PDA

View Full Version : Developers roundup: let's make our own unofficial game


Pages : [1] 2

a_monkey
03-13-2004, 04:07 PM
I'll be dead before I get to play another official Sam and Max game. -a_monkey
This is what my thoughts were when I came back to visit the Sam & Max site today. So I have a proposition. Let's get some amateur developers together on this forum, to create our own "Sam & Max" unofficial game.

If the game has been cancelled, and they are no longer supporting the older game, then it's considered abandonware. Their rights for the game name are revoked. All we need is Steve Purcells go ahead to create an unofficial game.

So I ask, is there any developers here that can help? I'm an amateur developer with fours years work experience that knows C++ and Visual Basic. Also I have a music degree and own MIDI hardware that can be used for producing the music. Although I'm not very indept with creating music, so we'll need a composer.

Everyone involved will need their own tools for development, of course.
We need the following...
1) Several developers proficient in Visual or .NET C++.
2) Graphics Artists.
3) Sound Engineer
4) Lead Engineer
5) ***Insert more here***

---------------------------------------------------------------------
I'm just fed up with getting the run-around from companies these days. And I'm fed up with all the console games being released, but no games for PC. My favorite software stores like GameStop, Babbages, EB Games...used to have whole walls full of PC games. Now they only have one section with PC games and the whole store is full with lame X-Box and PS2 games. It must be because all the "Nintendo kiddies" are growing up. This is where all our PC games are going....to the consoles.

It's time for PC games to make a comeback!

lagamorph321
03-13-2004, 04:13 PM
I'd be happy to help with the 3d modeling and animation. Any artists in the fanbase? How about the guy that draws the monkey island cartoon? Of course, the unofficial game would need backing from Steve Purcell.

Pork_Soda
03-13-2004, 05:34 PM
Well, I'll do anything humaly possible to help you guys, but I dunno what I can do. I no programmer, or even a very good artist, but I'll do anything to help you.

Anyways, the guys at this site do some quality work. http://herculeaneffort.adventuredevelopers.com/
I dunno what they could do for you since they are working on their second game, but it wouldn't hurt to ask them.

Dom the Freedom
03-13-2004, 06:21 PM
You've got me, I was looking forward to doing this after they pulled S&M from prodution. If you need to know what I can do to help here it is, I have Morderate programing skills, I have 3D Modeling and Key-frame aminating abillities, and I do alot of art work. If you need any proof, give me an E-Mail and I'll see if I can get you a Pic and a Short MPG File of what I do.

SyntheticGerbil
03-13-2004, 07:18 PM
Let's get to the bottom line. THE GAME YOU GUYS ARE GOING TO MAKE IS GOING TO SUCK. There is no way out of it.

It's cheap imitation and people with REAL talent never waste their time on fan material. Sorry. Don't bother, you ingrates.

Brushguy
03-13-2004, 07:29 PM
Wow! Somebody read my mind. March 3rd, I said to myself, "If they won't do it, I will." I don't know how useful I'll be, but I'll pitch in with this project.

Before we sit down and get to work, here's a few questions:

1. How are we going to make it? The only 3d game making studio I have experience with is 3D Game Studio, but I don't know if that suits what we'll need.

2. Shooter or adventure? I know everybody's going to say adventure, but I was kinda thinkin' a Sam and Max shooter would be fun, yelling things like "Hey! Hey buddy! Come back! We just wanna talk!" while you're shooting a purse-stealer.

3. Real-time or pre-rendered backgrounds? If pre-rendered is the case, I'll be happy to design the rooms and so on.

4. I am a so-so modeler, and a horrible script programmer, but to get an idea of how capable I am with drawn artwork, download my fangame Goodbye Monkey Island ( http://www.freewebs.com/lucaskeen ), which is entirely hand-drawn (except for Part 5), with blended in 3D effects.

Good luck to whoever's going to lead this project. :)

By the way, SyntheticGerbil, try some arithmetic...

STEVE PURCELL + TALENTED PEOPLE + SAM AND MAX = A GREAT GAME THAT CAN'T GO WRONG

Pork_Soda
03-13-2004, 09:02 PM
Apparently there is an adventure game engine thingymabob called GIMP (http://www.gimp.org/) .
And maybe we could use the same sort of graphics as the old game, I dunno...

As for Synthetic Gerbil, don't let him bug you, it's easier to not even read his posts. ;)

Chron-O-John
03-13-2004, 10:01 PM
I think what you have proposed is a great idea. Creating our own Sam and Max game. Maybe LucasArts will branch out from their StarWars hype and realize that adventure games are more appreciated by their fans by creating an adventure game ourselves. And who knows, maybe we could become team members within the LucasArts Company (I'm just dreaming)

However, I think that if we were to make an adventure game, we should use FLASH, (don't jump to conclusions and say that it is a dumb idea cause then the game will only be playable online, Flash has a publishing setting that lets you choose whether or not you want your file as a Windows executable or Mac exe). And it will make animation and scripting a little bit easier (from what I know).

And last but not least, I will let you know that I have experience as a graphic designer and I am willing to participate in the development of a sam and max game (if there seems to be a lot of people committed then I will definitely be more than happy to participate.)
:jawa :c3po: :fett:

__________________________________________________ __

Chron-O-John
03-13-2004, 10:17 PM
Sorry to bother you guys again, but I forgot to place some links on examples of FLASH games similar to scumm, there arent too many but here(just take it!!!)

Face is an engine to create scumm like games, in development, and mostly in German, worth checking out though
http://www.face-engine.com/?newlang=eng

derrick is unfortunately in German, but it is a good example, just click on the adventure option after the flash intro.
http://www.derrick-derfilm.de/

And here is a little presentation that was created by a Flash designer, nothing special, just an example
http://www.aporos.com/flash/ScummFlash-v103.html

Brushguy
03-13-2004, 10:33 PM
So...when are we gonna start? We've gotta get a basic plotline down first (this'll be the fun part). Let's just let ideas fly for about a month, and then we should nail the story down.

I think we should make part of the game just Sam and Max aimlessly wandering around. Cracking jokes at each other and running into / causing trouble is what I think is the funniest part of Sam and Max. For instance, at one part in the first comic, they're in a plane (this is a paraphrase).....

Max: Can I spit out the window?
Sam: We're 17 million feet above the ground. You'll be sucked into the void of space.
Max: Yeep.
Sam: Now finish your delicious meal before I shove it down your throat, little pal.
(Max starts flicking food at the guy in front)
Sam: I've gotta get up. This is grisly.

LeChucks Pizza
03-13-2004, 11:20 PM
if u guys can pull this off it would be pretty cool! I know it won't be as good as the original but still it would be really intresting to see. A game for the fans created by the fans. Though i'm sure everyone will have arguments over the ideas :D Good Luck

toenail1
03-14-2004, 12:10 AM
:(


im taking a C++ class NEXT YEAR, but thats probably a little too late, plus i have no idea how good i'll be



i can probably do some writing, i am good at making up stories, and im prob. one of the funniest kids at my school (ive never been to a class where me and my friends dont laugh the whole class, and it isnt from stupid-hackey jokes, its usually more sophisticated stuff, sorta like what HTR had)

plus i have a *cough*imaginitive*cough* mind (yes, ive been accused of being on mind altering substances numerous times

Dom the Freedom
03-14-2004, 02:18 AM
I can see were SyntheticGerbil is coming from, but I'll have to say that there are More good fan based games than bad. Its just that they make no money off of it that suck.

In what sounds to be a remarkable break through I'd like to help. You guys give the direction you want the game and I'll give it a Crack.

Lump&Bump
03-14-2004, 02:41 AM
Never believed in fan games, because most of the time they are horrible and aren't in the game's "style". Even your best efforts will only make a subpar game.

But do what you want, no one is stopping you...

*grabs machine gun*

Pork_Soda
03-14-2004, 03:45 AM
As for the idea with SCUMM flash, I have some experience with flash, I can do some animations and things.

We do need a story, but I'm fresh out of ideas right now.

ball o twine
03-14-2004, 07:45 AM
Calling all Cars.....Pissed at Lucas Arts......losing faith in the world.....well close your blacklight closets and listen.

I own a company that has the capabilites to produce the game. I have enough of a corprate structure to get this beyond the pipe dream stage, without it becoming a corporate flop.....If we can aquire the Intellectual Property rights to the duo. This will happen. I am dead ****ing serious!


WHO'S WITH ME?






Daniel M. Calig
CFO Red Guitar Media
dancalig@redguitarmedia.com

andypat
03-14-2004, 08:01 AM
I dunno how it will turn out... Depends on the script writers really as I'm sure there is enough talent out there for graphic artists etc. Anyway, I'm a C++ Programmer with over 7 years experience and I'd be willing to help if anything gets started, so long as there is a good team structure in place and project leader.

Cheers

jade wizard
03-14-2004, 08:29 AM
Besides numerous copy right breaches and Lucas arts propaly has a ocean full of lawyers I say 2 thumbs up. Oh, and there is this other Adventure game maker under hungry software (http://www.hungrysoftware.com) sludge. Doesn't look as good as the other ones though.

LeChucks Pizza
03-14-2004, 08:35 AM
ball o twine that is excellent! Do you really think that it can be pulled off, I mean to make these kinda games you need like loads and loads of people to create them. I don't have any computer game making skills but ill be happy to brainstorm

Brushguy
03-14-2004, 04:50 PM
I'll be a story writer and a graphic artist, but the first thing we need to do is get everybody organized. Whoever leads this needs to pass out assignments for everybody. But before that we need to get Purcell's backing on this.

Skinkie
03-14-2004, 06:07 PM
There's no fun in playing a game you made yourselves, you already know all the answers and jokes.

ball o twine
03-14-2004, 06:51 PM
I need everyone interested in this project to send me their contact info complete with a list of your individual skills. Once I get that I will begin dishing out responsibilities. As far as the legal aspect of this goes, don't worry were covered. I have my lawyers too.
I will head up this project, but I can only go as fast as my team. So the sooner we get a team formed we can get started.

Listen everyone, I have completed harder projects before, so stay with me and this will become a reality. So go, send me info, lets get to work.

Pork_Soda
03-14-2004, 07:32 PM
Can I see some examples of the stuff "Red Guitar" has done? Just curious...

toenail1
03-14-2004, 11:13 PM
kinda games you need like loads and loads of people to create them

actually, most fan games usually only have about 5-10 people

and most medium-budget games have about 25 people


and a-list games have about 30-40


thats not a whole lot

da_vorpal_blad
03-15-2004, 12:36 AM
I would be glad to compose music, and have a friend who would probably collaborate with me. has anyone contacted Steve Purcell?

the vorpal blade

Brushguy
03-15-2004, 10:16 PM
What's your e-mail address, ball o twine? I'd be more than happy to be involved. I want to be a graphic artist and story writer, and I'll send you some stuff so you'll know what I'm capable of.

Graphic artist: I've done some Sam and Max sketches that I could send you via e-mail.

Story writer: I could write up a sample Sam and Max story...

Chron-O-John
03-18-2004, 07:36 PM
How come this thread has been dead the past few days!! And how come ball of twine hasn't been replying to my emails!!! Someone please reply, the idea is brilliant, and it is probably the best way to open LucasASS's eyes to the adventure gaming community.

ball o twine
03-19-2004, 04:26 AM
Fear not troops, had to finish a project. If you ever come to Pittsburgh checkout the Hologram Installation in the Steel Building. So, Chron-o-John has sent me some info via my address <dancalig@redguitarmedia.com> and Brushguy expressed an interest in the graphic and storyline dept. Add these two to my own graphic design team at my office and our numbers are well over 15 heads. We still need 3D animators that excell in flash environments.

Overall plan for the project, I think we can have this done in nine months if everyone commits.

Anyone who participates in the project, for legal reasons, is a subcontractor to Red Guitar Media, not an employee.

The project and final product will be under the legal umbrella of Red Guitar Media. So fear not, if Lucas Arts brings the thunder, I gotta lightning rod.

Keep sending resumes to my office, I need to determine our strengths before I can start dolling out resposibilities.

DMC

patheticloser37
03-19-2004, 07:22 AM
Hye, I don't know if you need it, but I'm an artist and a voice actor. If you need me, just email me. I would be more than happy to contribute to a game I've been waiting too long for.

Brushguy
03-19-2004, 12:25 PM
ball o twine, I'll send you some stuff via e-mail later today. By the way, I am a reasonable voice actor and will contribute voices if you need 'em. ;)

But a few questions for now...

1. Is the game going to be downloadable Flash, or is it a game we can pick up off of the store shelves?

2. If Lucasarts brings Sam and Max 2 back, what will happen to this project? :rolleyes:

Dr Edison 007
03-19-2004, 10:40 PM
So, HAS ANYONE CONTACTED STEVE YET???? They belong solely to him and you should really try to get his permission to use them before you start this project.

Lump&Bump
03-21-2004, 06:46 PM
Originally posted by Brushguy
1. Is the game going to be downloadable Flash, or is it a game we can pick up off of the store shelves?

Err...due to copyright issues I highly doubt you can try and sell it.

Brushguy
03-23-2004, 10:46 PM
Err...due to copyright issues I highly doubt you can try and sell it.

As long as we get Steve's backing on this, since he owns the Sam and Max rights, I think this game could be sold. But, nevertheless, somebody needs to e-mail him, preferably ball o twine.

Speaking of ball o twine, when are you gonna put up more info? This topic is gettin' kinda dead.

sheaday6
03-23-2004, 11:54 PM
let's get jobs to fill our free time, everybody!

SyntheticGerbil
03-24-2004, 08:50 AM
That's were you went, you muggafugga.

Skinkie
03-25-2004, 02:26 AM
I prefer being a burden to society. Technically I'm keeping th market open for more qualified persons.

let's get jobs to fill our free time, everybody!

Hey weren't you the one making the fizzball game....

sheaday6
03-25-2004, 03:50 AM
...damn you!

Yeah, i thought about it a couple years ago. Then I decided not doing it was easier.

tygerbug
03-26-2004, 07:23 AM
Hey guys, I'm a 2D animator and cartoonist ... also a comedy writer, filmmaker (7 features, 30 shorts) and a voice actor.

Wouldn't mind contributing some stuff to this project. I can do voices ... I can do a good Sam and a good Max actually.

As far as my art/animation skills go, check out this clip:

http://www.orangecow.org/videos/squiffytoon.rm

Or my comic strip "The Sugarhigh Crusade."

http://orangecow.org/sugarhigh

I can ape Steve Purcell's drawing style if necessary.

I could write gags ... I'm a quite good dialogue writer, comedic or otherwise. I work on a mac, so whatever I would be working on would have to be mac-viewable.

A while back when I was still using PC, I did a few amateur video games and even started a Lucasarts style adventure before giving up on it because it would take the rest of my life to program ...

Anyway, I wouldn't mind contributing a few things to this project .... I'd like to see it progress a bit first, before putting too much time into it. Just for fun I would contribute voices regardless of the progress of the project. But if you guys get any further, and could show some cool screenshots and it was obvious the project was worthwhile, I could do some really nice stuff for you.

Okay?

my email is ocpmovie at lycos.com .

You can see more of my work at my sites.

mike99
03-26-2004, 02:38 PM
Hi

I can draw Sam & Max pretty well, I'd be happy to help. Also, if anyone wants to lead the project and co-ordinate events, I'm pretty good at that.

My art's up at www.cartoonist.co.za/scott.htm

Suppose all we need is a couple of artists, a script...and a 3D game might be pushing it a bit far for now...

For a 2D game, we'll need at least:

one background artist
one character designer
one character 'finisher'
one character animator
one programmer (big job)
one scriptwriter

And that's it for a 2D game. Using the 'ADVENTURE GAME STUDIO' engine is pretty easy to make a game with, if anyone knows how to use it.

So, anyone interested, let me know. It's not going to be like the other high-quality LUCASARTS games, but it'll probably be darn funny and something to keep just for fun - as well as a good learning experience!

Mike Scott
www.cartoonist.co.za

Wasobi33
03-26-2004, 05:31 PM
Ill help, i can advertise on a few websites and i can inform a buncha people, i dont know much about 3d modeling or anything all i can do is flash.

Why cant we just get lucasarts to make the game, they spent atleast a week on the trailer, then they just cancel? That pisses me off.

Chron-O-John
03-26-2004, 08:08 PM
Hmmm, seems like there are a lot of people questioning the whole flash idea. And there are also people assuming that this would be a fan game that would take over Sam and Max Freelance police, but that would not be the case. The game would be considered a fangame and it would have nothing to do with the 3d sequel: Sam and Max Freelance police. It would most likely be easier to create a fanbased game in the highest quality 2D graphics to preserve the style of Sam and Max's animation, very similar to Curse of Monkey Island. I would love to participate by creating Flash animations and learning actionscript to make it a flash based game. But I am in the process of learning flash, I have covered all aspects of Flash animation, but Actionscript is a different story. If there is anyone interested in creating a fan game in Flash please email me. If there are any people who are skilled in flash, especially with actionscript, please email me. And last but not least, if anyone has run into an adventure game that is flash based, then please email me a link or post the link on this forum. My goal is to learn as much as I can about adventure game creation within flash.

Brushguy
03-27-2004, 12:47 AM
ball o twine, we're dying out here...say something!

tygerbug
03-29-2004, 02:40 AM
I do know Adventure Game Studio. Haven't used it in a while, but I am very fond of the way it allows you to write dialogue. I could definitely write some wacky dialogue. Otherwise AGS is a bit too complex.

I don't mind the Flash idea at all, that might be the way to go. Still, AGS would allow us to make the game look much much more like a classic Lucasarts game. AGS games are almost indistinguishable from classic Lucasacts games. Even if it is a complicated, difficult program.

The game should be as similar to Curse of Monkey Island as possible I would say. The sprites would look like the ones in Hit the Road, but larger and more detailed.

Brushguy -- you can move ahead without ballotwine. If somebody starts posting some material for this game, I'll be pleased.


I said I could do voices .... I can do either Sam or Max - with a preference for Sam.

Brushguy
03-29-2004, 05:21 PM
I can definitely do Max's voice. ;)

I am an experienced Adventure Game Studio, so if we want to use that, I'll happily do all the programming for the game. My only gripe about AGS is that the files for the game (when ready to be distributed) are huge. I like the CMI-style idea (CMI is one of my favorite Lucasarts of the Past games), but as I said earlier, detailed graphics = a lot of megabytes.

I wish ball o twine would reply...he said he would lead this project. :(

Maveric
03-29-2004, 06:52 PM
Well if anyone knows how to use the SCUMM engine...
that is IF it isnt still under lucasarts copywrite....

tygerbug
03-30-2004, 11:10 PM
Okay, then.

Voice of Max: Brushguy
Voice of Sam: Tygerbug.


If you're more comfortable with AGS, and I'm more comfortable with AGS (which I am), let's just use AGS.

Maveric: AGS basically IS a Scumm-type engine. It starts as a Sierra-type engine, but is easy to modify to Lucasarts style. I did it for my game The Quest for the Mummy's Shoes.

So, let's use AGS.

My only problem is that I usually/always use a Mac. Is there any way to get the DOS AGS to open up on a Mac so I can view it? Or should I give up and break out my dusty old 1997-era PC, Broken Monitor and all?

As for large graphics and large file size, I was counting on this being a large game. I was figuring the demo could be DLed on the net, but we might even distribute the final game as a proper game, via CDs. Regardless, even if the final game is over 1GB, I've got plenty of space at my webspace, and have no problems with hosting this.

I would advise not waiting for BalloTwine right now. If you're interested in working on this project, let's get a demo going. For graphics in the demo, just use the sprites from the original Hit the Road, enlarged to about three times their original size to match a 640 x 480 or 800 x 600 resolution with larger CMI-style characters. This will look wonky, but I will redraw them personally once the demo is made.

I'd like to see a demo to see what you can do with AGS, Brushguy. When this is done, I'll post my "response" in the form of an extended/fixed version of said demo.

Send me any lines you need recorded as Sam also.

As for me, I'll look on my old CDs and on my old PC hard drive and break out my unfinished game "The Quest for the Mummy's Shoes." Only a couple of rooms were ever finished, but it had a style and interface I wouldn't mind applying to this game ... although the art was more photo-style. Hmm, actually we should just use a Hit the Road type interface.

When demo is done, send all the AGS files to me.

tygerbug
03-30-2004, 11:24 PM
Are there any decent starting sprite sheets for Sam and Max anywhere online? Have there been any fan games of Sam and Max before, done in Click & Create/Multimedia Fusion or whatever? (Very fond of Click & Create/Multimedia Fusion myself.)

This common S&M sprite sheet is completely useless. Woo.

http://www.flashstand.com/spritehq/sprites/misc/samnmax-big.gif

tygerbug
03-30-2004, 11:42 PM
Italian Sam & Max demo game.

http://digilander.libero.it/bisland/progetti.html


I have emailed the creator of this, looking for a copy of his AGS data files/sprite files.


Thread about this game at AGS forums.

http://www.agsforums.com/yabb/index.php?board=8;action=display;threadid=8721;sta rt=0


Thread about wanting to make a Sam and Max fan game at Adventure Gamers.

http://forums.adventuregamers.com/showthread.php?t=2379


Just cracked open AGS for the first time in ages.

Also Scumm Revisited, which I could never really figure out that well.

tygerbug
03-30-2004, 11:56 PM
Thread about backgrounds:

http://www.agsforums.com/yabb/index.php?board=4;action=display;threadid=12168

tygerbug
03-31-2004, 12:41 AM
I'm using a program called Costume Viewer to look at the sprites from the game. Could rip them. But it's incredibly buggy and keeps crashing. Death.

Maveric
04-01-2004, 12:30 AM
Anyone need a writer for this thing? or any sugestions? I'm a writer, but I've never done a game before... and sam and max would be an interesting start


lemmie know if you need anyone...

Brushguy
04-03-2004, 02:52 PM
Voice of Max: Brushguy
Voice of Sam: Tygerbug
Storywriters: Maveric and Brushguy

We need somebody to do backgrounds, graphics, so on.

Whoever is interested, do some Sam and Max sprites, the office, and immediately outside, but don't make the DeSoto part of the background, make it a separate sprite, so as to be able to move it around the screen, without heavy editing to the picture.

I have some 3D landscaping studios of sort on my PC, so if you want 3D backgrounds, but a 2D game, I can handle the backgrounds. But if it's going to be 2D with 3D graphics, we need a modeler for the characters cuz I am a n00b at modeling.

I'll get started on a demo. :)

Chron-O-John
04-03-2004, 08:12 PM
Flash I tell you! Flash is internet compatible and can also be used to create executible files so they can be distributed on disk without relying on the internet!!! Flash can also be used on IBM and MAC, you can't go wrong with flash! But if you guys want to create a game in AGS then so be it. I wouldn't mind contributing with graphics or animations for a Sam and Max fan game. But if there is anyone interested in creating scumm like games in flash then please email me!

Brushguy
04-04-2004, 12:27 AM
Chron-O-John, I have nothing against Flash, but to do that, we need an expert in programming Flash. Once we find him/her, we can send that person all the voices and graphics and animations to put in the game. I was only suggesting AGS because it's easy and simple to put together a complex game.

The team is growing....

Storywriters: Maveric and Brushguy
Graphic Artists: Brushguy and Chron-O-John
Voice of Max: Brushguy
Voice of Sam: Tygerbug

Let me know what you want to do and I'll add your name, or if you want to be removed from the list.

And here is a Sam and Max story I quickly thought up, that we might use........

SAM AND MAX
&
THE ARTIFICIAL INTESTINES

Sam and Max get a call from the Commissioner. They must deliver a secret parcel containing the Prosthetic Intestines 2000 to a secret spy organization. Due to the arbitrarily sensitive nature of the mission, they have to find the parcel themselves.

PART I
Sam and Max search the US of A on a wild and insane hunt for the parcel, which naturally got lost in the mail. At the end of the part, they finally find it, when they run into a shady member of this spy organization. He snatches the parcel and promises it will go to the right authorities. Shortly after that, Sam and Max discover he's ACTUALLY working for M.S.O. (The Mack Salmon Organization). He snatches the parcel and Sam and Max as prisoners.

PART II
Sam and Max are taken to Mack Salmon's base. (Here is a long explanation from Mack Salmon as to how he got into his condition...I'll insert it later...but anyway, the artificial intestines are what can change him back to normal so he can TAKE ON THE WORLD!!!) This part is spent by Sam and Max trying to escape from Mack Salmon's secret base.

PART III
Sam and Max get on a rocketship and head for outer space. In this part, I want it to imitate what the "Sam and Max in Space" game was going to be...the spy organization they're supposed to find is deep in space, so Sam and Max must find them before the aliens get to S&M first!

As to the reason this organization needs the intestines, I haven't figured that out yet. Let me know what you think would make it more S&M - like!

Pork_Soda
04-04-2004, 05:12 AM
I'll do any grunt work you need me for, such as getting the sprites from the game with the ol' print screen, then clean it up in photoshop... oh joy.

Yeah, I'm pretty handy with photoshop. I'll do anything that the team needs me for. Hehehe, I'm waterboy. ;)

tygerbug
04-04-2004, 12:48 PM
Thank you for including Mack Salmon in the game. I wanted Mack Salmon to be the main villain ... but didn't bring it up.

As many characters from the comics as possible should be involved I think ... I'm thinking Flint Paper, the Diaper Commandos ...

Don't mind 3d backgrounds at all, that could be lovely. But I DEFINITELY think the sprites should be 2-d .... the TV series should be of major help for reference and even test sprites. Those who have any episodes that is! I don't ... though I see many on P2P networks.

No offense to the lovely and hopefully someday to be actually released graphics of S&M2, but Sam and Max just don't look as right in 3d.

I think the pleasantly understated credit sequence should be animated clips from the TV series. Would look jazzy.

To rip test sprites from Hit the Road , go to Lucashacks, download costume ripper. Or another program not at Lucashacks called costume viewer, a little buggy but much less DOSy. It's Windowsy. If you haven't got Hit the Road around, DL the Sam and Max playable demo from the ScummVM page. Then, rip away!

A close look at the old sprites should be a good inspiration for new sprites.

Setting the final act in space is PERFECT. There needs to be a flying Space DeSoto. And bits and pieces stolen from Bad Day on the Moon.

The intestines opening sounds workable, but lead up to it, cos i think a Sam and Max game can't quite begin that way. They should be completing a case as we begin. The commissioner should call them about something else rather than the intestines, and then they hit upon the intestines thing, which leads them to Mack Salmon etc.

One way this game could move beyond what's in Hit the Road is by our boys actually making use of their guns! Frequently!

I had some plot ideas, but it's 6AM and I haven't slept and they seem to have vanished and I'm getting the most BIZARRE IDEAS.

I actually had an odd time travel scene in my head, where Sam and Max just jump back and forth randomly in time and Max winds up becoming pregnant and giving birth to himself .... this is never explained.

Yes, I'm losing it.

I'm currently working on sprites for a possible AGS game based on a comic strip of mine called The Sugarhigh Crusade ... which I've been doing since '99. I'm doing large, full Warner Bros-like animation for them and they look gorgeous .... Wonder if I'd ever be able to do the work to actually turn it into a game tho'. Will post some demos when I've got one done ... Will definitely be thinking of Sam and Max stuff and may whip up some materials soon.

Lemme know when you need my voice/witty dialogue writing skills.

tygerbug
04-04-2004, 12:58 PM
How about some title ideas?

Love something about them taking revenge ... or returning ... SAM AND MAX LIVE .. that sort of thing.

Thanks to Kevin Smith, we can't use Sam and Max Strike Back. =)

tygerbug
04-04-2004, 01:39 PM
GOOD turnaround pics for the 1960 Desoto Adventurer.

http://www3.sympatico.ca/moparcanada/desoto2.html

tygerbug
04-04-2004, 02:01 PM
Could do something kinda like this ...

http://orangecow.org/1media/desotoedited.jpg

Just slapped this together in a couple seconds. Don't mind the quality.

tygerbug
04-04-2004, 03:09 PM
Worked on this for a while - my idea of what Sam could look like in the new game.

http://orangecow.org/1media/samnexxtgeneration.gif

Original source image from Wak-a-Rat.

tygerbug
04-04-2004, 03:28 PM
REALLY quick and dirty Max. Sorry, just wanted to slap together a Max, ANY Max, to make a fake screengrab.

http://orangecow.org/1media/maxnexxtgeneration.gif




But this is more exciting .... a hint at how the game could look.

http://orangecow.org/1media/sammaxnexxtscreengrab.gif

tygerbug
04-04-2004, 03:58 PM
For those of you wanting the sprites to the original Hit the Road, I've made this special collection for you.

http://orangecow.org/1media/SamandMaxsprites.zip

I don't have the full version with me right now, so this is all from the demo. Also, the program kept crashing, so I'm not sure I got quite everything of worth, but this is definitely more than enough to make your own Sam and Max game with the Hit the Road sprites.

Skinkie
04-04-2004, 07:13 PM
Dude, you just posted 7 times in a row. Why? There's an edit button for a reason.

toenail1
04-04-2004, 08:56 PM
he did it to get his posts up



that's against forum rules ;) ;)

Brushguy
04-04-2004, 11:03 PM
Okay, I think I can rework the plot a little bit. And I have absolutely no idea what we should put in those chapters, so suggestions are more than welcome. I'll try to reply to everything since my last post.

I'll do any grunt work you need me for, such as getting the sprites from the game with the ol' print screen, then clean it up in photoshop... oh joy.

Sprites from the old game would be nice, especially if you are using the Windows EXE where the pixely edges are smoothed out.

As many characters from the comics as possible should be involved I think ... I'm thinking Flint Paper, the Diaper Commandos ...

I think I could work Flint Paper and the Rubber Pants Commandos into Part II at Mack Salmon's base. Let's see, Mack Salmon could have the boys surrounded by his cronies, it looks like the end, but suddenly the Rubber Pants Commandos crash through the ceiling and save S&M (I love it when Sam and Max are saved in strange ways).

Don't mind 3d backgrounds at all, that could be lovely. But I DEFINITELY think the sprites should be 2-d .... the TV series should be of major help for reference and even test sprites. Those who have any episodes that is!

I know 3D landscapes in 2D would be great, and I can handle the backgrounds if Pork_Soda will get the sprites of Sam, Max, and so on.

the TV series should be of major help for reference

Anybody who wants to see the Geek in this game raise your hand. I think there's nothing wrong with her, but fans of the comics won't want her in it, I know. I also want a LOT of Lucasarts adventure game references in the game, as well as some subtle jabbing insults towards Lucasarts (i.e. Sam and Max walk into a movie theatre in Part I and they say to the manager "HEY! YOU'RE SHOWING STAR WARS EPISODE III, COMING FROM LUCASFILM, WHERE ALL THE BAD BUSINESS DECISIONS ARE MADE! YOU'RE TAKING THE FALL SON!")

I think the pleasantly understated credit sequence should be animated clips from the TV series. Would look jazzy.

I can do that too, blending in TV clips with the Hit the Road credits music and our names on the opening credits. Leave that to me, and we'll send it to the guy / girl whose going to be doing all the Flash stuff.

Setting the final act in space is PERFECT. There needs to be a flying Space DeSoto. And bits and pieces stolen from Bad Day on the Moon.

I can make it so that Sam and Max crash the space DeSoto on the moon and have to repair it. ;)

The intestines opening sounds workable, but lead up to it, cos i think a Sam and Max game can't quite begin that way. They should be completing a case as we begin. The commissioner should call them about something else rather than the intestines, and then they hit upon the intestines thing, which leads them to Mack Salmon etc.

I like that idea. But right now I've run the Idea-O-Matic 2000 (built into my head) completely dry. I'll think about that one.

One way this game could move beyond what's in Hit the Road is by our boys actually making use of their guns! Frequently!

Just make the guns inventory items and we can have them blast away. I'm partial to the idea of an environment that's totally destructable (i.e. Sam and Max can blow up the intoxicated pigeons, Bosco's store window, the mail box, etc. all with their guns).

How about some title ideas?

"Sam and Max & the Artificial Intestines" was my original title, but it is kind of bland. "Mack Salmon's Revenge" or "Day of the Fish?" Comments are welcome!

I like your edited DeSoto, tygerbug. Keep it up with the ideas! The more we speculate and come up with funny stuff, the more we can cram into the game.

Until ball o twine replies to this topic, I think we can carry the project on ourselves.

And finally, I would like this if it was a grassroots projects like "The New Adventures of Zak McKracken" and "Indiana Jones and the Fountain of Youth."

Maybe I could start working on a website for our project. ;)

HERE IS THE CURRENT LIST OF CREDITS!
Let me know if you want your name pulled from the list / added to the list. But if you want to stay on the list, you actually have to be willing to finish this game!

---------------

Graphic Artists
Brushguy
Chron-O-John
tygerbug
patheticloser37
Animation
Brushguy
*More animators are welcome*
Flash Programming
Pork_Soda
Wasobi33
Music Writers
*Need somebody to do this*
Story Writers
Brushguy
toenail1
Maveric
Voice Acting
Brushguy
tygerbug
patheticloser37

tygerbug
04-05-2004, 04:29 AM
As I said in one of my last posts, I already have ripped most of the more important sprites from Hit the Road. The demo version anyway.

Click it:

http://orangecow.org/1media/SamandMaxsprites.zip


I think I could work Flint Paper and the Rubber Pants Commandos into Part II at Mack Salmon's base. Let's see, Mack Salmon could have the boys surrounded by his cronies, it looks like the end, but suddenly the Rubber Pants Commandos crash through the ceiling and save S&M (I love it when Sam and Max are saved in strange ways).


Perfect! Definitely.

Flint Paper should also be in the beginning, since his office is next to Sam and Max.


I know 3D landscapes in 2D would be great, and I can handle the backgrounds if Pork_Soda will get the sprites of Sam, Max, and so on.

Looking forward to seeing your first backgrounds then!

Anybody who wants to see the Geek in this game raise your hand.

I wouldn't mind. I don't particularly WANT to see her in it, but I wouldn't think it was odd if she were.

I can do that too, blending in TV clips with the Hit the Road credits music and our names on the opening credits.

Perfect!

Leave that to me, and we'll send it to the guy / girl whose going to be doing all the Flash stuff.

Are we using Flash? Thought it was all AGS, no Flash.

I can make it so that Sam and Max crash the space DeSoto on the moon and have to repair it.


Goooooood puzzle! Do it. Do it.


Just make the guns inventory items and we can have them blast away. I'm partial to the idea of an environment that's totally destructable

Yes! DO it. Do it.



Everything sounds good here. Waiting to see more art, and a test demo.



Working on a test demo of my "other" game .... might post that here when it's more refined.


I actually, boredly, did a little test in AGS where the original Max walks around the Desoto photo ... nothing worth looking at tho'.

Brushguy
04-05-2004, 12:24 PM
Are we using Flash? Thought it was all AGS, no Flash.

Well, Chron-O-John wants Flash, but there is nothing wrong with doing AGS. It wouldn't hurt to do an AGS demo, as long as we all agree on what to do for the final game.

Flint Paper should also be in the beginning, since his office is next to Sam and Max.

I'll work him into Part I somehow... :D

Expect this demo soon. :) I think it'll just be Sam and Max's office, the Geek's lab, the hallway outside their office, and the street immediately outside.

Of course tygerbug and I will have to agree on the voice lines to put into the game, since we'll be doing Sam & Max's voice. ;)

-------------------
Graphic Artists
Brushguy
Chron-O-John
tygerbug
patheticloser37
Animation
Brushguy
*More animators are welcome*
Flash Programming(if we do Flash)
Pork_Soda
Wasobi33
AGS Programming(if we do AGS)
Brushguy
Music Writers
*Need somebody to do this*
Story Writers
Brushguy
toenail1
Maveric
Voice Acting
Brushguy
tygerbug
patheticloser37

tygerbug
04-05-2004, 03:32 PM
AGS! AGS! Do it all in AGS!

(to be chanted)

Oo, a demo! I was thinking of doing a crappy little demo, but it would have been crappy. Thanks for doing it, Brushguy. Gimme all the lines for the various voices and I can try 'em out for you even before you release it ... ocpmovie at lycos dot com being my email. Could make a nice little demo with voices.

Upon downloading a few episodes of the TV series and watching them after all these years, it's my opinion that all Sam and Max sprites should be taken from nice VHS copies of the TV series. If I had any, I would start doing this. This occurred to me when I noticed the occasional "solid color background" shots ... I started thinking, hey, that would be easy to cut out and use as a sprite ...

If closeup animations are used, one would have to very carefully add in the rest of the body ... but the results would be staggering.

CMI-level animation, on Sam and Max, that we don't actually have to do ourselves.

I would do this myself, if I had VHS copies of the eps rather than these downloaded WMVs.


Also, I remember enjoying Sam's voice on the TV series when I watched as a kid, but now completely hate it. Max's is passable for what it is.

Also, the show still isn't very funny.



EDIT: watching more episodes. Used to Sam's voice now. I now recall it took some getting used to back then too.




EDIT:

This popped into my head for some reason.

Sam: Max, I am your father.
Max: Nooooooooooo!
Sam: Yeah, I'm your father. Search your feelings, you know it to be true.
Max: That's ... that's impossible.
Sam: Is it? Oh. You're right, it is. I couldn't be your father. Did I say I was your father? That's silly.
Max: Sam, stop using me in your intricate web of lies.

tygerbug
04-05-2004, 05:40 PM
Looking through old files. Found a copy of the AGS "Quest for the Mummy's Shoes" game I was working on last year. I'd JUST begun when I stopped. The summer had ended. All I did was one starting room, two outdoor screens, and one indoor conversation ... no puzzles even. Kind of amusing though. Wouldn't mind doing more work on it. Check it out for a taste of my first try at AGS.

http://orangecow.org/1media/ags/spanky/spanky.zip

The lead character sprite is me ... this is a game sequel to a movie of mine called Excaliburger. Shut the game off after you've finished talking to Oona, there's nothing more to see after that.

I'm working on a proper cartoon-animated game demo at the moment ... will post it properly when I've done more work on it. I'm only trying to get the player character working at the moment.

Here, actually - here's a retarded demo showing him walking.

Literally all it is is his walking animation. You can have him walk around the screen, around the Sam and Max car. I said it was retarded, but check out the animation - neat huh?

http://orangecow.org/1media/ags2/again/retardedlordalericdemo.zip

Ray Jones
04-05-2004, 09:19 PM
Originally posted by tygerbug
Sam: Max, I am your father.
Max: Nooooooooooo!
Sam: Yeah, I'm your father. Search your feelings, you know it to be true.
Max: That's ... that's impossible.
Sam: Is it? Oh. You're right, it is. I couldn't be your father. Did I say I was your father? That's silly.
Max: Sam, stop using me in your intricate web of lies.


neh.

Pork_Soda
04-05-2004, 09:54 PM
I would be willing to try to learn AGS, and I never said I could program flash, I can just animate with it, plus, do you still need sprites, or are the ones given good enough?

Brushguy
04-05-2004, 11:07 PM
I would be willing to try to learn AGS, and I never said I could program flash, I can just animate with it

Sorry! Misunderstanding. Thought you said you could program Flash. But we'll be using AGS anyway, unless a brilliant Flash programmer comes along. :D

Upon downloading a few episodes of the TV series and watching them after all these years, it's my opinion that all Sam and Max sprites should be taken from nice VHS copies of the TV series. If I had any, I would start doing this. This occurred to me when I noticed the occasional "solid color background" shots ... I started thinking, hey, that would be easy to cut out and use as a sprite ...

If closeup animations are used, one would have to very carefully add in the rest of the body ... but the results would be staggering.

CMI-level animation, on Sam and Max, that we don't actually have to do ourselves.

plus, do you still need sprites, or are the ones given good enough?

As for the sprites, I like tygerbug's idea of using the shows for sprites and backgrounds, and I do have a DVD of the episodes (so I could use ScreenThief and a DVD-ROM player on my PC) but it would be next-to-impossible and take lots and lots of time. You'd need back, side, and front animations of Sam, Max, etc. that loop and look like convincing animations. I think I can use the sprites from Hit the Road, I'll download tygerbug's ZIP tonite...

I would do this myself, if I had VHS copies of the eps rather than these downloaded WMVs.

Um, where are you downloading the episodes?

Also, the show still isn't very funny.[...]watching more episodes. Used to Sam's voice now. I now recall it took some getting used to back then too.

I take it that since you're doing Sam, you're going to be imitating the Hit the Road Sam and not the TV show Sam, right? I personally considered the show funny, though...

Sam: Max, I am your father.
Max: Nooooooooooo!
Sam: Yeah, I'm your father. Search your feelings, you know it to be true.
Max: That's ... that's impossible.
Sam: Is it? Oh. You're right, it is. I couldn't be your father. Did I say I was your father? That's silly.
Max: Sam, stop using me in your intricate web of lies.


Hmm, using your earlier idea of Max giving birth to himself (lol), and the above set of lines (funny) I could have one section of Part III be a twisted mental hospital of sorts (on another planet), and weird things happen like time travel, the above conversation, Sam giving birth to Max, etc. Whatever. :)

-------------------------------
Brushguy
Graphic Artist
Animation
AGS Programming
Story Writer
Voice Acting

Chron-O-John
Graphic Artist

tygerbug
Graphic Artist
Voice Acting

patheticloser37
Graphic Artist
Voice Acting

toenail1
Story Writer

Maveric
Story Writer

*Still need somebody to write music*

Pork_Soda
04-06-2004, 01:16 AM
How did you get the episodes on DVD?

SyntheticGerbil
04-06-2004, 05:20 AM
Here's to your team of ingrates.

Brushguy
04-06-2004, 12:20 PM
How did you get the episodes on DVD?

Some guy on eBay stuck them on a DVD. They contain all 16 episodes from the tapes, 4 episodes that never got on tapes, and 2 shorts.

Here's to your team of ingrates.

Speak for yourself.

toenail1
04-06-2004, 08:48 PM
that would make me an ingrate...

YES! im part of a group! now i dont have to join a cult to fit in

Brushguy
04-06-2004, 11:40 PM
Nah, you don't have to do THAT, toenail1. Since you offered to be a story writer, what would help is some advice on our fangame story plot, like what you think would make it better. ;)

Here's the improved story for Part I (title suggestions are welcome)...

--------------------------------

Sam and Max chase the Mad Thespian (from two of the TV episodes) into an alley. He runs into the backdoor of a theatre. Sam and Max must enter and solve a few puzzles to bring him to justice. This ends in a huge fight with Sam, Max, and the Mad Thespian, causing a parcel to slip out of MT's coat before S&M turn him over to the police. It's adressed "To: Sam and Max - From: The Commissioner" "How did the Mad Thespian get his hands on that?" asks Sam. "Dunno," says Max, "but it might be important."

Therefore, they take it to Flint Paper and he tells them that it contains an important tool (the artificial intestines) that a secret organization needs. Meanwhile, Lorne sneaks into the office, steals the parcel, and takes it to his "Sam & Max Collection" in the carnival funhouse. To make things worse, the parcel was sealed in a strongbox, and the Mad Thespian has the key. And he escaped from jail.

So Part I has three common goals, like most Lucasarts games:
1. Find Lorne with the parcel
2. Find the Mad Thespian
3. Find the key, because the Mad Thespian hid it somewhere, but this isn't apparent to the player until they've already caught him.

So whaddya guys think? If we can work out all the seams of Part I's plot, we can start working on PUZZLES! I want to have Lorne, the Geek, and Flint Paper in Part I, and have them all play major roles. I also want to have Sam and Max solve seemingly pointless puzzles for seemingly pointless goals, but those puzzles get you items or new rooms that get you closer to your main goal, as in DOTT.

Chron-O-John
04-07-2004, 01:19 AM
I guess the whole flash game idea is not going to work out. But it seems logical to use AGS since there are more people familiar with it. However, if there are any people interested in creating a scumm-like flash game then please email me and establish ideas and tips on how to do so. Scumm-like games in flash are rare and in fact they are pretty much non-existant. I think it would be a great idea to start creating flash based scumm games because once it is done then it will get easier and easier to create them. Plus, Flash is compatible with both Mac and Ibm computers so there is no border line between Mac users and Ibm users. And from my opinion, I think it will revolutionize the scumm gaming community. Also, I will still be willing to participate in this game as a graphic artist. Just as long as we consider this as a fangame and not an official sequel. Also, I'd like to thank Brushguy for placing me on the list as a graphic artist. But if you guys want to create in AGS, then so be it. My dreams will be smashed and life as I know it will be miserable. Just Kidding. Click here to see a scumm game creator for flash. Too bad it is in German. Http://www.face-engine.com , check out the game derrick that is linked within the site, it is kind of hard to play for the fact that is in german. But it is a good example of scumm gaming in Flash. Ok I'll shut up now! WE NEED FLASH PROGRAMMERS. IF THERE ARE ANY FLASH PROGRAMMERS THEN PLEASE EMAIL ME OR BRUSHGUY! Peace!

Ray Jones
04-07-2004, 01:07 PM
heeee... !! what's so hard about german?? :p

Brushguy
04-07-2004, 02:15 PM
@ Chron-O-John:
I know the capabilities of Flash, and it would be amazing, but right at this moment, AGS seems like a more logical move because no talented Flash programmers have stepped into this topic yet. If they do, I'll consider a Flash game immediately.

@ everybody else:
Just because your name isn't on "the list" doesn't mean you still can't be involved. I just picked out all the people who said previously in this topic that they wanted to help and seemed like they would (i.e. they posted more than once). Just say so and I'll add your name.

The demo's coming along fine. Hoping to get screenshots up soon...

StonerDave&Max
04-07-2004, 03:53 PM
Im all in for the scripwriting since im so limited with talent. I have nothing but free time, and I have a wild imagination, so if your looking for wild and out there style of the old Sam & Max comix, just hit me up at Wstonerdave@aol.com. I'd love nothing better than to participate in this project.

:sam: & :max: 4 Life!!!!

Brushguy
04-07-2004, 10:33 PM
StonerDave&Max, see my description of the plot for Part I a few posts back, and post here what you think would make the plot more Sam and Max-like. Also, graphic artists, post your stuff on this topic, like what tygerbug was doing.

Speaking of which, where is tygerbug? Anyway, here's the third revision to the credits list.

------------------

Graphic Artists
Brushguy
Chron-O-John
patheticloser37
tygerbug

AGS Programming
Brushguy

Story Writers
Brushguy
Maveric
StonerDave&Max
toenail1

Voice Acting
Brushguy
patheticloser37
tygerbug

*Still need somebody to write music*

tygerbug
04-07-2004, 10:44 PM
Where's Tygerbug?

Hi! Didn't realize I was gone.


As for the sprites, I like tygerbug's idea of using the shows for sprites and backgrounds, and I do have a DVD of the episodes (so I could use ScreenThief and a DVD-ROM player on my PC) but it would be next-to-impossible and take lots and lots of time. You'd need back, side, and front animations of Sam, Max, etc. that loop and look like convincing animations. I think I can use the sprites from Hit the Road, I'll download tygerbug's ZIP tonite...


"Next to impossible and take lots and lots of time?"

Lots of time maybe, but next to impossible, surely not.

It would be ridiculously easy in fact to get good talking animations, as the TV series is completely full of them ... even full-figure ones. It would be easy to make them loop and be convincing.

You're right about the walking animations though. That would be tricky. I'd have to look through all the episodes and see if there are good walking animations from front/back/side.

But I lack the episodes. Only seen a few of them. Lucky to have them on DVD, you.


Um, where are you downloading the episodes?


A P2P network .... they're quite common on the Kazaalike networks.


Anyway, my sprite file should certainly be sufficient for a Hit the Road quality game.

I'd just hoped to do something cool and next generation. Hopefully we can still have a few next generation touches in the game.


I take it that since you're doing Sam, you're going to be imitating the Hit the Road Sam and not the TV show Sam, right?

Something like that, yeah. I'll send you tracks whenever you want/need them.


My lack of knowledge on the TV series means I don't know a lot of the characters you're talking about. Hm.

Hm.


Maybe look for more episodes, me.


And Brushguy -- dying to see the demo, or just some screenshots! Looking forward to it. Lemme know if you need anything from me.

sheaday6
04-07-2004, 11:43 PM
It's like a bunch of apes piecing together a rifle. Some sick part of me can't wait until they finish.

Chron-O-John
04-08-2004, 12:45 AM
Hey guys, I have a graphic of Max's head, I made it in adobe Illustrator. thought it would be great if I can get your opinions of it. Unfortunately, I don't know how to attach a file to this forum, or maybe its cause there is no possible way to attach files to this forum. If there is than let me know. But email me to see what it looks like, i think you guys would like this as an example for what the graphics of the fangame should look like.

tygerbug
04-08-2004, 02:56 AM
Incidentally, I have the full version of the game lying around now and could rip any sprites you want from it.

Lots of lovely animations in there I'd forgotten about.

Or, those needing sprites, you could rip 'em yourselves ... look on google for "costume viewer" scumm and download the program Costume Viewer .... (there's also costume ripper, a DOS program I can't get to work) ... then go into your Sam and Max game files and find the file Samnmax.sm1 ... copy it to another directory, rename it Samnmax.001, and open it with Costume Viewer .... and all the animations you can find will be there.

A warning - save each "costume"/animation in a separate directory, as Costume Viewer saves each frame with a generic name (00-01.gif or something like that) and doesn't care about overwriting old files! If you're careless, you could easily save over all the great animations you've just stolen ...

Jester
04-08-2004, 03:08 AM
See attachment.

Ray Jones
04-08-2004, 06:09 AM
:D

or try any of the free picture hosting sites.

tygerbug
04-08-2004, 07:23 AM
In completely unrelated and off-topic news ...

Here's some rare Steve Purcell Sam & Max art!

http://orangecow.org/1media/dancingcactusmotelweb.jpg

This is a t-shirt I bought off of Steve Purcell at Comic Con. It's my favorite t-shirt ever ... a bit worn now, hence the odd quality of this scan (which I spent ages cleaning up) ....

For a Sam and Max shirt, it's very subtle and cool. I think.


Huge version if you wanna print your own.
http://orangecow.org/1media/dancingcactusmotel.jpg

James Isaac
04-08-2004, 11:16 AM
Oops. I'm a bit late, but this project sounds quite intresting.

I'm intrested in helping, and I am fluent in the following programming languages:

AGS (easy ;) )
SLUDGE (far superior to AGS - much more powerful and customizable.)
Visual Basic
Flash
html
php
[/list=a]
And I am learning:
[list=a]
MySQL
3D and openGL in C++

So yeah, if this is a 2D game I could easily do all the coding, and make you a really nice interface and good engine if you want.

And if it is 3D, give me a bit of time and I will have it all learnt and I can help you code the engine... and I have a load of free time, so I will get the work done well and on time.

And I _MIGHT_ be able to get some of the Day of the Aliens team to help, which includes:
[list=a]
1 Background artist
1 Character artist
1 Manager, Programmer (me)
2 Puzzle designers
3 Dialogue writers
1 Musician
2 3d Modellers
1 Website designer and coder
A lot of voice actors
[/list=a]
who are all very talented or I wouldn't have hired them :p .

But my team or I will only help if this game is going to get off the ground, and if it shows some promise on the design front. I don't want good time to go to waste...


But anyway, want any help?

tygerbug
04-08-2004, 10:50 PM
Hi James! I'd seen your site before, and you seem like a talented guy with a quality team. So, good to have you here.

To answer your questions -

I'm impressed with what's been done in SLUDGE by various programmers. I recognize that it's a powerful and nicely streamlined language.

The decision was made to work in AGS (as opposed to other programs and languages, including Flash), and I agree with it because most people can understand it with minimal training and no programming experience, and this is a group effort. We need many members of the team to be able to work on the project simultaneously - it takes a LOT of writing and work to make a full adventure game, and the best programmers aren't always the best writers. Any writer can write in AGS - its dialogue format is pretty much script format.

This is a 2d game, which will use 3d elements and 3d-based backgrounds. This is actually much in keeping with the original Hit the Road, which had some 3d elements but was a 2d game. However, the 3d elements will be more prominent in this game, according to Brushguy - we will have 2d character sprites, but it's probable that all backgrounds will be 3d rendered.

Regardless, no "proper" 3d needs to be done.

We could certainly use the following:


1) composer (midi and mp3)
2) background artists (3d with 2d additional work, or plain 2d)
3) character animators (additional characters)
4) additional voice actors
5) and very importantly - more writers and programmers.


The game IS getting off the ground. As we speak.

Our main discussion at the moment has to do with style and resolution.

I would love to see a fully-animated game, at 640 or 800 resolution, with sprites taken from, and animated in the style of, the Sam and Max cartoon series.

At the moment, the demo Brushguy is doing will probably have smaller "classic resolution" sprites ... he's using the classic Sam and Max Hit the Road sprites at the moment. Which are 320 sprites. Combined with carefully 3d rendered backgrounds and new animated elements.

I have to see exactly what style Brushguy is going for, but those are the two possible styles we would be going for.

My choice would be of course to go higher-res. Make this look like a modern, sleek game.

Either way, we need programmers, and we need writing, backgrounds, graphic artists, and a bigger team. The team seems to be growing, so all is well there. I have few doubts that this game will be completed.

Anyway, good to have you here - stick around, it's good times.

toenail1
04-09-2004, 02:13 AM
i wish i had a tshirt maker, cuz that is THE COOLEST T SHIRT I HAVE EVER SEEN!!!!!



you're very lucky to own it

tygerbug
04-09-2004, 03:11 AM
Well, I'm not advocating that people use copyrighted graphics and reproduce them on t-shirts, but I often make my own t-shirts with Cafepress.com.

Generally only with images I have the rights to, or have permission to use.

I'm lucky in that when I've wanted to make Monty Python/Rutles/Neil Innes t-shirts, I've actually been an official licensing designer for Monty Python or Neil Innes.

One of the few cool "jobs" I've ever had.



Anyway, I thought I'd post some examples of games I used to make a while back ... I used to work in Click & Create ... which is a very buggy, silly program, hard to make it do anything.

But here are two fun games I made in Click & Create. Not Lucasarts related, but enjoy anyway.

http://orangecow.org/games/evildead.zip

Game adaptation of the movie "Army of Darkness!" Shoot some guys, spout of one-liners, battle fearsome Deadites. HINT: Don't shoot the women! You'll die quick if you do. Carefully walk backwards or forwards to avoid them.

Some screen shots:
http://orangecow.org/games/evildeadgame2.gif
http://orangecow.org/games/evildeadgame0.gif
http://orangecow.org/games/evildeadgame1.gif
http://orangecow.org/games/evildeadgame3.gif
http://orangecow.org/games/evildeadgame4.gif
http://orangecow.org/games/evildeadgame5.gif
http://orangecow.org/games/evildeadgame7.gif


Orange Kowbat:
http://orangecow.org/games/kowbat.zip

2-player fighting game starring characters from movies I've made.

Screen shots:
http://orangecow.org/games/okhead.jpg
http://orangecow.org/games/kowbat10.jpg
http://orangecow.org/games/kowbat23.jpg
http://orangecow.org/games/kowbat6.jpg


I guess I've gone waaaay off topic here. Sorry folks. I'll stick to Sam & Max 2 talk from now on.

James Isaac
04-09-2004, 06:26 AM
So this project definetly won't get a cease and decist letter?

And, if you want any cell shaded graphics, you['re in luck, because that is exactly what my 3D modellers are doing now - it looks really good with 2d people. But if you want plain 3D, that's still ok.

And I don't think you need to hire that many programmers. With my game, I often find that I am waiting for a background or a character sprite before I start programming. Because, I could probably code all the puzzles for a whole room in about 30 minutes.... but drawing a background takes a lot longer than that.

And also, I know from experience that if you want this to work well, you have to assign one head, who can chose to change whatever they want if they don't like it (I assume this head would be a_monkey). Then you have heads of the departmens, i.e. head of programming, head of art. These people aren't really 'above' the other ones, but they just make sure everyone is doing their work, but make sure when you hire them that they have had previous experience with it and know what is coming. And what happens is the overall head gives the head of department an overall schedule for everything (in some cases months), and then the head of department sorts out mini deadlines for each individual thing. And also, meetings every Saturday :p .

OK, I'm gonna go tryout AGS...

Do you have MSN messenger or Yahoo messenger? add me.

Pork_Soda
04-09-2004, 11:59 PM
I'd gladly animate, I just need to know what program I'd have to use to do it.

tygerbug
04-10-2004, 02:27 AM
Pork Soda -- we're working in AGS, so we just need regular sprite graphics done in photoshop, saved as PCX or PNG. Don't worry about paletting at the moment. I would love to see sprites taken from episodes of the TV series.

James -- All the Day of the Tentacle/Monkey Island fangames got through without cease and desist orders from Lucasarts, so yeah, don't worry about that. If we were to get a cease and desist letter it would actually be a ray of hope that the proper Sam and Max 2 would be completed. Regardless, no worries.

Cel-shaded 3d would probably look good for backgrounds and moving 3d elements a la Hit the Road. Wouldn't mind seeing some of that.

>> And I don't think you need to hire that many programmers. With my game, I often find that I am waiting for a background or a character sprite before I start programming.

Ha! Ain't that always the truth. Oddly, I did a game a bit back where I had made a lot of backgrounds and just had no time to program. So it works both ways.

>>And also, I know from experience that if you want this to work well, you have to assign one head, who can chose to change whatever they want if they don't like it (I assume this head would be a_monkey). Then you have heads of the departmens, i.e. head of programming, head of art.


Don't know if a_monkey is still aboard - or ball-o-twine -- Brushguy has been more vocal these days. But at this point I know any of us could do anything to make the program work. Drawing, writing, programming, whatever. When more work has been done and the project is coming together it will be more clear who IS doing what. Anyone who wants head positions can nominate themselves, but things are nicely up in the air as the project begins, now.

tygerbug
04-10-2004, 02:33 AM
Oh - and lemme suggest a title for the project.



Sam and Max:

Floppy-Eared Revenge!

SyntheticGerbil
04-10-2004, 07:26 AM
Ick.

James Isaac
04-10-2004, 02:08 PM
Originally posted by tygerbug
All the Day of the Tentacle/Monkey Island fangames got through without cease and desist orders from Lucasarts, so yeah, don't worry about that. If we were to get a cease and desist letter it would actually be a ray of hope that the proper Sam and Max 2 would be completed. Regardless, no worries.


A lot of the projects do get cease and decist letters, those are just the ones you don't hear about :p .

I'll manage programming if you want. I have previous expirience, so yeah, I just make sure everything is getting done on time, and all the coding standards stay consistent.

Brushguy
04-10-2004, 10:54 PM
Okay, I'll try to reply to everything that's happened since my last post.
It would be ridiculously easy in fact to get good talking animations, as the TV series is completely full of them ... even full-figure ones. It would be easy to make them loop and be convincing.

You're right about the walking animations though. That would be tricky. I'd have to look through all the episodes and see if there are good walking animations from front/back/side.
Earlier this afternoon, I set out to get the TV show Sam & Max sprites, armed with a DVD player and AT ScreenThief. The purpose of AT ScreenThief is to make a BMP image out of whatever is currently on the desktop. But for some reason, when I tell it to make a screenshot, with the DVD freeze-framed in one spot, all I get in the BMP image is a big black blob. Unless somebody else does it, I think I'll have to use the HTR sprites for the moment.
For a Sam and Max shirt, it's very subtle and cool. I think.
Very nice shirt. You're lucky and I'm a bit jealous. But on the other hand, I have a shirt and baseball cap that was supposed to promote the TV show, but never shipped to stores.
But my team or I will only help if this game is going to get off the ground, and if it shows some promise on the design front. I don't want good time to go to waste...
Great to have you here James, and your help, along with your team, will be much welcomed. We definitely need a music composer, puzzle designer, additional voice acting, and dialog writer, so if you'd be willing to lend some of your employees to this project, it'd be great. Put your stuff up here as soon as we start actually working on the plot instead of just sitting around making suggestions to each other. As for the quality, this is definitely looking promising. Screenshots will be up soon. :)

On a completely off-topic note, I made a Lucasarts fangame called "Day of the Alien" years before I came to these forums. You can download it through the link on my sig. :)
So this project definetly won't get a cease and decist letter?
If it does, we can all send another round of hate mail to Lucasarts, I'll quietly finish off the game, and distribute it on CDs through snail mail. ;)
And, if you want any cell shaded graphics, you['re in luck, because that is exactly what my 3D modellers are doing now - it looks really good with 2d people. But if you want plain 3D, that's still ok.
For the demo, I'll be handeling the backgrounds, but we have decided nothing for the final game. Put some examples up here and I'll look at 'em. :)
I'd gladly animate, I just need to know what program I'd have to use to do it.
Pork_Soda, like I said, I'll be doing the demo, but if you want to help with the full version, stick it up here and I'll take a look-see.
Don't know if a_monkey is still aboard - or ball-o-twine -- Brushguy has been more vocal these days. [...] Anyone who wants head positions can nominate themselves
I nominate myself for the time being, since I'm doing the demo. As for a_monkey and ball-o-twine, until they do another post, we can just be thankful that they brought the first breath to this topic...or something like that. I'd forget about them for now. :D
Oh - and lemme suggest a title for the project.
A title for the game is still in the air. Let's see, here are my suggestions...

Sam and Max & the Artificial Intestines
Sam and Max 2: You Can't Kill Them
Sam and Max 2: Mack Salmon's Revenge
Sam and Max: Day of the Fish

But don't let me stop you from coming up with your own! :)

As for this project getting done on time, I promise the final game will be done before 2004 is out. Game programming is my top-priority hobby, and I very rarely stop a game project that I'm making and just leave it unfinished.

-----------------------------------------
Graphic Artists / Animators
Brushguy
Chron-O-John
James Isaac & Day of the Alien Team
patheticloser37
Pork_Soda
tygerbug

AGS Programming
Brushguy

Story Writers
Brushguy
James Isaac & Day of the Alien Team
Maveric
StonerDave&Max
toenail1

Voice Acting
Brushguy
James Isaac & Day of the Alien Team
patheticloser37
tygerbug

Music Composing
James Isaac & Day of the Alien Team

Pork_Soda
04-11-2004, 12:47 AM
...now all I gotta do is learn how to animate using ags...

woxel1
04-11-2004, 06:34 AM
I wish I could help on this project, but I don't think I could find the time. Maybe I could host the webpage for the project :P

I'm so moved by the love on this messagboard (certain parties excluded) that I made this silly song in the spirit of Sam & Max:
http://www.penguinbros.com/Music/stereotypical/clublagomorph.mp3

I wish I could say it was totally original. The arrangements are, certainly, but it was but a drag and drop affair in Apple's GarageBand. Oooh... if only I had that MIDI Keyboard. Well, good luck, guys.

Chron-O-John
04-11-2004, 08:48 PM
Perfect track for sam and max music

Brushguy
04-12-2004, 01:46 AM
Awesome MP3 track...I'll use it in the full version. And the title "Club Lagamorph" could be an area in the game...

But, about that demo I was making...

http://www.freewebs.com/lucaskeen/Public Screenshot.jpg

Here it is!
http://www.freewebs.com/keatonsworld/samandmax2demo.zip

The only places you can go are Sam & Max's office, the hallway, outside sidewalk, and the Geek's lab. To go to the lab, PUSH the red-white-and-blue colored switch in the office.

My only gripe is that there are a few sloppy spots, and the 3D landscape studio I use is a bit blocky, i.e. the green sofa in the office is a bit mis-shapen. Other than that, I think it's a great demo. Also keep in mind that what the full version looks like is not set yet. This is just my vision for it, and it will only look like this if I am chosen to lead the project.

Also, tygerbug, I used your Sam and Max sprites ZIP, so thanks. But I was wondering, since you did the "next generation" pictures of Sam and Max separately, how long did it take you, because it would look nice to have the original Hit the Road sprites rendered. But if you think it would take too much time, I'll settle for normal sprites.

Brushguy
04-13-2004, 11:34 PM
woxel1, if you want to, you could help write some music for the game. It doesn't matter if the music isn't completely original.

I've been looking over the demo, trying to be very critical with it, and it would help if James Isaac could do an AGS engine for the game, different than the one in the demo. Also, I honestly think that my backgrounds are too blocky to fit our needs for the game, so if anybody thinks they can do a better job than me, please step up. I'm still up for Hit the Road sprites in the game, unless it won't be too much trouble for tygerbug to render the sprites.

Finally, the final game has to be assembled on one of our PCs, since we're all in different locations on the planet. Once we decide on that person, send all the content to him/her for assembly.

Chron-O-John
04-14-2004, 12:16 AM
How come I am unable to post attachments and the rest of you are allowed to do so? This is unfair!

James Isaac
04-14-2004, 06:21 AM
I can't download that file...

But can't I do the programming aswell? Like tygerbug said, we do need a lot of programmers.

And, brushguy, do you have any other games you have programmed that I can try out? Seeing as I can't download the S&M demo.

Brushguy
04-14-2004, 12:37 PM
@ Chron-O-John: to post attachments, you need a website to host your stuff, and then make an URL link here.

@ James Isaac: sorry, thought you said you could program the GUIs in AGS. If we're gonna do AGS, we'll need somebody to make an improved engine for the game, because I can't do GUI engines.

@tygerbug: I'd like your opinion on the demo.

As for downloading the demo, this is a common problem with these forums. You should right-click the link and press "Save As," or copy the URL to the address in your browser window.

James Isaac
04-14-2004, 02:11 PM
I tried downloading the demo in a lot of different ways - straight from the site, and through GetRight, but it wouldn't work - the best i could do was get it downloading at 1.31 kb/s ;) . Can you e-mail it to

And, Brushguy, I am a bit confused as to what you want me to do, so lets start from the beginning again...

I have never used AGS before, but I have used a lot of other programming languages, and I am sure I will be able to pick up AGS. So yeah, whatever you want me to do I'll have a go at.

And, btw, me and the DOTA team are not definetly helping - it depends on our impressions after the demo.

Brushguy
04-14-2004, 05:13 PM
James Isaac, a few posts ago, you said that you were fluent in several programming languages, and mentioned AGS. I'm not trying to force you into doing it or anything. It was just a misunderstanding. If you don't want to do anything in AGS, fine. If you do, that'll be great.

Okay, to download the demo, try going to http://www.freewebs.com/lucaskeen , and click the link at the bottom of the page that says to download the demo. And yes, Freewebs download time is extremely lousy. I can't e-mail it to you because Hotmail only allows 1 MB attachments. The demo's 3 MB.

Finally, I need at least a few opinions on the graphics of the demo to know whether you want me to go ahead and do backgrounds for the game or find somebody else to do it.

toenail1
04-14-2004, 05:27 PM
You never IM'ed or emailed me about writing yet.

James Isaac
04-14-2004, 06:09 PM
Phew. 1 hour later and I managed to download it ::

Well, the game certainly is.... intresting. The backgrounds are quite good - except for the 2d drawn objects like the TV and a few low poly models. I recommend you celshade it though - I think it would look a lot better. And some of the zbuffers need attention.

If you e-mail me the source code for that game, I'll try to work out AGS, and then programme a GUI (that's what you wanted, right?).

And, are we going to buy a domain and get hosting for this project? If we get $40 together, I can get us www.samandmax2.net or something with really good hosting, like this one: www.dotagame.com .

So, can you e-mail the source code for this game please brushGuy?

And, do you have MSN or Yahoo messenger? Becuase that way it would bea lot easier to talk to you.

tygerbug
04-14-2004, 11:58 PM
Um, I've been avoiding replying because I didn't like the style of the demo and didn't want to say it. But I know I gotta respond.

So, here goes.

Good points of your demo:

Max tags along quite well. I was surprised at how naturally he follows along.

There is not much dialogue yet, but a lot of it is good.



The game is too slow, though. Way too slow.

The talking animations are also inconsistently cropped and imported, resulting in jerky animations in actual gameplay. The "talking from the side" Sam is put on over a frame that is wrong for it.


The main thing is the backgrounds and the way they work.


The graphic look of the demo would be okay for a weird little amateur 3d game. But it ain't Lucasarts. The color scheme of neon greens and purples burns into my retinas. It's ugly.

We really need to work in the standard Lucasarts art style here. I can tell that you're not a traditional artist ... or even a photoshop artist really ... but it's got to look like Hit the Road/Day of the Tentacle/Monkey Island. You could find someone else to do it.

The real problem is not so much the colors or graphics, which could be just placeholder test graphics and still create a perfectly playable game. The thing that Lucasarts got right was perspective. There was a slightly warped cartoon perspective, sure, but it was always carefully arranged to give you a wide open playfield. When you walk around in a Lucasarts game, you can walk anywhere and usually still see your character. Huge objects don't obscure him in the foreground. The character always obscures the objects, and still seems small in the roomy, spacious, warped perspective of the room.

This really does require 2d art, as I've yet to see a 3d artist pull it off.

Study the backgrounds in any classic Lucasarts game. It really is a genius style, and completely evocative of the way Steve Purcell draws and paints.

Study the backgrounds in the cartoon series (I'm thinking particularly of the episode "The Invaders"). Maybe even capture them and use bits of them.

Look at this background:

http://samandmax.net/images/concept/freelancepolice/1.jpg

See how simple and playable that is?


Or even this:

http://samandmax.net/images/concept/freelancepolice/7.jpg


More like that. That kind of perspective.



Anyway, it's a decent start. Hope to see some more Lucasartsy backdrops though, from a different artist probably.


As for the sprites ...

My "next generation" Sam and Max were just heavily shaded and finished versions of how Sam and Max looked in certain Hit the Road cinema cutscenes. It was intended to show how the game could look, but there is no further animation of these size characters, and they aren't extrapolated from the Hit the Road sprites really (apart from Sam's feet).

When I did that concept art:
http://orangecow.org/1media/sammaxnexxtscreengrab.gif

I really had the TV series sprites in mind, which would give that same "next" generation look of higher-res finished animation.


As for your DVD screencapping troubles, that happens often with DVDs. You have to try a couple of different screen capturing programs .... one will work.

Still, the demo has more pressing design problems right now than what sprites to use. I'd rather see a visual style for the backgrounds which looks Sam and Max-y right now.



Oh - the demo downloaded outrageously slowly for me too.

Anyone else wanting to DL it at the moment can get it off my webspace nice and fast:

http://orangecow.org/1media/samandmax2demo%202.zip


I also wouldn't mind having the AGS source for this demo.

James Isaac
04-15-2004, 06:32 AM
I still think we should go with cel shaded 3D scenes. It makes them look cartoony, but also realistic. It is also easier to create.

And yes. The beginning of the demo was very strange. Why was the camera so low? And then max goes walking through the table.

And I never realised that max tagged along, but if he does, I'm intrested in knowing how you coded that =).

Anyway, tygerbug or brushguy, if you have MSN Messenger please add me so we can talk there.

Brushguy
04-16-2004, 12:56 AM
I'm just as disappointed with the demo as you guys are. I'm wishing I'd never done it.

First of all, the reason the objects are so blocky and flat is because that the program I'm using is built for 3D shooters, not blowing people away with smooth polygons - I just moved the camera into parts of the rooms and took screenshots. And the reason the sprite talking animations are so sloppy is because I was rushed to finish the demo and get it onto the internet, because I felt guilty about making you guys wait for so long. The majority of the time I spent working on the demo was designing the 3D landscape.

Anyway, this is a start, no matter how disappointing it seems. I would still enjoy writing dialog for Sam and Max though, if you aren't too mad at me. I guess from now on people will be talking down to me.

I can tell that you're not a traditional artist ... or even a photoshop artist really ...

That's where you're wrong. I am an excellent artist with 2D hand-drawn backgrounds, and I don't want you treating me like I'm no good at drawing. If we're going to do 3D-rendered backgrounds, I'm the wrong guy for it, as you can see (because all the software I have is meant for in-game polygons) and you need to find somebody else. I'm just horrible in 3D environments. In the demo, the Geek's lab doesn't look like a cave...

I know where you're going about the perspective and you're right about 3D not being right for that. I have lots of hand-drawn Monkey Island-style backgrounds with great perspective and drawing in my fangame, Goodbye Monkey Island ( http://www.freewebs.com/lucaskeen fyi if you don't like the download time, there are some screenshots you can look at).

The problem with the perspective in the demo is that if I move the 3D camera back too far in the environment, the walls get in the way.

Anyway, I'm really sorry this didn't turn out the way it should have. Just for discussion's sake, would it have been better if I said "My 3D studios are too blocky for a demo, so I can't do a demo with 3D backgrounds."

Enough lamenting over that. Moving on. tygerbug, when I talked about the sprites, I meant taking all the Hit the Road sprites in your ZIP and rendering them like you did with those heavy render shots of Sam and Max. Still, the TV show sprites seems like the only way out right now, but like I said earlier, I can't do that. Same thing with the backgrounds, if you want them ripped from the show.

As for the AGS open-source code, I can e-mail you the files, tygerbug and James Isaac, without the game locked.

And I never realised that max tagged along, but if he does, I'm intrested in knowing how you coded that =).

On the first screen, choose the "First time player enters screen" dropdown menu. Choose the event "Follow another character" and have MAX follow SAM. It's not that difficult.

I'm hoping that I could still have a reasonably-high position in making this fangame after this embarrassment. So if there's any way I could redeem myself, please tell me. :(

I do have a hand-drawn background of Sam and Max's office, but that's only if we're doing 2D backgrounds.

EDIT: Here's the link, to prove I'm not a lousy artist. Right-click it and choose "Save As" to get around that annoying forum bug.

http://www.freewebs.com/keatonsworld/SCAN0005.gif

Pork_Soda
04-16-2004, 02:03 AM
What are you talking about, I loved the demo, the 3D looks so bloody sweet. I know it LOOKED like ****, but the sheer design behind it was amazing, I thought it was a step in the right direction, keep up the work!

James Isaac
04-16-2004, 08:33 AM
Hey, we aren't gonna kill you becuase of that.

You had a go at a style, and it didn't suit the game. No problem - we'll just try another method.

But here's what I think we should do: Not make a full length adventure, but only do a mini one. We shouldn't try to make this too big or we'll just get upset when we don't have the time to complete it. Maybe 10 rooms or something, quite a bit of gameplay. But we want to keep it short. And I highly recommend that we use SLUDGE - it really isn't that hard to understand.

Can someone e-mail me the sprites, and backgrounds if you have any to (my yahoo inbox is full), and I'll try to get you a SLUDGE demo done soon.

On the first screen, choose the "First time player enters screen" dropdown menu. Choose the event "Follow another character" and have MAX follow SAM. It's not that difficult.

Oh right, I thought you'd coded the function yourself ;)

Look here... I have an example of what the cel shading could look like on backgrounds:

http://www.dotagame.com/temp_upload/kitchen_low.jpg

Now, I know this doesn't look very good. The cel shading actually works quite a lot better on objects... but anyway, what do you think? That is a really quick test that my 3D modeller made and then cel shaded, then I put it into low res so you can see what it would be like in-game (I assume we are making this game in 320x240)?

Here is an example of the same artist's cel shading of 3D objects:

http://www.dotagame.com/temp_upload/ufo_preview.jpg

That is a cel shaded render of an early version of the UFO for Day of the Aliens. Now, in my opinion, I think that looks great, and would go well in any 2D game. So, do you want to use cel shaded backgrounds? Or should I try to use my 2D background artist?

Update

Look, I edited a screenshot from Sam and Max, and included the UFO. Now, if that was properly textured, I think it would fit in perfectly:

http://www.dotagame.com/temp_upload/snm_ufo.jpg

Do you want cel shading?

But whatever you think, please just e-mail me the current backgrounds and sprites, and I'll get to work on the SLUDGE demo.


~James

Brushguy
04-16-2004, 12:10 PM
@ Pork Soda:
You're right about the 3D graphics. The studio I used was built for 3D shooters, so that's why the polygons were so blocky and low-res. If an exceptionally good 3D landscaper with smooth models come along, we'll reconsider the 3D idea.

@James Isaac:

Since I did an AGS demo, I think you could try a SLUDGE demo, James Isaac. And then, graphics aside, we could compare the AGS demo and the SLUDGE demo and see which one would be better.

If we decide on SLUDGE, your team will have to handle most of the programming. I could learn it, but what program would I need?

As for people griping about doing the game when we get it ready to program, after we get all the voices, graphics, sprites, etc. the way we exactly want it, you can make it as large as you want. Game creating is my hobby and I rarely let a game project hang in the air without working on it. So when we're ready, send me the stuff and I'll assemble.

The cel-shaded graphics look cool, but we'd need a cel-shaded Sam and Max to fit them in. It would be sweet if you could blend in 3D cel-shaded objects, like the UFO at Frog Rock in HTR.

Finally, I can't e-mail you the open-source AGS files because it's 2.4 MB and Hotmail only allows 1 MB. If you're willing to download it, I could host it on Freewebs.

James Isaac
04-16-2004, 01:36 PM
But one of the advantages of SLUDGE is all the possibilities that are avaliable to the coder, so that will not be visible to the user of a demo, but for us it will be a great advantage. In AGS, you click a load of buttons, then type in a bit of code, then the game is made, but in SLUDGE, there are a lot more things taht you can code..,

And it isn't hard to learn. All you do is get the example project with a GUI you like, and then modify it. Brushguy, to get SLUDGE, go to Hungrysoftware.com and download the development kit and the engine and an example project that has a GUI you like. Then you can start by editing what the people say, then save, then compile.... and then you start to understand more, and before you know it you'll be a master.

So what backgrounds and sprites am I meant to be using? I don't get it. Should I just rip everything from SnM? If so, can someone please send me the character sprites because I am too lazy to get them myself :P

So, do you want me to get my 3D Modeller to remake part of the carnival in the same style as sam and max to see how it looks? But we should still keep 2D characters IMO. I think it would look nicer and still keep the origional sam and max look.

And I reckon before we spend too much time on this project, we should e-mail LucasArts and say something like "We are making a fan game based on Sam and Max, please reply if you have any objections." And if they reply, we probably would have got it shut down anyway... if they don't say anything, then we did warn them...

And you don't need to bother sending me the game source code unless we decide to use AGS (please, please no :p )...

And, I repeat...:

And, are we going to buy a domain and get hosting for this project? If we get $40 together, I can get us www.samandmax2.net or something with really good hosting, like this one: www.dotagame.com .

But here's what I think we should do: Not make a full length adventure, but only do a mini one. We shouldn't try to make this too big or we'll just get upset when we don't have the time to complete it. Maybe 10 rooms or something, quite a bit of gameplay. But we want to keep it short.

Opinions please...

And also, what resolution are we going to do this at? Retro Sam and Max or 640x480 or higher?

Brushguy
04-16-2004, 05:32 PM
I'll download SLUDGE and check it out. :)

What I meant was that if we do cel-shaded graphics, I'd like your team to do them. But if we do cel-shaded backgrounds, chances are that everything else on screen will have to be cel-shaded.

Right now, I don't think any of us need to do anything. We're just speculating on the game.

As for the HTR sprites, tygerbug made a ZIP a few posts back that's 4 MB.

I'll e-mail Lucasarts, if I have enough guts. Should we show them some screenshots or something, or just say, "We're making a fangame, speak now or hold your peace."

As for the length of the game, I still say full-length.

As for the screen resolution, I say 640x480.

As for the web domain, I'll get back to you on that.

James Isaac
04-16-2004, 05:57 PM
There's nothing wrong with e-mailing LucasArts - all we are doing is checking if they are ok with what they are doing - it's the right thing to do ;)

I'll start working on a demo that should be done soon then...

And, how about we choose a story that could be short, and then we work on that, and if production goes well, we lengthen it and make a full length game.

Bringing sam and max hi res will be challenging, but fun... so are we going to draw hi-res sprites ourself?

Pork_Soda
04-16-2004, 07:27 PM
I don't have a problem with you guys using the old sprites, I just think that they should be smoothed out, and maybe a made a little more modern so they'll fit in a cell shaded enivronment. I also think that the length of the game should be short. If it does go well, then you can keep adding 'chapters' on, hell, if we get good enough at this it could be a monthly thing... but I'm getting ahead of myself.

I think if you stay short and simple, it will be better, and easier to rap your head around. Plus, I think the shorter it is, the more pontential it has for it to be a high quality game.

Plus, I think think simple ideas always turn out better, anyways, because then you can focus on the small stuff.

James Isaac
04-16-2004, 07:39 PM
Yup. Good explanation :). I agree with you.

I am working on the SLUDGE demo, and I am having so much fun with it, and I have a really cool suprise ready for the release of it which should be really cool. So that should be released by tommorow, so get ready :)

Brushguy
04-16-2004, 11:45 PM
I hope your demo is better than mine. I'm actually looking forward to it. :)

If the demo is a success, and you guys still trust me after my bungle demo, you can send me the stuff to put into SLUDGE, since you're tied up with "Day of the Alien," James Isaac. I may need some help programming it, since I've never used SLUDGE before. :D

BTW, is your demo open-source, so I can look at the lines of coding and study it?

And doing the game in chapters would be great. On the second page of this topic, I put forward my "Sam and Max & the Artificial Intestines" story idea, but it's only 3 parts.

But who says we can't extend, eh? I haven't thought up an ending yet, so I guess we could go as long as we want with this game until we run out of ideas.

Here was my story...

SAM AND MAX & THE ARTIFICIAL INTESTINES
Part 1: The USA. Sam and Max look for the spy organization to deliver the intestines to and get kidnapped by Mack Salmon.
Part 2: In Mack Salmon's underground base. Escape it with the intestines.
Part 3: In Outer Space. Find the secret spy organization on a distant planet and deliver the intestines.

Anyway, after we settle on a story, be it this one or another, we need to focus on puzzles.

But where did tygerbug go? It's been a while since he posted.

toenail1
04-17-2004, 02:28 AM
brushguy, still no email, PM, or IM about this writing stuff, when are you going to let me know?

James Isaac
04-17-2004, 06:59 AM
My game will be open source... but it would be a lot easier for us to work together on the programming if you had MSN Messenger. ;)

And since no one has given me any backgrounds, I have had to try somethign new, so don't blame me if the don't look good? What was I supposed to work with?

Um, I've been avoiding replying because I didn't like the style of the demo and didn't want to say it. But I know I gotta respond.

;)

Brushguy
04-17-2004, 01:09 PM
@ toenail1: I e-mailed you with the Mojo inbox, but maybe you didn't recieve it. If you have any ideas about the story of the game, post them here.

@ James Isaac: I don't have MSN Messenger. Sorry. :(

Also it seems that toenail1, Pork_Soda, James Isaac, myself, and tygerbug (despite the fact he hasn't posted in a while) are the only ones who have kept interest in this project, so why don't we compose our team of those five people?

James Isaac
04-17-2004, 04:21 PM
That's basically what we are doing... but do you mean close the team so that no one else can join?

And, you probably do have Windows Messenger - it usually comes with Windows. See if you have it.

The SLUDGE demo might be a bit delayed due to slowness, but I'll tell you what I am doing with the backgrounds - I am using all the media given so far from S&M 2 - and I know that some of them have Sam and Max on them, so i am editing them out. Do you think this is a good idea for the demo?

Pork_Soda
04-17-2004, 06:28 PM
I just wanna see what'll happen next.

So, I'll PM you guys with my MSN e-mail, and you can add me to your MSN lists.

EDIT
Or, maybe not, the PM doesn't seem to work.

Brushguy
04-17-2004, 10:00 PM
... but do you mean close the team so that no one else can join?

Yeah, until somebody else says, "I'd like to help," and does something decent for the game. Or is persistent and continues to reply and help us out. What I really meant was to knock everybody else off the credits list since they aren't posting anymore.

And, you probably do have Windows Messenger - it usually comes with Windows. See if you have it.

Hmm.....I'll figure it out and mail you. ;)

but I'll tell you what I am doing with the backgrounds - I am using all the media given so far from S&M 2 - and I know that some of them have Sam and Max on them, so i am editing them out. Do you think this is a good idea for the demo?

Great idea. Ironically enough, I made a Sam and Max 2 demo for my PC using all the S&M2 media that got out, and I created a point-n-click system akin to what the real game's like (making a dropdown list with options) in Games Factory. I can't put it up here, because it's 17 MB. It even had the Jump, Jive, and Flail minigame in it... ;)

This is really weird. First Day of the Alien, then a Sam and Max game using the media that was released...how do I keep doing the same games that James Isaac is doing? :rolleyes:

Put up some screenshots please!

toenail1
04-17-2004, 11:09 PM
brushguy, your idea was unique, but personally i dont like the whole delivering intestine dealy

it seems a little bit of a strange setup for them... i was hoping we would do osmething where they went to different road side attractions (like HTR), it seems like those places seem the most suited towards their personalities, plus they'll meet some colorful characters along the way :)


maybe we could combine my idea and yours (minus the intestines, replace it with something less-signifigant, like a rubber ducky)


or maybe a lost rubber ducky... which they scour the map looking for (i know, i know, its sorta a re-hash of HTR, but that suited them well)

edit: the rubber ducky would have some great importance, but in the end they find out its just a toy... or maybe the rubber ducky IS important, whichever one you want

StonerDaveN'Max
04-18-2004, 02:33 AM
wow, sorry for the silence about scriptwriting, but could you just send it to my e-mail address, because i couldnt locate it. But i'd like to have a toatlly original storyline, because not to sound like i didnt like the game, but the quest to find a sasquatch wasnt my favorite idea, I wanted something like they have a situation in which T-shirts across Eastern U.S. have been mysteriously dissappering, and a special cameo apperance playing the role of a small villian in one small part, Synthetic Gerbil. Thats just one of my ideas, but i wanted to experiment with where they would go in the game, and this one was pretty good. if you get in touch with me, i could explain everything

And please dont say N E thing about this post if its just being pissy because of my old thread, or because im new to forums. Lets keep it friendly from now on.

Edit: Id like to have a trip outside of earth, if only for a small part of the game

James Isaac
04-18-2004, 05:40 AM
I am not going to do it completely like SnM 2 though - I'll keep the interface like SnM1 (unless you want me to make it like that, which I could probably implement pretty easily)....

James Isaac
04-18-2004, 07:10 PM
Sorry again for the delays, I have some homework and coursework to do.... but the demo should be done fairly soon.

toenail1
04-18-2004, 11:46 PM
no, keep it like s&m1


and i stoners idea is like mine, where they go around the country solving a crime

but nobody from the forums (except maybe the people on the team *easter eggs*) should be in the game

tygerbug
04-19-2004, 12:57 AM
So I don't post for two days and you think I've dropped off the face of the earth? \=)


Brushguy - don't sweat or freak out too much. You tried a style, it didn't work, and now we can tell much easier which style we really need to use. I could tell the style of backgrounds was designed for cheap 3d shooters - I said as much in my post. That is very different from an Adventure game.

I can't really take the original HTR sprites and make them look TOO much better. Maybe a little better, but not much. You should try another program for DVD grabbing. I could do some nice stuff if I had a DVD like yours, or just a lot of images from that DVD. There are lots of programs that can rip from DVDs.

Also, for posting large files, I should give you FTP access to one of my websites or something. I have endless amounts of space and this freewebs stuff is killing me.

James -- The cel-shaded 3d objects look good, the UFO in particular. The one background that was posted looks a little bit too Maniac Mansion (and I don't mean Day of the Tentacle)! ... meaning it looks too simple ... but with more detail in it I have no problem with this sort of style interacting with sprite characters.

I agree with Brushguy - Resolution should be 640 x 480.

I'd still like to see the game done in AGS only because I (and most people) don't know SLUDGE and could program in AGS very easily without further training and having to work in a very script-heavy language. Regardless, I'm excited to see James' demo.

James Isaac
04-19-2004, 11:41 AM
Sorry, I made the demo more like Sam and Max 2. I have the blue list of things to do with the object like in Sam and Max 2. You can play it with that, and if you don't like it, I can really easily change it to old SnM1 style.

And also, I was trying to make a sam and max 2 font from teh stuff seen so far, but i don't know if that's possible...

Expect demo soon.

James Isaac
04-19-2004, 02:12 PM
Screenshot:

http://www.dotagame.com/temp_upload/sam_and_max_2_preview.jpg

James Isaac
04-19-2004, 04:49 PM
Phew. Finally finished the demo... Uploading now. But i am uploading it to a Lycos page, so it will probably shut down soon.

And, I am uploading now, so as I write this message, the file isn't uploaded yet. Give it 15 minutes and it should be.

Once it is done, get it here (http://members.lycos.co.uk/scummhack/TEMP/SnM2.zip).

And please read the readme, and take note of this in particular:

I made this really quickly in my free time to give you an idea of what SLUDGE can do. If there is something you don't like, please don't dismiss the whole game straight away. Just tell me what you don't like, and I can change it and release another build. This is in no way final.

Krazy
04-19-2004, 05:09 PM
Thats pretty cool James I like it :)

HT_Threepwood
04-19-2004, 06:54 PM
Really, really good. I really like it! SLUDGE seems to be a really good engine!

toenail1
04-20-2004, 12:02 AM
demo doesnt work for me, i grabbed the new SLUDGE engine, and it wont run the game cuz its not a sludge file

and when i use the .exe it says it cna not play one of the music files


but the screenshot looks amazing

StonerDaveN'Max
04-20-2004, 12:45 AM
It just redirects me to the website whenever i try, i signed up, i tried looking up sludge on it. Nothing comes up to allow me to download it. could i get some help please

tygerbug
04-20-2004, 05:43 AM
I can't download the demo either .... could you email it to ggilchri@usc.edu?


However, the screenshot looks great. Somehow the use of Sam and Max 2 backgrounds works .... probably because they already look "Sam and Max!"

I'm excited to see the demo - when I can.


I think the font you're trying to use is a basic comic book lettering font. For that sort of fun, check out blambot.com - comic book lettering fonts of all stripes.

tygerbug
04-20-2004, 06:07 AM
Okay, so I was finally able to download the file.

I have put it here:

http://www.ffrevolution.com/1samnmax/SnM2.zip

However, when I run the game, it crashes immediately, giving me the following error:

FATAL:
Currently in this sub: officeRoom
Calling: startMusic
Resource: music/office.mid

I can't understand a piece of music which I've been told to play!

Maybe it's stored in a format that your FMOD.DLL sound library doesn't know about... make sure you've got a recent version of FMOD.DLL by grabbing the latest SLUDGE engine from http://www.hungrysoftware.com/. Failing that, maybe the resource in question isn't a valid music format at all... in which case, contact the game's author and tell them what's happened.

--


There is no "music" directory, or a file called office.mid.



Like the clever bastard I am, I downloaded a random MIDI file, renamed it to office.mid and put it in a folder called music.

I still got the same error.

Yep.

James Isaac
04-20-2004, 07:35 AM
OKOK. Maybe I included the wrong version of fmod .dll.

But there is not meant to be a folder called music. What happens is it bundles the whole thing together into one file called "Sam and Max Demo.slg", and then the engine runs that. But I wanted to make it easier for you, so I did the thing that you do when you sell a commercia game with it - renamed it to gamedata and gave an exe. Now, I'll try to fix that error and get another download.

(Oh yeah, and I obviously left it in developer mode and that's why you got the errors ;) .

But don't worry. I'll have a fixed version very soon. And when I do, I'll e-mail it to tygerbug so he can upload it.
___________
Edit

Hmm. I'm trying to find what it wrong. It worked for Krazy, but I gave him the SLG file and let him download SLUDGE. But it worked for HT_Threepwood aswell.... so I'm not sure. Maybe you have an old/new version of fmod.dll in your system dlls.

This time, I'll just e-mail you the SLG file, and l'll let you get the engine yourselves from www.hungrysoftware.com...

___________
Edit 2

I e-mailed tygrbug some instructions that might get it to work. If it does, I'll give you the same instructions, and the correct file up for download.

This is what I e-mailed him:

Sorry about all the errors. i think everyone has the wrong version of fmod.dll. Could you please try the following:

1) Delete all files apart from gamedata and readme
2) Go to www.hungrysoftware.com and download the latest version of the engine.
3) Install the engine
4) Find the exe for the SLUDGE engine, copy it, and paste it in the same folder as gamedata.
5) Run the exe.

This should fix the problems. If it doesn't, I have something else to try.

Thanks,
James


I don't know if that will work. But it worked for Krazy, and he told me all he did was download the SLUDGE engine and it worked.

James Isaac
04-22-2004, 05:14 PM
I seeked help on the HungrySoftware forums and got this reply

I don't have much experience with sound files, but is this the same bug that was discussed here a few months ago? If I remember right, it's not Sludge's fault, but the next version will fix it anyway.

The problem is that there are different versions of FMOD.DLL. Sludge is a righteous program, and places FMOD.DLL in the correct Windows folder. But some other evil, badly coded programs place a different version of FMOD.DLL in a different folder. This changes the registry. So next time you play a Sludge game, it uses the wrong FMOD.DLL and you get an error message or a crash.

I hope I got that right. If I didn't, or if this is not your problem, please ignore this message.

...

Brushguy
04-23-2004, 02:11 AM
Wow! A lot can happen if I leave for a few days.

@ everybody: There seems to be some discussion about who contacts who and lots of "you can contact me here and here"s floating everywhere. Is it me who's supposed to e-mail everybody the information, or did you guys mean "you" as the rest of us? I don't have time to e-mail every person every two seconds, so try to post your stuff for the game here.

@ StonerDave&Max: You can be on the team if you want to, and I like your ideas, but maybe something more significant than T-shirts disappearing, because what would be the object of that to the villain?

Also, I wouldn't mind Sam and Max stumbling into the Geek's lab and finding a synthetic gerbil, before it starts to bite Max... ;) Also, a definite part of the game will be in space.

@ tygerbug: Sorry about freaking out (I was just a bit insulted that you said that I wasn't an artist), and complaining about you not posting.

I'd still be happy to rip sprites from the show, but I need a screen capturing program that'll work on DVDs. But if you're downloading episodes, couldn't you watch 'em on your PC and grab shots from there? You just need AT ScreenThief (google for it, I don't remember where I got it) to grab desktop shots. :)
originally posted by tygerbug
Also, for posting large files, I should give you FTP access to one of my websites or something. I have endless amounts of space and this freewebs stuff is killing me.
Thanx for the offer for access to your website space. I'll e-mail you and we can figure it out. I don't like Freewebs either, but they give you 500MB bandwidth, even if it is slow, 40 MB per website, and they don't shut down sites used merely for storage.

@ toenail1: Like the rubber duck idea. :) I also like the idea that team members, along with nasty references to nasty forum members (see above) should be easter eggs in the game. Though, I don't want to drop the intestines idea completely. Guess I got attached to it. :D Sorry that you never recieved by e-mail, but I did send one via the Mojo inboxes....hmm...

We need to come onto some sort of agreement or compromise for the plot. How about after we get enough ideas, we muddle them together into a coherent plot, so everybody's ideas get in.

@ James Isaac: Screenshot looks great, but where's Max? ;) The demo doesn't work for me either, but I'm looking forward to a fixed version.

Keep in mind that you won't be forced to do the programming for all of the game, since you're working on Day of the Alien already. I'd be willing to learn SLUDGE, but since it'll be my first game, I may need some help programming it.

Like the 3D cel-shades, but like tygerbug said, they're a bit too simple.

The interface should be something new and different. Maybe a touch of Sam and Max 1 and a touch of Sam and Max 2. This is something else we'll have to agree on before development gets underway.

Anyway, glad to see people have kept interest in this project. :)

StonerDaveN'Max
04-23-2004, 02:52 AM
Thanks for allowing me, but with a little help, the idea could be good, but ive discarded that one n e way, because though it started out good, the further it went on while i was planning, it just didnt come together, and i had taken note there was no villian. It would be nice if we could all pile up a site somewhere for use. Anyway, i am working on a new storyline, and i hope its a little better, i just have to put some really good thought from beginning to end before i get exitied and post it.

Krazy
04-23-2004, 07:07 AM
Look guys SNM2 is cancelled, I'm dissapointed too. Get over it, you don't have to go make your own just cause you're not gonna get a real one.

You seem to have a good team why can't you use it to make something original? You could really make a great original amature adventure game. But if you try to make a fangame it will end up seeming dry. and unoriginal.

James Isaac
04-23-2004, 08:27 AM
I was thinking the same thing.

That's why I said make it a short game ;) .

And, I am going to remove all of the midi music from the game and reupload it soon. Someone told me that should work.

tygerbug
04-23-2004, 09:44 AM
James -- Please recompile your demo so I can play it. Please?


Brushguy -- I can't rip sprites from the video files available online, due to the incredibly low quality and ****ty compression on these files. They're amazingly low quality.


And to those giving the usual argument that we should all work on an original game .... hey, I DO make original games. I'm making one right now based on my comic strip The Sugarhigh Crusade. (http://orangecow.org/sugarhigh) If you've been paying attention to this thread, I even posted a file where you can make the main character of that game walk around. (http://orangecow.org/1media/ags2/again/retardedlordalericdemo.zip)

( Some sample art:

http://orangecow.org/art/1sugarhighanimation/alericwalk8.png
Or if that doesn't work:
http://orangecow.org/art/1sugarhighanimation/alericwalk8.jpg
This is also an enormous 360-degree view that is being used as a background in the game. Sorry for the large file size - it's much smaller in the game obviously, but that's not online.
http://orangecow.org/art/1sugarhighanimation/bigusc360backdrop.jpg )


So yeah, I do original games. Anyone who feels like working on one, feel free to join my team for that game.


Now, back to Sam and Max talk.

Brushguy
04-23-2004, 01:31 PM
@Krazy: I've handled fangames before (DOTA-TAMB and GMI). As long as we can keep a flow of interest going, this fangame will be fun to play and slick. I also do original games, but they're so large that I usually just give 'em to friends on CDs...

@James Isaac: What tygerbug said. Recompile your demo, please!

@whoever said we need to pile up this stuff on a site (I think it was StonerDave&Max): Since tygerbug said I could have some access to his webspace, I think we could put the website there.

Or I could make another Freewebs account and just store the files with tygerbug, to avoid ridiculously long download times.

@tygerbug: /\ Would that be all right with you? If so, I'll drop you an e-mail and we can figure it out. Also, I made a backdrop of Sam and Max's office, if you want to look at it...

http://www.freewebs.com/keatonsworld/SCAN0005.gif

James Isaac
04-23-2004, 02:15 PM
That;s what I said. I am going to recompile it with all midi sound files removed. But I can't do it now becuase I am at school.

Krazy
04-23-2004, 03:37 PM
Originally posted by tygerbug
James -- Please recompile your demo so I can play it. Please?


Brushguy -- I can't rip sprites from the video files available online, due to the incredibly low quality and ****ty compression on these files. They're amazingly low quality.


And to those giving the usual argument that we should all work on an original game .... hey, I DO make original games. I'm making one right now based on my comic strip The Sugarhigh Crusade. (http://orangecow.org/sugarhigh) If you've been paying attention to this thread, I even posted a file where you can make the main character of that game walk around. (http://orangecow.org/1media/ags2/again/retardedlordalericdemo.zip)

( Some sample art:

http://orangecow.org/art/1sugarhighanimation/alericwalk8.png
Or if that doesn't work:
http://orangecow.org/art/1sugarhighanimation/alericwalk8.jpg
This is also an enormous 360-degree view that is being used as a background in the game. Sorry for the large file size - it's much smaller in the game obviously, but that's not online.
http://orangecow.org/art/1sugarhighanimation/bigusc360backdrop.jpg )


So yeah, I do original games. Anyone who feels like working on one, feel free to join my team for that game.


Now, back to Sam and Max talk.

I in no way refered to YOU individually okay? Secondly the game will not be up to the standards of SNM1 try as you might. Your team seems to have officialised voice acting before even listening to them :rolleyes:

James Isaac
04-23-2004, 05:02 PM
Got rid of all sound and recompiled it....

www.dotagame.com/temp_upload/SnM2.zip

Might not work because I am in the middle of switching servers. If it doesn't work, try this:

http://www.2wdh.com/~dota/temp_upload/SnM2.zip

Brushguy
04-23-2004, 07:02 PM
@ Krazy: Fangames never live up to the standards of the games they are using. That is true. But that doesn't rule out that the games will be good in themselves. Look at Zak McKracken 2, Goodbye Monkey Island, and M: I-2, LeChuck's Revenge.

These games weren't as good as the originals, but the games were very cool by themselves.

As for the voice-acting, we haven't justified voice acting for the game. We just thought it would be a cool idea.

@ James Isaac: Downloaded the demo. I'm going off to play it now... :) Also, I'm forming my e-mail to Lucasarts in my head but how tart do you think it should be? I want to be polite, but should I say anything like, "Due to the fact that you have failed to see what your fans want..."

James Isaac
04-23-2004, 07:30 PM
It doesn't have to be long or persuasive or anything. Just say something like:

Hi,

I am pretty annoyed that Sam and Max 2 in cancelled, so with a few other people i am making a fan project sequel to sam and max - just for fun.

if you have any objections please say.



They probably won't even read it :p

toenail1
04-23-2004, 09:53 PM
hey, that demo is really cool, but theres ANPTHER sound problem


the game crashes after sam says"i guess ill have to go find him" and it gives a stopsound error

:(

StonerDaveN'Max
04-23-2004, 09:57 PM
@Brushguy: I love the backdrop for the office! its not too dark and not too light, but it needs some windows and I assume that it will be filled with extra junk also(i also like the shadowed junk at the bottom, just like s&m 1)

@James Issac: I just downloaded it, and i hope it runs this time:)
Edit: It crashed... how sad :(

@Krazy: Hey, if you dont like the idea, then you dont have to complain. Some people will like it, some people wont. But this game is supposed to fill in the hole that lucasarts left in our hearts, and i hope the team can do it

@everyone: How would this sound for an idea. Its sounds so great, i hope everyone thinks so too. Over at Flint Papers, the crew goes missing, and with sam and max's high respect for them, they go searching for the problem/villan (whichever it may turn out to be)

Ive already started on a little bit of a script, but its only and idea, and can be changed and added onto. I hope to have a site address where you can see it when im finished with the first section.

Brushguy
04-24-2004, 02:03 AM
@ James Isaac: I get the same problem that tygerbug gets. I know next to nothing about SLUDGE language, but I suspect by the error message that some line of code was expecting the music track that you deleted. Anyway, it was good until the crash. Hope the third version will be better.

Also the S&M2 backgrounds could be good for the demo, but not a full game. After all, we only got two actual screenshots that weren't around S&M's office (scanned from a magazine, what appeared to be the St. Livina's Day Dance and a library). I'd be willing to do hand-drawn backgrounds, if you would look at my drawing of the office.

@ Stoner Dave & Max: Like the Flint Paper getting kidnapped idea. Hopefully, we can start pulling all of our plot ideas together into a coherent stream for a fangame.

@ everybody else: Here is my e-mail to Lucasarts' PR department. Haven't sent it yet, so give it thumbs-up or -down.



To: pr@lucasarts.com
Subject: Sam and Max 2 Fangame

To whom it may concern,

When you cancelled Sam and Max 2, I was doubly shocked, since I was a fan of both independent Sam and Max stuff and your fantastic adventure series. To ensure that the fuzzy duo get more adventures, I, and other internet friends, are assembling a Sam and Max 2 fangame. If you, or anybody at Lucasarts, have any objection, please reply to this e-mail and say so now, because it would be annoying if you decided to shut it down two months later after we're into production.

Thank you for your time.



If there's no reply, and we get a shut-down request in the future, we'll just talk to each other privately thru e-mail, and when the game is finished, distribute on CD through snail mail.

toenail1
04-24-2004, 04:30 AM
Like the Flint Paper getting kidnapped idea. Hopefully, we can start pulling all of our plot ideas together into a coherent stream for a fangame.


Yeha, thats a pretty good idea. We could do that, then they scour the country for him. (no, i wont give up on the going across the country to different landmarks idea!!! WE NEED TO USE IT!)

Krazy
04-24-2004, 05:12 AM
Originally posted by Brushguy
@ James Isaac: I get the same problem that tygerbug gets. I know next to nothing about SLUDGE language, but I suspect by the error message that some line of code was expecting the music track that you deleted. Anyway, it was good until the crash. Hope the third version will be better.

Also the S&M2 backgrounds could be good for the demo, but not a full game. After all, we only got two actual screenshots that weren't around S&M's office (scanned from a magazine, what appeared to be the St. Livina's Day Dance and a library). I'd be willing to do hand-drawn backgrounds, if you would look at my drawing of the office.

@ Stoner Dave & Max: Like the Flint Paper getting kidnapped idea. Hopefully, we can start pulling all of our plot ideas together into a coherent stream for a fangame.

@ everybody else: Here is my e-mail to Lucasarts' PR department. Haven't sent it yet, so give it thumbs-up or -down.



If there's no reply, and we get a shut-down request in the future, we'll just talk to each other privately thru e-mail, and when the game is finished, distribute on CD through snail mail.

If you send that you will get an email back saying "No you can't make it" so don't bother sending it. They'll probobly never find out anyway.

:monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4: :monkey4:

James Isaac
04-24-2004, 08:31 AM
Ooops. I'm so stupid. I called stopsound while there was no sound file playing. Final build will be released soon which will have no sound at all and therefore no sound problems

James Isaac
04-24-2004, 11:19 AM
Phew. This one should work. Sorry for all the mistakes. i checked it all the way through.

http://www.dotagame.com/temp_upload/SnM2.zip

have fun

Brushguy
04-24-2004, 02:03 PM
@ Krazy:
You're just trying to drag us down. Leave if you aren't going to help us out. Even if Lucasarts does shut us down, we can do what I said: move our discussions to our private e-mail inboxes, and then when it's finished, distribute the game secretly via snail mail.

@ toenail1:
(no, i wont give up on the going across the country to different landmarks idea!!! WE NEED TO USE IT!)
My first idea was in three parts. The first was in the USA, scouring the country, so I guess we could use that. The second was in Mack Salmon's secret base and you had to escape. The third would take place in outer space, but since we ditched the intestines idea I don't know why they would go to space. I guess we could switch from intestines to that rubber duck idea and somehow fit Flint Paper getting kidnapped.

:eek: I've got it!

We can make it an EMI-style plot. I don't mean based on EMI, but I mean that in EMI, Guybrush starts out a stupid mission and stumbles onto something more important (the Ultimate Insult). We could make Sam and Max start out on a mission to find the rubber duck and they stumble onto Flint Paper getting kidnapped, Mack Salmon, etc. Haven't worked out that far into the plot yet, but let me know if you guys like it.

@ James Isaac:
One word about the demo, now that it FINALLY works...
AWESOME!!!!
I was blown away. SLUDGE is definitely the engine we should use.

The only setback is that we want a voice version, and you can only do voice-talkies in SLUDGE if you pay for the registered version. I just dished out $50 for 3D Game Studio (the shooter engine you guys got a taste of - the engine itself is actually incredible, I'm just a n00b at 3D landscaping /\ _ /\ ), and I don't want to spend any more money!!!

BTW, I still haven't sent my e-mail. I'm waiting on whether you guys, outside of Krazy, like it or not.

James Isaac
04-24-2004, 03:48 PM
:) Glad you like it.

I have a registered copy of SLUDGE, so you can help code it, and then send me the code and I'll compile it. :)

Brushguy
04-24-2004, 04:37 PM
OK, but I don't want to waste your time with this project, since you're busy with Day of the Alien.

The only thing I didn't like about the demo was the briefness, but there isn't that much to work with when you're using Sam and Max 2 media. :D

I think what our team needs to do now is focus on plot and puzzles.

I'm going to send the e-mail now.....

haha, yeah
04-24-2004, 05:11 PM
Hello everyone.

I'm new here but I've been looking at the particular spot on the message board for the last week. I've been trying to think of ways to help and I can't really program anything but I'm really interested in seeing how the comes out. I was truly saddened when I found out that the game was cancelled and I never thought that I'd see another Sam & Max game. Whether it be a fan game or a real LucasArts game, whatever, it's still Sam & Max.

Although I haven't registered here until now, I've downloaded every one of the demos. I'd say that they look pretty good but the recent one with no sound, that one didn't work for me. It said "Video Mode Not Supported" in a little box and it just floated around the screen. I'm pretty pissed off because the demo was going pretty good and I wanted to see what's going to become of it. Any way I can stop that error message?

Either way, I'll be happy to help scripting it or whatever you guys need. I think it'd be pretty sweet to be involved in this game.

toenail1
04-24-2004, 05:46 PM
@brushguy: I LIKE IT!!! that would be really cool, just like in EMI

just start messaging me on AIM (i can downlaod msn if you guys really want me too), or start emailing me when you want certain stuff to be written

PS: we don't NEED to go with a rubber ducky, i just thought of something small and insignificant, but i think its a good thing to use

tygerbug
04-24-2004, 07:15 PM
Just played the demo.

That is awesome! You won me over - I'm a SLUDGE convert now. It plays smooth and feels like a modern, cool game. It's light years ahead of the slow and clunky results you get with AGS. It looks and feels lovely.

So I guess I gotta learn SLUDGE. Should I have a look at some sample code?

A couple things:

How do you quit the game?

There were just two screens, right? The office and outside. Nothing to do yet either, right? Just wondering if I missed something. Max needs to be in the game, obviously.

When I hit F1 I got a screen saying "resume", and when I clicked "resume" I got an empty screen. Sam was gone. Very odd.


Aaanyway- terrific work. I'm more excited about this project now, and it looks like it could really work in this language.

Upon seeing how this game ran in SLUDGE compared to how my Sugarhigh game ran in AGS, I want to do my Sugarhigh Crusade game in this language too! Arrrgh. Anyone who knows Sludge wanna help me out here?

Back to Sam and Max.

My first thought is that new sprites are definitely needed. And could be done. I could do a quick update of the Hit the Road sprites, but that would look weird. This is the point where I really wish I had Brushguy's DVD. Yes. Yo Brushguy - on with the capturing already!

Brushguy -- With the new look established in the demo, I don't know if you could do the sort of backgrounds the game needs! I'm a professional artist myself though, backgrounds can certainly be done by somebody. This is no worry.

James Isaac
04-24-2004, 07:49 PM
Tygerbug, you should have read the readme :P .

Alt + x = quit
Alt + l = load
Alt + s = save

The F1 menu was just a test thing left over from the DOTA engine. i hadn't finished the menu screen.

And, to get learning SLUDGE, download the development kit and the engine, read the help, and start editing the code in the verbcoin example - start changing what they say or something. Then recompile it.

haha, yeah
04-25-2004, 12:42 AM
You guys got any suggestions on how to play the game?

That damn error message pops up every time.

I open up the game and it goes directly into an all black screen, like I'm going to play the game, and then a box with the message, "Video Mode Not Supported", appears and it doesn't let me play. This friggin' sucks man. Someone help me out!

James Isaac
04-25-2004, 07:34 AM
Well, did the previous demos work for you?

And if not, does your monitor support 16 bit colour and 800x600?

If the answer to both those questions is yes, then I'll ask on the SLUDGE forums.

Krazy
04-25-2004, 08:31 AM
Originally posted by Brushguy
OK, but I don't want to waste your time with this project, since you're busy with Day of the Alien.

The only thing I didn't like about the demo was the briefness, but there isn't that much to work with when you're using Sam and Max 2 media. :D

I think what our team needs to do now is focus on plot and puzzles.

I'm going to send the e-mail now.....

Well then you can probobly say Goodbye Sam & Max fangame if you send it. Some guy made a Garfield fangame and he spent ages on it. After he made it he sent Paws an email saying he made it and they told him to take it down. Lesson: never tell the company they'll probobly not find out

James Isaac
04-25-2004, 11:26 AM
LucasArts will

If we ask them before we have done any work on it then we won't have wasted any time.

Brushguy
04-25-2004, 08:00 PM
I'm learning C-Script right now, so if SLUDGE is any easier, it'll be a piece of cake for me to learn. If I get acquainted with SLUDGE, I'm gonna dump all of my AGS projects together and start over fresh with SLUDGE.

tygerbug, what's your e-mail address?

Here's what we should do about Lucasarts: carry on with our game. If they find out and e-mail one of us with a cease and desist letter, we'll just move the talking to private e-mail inboxes, and when it's done, one of us will send it via snail mail to the other developers.

Finally, I really really really think we should buckle down and start assembling plot and puzzles. I thought the unimportant thing in the plot should be a rubber duck since toenail1 suggested it.

About the backgrounds, I think we should hand-draw them or rip them from the TV show, since SnM2 didn't show many backgrounds while it was in production. I'll figure out some way to get TV show backgrounds, whether I need to find a screenshot taker myself or send a copy of the DVD to somebody else.

Also, earlier in this topic tygerbug suggested that to open the game, we use clips from the TV show sliding around the screen. I compiled such a beginning in a special animation maker program, but the export files are foreign to most computers, so is there any way to make mpeg or avi files from whatever is on the desktop?

haha, yeah
04-25-2004, 11:36 PM
Yes James Isaac, the other demos work for me, including the other SLUDGE demo. Also, my comp does indeed support those specs so I don't understand why it's happening. I also ran a virus/ad-ware scan just to see if anything was interferring...and I got nothing(although I didn't think I would anyway).

I liked what I saw from the other SLUDGE demo and it'd be sweet if I could see the other one. HELP ME!

James Isaac
04-26-2004, 07:24 AM
Getting help:

http://www.hungrysoftware.com/forums/go/?group=sludge&messageID=2939

StonerDaveN'Max
04-27-2004, 07:11 PM
I was wondering if this game could have multiple missions on it. I found it a bit of a cop-out only having one[cop-out. get it?]. Since we have 3 or so writers, im sure there will be diffrent ideas, but if id be too much work, we could just combine the ideas into one hybrid and hope it comes together.

toenail1
04-27-2004, 09:06 PM
Originally posted by StonerDaveN'Max
I was wondering if this game could have multiple missions on it. I found it a bit of a cop-out only having one[cop-out. get it?]. Since we have 3 or so writers, im sure there will be diffrent ideas, but if id be too much work, we could just combine the ideas into one hybrid and hope it comes together.



that would ruin the agme....




thats not even what adventures are about

tygerbug
04-28-2004, 08:19 AM
>>tygerbug, what's your e-mail address?

ocpmovie at lycos dot com.

>>Here's what we should do about Lucasarts: carry on with our game. If they find out and e-mail one of us with a cease and desist letter, we'll just move the talking to private e-mail inboxes, and when it's done, one of us will send it via snail mail to the other developers.

Yes, please don't email them. They don't care anyway.

>> Finally, I really really really think we should buckle down and start assembling plot and puzzles. I thought the unimportant thing in the plot should be a rubber duck since toenail1 suggested it.

That can be the McGuffin rather than the interstines - otherwise your 3-part plot posted earlier was fine as a starting point, no problems there. Mack Salmon, Flint Paper, winding up in space, alien mental hospital with bizarre things happening as Sam and Max's minds are warped .... that's all fine.

I also, for some reason, would like Sam and Max to wind up backstage at a crooked, criminal-run game show early on. A title pops to mind - "Who Doesn't Want to be a Billionaire?" ... the game where rich people lose everything. Sam and Max pose as one of the contestants, and must answer questions just right to avoid the dire fate of being shaken down for everything they've got by a bunch of goons.

>>> About the backgrounds, I think we should hand-draw them or rip them from the TV show, since SnM2 didn't show many backgrounds while it was in production. I'll figure out some way to get TV show backgrounds, whether I need to find a screenshot taker myself or send a copy of the DVD to somebody else.

(cough cough) me



(cough) would like a copy


Screenshot taking programs that can capture DVD screenshots are plentiful and easy to find. Look online. Google it, and try several until you find one that works the way you want it to.

>> Also, earlier in this topic tygerbug suggested that to open the game, we use clips from the TV show sliding around the screen. I compiled such a beginning in a special animation maker program, but the export files are foreign to most computers, so is there any way to make mpeg or avi files from whatever is on the desktop?

What format is it in?

I believe there are programs that will capture video files of what's on the desktop, which you can then edit in a program like Premiere and export. Just look on the web - they're called screen capture programs, but they will mention being able to capture video.

When compiling animations in the future, you should probably use Adobe Premiere.

StonerDaveN'Max
04-28-2004, 04:57 PM
tygerbug - that would ruin the agme.... thats not even what adventures are about

Oh yeah, me forgot.


Anyways, I have some of the old cartoons on my computer, and if we were to use them, we would have to probably check it out with the owners of the cartoons (look at me trying not to get banned. Hi Skinkie). I assume that clips could be used, but since we want this to be original, it would really limit us on what we could use.

Oh yeah, one more thing. Im almost done with the first part of how I would see the game starting, but keep in mind when I get it done, im not pushing for this to be what happens, just something id like to see.

tygerbug
04-28-2004, 06:31 PM
"Tygerbug?"

Oi! I didn't say that!

=)

Toenail did.

StonerDaveN'Max
04-28-2004, 06:56 PM
ARRRG!!!
stupid avitars

Brushguy
04-28-2004, 07:28 PM
@ tygerbug:

I'll google for a screen-capturing program other than AT ScreenThief and I'll get back to you guys.

Also, the animation program for the opening that I'm using is Games Factory, with .gam files. SLUDGE and Games Factory files don't mix, so I need some way to export the desktop to a movie. It only took me a few minutes to compile the video clips sliding across the screen in different directions to the tune of the TV show theme song. Does Adobe Premiere cost money and how flexible is it? Can you embed background music into the movie files?
I also, for some reason, would like Sam and Max to wind up backstage at a crooked, criminal-run game show early on. A title pops to mind - "Who Doesn't Want to be a Billionaire?" ... the game where rich people lose everything. Sam and Max pose as one of the contestants, and must answer questions just right to avoid the dire fate of being shaken down for everything they've got by a bunch of goons.
LIKE IT LIKE IT!!! And if SLUDGE can do dialogs, we can have them go through questions via dialog trees, i.e. host asks a question, 4 options come up, 1 choice is correct, etc.

@StonerDave&Max:
Looking forward to see the plot you're cooking up.

Jamming everybody's separate plots together into an incoherent story would definitely ruin the game. Adventure games are all about story and plot development, with puzzles to keep it interactive. However, since this is a group project, we may be able to thread everybody's plot ideas into a coherent seamless storyline, but not jumbled together.

For instance, take some of my ideas, some of tygerbug's, some of yours, some of James', etc., and put in a clencher (that's how you spell it, right?) that holds all the ideas together.

Anyway, looking forward to your plot, and other plots from other team members.

toenail1
04-28-2004, 09:17 PM
:( forgot my name brushguy :p




and whats a clencher? maybe your thinking of a blender (i dont know, you might be foriegn)

Brushguy
04-29-2004, 05:27 PM
In my writing class, the part of the story that holds the whole plot together is called "the clencher."

What I meant was some central thing for the plot that would hold all of our ideas together.

"Clencher" is a real word, isn't it?

StonerDaveN'Max
04-29-2004, 09:51 PM
I think a clencher is when something is so exciting, you clench your hind-quarters together really tight. I would look it up, but I try to stay away from dictonaries since the incident.

tygerbug
04-30-2004, 06:04 AM
Adobe Premiere does cost money. You should be able to find it via P2P file sharing programs, however. I have on several occasions.

It is a professional video editing and exporting program. Very standard, and immensely full of features, you can do whatever you want with it. It's what most people use to edit video, for VHS or for the web. (Otherwise Final Cut Pro or Avid.)

Otherwise, send the DVD to me.

Chron-O-John
04-30-2004, 04:09 PM
hmmm, take a look at this, an adventure game made in flash, Hint, Hint...

http://www.otterarchives.com/bountygame.html

Brushguy
04-30-2004, 07:29 PM
Chron-O-John, that's a nice game, but we decided to use SLUDGE (after switching off of AGS) instead of Flash because:

a) No talented Flash programmers have stepped up yet

b) SLUDGE is much easier to work with than Flash, and built specifically for adventure games, so additional Flash programming to assemble a SCUMM game would be required

Don't get me wrong - Flash is really cool, but SLUDGE seems to be the right tool for this project.

StonerDaveN'Max
04-30-2004, 09:57 PM
here is my little script idea, hope you like it
Symbols
### not known yet
*...* Action
**...** Note
NAME - who is talking
~...~ whispering/muttering




THE OFFICE

*sam and max Enters*
*Phone Rings*
*Regular chase*
*Max stops midway*
*Sam about to pick up the phone stops turns and walks toward him*
MAX - "what happend to the race to answer it?"
SAM - *slowly moving toward phone*"I figure theres no point. im small, meek, and predictable in my actions. you can get it"
MAX - "Well, i see your point but..."
*Max dashes for the phone*
*Sam pulls out golf ball retriever with jesse james severed hand holding magnet out of coat, grabs the phone*
*Sam covering phone mouthpiece* "Some things you never get rid of"
SAM - "Yes.. Yes.. And then? no.. NO! okay, well get right on it"
MAX - "What did the commisiner want?"
SAM - "Circus peanuts"
MAX - "did he say anything about a case?"
SAM - "Oddly enough, no"
MAX - "well then, what are we supposed to get right on?"
SAM - "They have a new 25 cent mechanical ferret that you can ride outside of stucky's"
MAX - "OOh! lets hurry before it loses that factory fresh burning oil smell"
SAM -"Your an adorable little hellraiser max"
**if phone is used again, it disconnects due to the magnet**

The HALLWAY

*Max rushing for the steps* "Hurry Sam!"
SAM - "Wait, somethings not right here"
MAX - "I know, we have a chance to ride the ferret and you taking you ever-precious time"
SAM - "No, it seems rather quiet over at flint papers"
MAX - "Yeah, i guess we could take a quick look-see, a really quick one"
SAM - "Lets"
SAM - *opens door*
SAM - "WOW!! completely empty. Usually Friday is the days when they get to interrogate the illaterate eye wittness that doesnt say a thing, and gets the everloving teeth pistol whipped outta his mouth"
MAX - "What a life they live"
MAX - "Hmm... theres a note on the table"
SAM - "Way to point out the obvious max"
SAM - "the note reads, "Were gone, we wont back for a while" "
SAM - "i smell something fishy"
MAX - "probably that golf ball retrever from gator golf ~cheater~"
SAM - "alls fair in love and phonecalls"
MAX - "please dont change old sayings in such a clicheic fashion"
SAM - "can do"

Outside

*Little girl pacing back and forth*
SAM - "Excuse me little girl, but you wouldnt happen to see several gruff looking men from flint papers around, have you"
LITTLE GIRL -"First off, my name isnt "little girl," Its billie Jean. Second off, if you can help find my dolly, i can help you"
MAX - "Jeez sam, seems like someones just asking for the thrashing of a lifetime"
SAM - "Max, this is a little girl, ya know"
MAX - "I see that, but its little things like helping others so they can help you that seems to get us into some huge runaround mission"
SAM - "Ive noticed"
SAM - "Ok Ms. Jean, we will help find your dolly"
BILLIE - "Well then, get to it dorkfaces"
*Max sticks his tounge out*
SAM - "Act your age"

**if you use max on little girl, he starts singing chorus to "Billie Jean" until the little girl slaps him **

**when you ask the girl what the doll looks like, she gives a detailed description and the doll has black hair**


Stucky's

**in one section is cheapy dolls, one looks exactly like the doll as decribed, but blonde hair**
**outside is the new ferret ride, no money for it, get max to kick it, money comes out to buy doll with**
**on the right side of the building is graffiti that reads "HI", underneath it is black spraypaint**
**combine spraypaint with doll**

outside revisited

**Hand girl Doll**
BILLIE - "Wowwies! thanks a lot sam and max! hmm... whats that acrid smell"
MAX - "happiness"
SAM - "So what do you know about Flint papers?"
BILLIE - "I saw ### taking them away, and one guy shouted to another "Call 733-5931, you can get some help there," and then that guy just laughed"
MAX - "Wow, Did i miss the punchline?"
SAM - "Uh-oh, sounds like someone/something has some kind of beef with flint"
MAX - "Is it Rump roast?"
SAM - "It may be mince if we dont get to the bottom of this soon"
**Go right of the building, payphone is missing the cord**
**On the left side of the building is a bike, with the cord tying it to a pole, take cord**
**connect cord to phone, call up the number**
**once sam finishes talking, max asks what the help was, it was the head writers mom**

FLINT PAPER Head Writers MOM

MAX - "Are you sure this is the right place Sam?"
*Gunshots*
SAM - "Yep"
===END OF MY IDEAS===

Ellio7t
05-01-2004, 02:00 AM
will this be avalible for mac? Or are you going to be like Lucas Arts and deny a portion of fans your product?

Krazy
05-01-2004, 03:55 AM
Originally posted by Ellio7t
will this be avalible for mac? Or are you going to be like Lucas Arts and deny a portion of fans your product?

Believe me it will see a hard time just making it to PC. And there is no way that they will make a mac port sorry. But they game may be bad so you may be lucky that you won't get to play it

Brushguy
05-01-2004, 06:36 PM
Nice plot StonerDave&Max. :) Very Sam and Max-y. I was about to ask why couldn't they just go back up to their office to call the girl's phone number, but then I recalled that Sam accidentally shut it down with the magnet. :D I also liked the puzzles.

Hopefully we'll be able to use some of that stuff in the full game.

Pork_Soda
05-01-2004, 06:37 PM
HELLO...

Just posting to say that I wasn't dead. And I haven't read up yet, so i don't know what's going on... and I'm feeling lazy today, so I don't think i will... but if one of you lovely people could fill me in in 20 words or less, that would be great.:D

Krazy
05-01-2004, 08:16 PM
See they even ignored you post about a Mac version......

StonerDaveN'Max
05-01-2004, 09:58 PM
Originally posted by Krazy
See they even ignored you post about a Mac version......

Im not one to upset easily, but if you dont like what were doing, you dont have to be a whiny little emo-self-pitty kid about it. If you really don't like what were doing, you dont have to complain about it, you could just keep it to yourself.

@Brushguy - Im glad you like it, but was it funny enough, or was the humor too dry? I kinda went along at some points, and did'nt want to go back to change some things that sounded bad later.

@Anyone(except Krazy) - Did you find anything you did'nt like in my script, anything you would have liked to see, or completely hated or loved it? Id love to hear all inputs.

threepwood3
05-02-2004, 03:10 AM
:( I can't believe no one has remembered the incredible fanmade sequel to zak mckracken (which WAS by the way made on a version of the SCUMM engine).

Just downloaded the demo and THAT IS AMAZING.
Keep up the good work man

Krazy
05-02-2004, 04:30 AM
This is an idea.

Brushguy
05-02-2004, 12:10 PM
@Krazy: If you don't like this, STOP POSTING!

@Elio7t: Don't know about SLUDGE for MAC. You'll have to ask James Isaac.

@threepwood3: I remember Zak McKracken 2 (the fangame) and it was awesome. Shows what happens when fans get together.

@Pork_Soda: A SLUDGE demo has been made, and some plot discussion is going around, but that's it.

@StonerDave&Max: The main thing I didn't like about the plot was the use of the grabber from Sam and Max 1, but it was clever to cause a payphone puzzle later on to ensue. ;) And there were some un-Steve Purcell-ish writing spots (like Max quoting and changing sayings), but I overall like your story.

James Isaac
05-02-2004, 02:43 PM
Need me to do anything yet?

StonerDaveN'Max
05-02-2004, 03:26 PM
Originally posted by Brushguy
@StonerDave&Max: The main thing I didn't like about the plot was the use of the grabber from Sam and Max 1, but it was clever to cause a payphone puzzle later on to ensue. ;) And there were some un-Steve Purcell-ish writing spots (like Max quoting and changing sayings), but I overall like your story.

Thanks much, and like i said, there were things i wanted to change, that i couldnt go back, and the magnet thing was probably the only one. I only changed the saying to keep the idea alive, but that was really to see if people wanted nostogia or modern. im taking note to keep quoting down to a very small minimum.

On the other hand, Its going to be impossible to start on this if we dont start discussing ideas soon. we need a private forum or chat room or something if were ever going to start, and if we dont get there and end up throwing together ideas, then we wont have a very good game. its pretty much time to stop discussing and start acting, if that isnt too rash of me to say at this point. So lets figure out something so we can get this philosiphil train on its onward tracks.

Look_down
05-02-2004, 04:04 PM
hi all me'z a new here and just wanting to say that if any of u need some one to create music i've serveral pregrams and idea's i can make for the game and i've pages of idea's if any one wants them i'd be glad to help ya's keep it up sam and max must live again!!!!!!!! lol :p

StonerDaveN'Max
05-02-2004, 08:06 PM
If you ask Brushguy nicely, im 100% sure he would let you. He took me in without even knowing what im capable of, and I hope I havent been too much of a letdown, if ive been one at all. Not to sound like im trying to take control, but if you could send me some of you work just so i could hear what it sounds like, that would be nice, but i wouldnt have any judgement over what Brushguy could do with it.

thedaemon
05-03-2004, 12:06 AM
http://www.thedaemonofid.com/wip/maxtest.jpg

Here is a quick, maybe 15min model sketch of Max. hope you guys enjoy. If you want perhaps I will make a complete good looking max and sam :) whatever

Krazy
05-03-2004, 04:56 AM
Yes thats a pretty good model...

Why don't you have a look at this SNM2 game I made in AGS: http://home.graffiti.net/telx:graffiti.net/snm2.zip There was music but it was too big to upload sorry.

Brushguy
05-03-2004, 02:56 PM
@ James Isaac: Right now, we're just discussing story. However, there have been some questions about a Mac version of the game, so if you could tell us if SLUDGE can convert to Mac, that'd help.

@ StonerDaveN'Max: You couldn't be more right. We do need to actually sit down and do some heavy work on the game soon if we're gonna get the game done at all. I just don't know any private chat rooms where we could move discussion to.

I can get a new Freewebs account for an information website. How about "The Unofficial Undead Sam and Max 2 Fangame"? I also have some info for the game on my site, http://www.freewebs.com/lucaskeen

@ Look_down: We need all the help we can get, and we also need a music composer. woxel1 had a nice MP3 (Club Lagomorph) a few pages back, but he doesn't seem interested in this anymore. So, put up some music and let us hear what it sounds like.

@thedaemon: Like the Max model. :)

Look_down
05-03-2004, 06:21 PM
Nice, well if any of u have msn messager i could send sample files much MUCH easier.... addy is skkr13@hotmail.com add me then u can check out the quailty i've midi and wav but midi sends much faster so have you guy's got close to coming up wit a story/plot for it yet??:p

Ooshmaster
05-03-2004, 06:36 PM
heres an idea for the game... Sam and Max should go to Snuckey-u!

StonerDaveN'Max
05-03-2004, 07:11 PM
Erm, Plot sounds a bit dry. Do they have a reason for going there?

threepwood3
05-03-2004, 07:27 PM
I have an idea for a plotish kinda thing for this game. They have to find that guy from the opening cutscene from hit the road!

Look_down
05-03-2004, 07:35 PM
Originally posted by threepwood3
I have an idea for a plotish kinda thing for this game. They have to find that guy from the opening cutscene from hit the road! .........................:o duh he wasn't a real guy didn't u watch the whole thing lol... they should go on hoildays or sam should get a girlfriend or max's family should call me somthing long them lines once its different any way enough of that lol :p

sheaday6
05-03-2004, 09:58 PM
Do you talk like this in person? If so, I hate you.

StonerDaveN'Max
05-03-2004, 10:29 PM
It seems like many people have now taken interest in scriptwriting, but i must impose that if your going to post ideas, you put thought into the ideas. If you talk to Brushguy, he will likely let you work with us. But I must impose that you take thought, because ideas like missing T-Shirts[one of my latter ideas], dont really work, but well thought out ideas go a far way.

@Look_Down - Sent you an e-mail requesting MIDI samples. Hope to hear from you soon

@sheaday6 - Listen, nobody minds you posting here, but this thread is more business than play, so keep the comments about how people talk to a minimum.

@Thedaemon - The model is very nice, and with a good amount of work put into it rather than 15mins, it could be outstanding. I hope to see the sam models soon

@JamesIsaac - I need you to review my script and tell me what you think if you don't mind. I need all of the opinions i can get.

@Brushguy - If everyone were to download AIM [Program Here] (http://www.aim.com) Then I could make a chat specifically designed for us, but we would need a set date for us to seriously discuss. Maybe if that worked, then we could make individual dates for the Voices, Graphics, Story, etc.
+
And if im not imposing too much, I would like to take some extra responcibilty on this thread until we get a site or something, such as relaying questions. Im on this forum often, because at my college im free all evening since my only job is over the summer, so id have plenty of time[except maybe on weekends]. If that wouldnt be a secure desicion, then i dont mind.


If im taking too much control here, im giving everyone [that has some sence] the chance here to put me back in my place.

Edit: I said impose way too much. Sorry:D .

Brushguy
05-03-2004, 11:07 PM
@ StonerDaveN'Max: Wouldn't mind if you took the controls of this project for a while, to find a chat room for us and so on. But I could still do a website for information on the game and so on, for instance http://www.freewebs.com/samandmax2 .

Does AIM cost money to get? I think a place where we can discuss this would be good.

P.S. Snuckey-U would be an interesting location for them to visit in the game, despite the fact that I think the guy was just spouting off random ideas.

StonerDaveN'Max
05-03-2004, 11:12 PM
AIM is completely free, and thanks for the xtra responsibilites, or whatever they may be. Snuckey's-U.. I like it!

When anyone downloads AIM, please state it in a post, and if you could check off the people or give us a checklist Brushguy, that would be just gravy.

Edit: Hey! Im finally a Freelancer!

Krazy
05-04-2004, 01:25 AM
Ahem don't I exist or something?
I say again try my snm2 demo I made"
http://home.graffiti.net/telx:graffiti.net/snm2.zip

James Isaac
05-04-2004, 04:39 AM
Don't get a freeweb account - I can get a better host....

This way we are organising the project now is silly, because everything is out of order on these forums. It would be better if you did it through e-mail, or on a forum about this, because right now everything is a bit out of control. What i sometimes do with DOTA is tell the people in their groups (e.g. dialogue writers), what they have to get done, and then the 3 of them work together to ge the whole thing done, and that works fine.

And, why are we making 3D sam and max models? I thought it was going to be a 2d game :confused:

And Krazy, that fan games really funny :D

And, StonerDaveN'Max, i love that script. It's really good... :D

thedaemon
05-04-2004, 03:05 PM
I have a .com www.thedaemonofid.com and I could host a forum. I can do art :) just tell me where to go.

StonerDaveN'Max
05-04-2004, 05:12 PM
Originally posted by James Isaac
Don't get a freeweb account - I can get a better host....

This way we are organising the project now is silly, because everything is out of order on these forums. It would be better if you did it through e-mail, or on a forum about this, because right now everything is a bit out of control. What i sometimes do with DOTA is tell the people in their groups (e.g. dialogue writers), what they have to get done, and then the 3 of them work together to ge the whole thing done, and that works fine.

And, why are we making 3D sam and max models? I thought it was going to be a 2d game :confused:

And Krazy, that fan games really funny :D

And, StonerDaveN'Max, i love that script. It's really good... :D


Im not sure that e-mail would work as good as we would hope, but a forum strictly for the members of the staff sound very nice! Yes it is still a 2D game, Would anyone want it otherwise? Of course not! Though the models were very fine work, and i still want to see the Sam models. Im not quite sure what DOTA stands for, so could you tell me in your next post? and lastly, thanks for the review, but is there anything that held it back from a better potential?

Look_down
05-04-2004, 05:39 PM
sup StonerDaveN'Max
did ya get my email yet or did the sound files work?? i've writen a few little more samples for sam&max type work....... would someone post a review of who's doin wat and put every one into groups like art/script/graphics etc........... coz we'd need to sort these small things out so who's setting up the forum or chat or wat eva????:p

thedaemon
05-04-2004, 06:05 PM
I would like to do some art, but I haven't yet bought a wacom, I sold my old one! I will be buying a new one soon, maybe real soon. I would volunteer for concept art/production art, but I don't want to be the "leader" of artists, I don't have too much time to tell people what to do :) I can, sketch some things out and scan it in, I will practice drawing sam and max tonight (I am at work right now), and perhaps scan it in. Do you guys want me to create a forum? Or can we add our own section here???

Look_down
05-04-2004, 06:13 PM
yeah i'm sure every bit of help could be of some use in development we need a forum or sumthing and to arrange a time and day were we could all talk....... if everyone is takin it seriously

Brushguy
05-04-2004, 06:24 PM
Alright, here's the team (so far. I can add somebody else but only if they're willing to work on it):

Brushguy
James Isaac
Look_down
Pork_Soda
StonerDaveN'Max
toenail1
tygerbug

@thedaemon: If you could get a site host and a private forum for us members, that'd be sweet. :)


And James Isaac is right. We all need to buckle down and do serious work on the game and stop chatting. I think we should:

1. Write the script
2. Do backgrounds
3. Write the music
4. Program it into SLUDGE
5. Record voices
6. Finish it off

and keep it to that. So if you want to do backgrounds, do that when we move on to Step 2. If you want to write music, let us know during Step 3, and so on. Right now, let's get the whole outline of the story down, everything nailed in place, and then we can start working on jokes, puzzles, etc.

Until we get a private forum let's keep serious discussions here.

Look_down
05-04-2004, 06:36 PM
i agree wit ya Brushguy
we should start movin and stick to a schedual and try finish one thing at a time before we start moving to the next one lets get the script and idea's down first (can someone send me a copy of wat ya's got so far cheers) :p

thedaemon
05-04-2004, 08:23 PM
http://thedaemonofid.com/phpBB2/

this is the forum, I will customize it later.

Brushguy
05-04-2004, 09:24 PM
Since we're focusing on the story right now, let's map out every location we've proposed so far:

-Sam and Max's office
-Flint Paper's neighboring office
-Outside area
-Really Bad Food, near their office (proposed by me in the AGS demo)
-Ma & Pa's Grocery and Stick'em'Up Emporium (proposed by me just now, appeared in the Sam and Max road trip comic in 1989)
-Who Doesn't Want to Be a Billionaire? (proposed by tygerbug)
-Club Lagomorph (named after the MP3 by woxel1)
-Snuckey U (proposed by Ooshmaster)

This is a good start, but we need a few more. Of course, if anybody still liked my three-part storyline idea (1. USA, 2. Mack Salmon's base, 3. outer space) we could use the locations I had in that:

-Mack Salmon's underground base for Part 2
-Outer space
-Green Mama's (from the cancelled game ;) )
-The Moon (tygerbug and I thought crashing on the moon with puzzles to fix the DeSoto would be a good idea)
-Twisted Mental Hospital on another planet (also by tygerbug and me)

Whaddya think? Of course, following StonerDaveN'Max's idea, Flint Paper could be kidnapped by Mack Salmon for some reason, and that leads them to outer space. Haven't figured out everything just yet though. Maybe Mack Salmon could escape his base in an escape ship, along with Flint, and blast off for outer space, with Sam and Max in hot pursuit.

We also need a title.

StonerDaveN'Max
05-04-2004, 10:01 PM
Okay okay, this is a lot to work with, so i'll try to kick off my ideas to pull some of this together.

First off, If Mack Salmon is going to want revenge on Flint, I suggest something like they were pressing him for information about his past that he would'nt give, and learned somehow that back in college, he roomed with some beta fish that picked on him for fin rot and always having algae crusted on the inside his bowl, and was a total wuss, which made him bitter and later caused him to become evil and powerful. When Flint released that information, he fell back into his old position of a filthy wuss again due to people laughing without fear and having almost no goons anymore, destroyed his self esteem, so he was bent on revenge, and got the loyal goons that were still with him to throw Flint in a rocketship, and blast them off to the moon.
Thats the best i can do off the top of my head, but ill put some good thought into it tomorrow.

For titles, I have put a little thought in, and came up with two.

Sam & Max: Our Newest Case Ever
Sam & Max: Another Fishy Case

Not too good, but maybe it might spark something creative for someone else.


Since Im very wore down today, Im going to just stop there, and put in some work tomorrow when all our scriptwriters have put in their input.

@ Look_Down - Thanks for the forum, that may be just what we need! And those were pretty good MIDIs.

Lastly, if there are any ideas that someone does'nt like, then dont be afrad to speak up, because some people may see what others miss. I havent caught anything like that, but there are some ideas that I think should be included if it would work, such as Green Mamas, but not forced in. I love the idea, but if it did'nt go along with what we were doing, then it should'nt be cramming it in and risk messing up a small portion [so lets hope that it will fit :)].

End

Krazy
05-05-2004, 03:50 AM
Dave in your script you said Sam uses the Severed hand holding the magnet to get the phone. Sorry to break the shocking news to you but most phones are made of plastic so I don't see what a magnet would do.

James Isaac
05-05-2004, 05:29 AM
http://www.dotagame.com/forum

Do you want a sub forum in there? Because that would help you, and me because it get's my forum post count up ;) .

I will also host it from my site, like snm.dotagame.com. With 50mb storage and about 200mb bandwith a month - that ok? I can also code the site - i know php and mysql.

DOTA stands for Day of the Aliens.

Krazy
05-05-2004, 07:58 AM
I just tried chapter 1 of GMI Brushguy. I think it was very clever and shows talent :) . The drawings were good but those white dots everywhere iritated me to no extent.

Brushguy
05-05-2004, 08:49 AM
I just tried chapter 1 of GMI Brushguy. I think it was very clever and shows talent . The drawings were good but those white dots everywhere iritated me to no extent.

Thanks Krazy. I know, when I scan the hand-drawn papers into the computer, a lot of different shades of white pixels get in there, making it difficult to fill every area of the picture in with one solid color. Hope you'll try the other 5 parts. Part 1 is just a warm-up.

Oh, and thedaemon did the forum, not Look_down.

And Dave, if it's all right to call you that, I get tired of typing the long name, all that stuff about Mack Salmon and outer space that I said was proposed by me much earlier in this topic.

Also, I think Sam and Max somehow unknowingly caused Mack Salmon to become part-fish part-man(according to the comics), but then we still need a reason for Flint being taken by Mack. Oh wait! Mack Salmon could kidnap Flint, because he knows it would lure Sam and Max out. If he could get Sam and Max out, then he could enact revenge on them. At the end of Part 2, he sends Flint off in a ship to outer space because he no longer has a need for him now that he has Sam and Max. So at the end of Part 2, you must defeat Mack Salmon to avoid being getting killed, and then in Part 3, chase after Flint's ship, which could be on a crash course for some hostile planet.

How's that? :)

thedaemon
05-05-2004, 09:40 AM
you can start posting here now
FANGAME FORUM (http://thedaemonofid.com/phpBB2/)

I will make it look much better when I get the time, been very busy lately :(

James Isaac
05-05-2004, 01:33 PM
http://www.dotagame.com/forum

Do you want a sub forum in there? Because that would help you, and me because it get's my forum post count up .

I will also host it from my site, like snm.dotagame.com. With 50mb storage and about 200mb bandwith a month - that ok? I can also code the site - i know php and mysql.

Pleeease

StonerDaveN'Max
05-05-2004, 04:18 PM
Originally posted by Brushguy
And Dave, if it's all right to call you that, I get tired of typing the long name, all that stuff about Mack Salmon and outer space that I said was proposed by me much earlier in this topic.

Also, I think Sam and Max somehow unknowingly caused Mack Salmon to become part-fish part-man(according to the comics), but then we still need a reason for Flint being taken by Mack. Oh wait! Mack Salmon could kidnap Flint, because he knows it would lure Sam and Max out. If he could get Sam and Max out, then he could enact revenge on them. At the end of Part 2, he sends Flint off in a ship to outer space because he no longer has a need for him now that he has Sam and Max. So at the end of Part 2, you must defeat Mack Salmon to avoid being getting killed, and then in Part 3, chase after Flint's ship, which could be on a crash course for some hostile planet.

How's that? :)

PERFECTO! a little cliched[if thats spelled right], but yet exactly what would work! Since I used to live in a ghetto type city, I only got to buy a few of the comics, and that was at a comic fair that came around annualy, so you may have to fill me in on a little bit of information like that.

Though a question I need to ask is, Does it have to take place on one planet, or could it have about a couple to several locations?
The only part I am worrying about is defeating him by avoiding getting killed. It seems there would be problems handling the two characters in the bout, but im sure it would be easy to fix like putting max on sam's shoulders, or just sam running.

All in all, it seems pretty much flawless to fit in everything anyone wants now! So now all we need to do is start thinking if we are going to start off with what i wrote, or come up with something original. Its probably best to use a few ideas that i had, but basically go from the beginning.

By the way, Dave is actually preferred since the stoner part gives off the impression that im a... well, stoner. And could you give an input if we should use our new forum, e-mail, or the AIM chat room i could set up? I believed that there was another one, but i cant recall it.

Now I have to go look at a Mercury Cougar to see if im going to buy it, so I will check back later:) .

Edit: Not that it matters now, but there is metal inside of a phone, and I dont believe that there is any machienery that operates by plastic parts.

Krazy
05-05-2004, 06:08 PM
Then a magnet would probobly stuff up this macinery or something :p.

Krazy
05-05-2004, 06:11 PM
Originally posted by Brushguy
Thanks Krazy. I know, when I scan the hand-drawn papers into the computer, a lot of different shades of white pixels get in there, making it difficult to fill every area of the picture in with one solid color.

I have an idea. Go over the pictures with a dark pen or marker. THen when you scan them scan it as black and white then you can easily colour it and will only have one shade of black and one shade of white.

Brushguy
05-05-2004, 07:43 PM
@ Krazy: What I meant is, that the white parts, when scanned, come out to be several shades of white on the computer, since we don't live in a 256-color world. Anyway, I'd like to end this pointless argument and get back on topic.

@ StonerDaveN'Max: How about I abbreviate you to SDnM? If you don't like it, just say so. Anyway, I think the only part of my story that you had to read the comics to understand is the part about Sam and Max causing Mack Salmon's accident (try to spell Mack Salmon's name like it's said. You will be shocked :eek: ). Even in the comic it's not fully explained...


Sam: I don't recognize your face, Mr. Mack Salmon. And you seem kind of irritable. Does it have anything to do with this glass head business?

Mack Salmon: YOU are responsible for my appearance! YOU set in motion the horrible events leading to the turn of fate which resulted in the twist of destiny creating the grisly countenance you see before you!

Max: How'd he get that way, Sam?

Sam: Some kind of boating mishap, I'm guessing.

Max: Are you really alive in there, or is Thing One a ventriloquist? What's this fake body made of?

Mack Salmon: You're both going to suffer for what you've done!

Max: How often do you clean this water?


I thought about us fans explaining in the fangame how Sam and Max caused the accident, but I think that's a job that only Steve Purcell can figure out.

Anyway, I had several planets in mind when I told my story idea for Part III. Maybe the Moon, Green Mama's, the mental hospital, and a few others. I originally wanted Flint's ship to be on a crash course with the Sun, but Earth is so close to the Sun that Sam & Max probably couldn't do anything in time.

And your story is a terrific jumping-off point for our game plot discussion. Let's start there.

And finally, let's use thedaemon's forum since he was nice enough to set it up for us.

http://thedaemonofid.com/phpBB2/

StonerDaveN'Max
05-05-2004, 09:25 PM
I dont have much time, so ill make this quick.

I still cant figure out the message his name gives out unless its "Max's Salamon"

Skinkie
05-05-2004, 10:26 PM
Originally posted by StonerDaveN'Max
I dont have much time, so ill make this quick.

I still cant figure out the message his name gives out unless its "Max's Salamon"

We talking about Mack Salmon here? Look at it this way

Sam N Max
Salmon, Mack

Now read it quickly, see if you get it.

StonerDaveN'Max
05-05-2004, 10:35 PM
Thanks much, my eyes have kind of been damaged after spending 5,800.

Krazy
05-06-2004, 02:16 AM
Originally posted by Brushguy
@ Krazy: What I meant is, that the white parts, when scanned, come out to be several shades of white on the computer

Nononono that isn't what I meant. I understand why the white bits are there but you're not listening to my advice properly. When you go to scan it you can say how how many colours to scan. If you tell it to just scan black and white only the black bits will show up and there will be no other shades of white. I'm trying to help you. Look at this pic I scanned: http://www.sunfungames.50megs.com/stick.html I scanned that with the method I said and there were no other shades of white.

Dr Edison 007
05-06-2004, 06:17 AM
I still cant figure out the message his name gives out unless its "Max's Salamon"

You never heard of Mack Salmon, the fishbowl headed arch-nemesis of Sam & Max?

Shame on you.

Brushguy
05-06-2004, 11:52 AM
@ Krazy: I get it now. Sorry, didn't understand before. :) I didn't know that at the time of making my fangame. :rolleyes:

@SDnM: Here are some titles I thought up for the game.

Sam and Max: Beyond Good and Ugly (my personal favorite)
Sam and Max: The World Is Not 'Nuff (hence going into outer space)
Sam and Max: Day of the Sturgeon (DOTT parody)
Sam and Max: Mack Salmon's Revenge (MI2 parody)

Look_down
05-06-2004, 04:42 PM
mm think everyone got ur point Brushguyx5 lol
:p am i the only one usein thedaemon's forum?? i've made 3 game songs so far still workin on game idea's and stuff...
liked the title" Sam and Max: Beyond Good and Ugly" but still doesnt have that smack bang affect wen u read it u know its gunna be good keep workin on it :p

woxel1
05-06-2004, 06:26 PM
We need all the help we can get, and we also need a music composer. woxel1 had a nice MP3 (Club Lagomorph) a few pages back, but he doesn't seem interested in this anymore. So, put up some music and let us hear what it sounds like.

Hey, Mr. (Lowpost) Woxel1 back. I am really interested in your Sam and Max fangame (despite the commentary of certain nay-sayers), but having the Awesome Responsibility of running a website <plug>www.penguinbros.com</plug>, I couldn't find the time to actively work on the game (and check these boards :P).

Hoooooowever, if you need songs in the Spirit of Sam and Max for any reason, I would be more than happy to contribute.

Keep up the good work! Or don't! I dunno!

Brushguy
05-06-2004, 07:16 PM
Gee, I'm sorry guys. I only hit the "Post" button once. Musta been some weird forum glitch, or my computer, or my modem. Oh well. Anyway, I deleted the extra accidental posts.

Hey woxel1, glad to see you're still around. If you're not too busy, here's our list of locations that could have music:

Sam and Max's Office (and outside)
Geek's Lab
Really Bad Food
Ma and Pa's Grocery & Stick'em'up Emporium
Club Lagomorph :)
Who Doesn't Want to Be a Billionaire?
Snuckey-U
Mack Salmon's Underground Base
The Moon
Green Mama's
Mental Hospital On Another Planet

...but don't feel like you have to write music for all the spots in the game. An MP3 here and there would be nice.

Also, I'd like to hear look_down's midis as soon as possible.

StonerDaveN'Max
05-06-2004, 07:54 PM
Originally posted by Dr Edison 007
You never heard of Mack Salmon, the fishbowl headed arch-nemesis of Sam & Max?

Shame on you.

How about reading the posts, you will see i know quite a bit

@Brushguy: if we pick from those, go with the first or second title.
Just a sidenote, I got the sam and max comic book "Bad day on the moon" today, im sure that will provied me with some ideas and information

@Woxel1: ive actually heard of penguin bros.. i cant remember what it was i saw, but i know i liked it.

im not in much of a mood for being much help today or at this moment, so im not really posting anything.