View Full Version : Script Help Again
03-11-2004, 07:44 PM
Ok sorry about this but I'm almost done with the Darth Bandon Recruitable mod but I don't know how to edit the dialogs or have it to where It recruits him. Can someone help me with this.
03-11-2004, 09:44 PM
So can anyone help me here.
03-12-2004, 06:04 PM
The procedure for editing the .dlg files varies with the editor you are using. Right now, I don't know of any editor that fully support swkotor's VOs fields yet (hopefully Fred will add a dlg editor to his TODO list :) ) For now you can either use the GFF editor, NWN toolset, or the standalone dlg editor for NWN called SpeakEasy (downloadable from http://www.sourceforge.net/projects/leto ). As I mentioned, if you're using these latter two editors, you might run into problems keeping the original VO's if you edit the existing dlg files. However, if you make a new dlg files, these editors will work fine.
For dark Bandon, the dialog files that are used when he confronts you are called from a trigger script. So if you want to fight him first, then have him surrender, then the conversation after he surrenders can be in a totally different .dlg file. This means that you can start a fresh .dlg file without editing the original ones.
I'm not sure if I answered your question or not, but feel free to ask again if you need clarifications about anything.
03-13-2004, 01:19 AM
Thats a nice little app. I wonder if there would be a way to get it to read the dialog.tlk sa that it could be used to edit game .dlg?
03-13-2004, 01:29 AM
Yeah would be nice if it can read dialog.tlk. The source code is included, but too bad I don't know enough of the delphi language to modify it. Maybe someone else here could though.
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