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pie_man101
03-16-2004, 08:58 PM
Being fairly new to modding textures (I emphasize fairly) I thought it would help everyone alot if there was a thread containing the deffinitions of the textures. ex. P_BastilaH04 = Bastila's head. I need help though.

Thnx.

pie_man101
03-17-2004, 01:16 AM
*bump* anyone know the file for darth revans robes??

Thnx

Jackel
03-17-2004, 02:11 AM
texture of the robes revan wears in the cutscenes is pmbj01 is that what you wanted ?

pie_man101
03-17-2004, 11:22 AM
Thnx, but in what texture file??

Jackel
03-17-2004, 11:46 AM
swpc_tex_tpa is the pack you want to look in

Noctambulist
03-17-2004, 02:48 PM
This would be a nice database to have. I know it drives me nuts clicking through all the armors trying to find the one I want to retexture.

Jackel
03-17-2004, 10:10 PM
finding the armours is easy once you know the code layout ie

PxBy0z

x = m or f , male or female
y = c - i , indicating armour type i is just for the jedi robes though
z = a number

PMBC01 = g_a_class4001 - Combat Suit with male texture layout

PMBD01 = g_a_class5001 - Heavy Combat Suit with male texture layout

PFBE01 = g_a_class6001 - Military Suit with female texture layout

if you have the item list with the g_a_classx00x (where x = a number) then you can decifer the armour codes from that

T7nowhere
03-17-2004, 10:44 PM
yup that works almost perfectly. now I think you can compile your list :)

pie_man101
03-17-2004, 10:53 PM
One more thing before this is done, what does the subdirectories for the textures stand for or hold??

Thnx

Jackel
03-17-2004, 11:26 PM
pie : you mean when you open up the texture package and you see

+b
+c
+d
etc etc ?

i think Fred did that just so it would be easier to find a texture if you know what the starting letter is rather then having to go through every single texture just go to the p's , or b's etc easier

pie_man101
03-17-2004, 11:40 PM
Jackel, I mean Swpc_tex_gui.erf
and here's what I have so far (i haven't started on armors or weapons, and im going in order)

Ok, this is messy, so go to
Swpc_tex_gui.erf

1024x768back.tpc =background small
1024x768comp0.tpc =computer background 1 small
1024x768comp1.tpc =computer background 2 small
1024x768load.tpc =load screen background small
1024x768map.tpc =map of ???
1024x768pazaak.tpc =pazaak background small
1024x768store.tpc =store list background small
1280x960back.tpc =background medium
1280x960comp0.tpc =computer background 1 medium
1280x960comp1.tpc =computer background 2 medium
1280x960load.tpc =load screen background medium
1280x960map.tpc =map of ???
1280x960pazaak.tpc =pazaak background medium
1280x960store.tpc =store list background medium
1600x1200back.tpc =background large
1600x1200comp0.tpc =computer background 1 large
1600x1200comp1.tpc =computer background 2 large
1600x1200load.tpc =load screen background large
1600x1200map.tpc =map of ???
1600x1200pazaak.tpc =pazaak background large
1600x1200store.tpc =store list background large
800x600back.tpc =background extra small
800x600comp0.tpc =computer background 1 extra small
800x600comp1.tpc =computer background 2 extra small
800x600load.tpc =load screen background extra small
800x600map.tpc =map of ???
800x600pazaak.tpc =pazaak background extra small
800x600store.tpc =store list background extra small
abutton.tpc =button SP
bbutton.tpc =button B
black.tpc =black
blackbutton.tpc =round black button
blackdot.tpc =black area on grid
blackfill.tpc =small black dot
blendbar.tpc =blueish box
bluearrow.tpc =blue up arrow
bluebar.tpc =blueish box
bluebig.tpc =cloudtexture
blueborder.tpc =blue dot
bluefill.tpc =blue filling
border1.tpc =blue border
border1a.tpc =variation of blue border
border1b.tpc =variation of blue border
border1c.tpc =variation of blue border
border1d.tpc =variation of blue border
border2.tpc =blue corner frame
border2a.tpc =variation of blue corner frame
border2b.tpc =variation of blue corner frame
border2c.tpc =variation of blue corner frame
border2d.tpc =variation of blue corner frame

If anything is wrong or you can fill in any blanks, pleeeeeeez tell me.
Ok, this is messy, so go to http://www.geocities.com/pie_man101/

pie_man101
03-18-2004, 09:22 PM
OK, looking at how long this list is, are any of you actually gonna care whether I do this or not??

T7nowhere
03-18-2004, 09:57 PM
If you make a comprehensive list of all the Textures I will definately add this thread to the stricky.you could start with what you have and edit your first post and keep it updated as you progress though the list of textures.

I think it could be very helpfull to skinners as long as it's kept neat and easy to read.

Jackel
03-19-2004, 12:16 AM
if you can keep the armours also nicely coded like i did in my above post

PMBC01 = g_a_class4001 - Combat Suit with male texture layout

this would make it easy for both those that know only the classx00x name and the popele who know the "combat suit' type name