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View Full Version : NEW GameSpy SWBF MULIPLAYER Preview


Craftsman
03-24-2004, 09:43 AM
http://www.gamespy.com/previews/march04/swbattlefrontmulti/

Comments?

tFighterPilot
03-24-2004, 11:26 AM
w00t, Tauntauns!:D

EDIT: The game will support 16 players over the Internet, not including bots. Over a LAN, 32 players will be supported.That got to be a mistake, tell me it's a mistake! :eek: :(

dark jedi 8
03-24-2004, 10:03 PM
i wish he would have told us more about the special units. and that 16 over internet mp, he might have been talking about x-box? all-in-all a nice sneak peak.:)

T1nman33
03-24-2004, 10:22 PM
I can't imagine that they wouldn't allow at least the same number of players at one time as UT2K4. That game has already essentially set the current bar for what a multiplayer Internet FPS should be (IMHO).

I'm hoping that fast enough servers will support, minimally, 32 players, and up to 64.

128 would be teh r0xx0r, although you'd need a phat pipe and a liquid-cooled server to do it. :D

tFighterPilot
03-25-2004, 12:45 PM
Gell, make a server with 1024 people :rolleyes:

Alegis
03-25-2004, 12:56 PM
http://www.lucasforums.com/showthread.php?s=&threadid=125627


i beat you to it with about 5 hours ;)

the player count is a mistake. It's clearly 32 for pc on internet

lukeiamyourdad
03-26-2004, 02:08 AM
Originally posted by tFighterPilot
Gell, make a server with 1024 people :rolleyes:

I can't wait for the day when that will be possible...

StormHammer
03-26-2004, 08:24 PM
Originally posted by Alegis Gensan
http://www.lucasforums.com/showthread.php?s=&threadid=125627


i beat you to it with about 5 hours ;)

the player count is a mistake. It's clearly 32 for pc on internet

Yes, according to another article I read somewhere the player limits are as follows:

XBox: Internet - 16 | LAN - 32

PC: Internet - 32 | LAN - 64

I'm assuming it will be possible to push it up to 64 via Internet, if there is a facility for low ping only. That seems to work well in Enemy Territory.

Whoopknacker
03-27-2004, 05:25 AM
I have played on servers that have 64 players at a time and I will tell ya it just lags and lags. When characters or vechiles bunch up together it just gums things up. A nice balance is 32 because enough players are spread out. I have never tried LAN but I am sure it has probably 90% less lag than an internet game.

Cant wait to stomp on someone with an ATAT:atat:

lukeiamyourdad
03-27-2004, 04:09 PM
In a LAN there is barely any lag.

It all depends on the size of the maps. If it's big then 64 won,t lag too much since people are pretty spread out. But if it's a close combat map then yeah it will lag like hell.