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View Full Version : I am understandably upset, apparently. (AKA: Mojo appears in PC Format)


Jake
04-23-2004, 08:11 PM
Check it! Totally awesome. Look at how overly-bitter I come across as!!

http://www.mixnmojo.com/jake/pcformat.jpg

Thanks to the Remster for scanning that. Or for sending me a scan of it that someone else made (more likely, knowing Remi).

The European gaming mags are really enjoying tearing into LEC with the Sam & Max 2 stuff.

Thrik
04-23-2004, 08:38 PM
Brilliant!

MrManager
04-23-2004, 08:39 PM
Scan courtesy of Skyfox. ;

James Isaac
04-23-2004, 08:57 PM
Wow. you must be so happy you got mentioned :)

Jake
04-23-2004, 09:11 PM
Its fun to see a quote by me in a magazine, but it sucks that its in an article about what its about. Too bad its not "I'm peeing my pants with delight after installing this classic graphical adventure game, which somehow also brought peace to the Middle East."

freddie
04-23-2004, 10:21 PM
I still don't understand why LEC didn't continue production since they very well know that this would at least sell well in Europe. If it wouldn't then why do they keep releasing new versions of the old stuff over there (at least up to 2002 they were).

Thrik
04-23-2004, 11:49 PM
I've seen new releases of Full Throttle, Curse of Monkey Island, Day of the Tentacle, Sam and Max and various other classics in DVD cases over the past few weeks in different game stores. Interesting time to launch a new set of releases.

Jake
04-24-2004, 12:08 AM
Its Activision not LEC who decides when to do European rereleases, right?

Thrik
04-24-2004, 01:14 AM
Not sure.

It still feels like a kick in the teeth though.

Brushguy
04-24-2004, 02:10 AM
A kick in the teeth, head, and stomach.

Any sales dept. agent could figure out that poor sales are better than no sales at all. You'd think that, wouldn't you?

Well, at least everybody is still publicly ripping Lucasarts' image to shreds, and probably will be until Lucasarts redeems themselves by uncancelling Sam and Max 2 or making another Monkey Island. I still believe they'll un-cancel it (no matter how much you guys try to push me down or call me an idiot), because who could ignore a 24,000+ signature petition and lots of passionate, well-put-together and common-sense e-mails and snail mails?

And now Lucasarts is sitting right next to their pretty Star Wars cash cow, both of which have egg all over their faces.

Thrik
04-24-2004, 03:10 AM
Originally posted by Brushguy
who could ignore a 24,000+ signature petition and lots of passionate, well-put-together and common-sense e-mails and snail mails?

LucasArts could.

"Dark clouds formed over San Rafael, California, today as LucasArts laid off 29 of its employees. Before the layoffs, the head count at the company stood at 418, less than the 430 listed on the LucasArts Web site."

Link (http://www.gamespot.com/news/2004/04/23/news_6094471.html).

jp-30
04-24-2004, 03:51 AM
Hey, just posted that as a news item before coming to the forum & seeing your link to the same story - if you should think I posted it without crediting you for the heads-up. :)

The Tingler
04-24-2004, 01:20 PM
So much for "there are no plans to reduce staff". Actually, they did say "at this time".

The GameSpot article does seem to suggest that it is the Star Wars titles that are having their numbers thinned, although LucasArts' statements suggest that most of the S&M staff have gone, because that's not a title in development.

Brushguy
04-24-2004, 02:47 PM
I checked, and the only non-Sam and Max 2 important person who got kicked out was............Sean Clark. The core of the S&M2 team is still there at least...including Mike Stemmle.

Lucasarts needs to make more press releases and statements to clear these things up. They can't ignore their fans!

LucasArts could.

:eek: Thank you for telling me that, Thrik! I did not know that! The next time I should need important information, I will ask you. Come on! The fans buy the games and if the fans are angry, Lucasarts is in a bad position.

Thrik
04-24-2004, 03:07 PM
I just hate to see disappointment.

LaceyWare
04-24-2004, 05:04 PM
This kind of article from PC Format doesn't surprise me too much. For a long time Sam & Max Hit the Road was one of the highest scoring games under their reviews system...

Joshi
04-24-2004, 06:43 PM
Originally posted by Brushguy
:eek: Thank you for telling me that, Thrik! I did not know that! The next time I should need important information, I will ask you. Come on! The fans buy the games and if the fans are angry, Lucasarts is in a bad position.

Ther was no real need for sarcasm there, Thrik was just stating the fact, LucasArts are ignoring us. I doubt this cancellation was done on the spur of the moment and they probably did take into account the amount of people who would react to this in this way and how many emails the PR people would get. Lpease note, if the PR people got 10 angry emails, they'd probably read them all and forward them to the people who counted. But the PR people got tens of thousands of angy emails, meaning them proabably read about five and sent a message to the people who mattered saying something like
'A couple of thousand people don't like what you did with Sam n Max 2.'

Actually more likely it was
'Thursday, Sam n Max 2 cancellation angry email count, 20,172 emails. I Jenny was closest with 21,000, everyone pay up.'

It's too late now, yes, the bulk of the SnM team are still there, but Sean Clark was very important

The Tingler
04-24-2004, 09:02 PM
Ah, so they're not kicking out the Sam & Max team YET, they're waiting for the heat to go down so they're just kicking out the Full Throttle: Hell On Wheels team.

Damn right Sean Clark was important - in fact, him and Mike are the only two decent designers left in there. I doubt Mike Stemmle will be long - he'll probably quit and join Double Fine, or set his own studio up with Sean, you mark my words.

elTee
04-25-2004, 09:31 AM
Way to go Jake :D

In response to that "poor sales are better than no sales" line someone said, to be fair it would cost a bomb to actually create like 10,000 copies of the game to ship to stores.

BooJaka
04-25-2004, 05:39 PM
Yes. And not forgetting advertisements (I can't think of the word... didn't it begin with M?) and all that.

Udvarnoky
04-25-2004, 06:26 PM
Originally posted by LucasTones

In response to that "poor sales are better than no sales" line someone said, to be fair it would cost a bomb to actually create like 10,000 copies of the game to ship to stores.

That was me, and while marketing is no doubt a costly process, you'd think they would have decided it wasn't worth it before the game got so far.

elTee
04-25-2004, 06:51 PM
Don't get me wrong, I agree that its a shocking decision so late into the design process. All I'm saying is... well, for example:

Cost to develop game: $2 million
Projected Income from game: $0.5 million

So, they may as well release the game, and make at least some back, right? Well, not if:

Cost to develop game: $2 million
Projected Income from game: $0.5 million
Cost to publish and distribute game: $0.5 million

Obviously my numbers are way out, but you should see the point I'm trying to make.

Udvarnoky
04-25-2004, 07:01 PM
Yeah, I see your point, but it's still a stupid thing to do this late in the game.

Joshi
04-26-2004, 01:01 PM
Originally posted by Udvarnoky
Yeah, I see your point, but it's still a stupid thing to do this late in the game.

It was a stupid thing to do full stop. There are loads of reasons why they shouldn't have done it, but the fact remains, they've done it and there's really nothing much we can do about it, so I suggest that about two months after the fact, we just leave it.

DrMcCoy
04-26-2004, 01:14 PM
Originally posted by LucasTones
Cost to develop game: $2 million
Projected Income from game: $0.5 million
Cost to publish and distribute game: $0.5 million


yeah, but the development was (sort of) nearly finished, so they've already spent nearly "$2 million"...
so the only different between distributing and not distributing would be the happiness/angryness of the adventure fans...

The Tingler
04-26-2004, 02:11 PM
They might as well have either not started it to begin with, or just rush the final phase, like they've done so many times before.
Maybe those DVD boxes cost more than we think.
Or there was more to be done on S&M2 than we think.

Udvarnoky
04-26-2004, 02:32 PM
Originally posted by Joshi
It was a stupid thing to do full stop. There are loads of reasons why they shouldn't have done it, but the fact remains, they've done it and there's really nothing much we can do about it, so I suggest that about two months after the fact, we just leave it.

I appreciate the suggestion, but remember who you're talking to.

Joshi
04-26-2004, 08:47 PM
Was that some kind of weird threat. I mean, if you'd been talking about someone like Jake, then yeah, i could almost consider thinking about being slightly worried, but talking that way to you.
I'd just like to point out that I wasn't in any way intentionally being rude to you, I was just stating a fact, cancelling Sam n Max was stupid, but it's been done and it's been about 2 months now (actually, how long has it been? I can't seem to remember) so we should sort of move on.

Dalixam
04-26-2004, 08:59 PM
Originally posted by Jake
Its Activision not LEC who decides when to do European rereleases, right?

But wasn't it still LucasArts who had to develop (or at least pay for it) the XP versions of SCUMM? ActiVision couldn't force them to do that.

elTee
04-26-2004, 09:02 PM
But I imagine it wouldn't take LucasArts very long at all to make SCUMM work in XP - less than a week, for sure. I mean, they have the source code, they know how it works. ScummVM etc had to figure it out, so it took longer. It would be worth that small amount of work if someone else wanted to re-release the games for them, because they'd see a return on it. I bet they could give it to an office-junior to do, even.

Or maybe I'm way off :)

Udvarnoky
04-27-2004, 05:32 PM
Originally posted by Joshi
Was that some kind of weird threat. I mean, if you'd been talking about someone like Jake, then yeah, i could almost consider thinking about being slightly worried, but talking that way to you.
I'd just like to point out that I wasn't in any way intentionally being rude to you, I was just stating a fact, cancelling Sam n Max was stupid, but it's been done and it's been about 2 months now (actually, how long has it been? I can't seem to remember) so we should sort of move on.

Uhh, Joshi, I was insulting myself. Don't read too much into what I say. ;)

Joshi
04-28-2004, 03:37 PM
Me neither, I'm the king of misunderstandings. ;)

jp-30
04-28-2004, 11:54 PM
The thing with Sam & Max is that developments costs will have been somewhat higher than "usual" due to having to get the engine working. I read that bits of it were cobbled from other engines (RTX, MI5?) but they all still needed integrating with the point & click interface.

But once the Sam & Max engine was built, much like SCUMM, the development times and costs of subesquent games using the same technology/engine will have been significantly lower.

I can't help but think that the Sam & Max decision was short-sighted. The real payoff to come with future Adventure games using the technology developed during S&M's creation.

:(

Joshi
04-29-2004, 05:34 AM
True, Sam & max2 was using a point n click interface within an actual 3d environment (as apose to 3d models with rendered paintings in the background. I think it was basically going to be like Broken Sword 3, but with a mouse) which can abd probably will be utelised in future games.

BooJaka
04-29-2004, 09:10 AM
Yes, whether the game is released or not, if the game was as near to completion as we're told the engine is still built.

Erwin_Br
05-04-2004, 08:03 PM
Great article, but did they really have to use the word baffling?

--Erwin:rolleyes: