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View Full Version : [KOTOR] Mech Malak skin by svösh


svösh
04-28-2004, 04:17 AM
Mech Malak :

I made this for mgnails as a request and decided to share with everyone this will replace standard Malak in game and the cut scenes. Enjoy

I made this with photoshop cs

I have added the much needed jawless head so the game flows

http://svoshsphotos.fotopic.net/p4609699.html

http://svoshsphotos.fotopic.net/p4609702.html

you can grab it at my site Enjoy :D

darth makaan
04-28-2004, 04:28 AM
man that's sweet. i'm guessing he can't be playable eh??

svösh
04-28-2004, 04:50 AM
Thanks darth makaan :)

i'm guessing he can't be playable eh??

If you have the hl cloakworks you can. That's how I took the screenies.

http://www.andargor.com/files/holowan_cloakworks.zip

SchnaKe
04-28-2004, 05:30 AM
The BEST malak skin to date!!

pascalneder009
04-28-2004, 09:22 AM
COOL im dloading it now

Prime
04-28-2004, 12:50 PM
That's a really neat idea, svösh!

Doom_Dealer
04-28-2004, 12:53 PM
holy **** thats good, fantastic mate.

Seprithro
04-28-2004, 01:37 PM
sweet! nice woks as always, does it have shine or reflective metal?

Darth Straker
04-28-2004, 02:51 PM
Just Brilliant!!! Just imagine if we could change models, probably nowadays we'd have the New Hope characters in game!! :)

Darth_ToMeR
04-28-2004, 02:55 PM
Cool!! I like it

svösh
04-28-2004, 04:20 PM
You guys are to kind thanks for a positive feed back


Seprithro
sweet! nice woks as always, does it have shine or reflective metal?

You bet man its suttle but it’s there. I played with varyed intensity of the alpha and one attempt I tried it with a black alpha and you guessed it. he looked like your *bling *bling Revan.

Prime
That's a really neat idea, svösh!

Actually mgnails planted the seed. All he said was he wanted a droid version of malak to be used in his galaxy forge mod so I offered to give him a hand. The rest was all my doing. I’m pleased with the way it came out I wish the face didn’t mirror or it would be even better. But you got to make due with what you have.

I’m glad everyone like’s it. This was composed with a whopping 89 layers, ( some used just to line up the seams. Shadows, rusted edges ect.. ) 10 paths, and 4 channels. And a whole lot of R&D.

shosey
04-28-2004, 04:50 PM
svösh is the photoshop master!!!!

awesome work! On my next play through malak will be a mechanoid :)

darth makaan
04-28-2004, 06:30 PM
how do i replace carth or jolee with him?

mgnails
04-28-2004, 08:21 PM
Thanks for making the mech Malak texture for me. For anyone interested in knowing why I wanted a mech Malak, its because of a quest i am going to put into the galaxy forge mod called Malak's Revenge. This is where he comes back compleyely metallic because in LS his body is supposed to be in little tiny bits after the star forge blew up or for DS just plain dead after you kill him. Thanks again for the texture svösh, its exactly what I need.


Darth Makkan
If you have Holowan Cloakworks, you have to find the Darth Malak armband and equip it. This will change you into Mech Malak if you have svösh's mod. Hope that helped.

svösh
04-28-2004, 08:27 PM
I never tried on Carth or any one else but it should still work. You use the hl cloakworks then install the one for malak I think it’s 021 if memory serves me

Install the 021 arm band to the override dir/

open the consol and type giveitem hl_i_disguise021 now if you go to the shield slot you will see one that says darth malak put it on and voila


svösh

Mr_M
04-29-2004, 01:33 AM
Nice skin!

Seprithro
04-29-2004, 02:02 AM
"89 layers 10 channels and 4 pathes"?! so thats where you been:)

skye langford
04-29-2004, 11:29 AM
Fantastic work- I'm enjoying it and wanted to say thanks.

Originally posted by svösh
Mech Malak :

I made this for mgnails as a request and decided to share with everyone this will replace standard Malak in game and the cut scenes. Enjoy

I made this with photoshop cs

http://www.angelfire.com/crazy2/xclone_0101/images/mech_malak.jpg

you can grab it at my site Enjoy :D

svösh
04-29-2004, 01:37 PM
Seprithro
89 layers 10 channels and 4 pathes"?! so thats where you been

LOL I’ve been working a few things not just this, they are almost ready to release.

No, no, it's 89 layers, ( some used just to line up the seams. Shadows, rusted edges ect.. ) 10 paths, and 4 channels. And a whole lot of R&D.

no point in extra channels the game only uses 4

svösh

svösh
04-30-2004, 04:38 PM
Ok so I realized once again I have released a mod and something was missing. To all those that have downloaded this mod and like it I have added the much needed jawless head so the game flows sorry for the inconvenience but if you don’t mind just download it again :D

http://svoshsphotos.fotopic.net/p4609702.html