View Full Version : Invisible Headgear?

03-20-2004, 12:25 AM
Ok, it's spring break, and I'm finally getting off my lazy ass and taking some baby steps as a mod.

Anyway, one thing I really want to do is make it so I can wear headgear, without it appearing on my in game model (purely for aesthetic purposes). Is there any way to do this? Would I have to edit each individual item I wear with the KT editor, and if so what would I need to change? Any help would be appreciated! Thx :)

03-20-2004, 11:50 PM

Kitty Kitty?! T7??? Anybody?

03-21-2004, 12:52 AM
i know that heads that you cant normally have as yours or on people in your party , ie Bandons , Uther , Yuthura Malak etc dont show the masks

T7 said something about a "hook" on the head , but imnot sure what he meant but you could try using one of the non player heads instead of the normal ones you can pic

03-21-2004, 04:22 AM
you could make a selected head gear transparent

by creating a new .txt with written then renaming the file to the name of the mask you want to change

blending additive
decal 1

heres an example the Aural Amplifier=i_auralamp.txi
and here is a pic of effect
ooohh aahhh (http://members.shaw.ca/t7nowhere/files/transparent_mask.jpg)
and a sample txi file
.txi (http://members.shaw.ca/t7nowhere/files/i_auralamp.txi)

03-21-2004, 06:33 AM
Hmm, interesting... but there's no way to prevent the headgear from being modeled on the PC altogether (without using an NPC head)?

03-21-2004, 07:40 AM
You could edit the texture and make everything transparent... effects like shielding however will still conform to the invisible model.