View Full Version : Bring Back Sam and Max 2 Freelance Police!
05-27-2004, 08:22 PM
A while ago, Many of you heard of the cancellation of Sam and Max 2 Freelance Police. And, I am sure many of you are extremely annoyed with LucasArts about this. It was a bad business decision (http://www.lucasarts.com). If you want production resumed, go here. (http://savesamandmax.com)
You can also sign a petition here. (http://www.petitiononline.com/LACOSAM/petition.html)
I can not agree with you more. I am....frustrated, with some of their decisions as of late. Hopefully, they will re-think this choice they made.
06-08-2004, 08:18 PM
Heh. A Petition, is there a reason people even try anymore? They do not work. It is pointless. We can't make a differance, we are nothing.
06-16-2004, 01:06 PM
there is about 26681 Signatures so far on petition.
I got Sam & Max for Chirstmas from my mom and dad, thank to them, I enjoryed it. It was funny, ha ha ha.
I don't know way lucasart had to cancel Sam & Max 2, ah, no matter anyway to me. Maybe in future I guess.
They should work something else on upcoming games.
Updated: I found on gamespot.com:
"After careful evaluation of current market place realities and underlying economic considerations, we've decided that this was not the appropriate time to launch a graphic adventure on the PC" said Mike Nelson, acting general manager and VP of finance and operations at LucasArts, in a brief release. The release also revealed that LucasArts will not let any staff go as a result of the cancellation of the game, which was being internally developed.
Despite significant interest, Sam & Max Freelance Police had been shrouded in mystery since it was originally announced in August of 2002. All that was known was that it would be 3D and that it would continue its titular dog and rabbit heroes' adventures. At the time, LucasArts seemed enthusiastic about the project. "Sam & Max Hit the Road is a classic and [is] as close to being a signature game as any LucasArts has ever done," said the company's then-president Simon Jeffery.
Ah, I see, oh well.
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