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keshire
03-31-2004, 10:21 AM
Some stuff I'm working on

Dual Blaster Stuff for MB2
http://mediaservice.photoisland.com/auction/Mar/20043314285494658575703.jpg
http://mediaservice.photoisland.com/auction/Mar/20043313258296053702066.jpg
http://mediaservice.photoisland.com/auction/Mar/20043311468637904636706.jpg
http://mediaservice.photoisland.com/auction/Mar/20043318920112807789343.jpg

These are unfinished. But totally new animations.

Next up is,

ledge hanging
sniper prone
forward dive ,alternate roll

Any other suggestions. :)

GothiX
03-31-2004, 10:33 AM
Eeehehehe, Leslie's going to love those first two pics.

As for an animation.. Is there any chance to see the rocket launcher held like a rocket launcher, and not like a machinegun?

keshire
03-31-2004, 10:36 AM
Ya, I was thinking about that. If you can get Monsoontide to model the Clone wars Rocket launcher I'll do the appropriate anim to hold it, draw it, run/walk with it. :)

GothiX
03-31-2004, 11:09 AM
Awesome. :)

Autobot Traitor
03-31-2004, 11:44 AM
Amazing- I cant wait to whip out Jango's double westars.

Cazor
03-31-2004, 09:03 PM
I like them all, especially that 3rd picture. Brilliant. (you think tmu could use one or two of these?)

jangofett804
03-31-2004, 09:54 PM
finally..dual pistols!:p

wedge2211
03-31-2004, 11:52 PM
Ledge hanging and sniper prone positions? Awesome! Though, for the ledge-grabs, wouldn't tat require a lot more coding to implement?

-=DarkZero=-
04-01-2004, 02:14 AM
Sick, if I could get my pistols in game, it would rule for the Dante model :D These are the animations I was looking for :D

keshire
04-01-2004, 04:47 AM
Though, for the ledge-grabs, wouldn't tat require a lot more coding to implement?

Very much so. Luckily I have the support of the OJP coders.

as long as I get some more block postions for razorace ;)

keshire
04-07-2004, 11:48 AM
Rounding out the Block positions Part 1

http://mediaservice.photoisland.com/auction/Apr/2004476537487728548024.jpg

You'll notice I created a square/circle in front. My plan is to do that on all sides.

I'll add some more and do some nice blocking for the dual and staff. Inculding ditching the lame dual blocking anims and try for multi directional stuff instead. As well as a feeble attempt at least of motion capturing Darth maul blocking.

As soon as razor gets his Ledge grab code done I'll finish the ledge grab stuff with a shimmy left/right, and let go/pull up variations for jedi/merc.

Next, (yes there is a next) I'll get cracking on a whip weapon. Including adding in some grabs with this weapon.

Zappa_0
04-07-2004, 02:45 PM
Looking good! :D

wedge2211
04-07-2004, 11:17 PM
Ledge grabs...whip anim...I smell an Indiana Jones mod.

El Sitherino
04-07-2004, 11:30 PM
Originally posted by wedge2211
Ledge grabs...whip anim...I smell an Indiana Jones mod. And it smells good.

Lei Hng Wei
04-08-2004, 12:19 AM
Rancors. Why did it have to be Rancors? :indy:

keshire
04-08-2004, 05:37 AM
http://mediaservice.photoisland.com/auction/Apr/2004476115238650447658.jpg

keshire
04-08-2004, 07:01 AM
http://mediaservice.photoisland.com/auction/Apr/2004482468991623894049.jpg

Noxrepere
04-08-2004, 08:40 AM
I think a laser blocking animation like Obi-Wan used in the Geonosis arena to block that short series of lasers coming towards him (twirling the saber in front of him and alternating sides-sorry, I can't think of how else to explain it and I don't know what it's called) would be a cool animation.

I don't know how practical that would be in game, how it would be done, and how hard it would be to implement with functionality, but it's just a thought.:(

keshire
04-08-2004, 12:44 PM
That would actually be pretty easy, but ya, I don't know how practical it'd be.

Zappa_0
04-08-2004, 01:50 PM
Originally posted by keshire
http://mediaservice.photoisland.com/auction/Apr/2004482468991623894049.jpg

Next time you wanna show off your whip hilt, use Indiana Jones. Ahhhhhh! BTW It looks awesome, I cant wait for that to be released!

garak88
04-09-2004, 02:01 AM
Will this mod be exclusively for MP, or have you been able to do these things in SP?

Squee-sithguy
04-09-2004, 03:50 PM
ooo make nunchaku animations, that would be awsome

Pahricida
04-10-2004, 03:43 PM
Is it possible to use JKA's Ragdoll system for the whip?

It would be cool if the whip would fall to the ground after slashing it and hang down edges and stuff ...

Another Idea would be an overall new Heavy Blaster- Two Handed Weapon Animation. Since there are many Weapons that are wielded with 2 Hands in the SW Universe like the
Blastech OLT-19
http://web.ukonline.co.uk/bingo275/pic_1.jpg
Or The Blastech DLT-20A
http://www.stardestroyer.net/Empire/Tech/Ground/Rifle.jpg

Well just some impressions :D

Pace
Pahri


*edit*

Just a Sidequestion: Do my Suggestions sound too utopian? :D

wedge2211
04-10-2004, 06:26 PM
Originally posted by keshire
http://mediaservice.photoisland.com/auction/Apr/2004476115238650447658.jpg
I'm sorry, but with it coiled like that hanging at his sides...that just looks dumb. It'd be better to have him holding one whole side of the coil (http://www.space-debris.com/indy_ford_whip_raiders.jpg).

Antizac
04-10-2004, 07:16 PM
Keshire, can I hug you? =)

It's so beautiful, I may weep openly...
...these are the animations I've needed for JA since the thought ever occoured to me...

Lei Hng Wei
04-10-2004, 07:41 PM
Originally posted by wedge2211
I'm sorry, but with it coiled like that hanging at his sides...that just looks dumb. It'd be better to have him holding one whole side of the coil (http://www.space-debris.com/indy_ford_whip_raiders.jpg).

Yeah, can the coiled/holstered look be make to look right and not like an electric stove-top element?

keshire
04-13-2004, 05:28 AM
Hey, yall. Back off. :)

It was just a test to see if something like that could be done. I wouldn't be expecting it anytime soon.

Lei Hng Wei
04-13-2004, 07:00 AM
What!?! But, how is Antizac gonna make a BDSM Leela? :D

keshire
04-13-2004, 07:40 AM
If you can find a coder who wants to work on initializing weapons that animate, then I'll finish this up. As it is its just brainstorming.

More than likely this would require a whole re-write of the animation function to incorporate this.

As it is the only animations that are initlialized are player, npc, and vehicle.

monsoontide
04-16-2004, 08:07 AM
Hi Keshire!

Just noticed this thread - been busy elsewhere!

If you can get me some decent references, I can easily make a clone wars rocket launcher (Hate that one in JKA) - esp since I'm doing toon durge and assaj ventress at the mo.

Any progress with the speederbike anims?

The dual blasters is probably most practical new anim I noticed in your screenshots (though thats just for JKA).

What I'd like is a way to block lightning with saber (like obi wan vs dooku) but thats not an anim thing, so no worries there.

I was thinking, how about a one armed handstand like luke on Dagobah?
;) Just kidding!

Lei Hng Wei
04-16-2004, 08:13 AM
Originally posted by monsoontide
I was thinking, how about a one armed handstand like luke on Dagobah?
;) Just kidding!

That'll be an interesting new taunt during duels. :)

Antizac
04-16-2004, 09:01 AM
Originally posted by Lei Hng Wei
What!?! But, how is Antizac gonna make a BDSM Leela? :D

NEVAR!!!!!

Not for your amusment, anyway. ;)

Actually I was thinking about having a part in The Rising Empire, where the main character is wandering the Motel, opens a random door, and he walks in on a Female Rodian (or something) whipping a Gran.
...Since he's supposed to be on a trashy side of Coruscant. Ok, whatever. Just one of the random acts of weirdness, I was thinking of using...

Anyhoo - sure would be nice to add animations in JA, like you can with Unreal...

keshire
04-16-2004, 09:15 AM
Hopefully when Wudan finishes Dragon, it'll be that much easier to add them in. Right now your relugated to using Max or XSI

Lei Hng Wei
04-16-2004, 08:09 PM
Originally posted by Antizac
Not for your amusment, anyway. ;)

Actually I was thinking about having a part in The Rising Empire, where the main character is wandering the Motel, opens a random door, and he walks in on a Female Rodian (or something) whipping a Gran.

But I'd treat her well, promise. :D Anyway, I wonder what a dominatrix Rodian would look like in a leather mask? :confused:

Seeing how you don't take requests, I suppose an Agent Scully in leather chaps and cat-o-nine tails is out of the question? ;)

wedge2211
04-16-2004, 09:43 PM
You people desperately need to be less wierd.

Amidala from Chop Shop
04-17-2004, 12:16 AM
At least he asked for Agent Scully and not Agent Mulder (or one of the Lone Gunmen).:amidala:

Thrawn42689
04-17-2004, 08:05 PM
Originally posted by wedge2211
You people desperately need to be less weird.

Seconded. :D

Andy867
04-17-2004, 11:36 PM
Well, if not Agent Scully, how about Lara Croft, I mean she is into the whole whip thing and all:), plus it would seem she has no problems with getting into leather:-D

Lei Hng Wei
04-18-2004, 12:08 AM
And she uses dual pistols. Yes, back on topic. ;)

Noxrepere
04-18-2004, 08:44 AM
Keshire,

Is it possible, using this, to make animations that could be used in cutscenes for SP maps, but not added as new moves or features?

I've heard that several animations that were used in game can't be accessed via scripts, and this would allow people to make animations like those, but fit them to their needs. Plus it'd be nice for SP mappers to have the freedom of new anims.

Anyways, just curious if it's possible or restricted to multiplayer. :)

keshire
04-20-2004, 07:07 AM
Yes its possible. But I don't really think it'd be worth the time to do them.

keshire
04-20-2004, 07:11 AM
And here are the reference screenshots. Plus another one you may like to replace the blaster with.


http://mediaservice.photoisland.com/auction/Apr/20044203436302639982287.jpg

http://mediaservice.photoisland.com/auction/Apr/20044202683575120647270.jpg

Noxrepere
04-20-2004, 08:22 AM
Originally posted by keshire
Yes its possible. But I don't really think it'd be worth the time to do them.

Okay, thanks!

Just to be clear I wasn't asking you to make any or anything, I just wanted to know if it was possible.:)

keshire
04-20-2004, 08:30 AM
Oh I know. I'm just saying that once you get into doing somehting that involves lots of action you'd better be a damn good animator ot its going to look like total crap.

With the skeleton i set up there is no IK its only FK. So your work is cut out for you. And your going to have to keyframe the entire thing. Which sucks; big time.

Weiser_Cain
04-22-2004, 06:30 AM
Say, is there a way to get lightsabers to have animated hilts? I wanted to have lightsabers that opened up and extended when powered on.

Lei Hng Wei
04-22-2004, 07:30 AM
I recall this being asked last month somewhere and the answer is, no. :( As cool as it would be to have moving parts (ie. Predator's retractable weapons), the closest you'll get is if it's an animated texture much like an animated GIF, but nothing that'll alter the model.

Noxrepere
04-22-2004, 08:10 AM
Can motion capture be applied to that skeleton?

I have no experience with motion capture and have no access to any facility or anything; it's just another curious question.

Hope you don't mind. :(

keshire
04-22-2004, 09:53 AM
I see no reason why it can't. As long as you know how to set it up.

And as far as animatable weapons go. We'll see. ;)

keshire
04-22-2004, 01:40 PM
http://ojp.jediknight.net/screenshots/b13.jpg
http://ojp.jediknight.net/screenshots/b14.jpg
http://ojp.jediknight.net/screenshots/b15.jpg
http://ojp.jediknight.net/files/screenshots/ledgegrab1.jpg
http://ojp.jediknight.net/files/screenshots/ledgegrab2.jpg
http://ojp.jediknight.net/files/screenshots/ledgegrab3.jpg

Lei Hng Wei
04-24-2004, 03:51 AM
Wow, talk about ancient. Here's a character that can make use of a whip. Lumiya (http://www.starwars.com/databank/character/lumiya/eu.html) took on Luke with a lightwhip (http://www.starwars.com/databank/character/lumiya/img/bts_bg.jpg). That issue was probably the introduction of dual wielding sabers, or in Luke's case a lightsaber and lightdagger.

keshire
04-24-2004, 06:33 AM
Yep once something like that is put in place a model with a cool shader effect could be made to look like a saber or even lightning.

keshire
04-24-2004, 12:22 PM
http://mediaservice.photoisland.com/auction/Apr/20044241980776365725364.jpg
http://mediaservice.photoisland.com/auction/Apr/20044246637472537584508.jpg

Lei Hng Wei
04-24-2004, 08:50 PM
Sweeeeet. Just like Clone Wars #19. :cool:

razorace
04-25-2004, 07:28 AM
In case anyone is wondering, I'm the one that's coding in the ledge grab and the majority of the new animations that Keshire has been whipping up.

I don't know about the current status of the dual gun weild code, I think Phunk might be the one implimenting that stuff.

Originally posted by monsoontide If you can get me some decent references, I can easily make a clone wars rocket launcher (Hate that one in JKA) - esp since I'm doing toon durge and assaj ventress at the mo.

That's a great idea. I'll program it in if you model/skin it and Keshire animates it.

Any progress with the speederbike anims?

Not that I know of.

keshire
05-01-2004, 09:05 AM
http://www.aotctc.com/forums/files/obi-new.gif

One half of this

http://www.maarasuniverse.com/EP1/obi-maul.gif

My longer gif isn't working. :(

Lei Hng Wei
05-01-2004, 03:48 PM
Ya mean this?

Cut & paste but remove space. -v-
http://groups.msn.com/_Secure/0SAAAAEMWBjoa4kS6I*ReuyI47cpBpKIFKB986aH98pj6zZ*hY 3B*E1!RscfLNJp3CH2xhuJ6T0ik5t4FE!4jDeK0QKBLVqhwIBd Lb2lvzzsAAAAAAAAAAA/obi-maul.gif?dc=4675377532220361713

_Secure/ 0SAAAAEMWBjoa4kS6I to _Secure/0SAAAAEMWBjoa4kS6I

Noxrepere
05-02-2004, 12:45 AM
Is that just for fun or part of a new move/block?

It looks really cool!:cool:

More elaborate saber moves would make the in-game fights even more awesome! (Especially if there can be blocks and such to match.)

keshire
05-02-2004, 01:11 AM
RenegadeOfPhunk wanted me to do some very quick scripted sequences. I beleive he plans on randomly replacing the saber locks with these scripted locks. To add a more movie feel to them. I have both sides and once I tweak the hands they WILL match up exactly how the movie is.

In 3ds max I'm using Biped to map out the motion and then plugging it into the JKA skeleton like a puppet. This also allows me set it up so the interaction between the two oppenants will be a lot more realistic than most animations.

Weiser_Cain
05-02-2004, 02:22 AM
Cool, I suck at max...

Noxrepere
05-02-2004, 07:03 AM
That saber lock idea sounds cool.

Does that mean that you will be making two alternate endings depending on who wins the saber lock?

Oh, and that's Character Studio that you're using to create the ".bip" file and then apply it to the JA skeleton? (Just checking to make sure that I'm understanding correctly. :) )

keshire
05-02-2004, 07:14 AM
Well with Renegade's movie battles you don't always win or lose a saber lock. You get in a tie up or short saber lock. I can make win/lose ones, and I will for RazorAce because he wants to add in counter attacks.

And yep, I sized the Biped to the skeleton and contrained the skeleton to the biped. So its being puppeted. And as everyone who's used Character Studio knows its the best way to animate. And yes I can import previously created bip files. And All my work is always available to whoever wants it. Doing it this way greatly simplifies it, and I'm pretty sure I made it easier to do now than modelling and skinning. As long as you have both max and character studio. :)

keshire
05-05-2004, 03:40 AM
http://www.aotctc.com/forums/files/obi-maul-new.gif

Getting close to the end result...

Zappa_0
05-05-2004, 07:05 AM
Cool...

Hekx
05-05-2004, 07:12 AM
The staff users left hand looks floppy at the end of the animation...

keshire
05-05-2004, 07:16 AM
That would do to the fact the I had the Ik wieghted to the staff as I was animating it. Not a problem. I'm not done yet. There's a lot more than that wrong with it if you look close enough. But this is good for a few hours on a weekend's worth of work. :)

keshire
05-23-2004, 07:59 AM
Nevermind about the rocket launcher Monsonn. It's been taken care of. But thank you.

http://www.aotctc.com/forums/files/shot0000_211.jpg
http://www.aotctc.com/forums/files/shot0002_197.jpg
http://www.aotctc.com/forums/files/shot0001.jpg

N3G1@
05-23-2004, 09:32 AM
Can't see them :confused:

{xg}darthVADER
05-23-2004, 12:49 PM
very nice keshire

Antizac
05-23-2004, 07:20 PM
I wonder who I could convince/bribe at Raven, to release the SP code. I REALLY need a "Ledge grab" in my SP series - since it involves a lot of exploring.

Is there a way to "flag" a surface in a SinglePlayer map, so that when the player touches it - it activates a script command referenceing the animation, so it looks like the player is grabbing the ledge?

wedge2211
05-23-2004, 08:30 PM
I think you could just do that with a trigger...

And if you can't do it in-game, you can always have it be a cutscene.

Lassev?

Lei Hng Wei
05-24-2004, 04:01 PM
Originally posted by Antizac
I wonder who I could convince/bribe at Raven, to release the SP code. I REALLY need a "Ledge grab" in my SP series - since it involves a lot of exploring.

OJP are working on it. You can follow it in this thread (http://www.lucasforums.com/showthread.php?s=&threadid=126145). Hmmm, looks like they moved the screenshots.

N3G1@
05-24-2004, 05:28 PM
May I know how are they supposed to code the ledge grab stuff for Single player, if there's no Single Player source code?

razorace
05-25-2004, 01:27 AM
We aren't.

I think Lei Hng Wei just confused about what you meant.

Lei Hng Wei
05-25-2004, 02:39 AM
Hell if I know. I don't code, I just point.

SiThLoRd><1000
05-28-2004, 01:41 AM
That looks excellent! Very nice, Keshire.

keshire
06-10-2004, 06:07 AM
New blocking system (http://www.aotctc.com/forums/download.php?id=426)

360+ frames as opposed to 5 originally

went from 5 positions, to 8 in front, 2 on each side, and 1 in back.

transitions from start to block, and block to block. Waiting on RazorAce to finish some code. Then to finish Duals and staffs.

Mex
06-10-2004, 12:07 PM
Oooh, downloading now. I'll give you some feedback.

Weiser_Cain
06-10-2004, 03:39 PM
Darn I thought I was downloading the blocks... I don't trust quicktime extras so I can't see the movie but I trust you did a good job. I'll just wait for the real download.

keshire
06-11-2004, 01:08 AM
I'll just wait for the real download.

Should be a part of the next enhanced beta hopefully. I'm really enthusiastic about this system. And be that much more closer to adding more realism and movie quality.

keshire
06-11-2004, 02:55 AM
Dual blocks. same format. Also I really cut down on frames with these because the transitons can be run in reverse for the return transitions. Which I'm really proud of. Otherwise it'd be 600+ frames worth of blocking for each of these.

You'll also noticed I did away with the whole X saber while blocking when using duals. I thought that was sort of a cop out on the part of the Raven guys.

anyways. Quicktime format once again.

Dual Blocks (http://www.aotctc.com/forums/download.php?id=431)

lonepadawan
06-11-2004, 02:03 PM
I think the reason they did the X-block thing was so that they woudn't have to work out what the other saber would do...... because in reality you'd block with one and stab or slash with the other .... end of fight....

keshire
06-16-2004, 08:09 AM
Animated gif of BackHand (http://pixstorage.com/view/image.php?id=2631)

Its just a work in progress. Eventually I'll make it indistiguishable from the one Quigon does in Phantom Menace.

keshire
06-17-2004, 06:10 AM
Darth Maul hapkido Spin kick (http://www.aotctc.com/forums/files/spinkick.gif)

The kick that sends Obi into a backflip