View Full Version : physics engine ?
03-07-2004, 12:42 AM
will there be a physics engine in SW:B ????
would be cool to see enemys flying physical correct arround in sky
(sry for broken english but i never really listened to my english teacher :p )
03-07-2004, 05:21 AM
Hmm...every game has now a physics engine...I don't get what your question is actually about?
03-07-2004, 06:44 AM
He means if this game will have a GOOD physics engine. I hope so.
03-07-2004, 10:36 AM
Not all games have psyshic engines, many have pre-scripted moves, which kinda sucks in the long term. Great psyshic engines can be seen in games like Hitman and Halo.
03-07-2004, 05:11 PM
I'll put it this way, the physics engine will not be as good as the half-life 2 one (not that hard to figure). I don't personally see physics engines as that important, just a few variations in the movements keeps me happy.
03-07-2004, 07:18 PM
i only wanted to know
IS THERE A PHYSIC ENGINE IN SW:B or not ?
plz say yes or no but dont talk about anything else like IN HL2 PHYSICS ARE BETTER
dark jedi 8
03-07-2004, 09:00 PM
will it have rag doll physics or something else? i havn't heard anything.:confused:
03-07-2004, 10:20 PM
People all want a rag-doll physics engine but sometimes that looks weird.
And yes, SWBF will have a physics engine.(I'm surprised people would ask).
03-07-2004, 11:28 PM
I would of thought my answer was yes and besides the half-life thing was towards Craftsman post.
03-08-2004, 01:21 PM
ok thank u :D
i love games with physic engine and ragdoll thats just too cool!!
03-10-2004, 11:50 AM
The only thing that concerns me regarding physics engines is that they get the implementation right. After playing Deus Ex: Invisible War, that game is a shining example of completely OTT and unrealistic physics implementation. They should only include physics if they are prepared to spend the time to balance it correctly, and you don't get bodies/objects flying around as soon as you touch them...
As for ragdoll effects, in Unreal Tournament they're a bit overdone. Something that's more toned down would be more acceptable to me.
03-10-2004, 12:11 PM
^Agreed, though it's hilarious to see a barrel that's supposedly full of something tip over and roll 10 feet when you touch it.
03-10-2004, 08:04 PM
It should be Halo-like.
03-11-2004, 08:18 AM
everygame has physics, but not every game has detailed physics engine with ragdoll. From watching the videos you can tell there is no ragdoll physics on static object or skeletal ragdoll active on player death. It does look like they blew things up inside a 3dpackage with its physics system and made clips out of it that way. Most games do it this way, and they're no different.
dark jedi 8
03-12-2004, 03:28 AM
they could have made a new physics engine that catered to the world of star wars. cus anything goes in the star wars universe, from a certian point of view. when lasers hit someone, it is much different than when a bullet hits someone. because a laser is a consentrated blast of energy that spreads out when it hits something and a bullet just pierces though what ever it hits. just a thought that they could have taken in mind.:)
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