View Full Version : best imperial unit for takin out Turrets??

10-02-2001, 03:37 AM
any suggestions on what unit will take out the turrets well? i'm thinkin the good stuff is on tech level 4. gimme some tips please :)

10-02-2001, 04:26 AM

build them at the heavy weapons factory :)

10-02-2001, 02:29 PM
hmm, it depeends on if its an anit-air or anti-ground turret:D
but pummels are really good vs turrets and fortresses
actually, pummels are the only units I would use agianst a fortress(besides blaster cannons, unless artillery's range is farther than fortress??)

10-02-2001, 09:08 PM
Artillery versus fortress depends on range upgrades...I get basically every applicable upgrade I can pay for, and some games my artillery outranges enemy fortresses and other games they don't, depending on if the other guy's gotten range upgrades.

xwing guy
10-03-2001, 05:21 PM
Artillery is the best for taking out turrets and forteress, but that my change once we get the game and get to test out the blaster cannons. The blaster cannons are the heavy weapons that are like the trebuchet for those of you who don't know and it packs and unpacks like the trebuchet too.

10-03-2001, 06:19 PM
aren't fortress's the buildings used 2 build bounty hunters?! so whats the talk about range o_O as far as i saw no, turrets there!

10-03-2001, 07:50 PM
Move a Trooper up to an enemy Fortress. He will get shot by it.

10-09-2001, 12:24 AM
artillery and pumells...backed up by infantry to keep the enemy off the pummells and artillerys back

10-11-2001, 12:22 AM
Yes, all this is correct in the demo. But once you get to tech 4, a full upgraded Hvy AT-AT is the best.

10-21-2001, 10:10 PM
Just build several air transports full of pumells, and drop them in the middle of the enemy base, and you should be able to destroy several fortresses before your pumells are destroyed.

10-21-2001, 10:40 PM
idiot, you couldn't drop just pummels. Fortresses take a long time to destroy, especially with Shield Generator support. So if the defender happens to have a decent defense force of Jedi and/or Mech Destroyers all your pummels could get wiped out before they did enough damage to be worthwhile.

10-21-2001, 11:12 PM
thats where your wrong...they would get shot down in the air...All of the pummels are lost...Every time I play being on defense is the easiest thing so far...on the demo the forts are just TOO powerful...but once you get trebuchets/Fortress Artillery it will probably even out...

10-22-2001, 11:36 AM
I love making a strong defense. When armies are beat back by your careful dual walls, cannons and shields, you feel great

10-25-2001, 12:00 AM
Artillery are worthless to upgraded turrets. Plus, they attack incredibly slow and cannot fire over walls.

It is *much* better to go with Pummels. They many be slow, but they have very high dura armor. (pierce armor)

10-25-2001, 11:14 AM
No, Sithmaster, Rat is right. I tried artillery batteries. That is the sorriest waste of time. Better of using pummels. Artillery are for charging armies in big numbers, like 30 troops.

10-25-2001, 01:05 PM
Use a group infantry a few mechs and jedi to destract the enemy soldiers, then use AT-ATs and air units.

From the Star Destroyer, Sly

ImpStarII :vsd:

11-15-2001, 09:28 AM
get about 10 Heavy AT-AT's.

11-15-2001, 09:55 AM
it'll probably a LOT simpler to build a massive air-fleet and upgrade on their armor, etc. That way, you'll lose some units, but you can get rid of a lot very fast.

11-16-2001, 10:59 PM
Is it just me .. but to get Naboo and Rebels up to the max on their air units costs... ALOT... and takes time..

but if you can get 20 ywings together with xwings and speeders supporting them.. they are unstopabble it seems.