View Full Version : reload stations
04-14-2004, 12:22 PM
i read about reload stations that you can get health and reload ammo i think. will these station be able to be blown up or damaged by the enemy and can you use the enemys if it is cloer then yours?(if there are reload stations anyway)
04-14-2004, 12:58 PM
I hope so. That would quite cool and realistic :D
04-14-2004, 03:35 PM
i think the reload stations are combined with the checkpoints, you control checkpoint, ammo is yours...or the ammo is for all to pick up, but of course since you control a checkpoint you'll be most likely near it
04-15-2004, 05:03 PM
the reload station (check point places) will be a place that will need to be protected. how many troops will need to be stationed there. it would be really boring standing around guarding
04-15-2004, 06:19 PM
if you think it will be boring, then what the heck are you doing waiting for this game to come out?? Half this game is defending. so if you think half of the game will be boring, you have no buisness being here.
dark jedi 8
04-15-2004, 06:22 PM
you'd probably set up a bunker w/a small turret near these reload/spawn points. so you can protect your resources and newly spawned allies.
just a small turret like here (http://www.gamespot.com/xbox/action/starwarsbattlefront/screens.html?page=40)
04-15-2004, 07:43 PM
i didnt say i didnt like the game i sayed it would be boring to stand there with knowbody attacking you. just standing there
dark jedi 8
04-15-2004, 08:06 PM
actually controlling your enemies respawn points and killing them as they respawn could be a high priority resulting in alot of action for those who choose to defend said places.
04-16-2004, 01:40 AM
I would definately not like it if you could control enemy respawn areas. Then you would just keep getting killed. That wouldn't be very fun.
04-16-2004, 01:53 AM
I don't agree with spawn killing either. It can wreck a game.
It's different when you are fighting over a spawn point to give your team an advantage as to where they spawn - but when default spawn points come under heavy fire, it can be pretty tedious. It basically becomes 20 minutes of 'spawn-die, spawn-die'. Where's the fun in that?
04-16-2004, 05:12 PM
On lucasarts you can read discriptions on a few maps. It seems to me, that most maps have two waysthat blead to the big control point.
Because all the atackers will use this two ways, you probably won't just be sitting there waiting, but standing there fighting.
Besides, if you are just waiting on a place you have to guard, and if nobody of the oppostion comes, then you're team is wasting forces.
04-16-2004, 08:20 PM
not spucifically if you are guarding a place and knowbody comes and you leave it will leave it open for the enemy ot come and take it. you never know where the enemys are they could speed up on a speeder bike and have gotton past the lines and have a place behind you
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