View Full Version : Requisites for abilities and powers

03-25-2004, 09:50 PM
Everyone should know that in order to use lightsaber throw, you need a lightsaber duhh. But how could I make an ability depend on an item in this manner. By changing the ability to cast the spell in spells.2da, I already made it need an item, but how do I set it to need that item??

Also, is it possible when equiping a specific armor or weapn to a slot, the computer registers the weapon in the hand, but under a different slot, (ex. Regular weapon is slot 00x0030, but when equiping a baragwin assault blade, can I make it 00x0031)


03-25-2004, 10:13 PM
Change the 0x0040 in requireitemmask to 0x0000 in spells.2da. I made the changes, and the guy throw the sword straight out. LOL! :D