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keshire
02-27-2004, 10:41 AM
The OJP is currently placing in some code to make non-active weapons show.

To do this we're adding in new tags to the models.

bolt_holster_saber
saber2
blaster
launcher, and staff

If you want your models to incorporate this new feature your going to want to add these tags in.

This is an example of what I mean.

http://mediaservice.photoisland.com/auction/Feb/20042274336783273048947.jpg

It should be pretty obvious where I put the tags and how there orientated but if there's any doubt I'll put submitting an xsi with the new tags already placed to the OJP repository.

Also as this is the request forum, is there anyone willing to re-rig some of the standard JKA models? I can't do it all myself.

Lightning
02-27-2004, 10:49 AM
If only you could make it so that you could see the player getting the weapon out of the holster.:(

keshire
02-27-2004, 10:55 AM
Well if Corto gets me his new animatable skeleton I could make that possible. Until then we just have to settle.

El Sitherino
02-27-2004, 11:21 AM
I'm guessing this is why you haven't released your twilike :p

This is pretty cool. what about the sword mods? would the swords attach vertical like that or would they be somewhat tilted? >_> just curious.

If I had a program that could weight the JA skeleton I'd help but, alas I don't :(

Azymn
02-28-2004, 02:43 AM
Yeah, it's a cool idea keshire. I wonder if we couldn't just make offsets from existing bones, so that all models are immediately compatible?

keshire
02-28-2004, 04:01 AM
Yeah, it's a cool idea keshire. I wonder if we couldn't just make offsets from existing bones, so that all models are immediately compatible?

You've got me at a loss, Azymn. I recall some one mentioning that you can open up an edit glm files as ASCII. But lord knows I don't know how to do it.

Or do you mean code-wise?

TK-8252
02-28-2004, 04:53 AM
Hmm... does this work in multiplayer, single player, or both? It'd be nice if Imperial Officers could holster their pistol in single player. (HapSlash's Imperial Officer model will have a holster!)

keshire
02-28-2004, 05:03 AM
Well if the source code is ever released then yes This could be for single. Otherwise multi only.

keshire
02-28-2004, 12:08 PM
Code-wise it looks like model compatibility is out.

But hey, hopefully we can get model makers out there to help.

http://mediaservice.photoisland.com/auction/Feb/20042283186642812816056.jpg

Oh, and we're in-game now. RazorAce had the easy part.

Azymn
02-28-2004, 05:15 PM
Originally posted by keshire
Code-wise it looks like model compatibility is out.
I was speaking about doing it through the code, i'll have to check and see if there's someway to do it after i get my main stuff done.

TPM_Montross
02-29-2004, 09:40 PM
um, wut happens when u carry 2 sabes and a pistol?

keshire
03-02-2004, 03:58 AM
We're going to try and have it so higher damage weapons take precedence.

keshire
03-06-2004, 11:03 AM
MMM, next model...Perfectly weighted. Luckily I learned some tricks from an old artist friend who got me into Multimedia. The fingers aren't done and I may need to tweak the tags. But here are the pics.

http://mediaservice.photoisland.com/auction/Mar/2004362434637095088394.jpg
http://mediaservice.photoisland.com/auction/Mar/2004362481415208214562.jpg
http://mediaservice.photoisland.com/auction/Mar/2004362715864277987441.jpg

keshire
03-09-2004, 08:03 AM
http://mediaservice.photoisland.com/auction/Mar/2004393478342260865377.jpg

I have the Max4.2 file, xsi, and model zipped up for any that want it to help with their own models.

I also gave it too Razor Ace to up to the OJP repository.

Uses: bolt_holster
saber
saber2
staff
blaster
blaster2 (for dual blaster mods)
launcher
Golan (because its so big and would clip if attached to the launcher tag)

razorace
03-09-2004, 08:19 AM
Originally posted by Azymn
I was speaking about doing it through the code, i'll have to check and see if there's someway to do it after i get my main stuff done.

It's very doable. All you'd have to do it create some ref entities for the weapons, grap some of the bone bolts and then offset them mathmatically on a per frame basis.

The only reason why I don't do it myself is because I'm tired of working on it. Visual effects coding isn't my cup of tea.

If you do do it, please submit the code to OJP so that we can all use it.