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razorace
06-29-2004, 07:13 PM
I know several people have mentioned that they want to help with OJP but can't mod. Here's a partial list of things that people that can't/won't mod can do to help the project:

Documentation - We can always have someone go over the OJP documentation and clean it up, proofread it, etc.
Public Relations - This would include updating the news on the OJP website, forward important info to the news sites, getting the releases out to the file servers, etc.
Servers - This means both servers that we have direct control over and JKA servers in general. Getting people to actually play the mod online would be great. I'll admit that I've been lacking in this department, primarily because my prefectionist nature makes me want to hold stuff before we do official compiles. I'll resolve to make more official/linux compiles if people come forward with the servers.

Ideally, I'd like to have at least one beta server each for Basic/Enhanced. If you're actually willing to financially support the project (putting your money where your mouth is). This would be the way to do it. I'm not so hot on the server admining so you could still have control over the server. I and the rest of the OJP would just want to have the ability to tinker with settings and such for testing purposes.
Packaging - Having someone to make regular packages of the source code and binaries would make the releases occur smoother and more often.


The overall point here is to help us with the project. Time we end up spending on the above means less time actually spent modding.

90SK
11-13-2004, 01:07 PM
Well, I can't give you any help with the project, but I can give you moral support. Keep up the great work! :D

Vouksh
11-19-2004, 06:49 AM
Im working on redoing the melee animations. i wasn't sure where to post this. im gonna try to make it more martial-art like. the current ani's suck BAD! that was one of many places lucas arts let us down. tho im kinda glad cuz it gives us sumthin to do :)

razorace
11-19-2004, 07:05 AM
Uh, ok. I think Keshire has already created a new/improved animation set, it just hasn't been implimented yet. I suggest you coordinate with him.

keshire
11-22-2004, 07:56 PM
I'm more than willing to hand over my work on the subject. keshire_the_chaotic@hotmail.com

Kurgan
01-26-2005, 09:54 PM
I could proofread some of the docs sometime, but for now I'm hosting an OJP Basic (beta 7) test server with SIEGE. It's really cool and fun, plus it has the added benefit of letting me see the mod in action and test it for ya. ; )

Nemo222
01-05-2006, 01:09 PM
OJP ALL THE WAY. WOOOOOO!!!!!!!!

IrishDragon
01-09-2006, 07:48 PM
I'm willing to give OJP a test run on my siege server. Where might I find a .cfg set to be most like baseJKA siege?

65.99.207.147:29070
....................AoF Inferno

www.aof-clan.net

(MSN) connecticutman18@hotmail.com
(AIM) connecticutman19

Hit me up ^_^

razorace
01-09-2006, 08:57 PM
You shouldn't have to change any settings. Just run it like you normally do.

JRHockney*
01-10-2006, 04:47 PM
I made a thread on the MovieBattles offtopic forum a few days ago letting people know about OJP Enhanced v0.0.3. It's gotten a few responses, but I would recommend that people who like it here post at that thread and keep it fairly recent so more people there will know about it. MB is a great place to find JA players who like altered saber systems.

razorace
01-13-2006, 03:10 AM
I'm willing to give OJP a test run on my siege server. Where might I find a .cfg set to be most like baseJKA siege?
Your server doesn't appear to be running OJP yet. Did you need/want a sample server .cfg?

IrishDragon
01-16-2006, 11:59 PM
Yes, that would be excellent thank you.

As close to base settings as possible ^_^

razorace
01-17-2006, 12:35 AM
You get the config then?

IrishDragon
01-17-2006, 03:30 AM
No I need it

Cruiser X
01-20-2006, 03:35 PM
Heeyy... I haven't heard anything about this on the AoF forums... What are you up to ID? If there's anything I can do, count me in.

razorace
01-20-2006, 08:51 PM
Ok, ID didn't I email you my sample config? If not, just PM me your email address and I can send it to you.

JRHockney*
01-20-2006, 09:52 PM
I just posted another thread at the MB site for Enhanced 0.0.5. Hopefully this will bring in some more players. Be sure to post there you keep it recent.

The Antilles
02-02-2006, 02:30 PM
I would be will to start up a new ojp server, being i have been thinking about do this anyway. So Razor it will be all yours to play with. but this is not for a month or so

The Antilles
02-02-2006, 02:32 PM
That and i would like to be for basic kinda like how meatgrinder was last year

Lathain Valtiel
02-02-2006, 02:57 PM
Antilles... as in the Hun?

The Antilles
02-02-2006, 03:12 PM
As in the Hun, is correct.

razorace
02-02-2006, 03:39 PM
Like how meatgrinder was last year? Wha?

The Antilles
02-02-2006, 04:25 PM
more jm more ctf more killing, because that is what i belive makes meatgrinder better then all the other servers out there

razorace
02-02-2006, 05:03 PM
I see.

What are we mainly doing right now? I thought we're currently on Lath's cycle.

The Antilles
02-02-2006, 05:10 PM
I belive 1 holo 1 jm 1tffa 1ctf and 1 ffa oh yea and 3 seiges. But what happend to the days of 3 of all the above? I miss thoughs days. And I know im not the only one.

The Antilles
02-02-2006, 05:20 PM
But then I haven't seen lath in a while. So I don't know acutally I haven't seen any admin in a while. Where are you guys?????? Do we need more admins up in there??????oh yea im a gangstar.

Lathain Valtiel
02-02-2006, 06:20 PM
More like 4 ctf, 3 siege, I think 3 FFA, 1 TFFA, 1 JM.

May want to log onto the server by the way. Kron is there.

razorace
02-02-2006, 08:10 PM
I've been down with the flu all week. And before that I've been spending most of my time with Enhanced rather than Basic.

The Antilles
02-03-2006, 10:43 AM
sorry to hear that hope you feel better soon. Bottom line is in about a month i should be able to supply a new server for testing ojp. Both basic and enhanced. If i did this though I would like to run it like meatgrinder mostly basic but also enhanced on different days.

Kurgan
02-03-2006, 01:17 PM
Sounds cool Antilles. I hope that doesn't mean you won't stop by Meatgrinder now and then for laughs though. ;) But that'd be awesome!

I've you're not over it yet Raz, get well soon!

PS: What's the point of having just 1 map of a gametype in a cycle? People just start getting warmed up into it and then it's over. So don't have just 1 TFFA, make it 2, or 2 JM, etc. Unless we're purely testing it running with bots and don't care if people join or not... I realize you may be thinking, "we'll just make the unpopular gametypes go by fast so people can skip them easier" but that also means those of us who do want to play them get gipped. Just a thought... ;)

The Antilles
02-03-2006, 01:39 PM
meatgrinder is always number 1 in my heart. In fact, the 2nd one I would hope would be kinda like it. you know if the grinder is boring, you can go to that one. In fact I would hope that everyone that runs the grinder would want to help run it and admin it and stuff. My only problem with the grinder lately is the fact that you can't get the gametypes you want. You know like only 1jm stuff like that. And the lack of admins anymore where has lath been and cannoli? I think you might want to get a couple more. But that is just my thoughts.

razorace
02-03-2006, 04:20 PM
Unfortunately, JM is pretty unpopular, and it tends to clear the server out fast. As such, when I've been in charge of the map cycle, I've tried to set it up so that the unpopular gametypes are sandwiched between popular gametypes.

As for the inability to change gametypes, is nextmap voting not enabled on the server? In theory you could just nextmap vote until you got to the desired gametype.

The Antilles
02-03-2006, 04:53 PM
WHYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY YYYYYYYYYYY i hate noobs JM is the best. But then noobs hate me so i guess i cant complain

Vruki Salet
02-03-2006, 05:15 PM
BTW sorry for such a noob question but what *is* the jedi master gametype? Oh and while we're at it what's "asteroids" in the context of the JK games? Any relationship to the old asteroids arcade game?

The Antilles
02-03-2006, 05:28 PM
Jedi Master is the best its everyone vs. the person with the lightsaber who will have all the force powers and a saber. Everyone else has no force and just weapons. So the idea is kill the master and get the saber then kill till your killed. Its really fun when you get the hang of it and you have people that know how to play it playing with you.

razorace
02-03-2006, 05:42 PM
Actually, Asteriods isn't a true gametype. It's just a bunch of improvements/fixes that one of the programmers at Raven helped create to make the space fighter combat be useable.

Vruki Salet
02-03-2006, 07:56 PM
Well asteroids sounds cool but i've never seen JKA space combat so where can i get it?

Oh and thanks antilles. JMt sounds good too.

Kurgan
02-03-2006, 10:34 PM
Unfortunately, JM is pretty unpopular, and it tends to clear the server out fast. As such, when I've been in charge of the map cycle, I've tried to set it up so that the unpopular gametypes are sandwiched between popular gametypes.

Bah, that's only true when noobs are around (so they don't know how to play or get trashed by Lath, Antilles, Cannoli or myself). They haven't played this gametype and are just waiting for their ONE favorite gametype. Granted, Siege is always #1 (and it rocks), but c'mon. The unpopular gametypes need testing anyways, so you know you want that, don't ya? ;) In any case, we can't really do them justice to just have ONE map of a certain gametype. You need at least two, back to back. If people don't want to join, no big deal. Their loss...


As for the inability to change gametypes, is nextmap voting not enabled on the server? In theory you could just nextmap vote until you got to the desired gametype.

I thought it was, but then voting always seems to have been a bit glitchy with OJP. It may be that they can't use limited voting options unless they're running the client side mod as well. Though I could be wrong... Otherwise I agree. People need not drop.

As for Asteroids, you can get it here (http://www.lucasfiles.com/?s=&action=file&id=464). Well worth it!

And now OJP should work with it just great!

(that reminds me, I need to add Asteroids Mod to my downloads page (http://strategy.jediknight.net/jka/downloads.shtml)!)

It was created with the help of Raven Software's Mike Gummelt. Basically he just used a few community folks to finish up some stuff that was left out of JA due to time constraints (the mod includes documentation with full credits for those interested, it was a fun project to be a part of, even if in a small way!). It has a Team FFA map where you can dogfight in an asteroid field (the teams are Rebels vs. Imperials) and an ENHANCED version of Siege Destroyer (released as a bare bones map awhile before Asteroids came out), which incorporates the better vehicle handling, new vehicles, and greater balance with regards to shields/health/damage. Plus it had some bug fixes and some pretty new hangars (with reflective floors!). ;)

Kurgan
02-03-2006, 10:58 PM
Jedi Master is the best its everyone vs. the person with the lightsaber who will have all the force powers and a saber. Everyone else has no force and just weapons. So the idea is kill the master and get the saber then kill till your killed. Its really fun when you get the hang of it and you have people that know how to play it playing with you.


Indeed it is awesome, fun, and challenging! You don't get drain or absorb, but otherwise the Jedi is pretty danged powerful if he knows what he's doing. Some of our regulars are pretty darn good at JM and I don't stand a chance against them once they get goin'! ;)

I would point out that Jedi Master, like Holocron and CTY were originally featured in Jedi Outcast, and thanks to RazorAce, are now successfully ported for the JA maps (and bonus maps)! Actually, I think JM works on ANY map, automagically... I wish the same were true of Holocron!

Vruki Salet
02-03-2006, 11:03 PM
Thanks I got asteroids & will try it later tomight or tomorrow. I think my son's gonna like this one. Or everyone in fact. When I used to run a naboo hills server all people ever wanted to do was fly around.

razorace
02-04-2006, 02:42 AM
I thought it was, but then voting always seems to have been a bit glitchy with OJP. It may be that they can't use limited voting options unless they're running the client side mod as well. Though I could be wrong... Otherwise I agree. People need not drop.
Well, if it's off there's no way we can test it. :) According to my to-do list, there's currently no items associated with the voting.

As for the unpopular gametypes, I think we're beating a dead horse if we do two maps in a row. It just results in the server being empty and unused for a long period of time.

Kurgan
02-04-2006, 09:10 AM
Well then why have it at all? If "nobody" is going to show up, why waste our time?

I feel the second map gives a "break in" period to give people a chance to get used to it and try it out. But oh well... ;)

Lathain Valtiel
02-04-2006, 01:19 PM
You CAN nextmap vote. It's annoyed me to no end when someone spams it though.

razorace
02-04-2006, 05:38 PM
Well then why have it at all? If "nobody" is going to show up, why waste our time?

I feel the second map gives a "break in" period to give people a chance to get used to it and try it out. But oh well... ;)

Well, people seem to be willing to "stick with it" if the unpopular gametypes are over quickly (hince the 20 timelimit) and immediately followed by something more popular.

=|TGW|=Dys
02-05-2006, 12:42 AM
Just found out about this mod by randomly going thru the files on pcgamemods and this mod looks nice.
Been looking for a similar mod to put on our duelserver for the clan i'm in (=|TGW|=). I'll try to convince the other members to get this and try it out.
I myself am not a huge fan of JA+ for duels but this seems to be what i'm looking for, looks pretty realistic.
In the meantime, Can someone give me an ip of a server wich uses this mod, cuz i only found one earlier.

~Dys~

Vruki Salet
02-05-2006, 01:29 AM
There's an OJP enhanced beta server at 65.99.207.41 at least sometimes and I read that Tokakeke has an ojp server 72.36.250.36.

JRHockney*
02-05-2006, 01:49 AM
Just found out about this mod by randomly going thru the files on pcgamemods and this mod looks nice.
Been looking for a similar mod to put on our duelserver for the clan i'm in (=|TGW|=). I'll try to convince the other members to get this and try it out.
I myself am not a huge fan of JA+ for duels but this seems to be what i'm looking for, looks pretty realistic.
In the meantime, Can someone give me an ip of a server wich uses this mod, cuz i only found one earlier.

~Dys~

At the moment, there is really only Tokakeke's server and the meatgrinder server on fridays that play OJP Enhanced (basically the ones that Vruki Salet mentioned). The fact that you might want to use your clans server to run it is great and it might at more server traffic for this mod in general. Although it is still in the beta and experiemental stages it really is an awsome and more realistic saber system.

If you want to meet up sometime and try out the sabersystem with a living person, put down a time to meet at the scheduling thread.

=|TGW|=Dys
02-05-2006, 11:51 AM
Aye, found that server and a few clanmembers downloaded the mod aswell so were gonna have a go with it there.

JRHockney*
02-05-2006, 01:46 PM
Aye, found that server and a few clanmembers downloaded the mod aswell so were gonna have a go with it there.

Cool, be sure that all of you read about the cahanges to the saber system in the Enhanced chages notepad or you'll have a had time figureing out what youre doing. Be sure to post any comments or suggestions you might have at this forum after you trying it. Feedback is good.

JRHockney*
02-07-2006, 06:44 PM
I just posted another thread about OJP Enhanced 0.0.6 on the off topic section of the Movie Battles forum. It seems to work pretty well for getting people interested so, same drill as usual; post stuff there if you can to answer questions and keep it recent.

.....................GO ENHANCED!!!

Kurgan
02-07-2006, 06:57 PM
Well, people seem to be willing to "stick with it" if the unpopular gametypes are over quickly (hince the 20 timelimit) and immediately followed by something more popular.

Yeah, which of course just means those of us who DO like those gametypes get screwed out of a good time. Then again if it's one of us with admin access we can just change the settings on the fly!

Lath brings up a good point about callvote spamming. How do we stop this?

Some people, just to be annoying (or to stop them from being vote-kicked) will continuously bring up votes, without any break in between. The votes always fail. Should there be a delay between how often you can call a vote? Say "callvote spamming" limits? Could the vote thing be combined with "center print" somehow to draw more attention to it? A lot of people don't know how to vote, period or they just ignore it....

razorace
02-07-2006, 07:28 PM
I suppose we could change the call vote code to include longer delays and some center printed messages. I'll look into it.

The Antilles
02-08-2006, 10:38 AM
why don't we just make it so a person can vote only 1 time in a game type like say you can only call for a nextmap 1 time and when someone does it thats it no more trys tell the next round. But then I no nothing about the coding so i have no idea if that would wrok or not. btw i tried the nextmap vote it doesnt work at all.

razorace
02-08-2006, 03:58 PM
mmm, what if a lamer decides to hold a really stupid vote? I'd prefer to increase the vote between vote calls from individual players.

The Antilles
02-08-2006, 04:20 PM
No just make it so you can only use nextmap, and only 1 time. I'm scared of kick vote that would screw kron and I, you know how many times people have tried to kick us?????

razorace
02-08-2006, 05:05 PM
They try to kick you on our server?!

The Antilles
02-08-2006, 05:24 PM
Yea well they will complain they can't get kick vote to work because the noobs want to kick us its really kind of funny I take it as a complment because im kicking there butts so much. Its happened a couple of times at only though but i could see that as a problem

Kurgan
02-09-2006, 12:37 AM
TeamVoteKick is the only "kickvote" option that need to be on on Meatgrinder, period.

When noobs whine about not being able to kick the good players.. I laugh. ;) Trust me, on all the other public servers with votekick enabled, it's inevitably abused, hence why we have that rule! ;) Some people are idiots, they will try to kick the bots individually too. Other times they do it as a joke just to see if they can kick us. More often than not though people who visit have no idea who any of the admins are, and have never heard of OJP. In short, they're completely without a clue...!

As to the callvote spammers, I say some kind of delay between callvotes for each individual player. Say they can only callvote every X seconds or whatever. And that should be counted when a vote is not in session, so they can't just spam a vote immediately after the first one fails and ad infinatum. Put a decent value on the default value, and make it customizable. That should make everybody happy... right?

I think the basic voting options we need are TeamVoteKick, RestartMap, NextMap, and that's probably all we really need. And if at all possible, those should be usable even if people don't have the client mod installed...

The Antilles
02-09-2006, 10:06 AM
ok so how come I can't get it to work then?

razorace
02-09-2006, 07:33 PM
Would it make you guys happier if players could only call 3 votes per map? It looks like Raven added code to do so but they never enabled it.

Kurgan
02-10-2006, 10:31 AM
Would it make you guys happier if players could only call 3 votes per map? It looks like Raven added code to do so but they never enabled it.


We could try it out on Meatgrinder, but I see how somebody could just abuse that by spamming three superfulous votes at the start to ruin it for everyone else. Unless you mean each player would be limited to calling 3 votes per map... which might work better. Doesn't seem like much reason to do more than that on a single map and would cover the bases.

The Antilles
02-10-2006, 10:44 AM
how about changing it from 3 to 1 could that be done. i really think that would solve all the problems no spaming if you could only call it only once.

razorace
02-10-2006, 05:42 PM
What if you need to make more than one vote, like to kick multiple annoying people or if they make a mistake in their first vote?

Tapela
02-10-2006, 10:53 PM
Not to go too off the topic at hand or anything (not sure where else to post it without starting a new thread) but I just wanted to say that OJP Enhanced is the best saber mod so far. The saber combat is fun and realisticly epic, it goes back and forth all the time and it can be ended pretty quickly (Well for me, i play with friends and put g_DodgeRegenTime 2000 so its enough to dodge a few blows but not be invincible). I've had lots of fun fights with this, where my friend would attack too much and exhaust himself a bit while his dp got drained slowly and he'd lose his saber down a hill or something. At that point he either had to go down and get it or die, it was great fun moving around a layered level like that.

But the only problem so far with 2000 dodge regen time is that you have to be careful against really aggressive two hand users, they can easily tear through it in one good blow sometimes. Mostly to counter them i have to rely on Tavion's stance or Blue, stay at a good distance avoid being directlyh it and try to swing my saber into theirs as they attack to bring down their DP. I imagine it isnt as popular because the game gets really awkward with more people playing, one on one ffa is great though. I know your focus is on saber combat mostly but i find that improving guns would help a bit more, seperate it into another class or two, not as expansive as mods like Movie Battles II with objectives but if you could find some way for gunners to be really fun to play that would be awesome, I like using guns too :X.

Speaking of more changes, I can't wait to see some of the other changes you have planned as you've not touched force powers, which could be made more fun. I wish i could provide a dedicated server or something but I only have one computer and it isnt very "Server" material (low specs). But I just wanted to say as a fan of Jediknight since DarkForces II that your mod has been very enjoyable (I've played some of your earliest released builds, but not as much as 0.0.5/0.0.6 lately as its much more fast paced and epic). Keep up the good work :).

razorace
02-11-2006, 01:19 AM
Thank you. We're looking into the dual saber balancing issue. I have several approaches that I'm currently working on.

And don't worry about hosting servers, the server situation has been improving as things go along. :)

RBitG
03-05-2006, 12:51 AM
No just make it so you can only use nextmap, and only 1 time. I'm scared of kick vote that would screw kron and I, you know how many times people have tried to kick us?????

They try to kick you on our server?!

I realise that i have nothing constructive to say here, and i hope you will forgive me for this, but:

:lol: :lol: :lol:

you know how many times people have tried to kick us????

kick vote that would screw kron

:lol: :rofl: :lol:

Thankyou.

Lathain Valtiel
03-05-2006, 06:26 AM
Yes reborn, it's funny. But then, only if you suck at the base game.

UDM
05-28-2006, 07:16 PM
Hey I think I can help out. With co-op mode available for OJP, I'm thinking of doing some things:

1) A new campaign, preferably one that involves RPG-esque gameplay
2) Doing a .pdf (Acrobat Reader) manual for OJP Enhanced. I can do this in my free time, but I need to know where I can get a program that lets me save .pdf documents
3) Creating hype for this mod by whoring it on other forums and creating a trailer. I have Adobe Premiere, so I will be learning how to use it. Shouldn't be a problem, I think I just need 1-2 days to learn how to use it

I do, however, have problems with #1. I have had prior mapping experience with Doom 3 and System Shock 2, and recently I gave GTK Radiant a shot. Fair enough, it works like any other map editors. However, here's the problem: I can't script. Well actually I CAN script, but I suck at it. When mapping for Doom 3, I had to refer to scripts in the game in order to get the hang of scripting. It's been such a damn long time since I've actually mapped, but it shouldn't be a problem, I get the hang of editors very easily. Thus, I need someone to guide me along the scripting system. Just hold my hands for a few weeks, and I'll be set to do things on my own, since I learn fast :)

Second problem with #1 is that I will be taking my GCE A levels this year, which determines if I can get into university. Heck I don't even have time to work on my Doom 3 mod, let alone time to work on a new campaign. However, I'm very interested in doing it. Thus, I can only work on it after November. For now, I need to learn the ropes of GTK Radiant, so if any of you can script singleplayer maps, please pm me! Thanks a lot!

Anyway, with regards to the trailer, this is what I have in mind. It will be something like:

"In 1997..." *shows footage of Jedi Knight 1, with music playing in the background*

"In 2002 and 2004..." *shows footage of Jedi Outcast and Jedi Academy*

"Now..." *shows footage of OJP*

"Prepare to immerse yourself in the Star Wars universe" *shows footage of OJP's singleplayer campaign, the one that I have in mind*

Btw razor, I don't know if you're for the idea of a singleplayer campaign. If you're not, please let me know so I won't get my hopes too high :)

I do hope you'll seriously consider a SP campaign though. I can be a very good mapper =p

JRHockney*
05-29-2006, 04:27 AM
1. That would RULE!!!!!!!!!!! Heck if you just took the maps from Escape from Yaven and add the OJP Enhanced gameplay, that would be too cool. I've always wanted to try that mod, but it has base sabercombat (snore). Before you do anything though, We need to perfect the gameplay and balance the saber combat. We also need to make the coop bots more like the tabbots, because they suck!....and dont take full swings. Of course... we should have all this done by November, or a passable version for it. Do what you can.

2. I suppose you could do that, but I've already written a manual and am usually one of the first to know about the new changes. And make sure you've dueled real people and not just bots before you try it. Not sure how to help you out with a pdf saving thing.

3. Please do! LOL! I've been wanting to do that for a long time but have been too lazy. Try to convince people to run it on there servers while your at it if you can. We could also use some help with mod distribution *coughs*jediknightfiles*coughs* for each build if you want to help out there.

I would also suggest releasing a nicer trailer at least after the next release. There are several bugs we need to fix. Do what you think is best for this. The trailer idea was just a quick thought on my part so the creative control is in your hands....although I would like you to show it to me, Razor especially (because its his mod), and maybe Sushi or Maxstate before you release it.

UDM
05-29-2006, 04:51 AM
3) Hell yeah I'll show you guys first :P

Sushi_CW
05-30-2006, 12:43 AM
As far as saving to PDF, try this:
http://www.cutepdf.com/Products/CutePDF/writer.asp

I think it would be a good idea if the Saber Combat manual was released in PDF form.

JRHockney*
05-30-2006, 01:03 AM
As far as saving to PDF, try this:
http://www.cutepdf.com/Products/CutePDF/writer.asp

I think it would be a good idea if the Saber Combat manual was released in PDF form.

Alright, I'll see what I can do about releasing it that way for the next build.

UDM
05-31-2006, 05:04 AM
That's cool hockney, I think you can do the saber manual since much of the features in OJP are designed by you. That way, at least you can play a more active role in this whole thing

On the sidenote

DID YOU GUYS REALISE THAT MY ARRIVAL BROUGHT ABOUT SUCH MAJOR CHANGES TO THE COMMUNITY?! lol jk :P

JRHockney*
05-31-2006, 05:26 AM
DID YOU GUYS REALISE THAT MY ARRIVAL BROUGHT ABOUT SUCH MAJOR CHANGES TO THE COMMUNITY?! lol jk :P

LOL, a new player is always a big event around here! Especially when they support the mod enough to make a trailer for it.

razorace
05-31-2006, 09:27 PM
Anyone that actually completes tasks can be a major player in the JKA community. :)

Anyway, I think your ideas are great. I'm willing to assist with the ICARUS scripting as long as you can deliver the maps.

As for a campaign, one of the things I remember discussing with the Clone Wars mod guys (before it went under) was a mini-campaign about an assault on a droid R & D factory that produced the mangadroids. The destruction of the plant would explain why the Seperatists didn't just stamp out the droids.

UDM
05-31-2006, 09:43 PM
I only watched a few episodes of CW, but I'm game anyway :P

I'm also thinking of helping with OJP's main menu and creating an official logo for OJP. However, the menu will have to come late because I haven't done GUI scripting for a while (I'm assuming that JA's GUI scripting is more or less similar to Doom 3's). I dug up an old thread of it here (http://www.doom3world.org/phpbb2/viewtopic.php?t=8480&highlight=main+menu). The original main menu looked like this (http://www.mobygames.com/images/shots/original/1092185407-00.jpg)

But that said, it will have to come later because I'm slow at scripting, since it's mostly a trial and error learning experience. The logo, however, I can deliver it in about 3 weeks time because I'll be booked the whole of next week, and on the week after next I have a whole week of exams :(. So yeah, time's precious...

Btw if you haven't read this thread...

http://www.lucasforums.com/showthread.php?t=165002 :D

JRHockney*
06-12-2006, 09:43 PM
I just thought I'd say hi and GREAT JOB to UDM for getting his trailer on JK3files. 301 downloads already! I'm using an internet terminal computer in Mexico! LOL. I'll be back playing and posting in a little less than a week. Oops, times up, got to go. :p