View Full Version : Some NPC Weapon Questions
04-28-2004, 07:50 PM
how do i get some of the npc weapons to work for the player? the tusken rifle works great, i love being a wampa running around with it. the staff works as far as animations and attacks go but it doesn't do damag while the rifle does. the noghri stick (more like a pistol) works only for secondary fire, which makes a green flash from the muzzle and doesn't do anything. when you fire with the noghri stick, it crashes the game. i forget why the jawa pistol didn't work, some kind of model issue. the scepter works, but it shoots like a weak disruptor, not a yellow-orange continuous beam like when tavion has it. i've mind tricked tavion when she used the scepter and the beam stays on for a while longer. the scepter would be awesome if jaden held it right, had the right animations and shot out a cool beam or even did the ground pound. is there a way to use this without editing the code or making a saber that looks like the scepter and has a long orange blade?
04-30-2004, 01:00 PM
If you type: give weapon_scepter, you can use alt fire to get a beam, it dosn't kill, but has huge knockback and can bash enimies into walls till they die.
Anyway, I'm thinking of doing a weapons mod so I could do with some help on this sort of thing, I tryed altering the weapons.dat file but couldn't do much really.
what I intend to do is this:
Blaster pistol, primary fire: like origonal alternate fire
secondary fire: use scope
Blaster rifle, as above
disruptor rifle, primary fire: scepter alt attack as described above
secondary: as before
bowcater, primary fire: like origonal alt fire
secondary: with scope
concution rifle, primary fire: as before
secondary: primary but homing like the rockets.
Thanx in advance.
05-12-2004, 04:55 AM
Well, I'd guess no one knows how to do that sort of thing, maybe I'll just give up and stick to making sabers.
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