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Darth_ToMeR
06-24-2004, 09:23 AM
OK, i add the Trandoshan sound. But i have another problem. In some dialogs, the NPC talk one line, and after it more line, without the PC say anything. How can i make it to my dialog?

tk102
06-24-2004, 10:16 AM
Put a blank dialog in the ReplyList that points back to an Entry in its EntriesList.

In this Example: your NPC would say "Hello." Then "I'm Darth Tomer."

EntryList
-> 0
-> Resref: -1
-> Text: Hello.
-> RepliesList
-> Index: 0
-> 1
-> Resref: -1
-> Text: I'm Darth Tomer.

ReplyList
-> 0
-> Resref: -1
-> Text:
-> EntriesList
-> Index: 1

Darth_ToMeR
06-24-2004, 10:29 AM
Thanks!!!

StormTrooper789
06-24-2004, 11:16 AM
If u need a simpler dialog editing interference then get Dlgedit. It is better than the GFF Editor.

Darth_ToMeR
06-24-2004, 11:49 AM
The problem it that dlgedit doesn't work correctly on my PC. It's because i have non-english computer. Once it "killed" my dialog when i test it on it. tk, can you check this?

Darth333
06-24-2004, 07:53 PM
Originally posted by Darth_ToMeR
The problem it that dlgedit doesn't work correctly on my PC. It's because i have non-english computer. Once it "killed" my dialog when i test it on it. tk, can you check this?
I had the same problem but tk took care of that sometime ago. BTW, he released a new version today. check pcgamemods. :)
If not, you can use gff editor : add the reference to the VO_resREf field (human voices) or the Sound field (alian voices such as trandoshan). The bad thing about gff is that you can't see what being said by the npcs: you have to know the exact entry\reply number (you can check it with KT however: just press crtl + double click) :)