View Full Version : does anyone know how too add new damagetypes to the game
03-11-2004, 05:05 AM
i tried adding a new damage type to the iprp_damagetype.2da file but it didn't work cuz i'm tryin to make a flame throwing rifle or arm band that a humanoid character can use and having very little success
03-11-2004, 06:11 AM
why not just use the same damage type the flame weapons in the game already use ? this would be simpler then making up new ones
03-11-2004, 03:52 PM
Because the flame weapons that are in the game now use a spell, not simply a damage type.
Using what's already been set up is a lot more complex than it would originally seem to be. I've toyed with it a bit myself, and it's being a total pain so far. =p
03-11-2004, 09:12 PM
yea i'm tryin to make an item or weapon that is a "flamethrower" or "cryostasis" (ice) type of shot or charge BUTi don't want to make my characters droids and i've been messing around with 2da ifles and other things trying to get them to work but all i can get them to do is have a fire or ice damage bonus which isn't what i want
03-11-2004, 11:40 PM
is the plasma grenade damage type in that damage type file ?
maybe try that for the flame thrower , have it shot out a solid projectile that then explodes and cause plasma damage
this should also then make the characters be set of fire
edit before even posting :
i was going to suggest the above , but all the grenades appear in the spells.2da aswell .. damn
03-13-2004, 06:30 PM
Originally posted by JedI_XtRmIsT
...i've been messing around with 2da ifles and other things trying to get them to work but all i can get them to do is have a fire or ice damage bonus...
sorry this is a little off topic, but how would one do that? im trying to add ice damage bonus to a lightsaber im building
03-13-2004, 06:43 PM
all i did was put 11 for PropertyName and then i put 5 for Subtype then in the ValueCost i put anywhere from 0-10 and saved it and put in Override and gave myself the item and looked at the describtion and there it was
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