View Full Version : Hex editing tool?
03-16-2004, 12:59 PM
Ok so I was going to make a new set of lightsaber hilts, right? I open kotor tool find the file and open it up in the hex viewer to take a peek. Instantly all the horror came flooding back as I recalled mesh after mesh laying at my feet, corrupted beyound repair. Dead. And it was all my fault, all my fault!...
Anyway, I hate hex editing. What I was wondering was if any of you could whip up a tool that automates hex editing?
03-16-2004, 06:49 PM
So... are the things you're trying to edit always at the same places (fixed offsets from the beginning of the file)?
03-17-2004, 01:14 AM
I don't know. I'm just trying to change the texture the model's pointing to so that each color sabe has a unique grip.
03-17-2004, 01:46 AM
From what I have noticed about the Lightsaber models is that the texture are always in different places from each other,but I suppose one model could be used as a template for multiple Sabers.
03-17-2004, 01:57 AM
That's a good idea. just take one saber of each type as a template and allow the user(me) to change the two textures it points to. Maybe even generate all the files needed for a completely new item...
03-17-2004, 03:02 AM
Well the saber uses the texture 4 time+ 1 for the hilt. double uses it 8 times. but hex editing is real easy it's just amtter of finding the textures and changing them to yours.
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