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deathdisco
06-26-2004, 11:17 PM
Well with Doom_Dealers new tutorial out, here's my stab at a new area.

http://www.pcgamemods.com/mod/6261.html

It's not finished yet, but I thought I'd give you a peek.
Don't go without your party members. It gets kinda hairy:p
Basically you meet Exar Kun's ghost and his minions in the ruins on Yavin IV. I haven't written the dialog yet for it, It's using the basic dialog from DD's tutorial. I won't release the robes in the screen shot for it until the new area is finished. Also I'll consider changing his appearance if there is a general consensus on what it should be(like say at least five people agree on a model). Keeping in mind it has to be a model that can equip a robe.

Edit:
It's finally finished! My first real mod:D

Update:
Slight tweak to robes.(nothing noticeable)
You can now skip through conversations.
Fixed moduel name in the area file, so savegames
now read "Tomb of Exar Kun"

From the Readme:


---------------
Exar Kun's Tomb
---------------
This Mod Lets you visit Exar Kun's Tomb
on Yavin IV, where The ghost of Exar Kun
will try to seduce you to the darkside.

------------
Installation
------------
Extract all the files in the override folder to your 'Override' directory.
Extract all the files in the modules folder to your 'modules' directory.
All source scripts are included in the nss folder.

------
How-to
------
Travel to the Yavin spacestation. Upon returning to the Ebon Hawk you
will be presented with the option to travel to the ruins on Yavin IV.

or

Open console by pressing '~' and type "warp ekun".

-----
Notes
-----
To uninstall simply delete all the files extracted to your
Override/modules directory.

Thanks to:
Doom_Dealer for the New Area Creation tutorial.
TK102 and Darth333 for their script examples posted in the Holowan
Laboritories forum.

Holowan Lab Forum:
http://www.lucasforums.com/forumdisplay.php?s=&forumid=324

PrtyLizardJedi
06-27-2004, 08:35 AM
Very good, Deathdisco.

Darth Khasei
06-28-2004, 01:53 PM
Thanks. Got to play it just now. Good job. Did it take you long to make it?

deathdisco
06-29-2004, 01:10 AM
What you got didn't take that long. The finished version was another matter. The most time consuming was putting together the scripts.
It took a coulple of days. It probably wouldn't of been that long if I actually knew the scripting language. I was going by trial and error. I'm Including the source files so hopefully they will help sombody else out.
Some of it is stuff all ready posted here and some I figured out on my own.
Let me know what you guys think about it.

Darth Khasei
06-29-2004, 02:01 AM
OK I'll the new one a shot. I think I would like to enlist some help on a mod idea that has been burning inside ever since playing Kotor arena and Survival mods. They have some unlimted potential to be expanded on with all of the historic Dark Lords and Jedi Masters in the historical record. The matchup possibilities are countless.:D Exar Kun is a favorite.

illuzion69
06-29-2004, 01:56 PM
That looks great deathdisco. good job.

Lorden Darkblade
06-29-2004, 02:27 PM
Sounds amazing.
I think I'll try it.

jrc24
06-29-2004, 02:44 PM
VERY NICE WORK !!!!!

Vor
06-29-2004, 02:59 PM
uhhh......I think this is a stupid question,but what do you do with the .rar thing?

deathdisco
06-29-2004, 08:43 PM
uhhh......I think this is a stupid question,but what do you do with the .rar thing?

Download Winrar. It's file compression software like Winzip.

http://www.rarlab.com/rar/wrar330.exe

Then you will be able to extract the files from the .rar archive.

darthhetrick
06-30-2004, 05:40 PM
it doesnt work for me it only gave me a 1 file that said ekun and when i use warp it doent warp there.

EDIT-Oh thank you

Darth_ToMeR
06-30-2004, 05:46 PM
Originally posted by darthhetrick
it doesnt work for me it only gave me a 1 file that said ekun and when i use warp it doent warp there.
You need to open the file with Winrar (link adove) and put the file in KOTOR\Modules folder

meek
07-01-2004, 12:39 PM
I'm positive we'll see even better modulos from you in the future.

Colma Adawin
07-01-2004, 12:57 PM
Hey nice one that was really cool and i noticed or rather heard the sound your dark jedi made that just made it extra special, and it doen't stop there! :) i REALLY want to see more modules in the future!! ( YOU AS WELL Doom_Dealer! )

MattCole

Well done deathdisco, for a gr8 module

and thanx Doom_dealer for giving a tutorial for area creation!! and i'm right in saying that " i'm Proud to Know Someone like you" :D :D

Well Done All!!

Helter
07-09-2004, 05:34 PM
Where do I put the nss files?

Darth_ToMeR
07-09-2004, 05:44 PM
The .nss file is just the source to the .ncs file. You can delete it.

Sh4rP
07-09-2004, 06:05 PM
hmm i cant seem to get this to work!? ive extracted the files to the specific folder override and modules.. but i try the warp ekun that doesnt work or if u leave the yavin spacestation to board the ebon hawk.. wierd. any ideas? Btw that nss folder where does that go [ and yes i have winrar ;) ]
thanks

Helter
07-09-2004, 06:46 PM
ummm....

So what do I do with nss? WHere do I put it? This is the first time I have ever seen/dl an add-on. I read the read me but I still don't know about the nss files.

deathdisco
07-09-2004, 10:11 PM
Unless you plan on modifying the scripts used in this mod, you do not need to extract anything in the nss folder.

Make sure you are extracting the files within the folders, not the folders themselves.

In your modules folder goes:

ekun.mod

In your override folder goes:

ekmod.ncs
ekun_armor.uti
g_i_mask25.uti
i_mask_025.mdl
i_mask_025.mdx
I_tetas_head3.tga
ia_revan_005.tga
ii_mask_025.tga
PMBJ05.tga
yavinarea.dlg
yavinarea.ncs
yavinarea.utd

Helter
07-09-2004, 10:19 PM
Oh okay

Thanks for your help darthdisco. I'll try it tommorrow. It's kinda late now. I'll let you know if I succeeded.

Thanks for your help:)

deathdisco
07-09-2004, 10:33 PM
darthdisco

ROTFLMAO, Sorry I just had a vision of Darth Vader starring in Saturday Night Fever.

Glad I could help:)

Helter
07-10-2004, 12:34 AM
oops! I mean thanks deathdisco.:D

Helter
07-10-2004, 01:15 AM
I tried it out. That was awesome. When I saw Exar Kun I wanted to run. I couldn't get there without enabling cheats though. Glad I tried it out though. Exar Kun woulda kicked my butt. Thanks again deathdisco. See I got the name right.

Shem
03-03-2008, 01:50 AM
This mod now has a link at FileFront. Thanks Deathdisco for sending this in to us. :D

http://knightsoftheoldrepublic.filefront.com/file/Exar_Kuns_Tomb;87321

Now all the mods need to do is move is move this old release to the TUCE. ;)

Allronix
08-27-2008, 05:51 AM
Thanks for this mod. It was one of the first I ever installed, and was incredibly helpful in helping me learn how to make mods of my own.

I have written my own dialogue for the mod, with reactions from most of your party members, and would be glad to share it with your permission.

deathdisco
08-29-2008, 09:08 AM
Thanks for this mod. It was one of the first I ever installed, and was incredibly helpful in helping me learn how to make mods of my own.

I have written my own dialogue for the mod, with reactions from most of your party members, and would be glad to share it with your permission.

I remember seeing those. The added a nice bit of color to the dialogs.
Feel free to share them. :)