try and defeat the Old Republic and if you finished light side you could fight a different threat (or more sith). There would have to be 2 alternate timelines following on from however you ended the first game.

HertogJan
04-16-2004, 09:46 AM
Nah, I don't have my savegames anymore... So I can't import my old character... Besides, he would be waaaay to powerfull at the start of the game!

Hannibal
04-18-2004, 06:16 PM
Originally posted by Mr Matt
...There would have to be 2 alternate timelines following on from however you ended the first game.

It would take forever them to finish making that.
You'd get that in about 10-12 years. ;)

dark jedi 8
04-27-2004, 09:55 PM
how about a year. well sort of. KOTOR 2 is predicted to be realeased Feb. 2005 and will be set 5 years after KOTOR 1 and your character decides what happened in the first ending through diolog to other character ect. (of course you guys probably already knew this so...yeyyhhh! (sp) cant wait!)!:D i need to get that copy of EGM from my friend soon.

kookaburra
05-02-2004, 03:51 AM
i think it would've been cool after you were on the dark side as reven you can come back with bastilla and rule manaan and tatooine etc and fix any body who was rude or picked you off...and with the light side it would ve been different

kipperthefrog
05-04-2004, 03:58 PM
Another idea! we can use the main characters from the classic trilogy for KOTOR2!

Prime
05-06-2004, 12:23 PM
Originally posted by kipperthefrog
Another idea! we can use the main characters from the classic trilogy for KOTOR2! Wouldn't that make everything seem oddly out of place?

Sarendipity
05-06-2004, 01:53 PM
Well, I'd like to be able to get all feats. I'm one of those perfectionist gamers who wants to get everything. I can see why your character wouldn't be able to have all the force powers or master all the different combat skills, but there should at least be some way you can do that via cheating ;) If I can get 99 for all my stats why can't I have all the feats too?

The other thing that would make this game even better than the original would be to have more endings, more points during the game where you have to make a choice. If I'm dark from the beginning it should be a completely different game than if I go through it lightside until the very end. The choices you make should have some real affect on the storyline, rather than having 3 conversation options which all lead the same way.

That's my 2 credits, at least.

Darth Amenophis
05-08-2004, 03:58 PM
I want to kill Carth Onasi.
Since the sequel is named Sith Lord do we finally get to become a real sith lord or is this game filled with a bounch of posers like Malak and our beloved Revan. The actual Sith master better be among the same eilk as a Palpatine. 150% Sith Lord born and Raised.

kookaburra
05-09-2004, 10:14 AM
Well first of all I have plenty of ideas for KOTOR 2 Sith Lords, after playing the original KOTOR and after all I think KOTOR was the most brilliant game I have played on xbox so far, but eventually somthing else might come along better then KOTOR 1 and hopefully KOTOR 2 might over take KOTORS leading role. Any way here are some of my ideas for KOTOR 2

1. I think it be cool if you can come back as a dark sith lord and kick some butt to the people who picked on you in say a drinking caffatina, but back then you were a helpless non-jedi but un-known to you, you are very strong in the force and by the end of the game you remember those who picked on you and you go back to that planet where theses thugs picked on you and you use your force powers for revenge to "force choke them" to get your revenge etc

2. It be cool how to get to start out as a non force use then to a padawan to jedi to jedi knight to jedi master etc vice versa with the dark side and you allies turn against you or with you etc

3. The sith are interested in YOU alone and only YOU so naturally they do every thing to try and get YOU alone and not anyone else etc

4. you actually get more of a depth in a relationship with one of your characters for example that new ladie white haired Jedi (who looks like Bastilla) falls in love with you and you get to do more then kissing part (I mean not to go to far because it might become a MA+ audience lol) you get what I mean

4. You are forced to watch one of you companions die by one of th sith lords trying to make you angry and turn to the dark side etc and make you stay with them and rule the galaxy etc you know what I mean dont you?

5. make the planets more detailed and make the people who are standing around actually do more then just standing around.

6. Get to betray your own party again !!!

oh god i can go forever! any way theses are some of the ideas
hope you like my ideas

Sarendipity
05-09-2004, 02:54 PM
I want to kill Carth Onasi.

Erm...

Have you tried playing KOTOR 1 as a darkside female?

;)

dark jedi 8
05-09-2004, 03:26 PM
you can kill carth? how? (explain please) :D

Clemme w/Stick
05-09-2004, 06:58 PM
Originally posted by Sarendipity
Erm...

Have you tried playing KOTOR 1 as a darkside female?

;)

I have, and it didnt work.

-Clemme

Sarendipity
05-10-2004, 12:19 PM
You have to persue the romance options when you talk to him. Then on the unknown planet when you go evil he'll run off, and at the very end, after you beat Malak, he shows up and you have four dialog options that all lead to either you or Bastila killing him.

Cassus Fett
05-10-2004, 12:38 PM
Hey guys, there is so much talk about KotOR 2 but I hope everyone realizes that there will not really be any KotOR2. What am I talking about? Well everyone knows by now that KotOR2: Sith Lords is supposed to be released early 2005, right? That is true but if you read the magazine and web articles that have come out to date, the developers at Obsidian are really not planning on making too many changes to the original formula.

I say that this is good. It's better if they try not to get too complicated and just stick with what works in the original game. Sure, we would all love to see them make the game as incredible as possible BUT to make to many changes to the original game programming take TIME!! LOTS OF TIME!!! I for one am not patient enough to wait 2 or 3 years or more just for them to come out with the next KOTOR game.

Take for example Halo and Halo2. The sequel I'm sure will be incredible but &^%&^%$%^$ how long is it going to take them to release it? I've run out of patience and I don't want to wait so long for KOTOR2: Sith Lords.

I've read a hundred different posts about how gamers would like to see the game improved and most of it I agree with BUT I just hope that Obsidian will just KEEP IT SIMPLE and don't mess up the stuff the made KOTOR good.

Ellderon
05-21-2004, 08:01 AM
Great idea kookaburra.

What I would allso like to see is two-handed saber, like the Guardian of Light.

And for you to actually be able to attack/insult/kill/use force power on anyone you want....

you: Waiter, check please!
waiter: that would be 100 credits sir!
you: What!?
Choke the guy using the force OR wave your hand and say "I don't really need to pay anything" OR "you will attack me now so I can kill you in selfdefence!"

Okoru
05-25-2004, 12:14 PM
And for you to actually be able to attack/insult/kill/use force power on anyone you want....

you: Waiter, check please!
waiter: that would be 100 credits sir!
you: What!?
Choke the guy using the force OR wave your hand and say "I don't really need to pay anything" OR "you will attack me now so I can kill you in selfdefence!"

Ah Morrowind :D The old taunting-them-to-attack-you-so-you-can-kill-them-and-get-away-with-it routine. :D

And I NEVER EVER paid for stuff in KOTOR unless I had too. :D IE. HK, you can haggle down to half the price, but CANNOT get him for free.

Okoru

Prime
05-28-2004, 02:17 PM
Originally posted by Sarendipity
Well, I'd like to be able to get all feats. I'm one of those perfectionist gamers who wants to get everything. I can see why your character wouldn't be able to have all the force powers or master all the different combat skills, but there should at least be some way you can do that via cheating ;) If I can get 99 for all my stats why can't I have all the feats too? But this would destroy the whole point of a roll playing game.

naztynaz
05-28-2004, 09:33 PM
All these ideas sound great. I have only 1 idea to add and that is a HOLSTER WEAPON button. I know that we could simply disarm the characters by going to the inventory screen and removing the weapon from the weapon slot. But it is tedious. I recall in the game when tracking the invisible Mandalorians in the Lower Shadowlands on the planet Kashyyyk, my party was required to walk unarmed to make the Mandalorians appear and attack. The whole exercise of disarming my party from the inventory screen interrupted the fluidity of the gameplay and was absolutely annoying. Another advantage of having a HOLSTER WEAPON button is rather obvious. It seems unrealistic for your party to stroll through a crowded street with weapons in hand without drawing unwanted attention both from planetary authorities and the common citizenry. I mean, if I was walking along and sees a group of people bristling with weapons I'd haul ass out of there. With this function, the characters will still be armed but be civil about it by holstering their weapons and can still enter combat instantly.

*Atris*
05-29-2004, 12:57 PM
i would like the choice to be another species, like the jedi acadamy choice of appearence i would like to be a twielek or a cathar

lukeiamyourdad
05-30-2004, 12:10 AM
Sadly, like in the case of KotOR 1, I fear that can't happen. JA wasn't so great story wise. For the sake of the story(although it would be cool to play as an alien) let's keep it to human pcs only.

Laedorius
05-30-2004, 10:15 PM
I think it would be interesting if they told you who your jedi master was. It bothered me that in KotOR that they never told you whom you were apprenticed to, as if you had learned to be a Jedi all by yourself. Or if you were Revan's apprentice. Heck, even if you can either be or get an apprentice. It just didn't seem as if there were many master/apprentice relationships in the game, and that was what the Star Wars movies were based on.

mxsuprastang
06-18-2004, 11:33 PM
I think for KotOR2 it would be cool if the sabers were a little harder to create. Like in the training area...when you make your saber, you don't have all the parts right there with you...like the masters give you your crystal, but you must go out and find the components needed (and obviously we wouldn't want to make too many components due to complications). But then you would have a wider selection for a hilt, and when you make it, it would be hard. You would put the components together, and maybe your first or second try wouldn't work. Then you would try again. It seems like it would be logical, not all Jedi are perfect and can create a lightsaber in 8 seconds...only some are :-D. And I don't really know what type of components there would be, but the hilt, the buttons, prolly some wires or something, you know, just a little more of a challenge into the game. *shrug*

Prime
06-19-2004, 11:59 AM
Originally posted by mxsuprastang
a wider selection for a hilt IIRC there will be more hilt options in KOTOR 2...

FiEND_138
06-19-2004, 06:24 PM
^^^^
IIRC, one of the devs at the obsidian boards confirmed a "variation on the hilts."

@ Laedorius They also said something about, a more developed master - apprentice relationship. This game just keeps sounding better all the time
:D

kata_mad
06-20-2004, 09:46 AM
The three thing's i want out of KOTOR 2 is:

1. I have seen from screen shots that you have proper robes and a cloak, i hope the cloak is an extra which can be removed.

2. I would like the ability to gain things like force immunity or force jump as any class. but i would like to have to choose it during feat level up. eg scout gets implants for free where as other classes have to purchase them.

3. I would like proper racing i.e. Pod racing rather than swoop racing.

RedHawke
06-21-2004, 08:28 AM
Originally posted by Prime
IIRC there will be more hilt options in KOTOR 2...

That would be Spiffy!

Or should I have said Neato!

Or possibly just said Cool! :D

One saber... BAD! More sabers GOOD!

Nevhision
06-21-2004, 11:58 AM
Pod racing? Swoop Racing? Whats the dif besides one is associated with the horror of Jake Loyd?

I'd like to see a Teras Kasi Artist as an NPC class. I like the whole monk thing with no armor and no weapons.

Ellderon
06-21-2004, 07:50 PM
Originally posted by lukeiamyourdad
Sadly, like in the case of KotOR 1, I fear that can't happen. JA wasn't so great story wise. For the sake of the story(although it would be cool to play as an alien) let's keep it to human pcs only.


Ever played Baldurs Gate 2? It had a great story and you were not limited to one charachter....
It's all in the execution (and not focusing the story just on the player char...I have beeing the centre of the universe...been there too many times...boring...)

lukeiamyourdad
06-21-2004, 11:23 PM
The thing is you ARE the center of the universe in KotOR. You're the last Jedi remember? You might have love relationships with humans and NPCs. Humans with Aliens is just creepy.

Nevhision
06-22-2004, 12:29 AM
Originally posted by lukeiamyourdad
The thing is you ARE the center of the universe in KotOR. You're the last Jedi remember? You might have love relationships with humans and NPCs. Humans with Aliens is just creepy.

hey, don't dis the half-elves. They have feelings too.

lukeiamyourdad
06-22-2004, 01:53 AM
That's the thing. We don't have half-rodians or half-selkaths.

Master William
06-22-2004, 02:09 AM
I think the ideas are already being implented, but yeah, more bosses and stuff like that... I'm tired of Sith looking all like Reborns from JO/JA.

And damn, I'm curious to know what happened to Revan... apparently, we're gonna find out in KOTOR: Sith Lords.

Oh yeah, the Lightsaber hilts. In KOTOR they were just such simple and all looked the same, they should be more unique.

Ellderon
06-25-2004, 09:25 PM
Originally posted by lukeiamyourdad
The thing is you ARE the center of the universe in KotOR. You're the last Jedi remember? You might have love relationships with humans and NPCs. Humans with Aliens is just creepy.

In KOTOR2? You're not the last Jedi...you're the last Jedi in the Outer Rims...
And who sez relationships have to be all about love...
Gotta love Mincs...Gotta love them all....

The thing is - you DON'T have to be the center of the universe...I'll be satisfied if I'm a shiny star... But it's up to the DEV's

lukeiamyourdad
06-25-2004, 10:51 PM
You're still the center of the universe.
Besides, I'm pretty sure you'll get some love relationship with some character(male or female) so you'll probably be stuck playing as a human(wait, you ARE stuck playing as a human).

Prime
06-25-2004, 11:58 PM
Originally posted by lukeiamyourdad
I'm pretty sure you'll get some love relationship with some character Actually, I believe the devs said that there is no love relationship this time around. They will be more of the master/apprentice type.

Nevhision
06-26-2004, 09:49 AM
I thought they said there ='d be more love relationships. I can't think of the link, can you?

Ellderon
06-26-2004, 11:28 AM
Well I guess will see, now won't we?

Don't take the this the DEV's said as granted..
Misdirection is not an uncommon way of keepin things hidden.

lukeiamyourdad
06-26-2004, 11:49 AM
That would be a shame if there isn't any. I'd love to have a relationship with Mira, the tight-pants wearing female bounty hunter:D

RedHawke
06-27-2004, 12:31 AM
Originally posted by lukeiamyourdad
That would be a shame if there isn't any. I'd love to have a relationship with Mira, the tight-pants wearing female bounty hunter:D

You mean the one with the Wrist Rocket Launcher, right?

Yeah, a romance option with her would be cool... and it would make you feel a lot safer! :D