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Darth Dex
07-14-2004, 08:57 AM
Since Darth333 helped me I have been able to start my Tatooine mod. When ever I go to Tatooine I hate it no really good bounties. Also, no one has a spine there. You know like at the bar somebody just says It's rude to bother me while I'm drinking and stuff like that. I mean then sound like nobles so I'm adding a new bounty office (hopefully) and I'm change almost all the dialong and change it so you have many chances to get in to fights. Feedback and ideas welcome.

Salem
07-14-2004, 09:43 AM
Great idea
I wish you the best of luck

P.S if you ever need ideas just ask

StormTrooper789
07-14-2004, 11:14 AM
That sounds great Darth Dex. Finally, Tatooine won't be boring! :)

Doc Valentine
07-14-2004, 06:42 PM
Dex, from one modder to another I wish you the Best of luck.

Mav
07-14-2004, 07:22 PM
Good luck with your mod, although I don't know exactly how you are going to do it my best bet would be to have a dialog that spawns your enemy/target for a bounty, anyway good luck with it.

Darth Dex
07-14-2004, 07:23 PM
I don't know, but the same scipt used on Taris I can just tewk a little, or something.

Darth Dex
07-14-2004, 08:45 PM
Okay I feel stupid. I'm about 1/2% done with the mod and I'm already asking for help because I don't get something. I need help make a attack scirpt and if information on were to put it. I made the dialong of the Itorian at the bar differnt , so he attacks you when you insult the family he had on Taris I think I did the script right I attached then just saved and tried it out, he said the dialong, put didn't attack. I put the .nss in my Override folder and put the link to it on the dialong, here's what the sprict says
Code:
#include "k_inc_debug"

void main()
{
ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE_1);
}
Is that right? Sorry, I'm annoying you so quickly, I just a stupid modder. I think that this guy: :confused: is smarter than me...jk...
maybe.

Darth333
07-14-2004, 10:48 PM
Your script is correct. However, it will affect the npc who is speaking the line to which the script is attached (OBJECT_SELF).
If you want to target an npc other than the one who is speaking the line, you can use this:

void main()
{
object oHostile=GetObjectByTag("my_object_tag");
ChangeToStandardFaction(oHostile, STANDARD_FACTION_HOSTILE_1);
}

Darth Dex
07-15-2004, 08:05 AM
Okay, cool. Sorry this seems like a super n00b question, but where do put the script in Overide or something else? Also, do I need to compile it?

Darth333
07-15-2004, 11:37 AM
Paste the script in notepad and save as blahblah.nss. Attach it to the script field in the dialog branch you want in the dlg file by typing the name of the script 'blahblah".
Then, you have to compile the script. Check the Guide for the Newbie Sticky in the scripting section. there is a link with complete instructions on how to use the compiler.

Darth Dex
07-15-2004, 05:23 PM
Okay, I would post screens, but photobuckecy wouldn't let me join.

Darth Dex
07-15-2004, 06:38 PM
Screens dark side points for getting in a fight and stupid Irtionan for challdging Darth Reavn:
http://img12.exs.cx/img12/995/KotOR0000.jpg
and
http://img14.exs.cx/img14/1236/KotOR0004.jpg

Darth Dex
07-15-2004, 09:42 PM
Okay, this what I added for Ancorhead (the door list), so the bounty office would work and you wouldn't have to warp to it:
Bearing = -0.575959920883
Linked to = (blank for now)
Linked to flags= 0
Linked to module = (blank)
Tag = TatBountydoor
templateresref = sw_door_tat004
Transitondetin = 0 strings (just what it says, I don't know about what it means)
X = 172.000000000000
Y = 71.370002746582
Z = 3.750000000000
When I load the area of ancoehead it always freezes. Any idea what I should do?

Darth333
07-15-2004, 10:02 PM
Originally posted by Darth Dex
Okay, this what I added for Ancorhead (the door list), so the bounty office would work and you wouldn't have to warp to it:
Bearing = -0.575959920883
Linked to = (blank for now)
Linked to flags= 0
Linked to module = (blank)
Tag = TatBountydoor
templateresref = sw_door_tat004
Transitondetin = 0 strings (just what it says, I don't know about what it means)
X = 172.000000000000
Y = 71.370002746582
Z = 3.750000000000
When I load the area of ancoehead it always freezes. Any idea what I should do?

huh? this is a door but where and how did you placed it in the game? Did you created a waypoint? What other changes did you make?

Darth Dex
07-16-2004, 07:55 AM
it's what I added to m17aa.git file (under the door list). No other changes.

Colma Adawin
07-16-2004, 08:36 AM
Darth Dex, i need to talk to you please check your PM inbox

MattCole

Darth333
07-16-2004, 10:47 AM
Originally posted by Darth Dex
it's what I added to m17aa.git file (under the door list). No other changes.
This is odd. Verify the fields ID in the git file. If it doesn't work, then send me a PM.

Darth Dex
07-16-2004, 04:56 PM
Sorry I'm learning as I go what's a Field ID?

Darth333
07-16-2004, 07:07 PM
I haven't seen your file but i made the test myself and it works. Here is what you have to check:
1. first, I would use a custom tag for the door. Look at my screenshot 1 (http://img47.photobucket.com/albums/v144/Darth333/gff_door.jpg)

2. the .git file:
a) change the tag to your custom tag.
b) I assume that you are using either Roboius or Bioware's Gff editor. Check the 'type' fieldfor each new entry. Example: screenshot 2 (http://img47.photobucket.com/albums/v144/Darth333/new_node.jpg).
c) Check the field ID: it should be the same as the Field name: if the Field name is Tag, then put Tag in Field ID. Example: screenshot 3 (http://img47.photobucket.com/albums/v144/Darth333/id.jpg).
( using the other custom made editor in my sticky "Guide for the Newbie" will prevent this kind of mistake: the copy/paste function will include this info)
d) TransitonDestin: it's like dialog: here you can add the new text that you want to appear when trasiting to a new area. If you work with the English version of Kotor, type -1 in the top box and 0 in the lower box (with gff editor). With the custom made editor, it's -1 and 1. BTW, just as for dialog, -1 means you are not referring to the .tlk file.
e) Bearing: i haven't checked the bearing but it may be incorrect: this will not prevent the game from loading however. It's just that if it is incorrect, your door will be 'oddly ' placed. Look at how it's placed and then change it if you need to.

Make sure the tag and the Template ResRef in your utd file are the same as in the .git file. The name of the .utd has to be the same as the TemplateResRef as well.

Drop both the .git and the .utd files in your override folder.

tk102
07-16-2004, 07:40 PM
Just a reminder when editing .git files --
if you use GFF Editor, you WILL corrupt the CameraList. If you would like to preserve the CameraList, you will need to use CamEdit (http://www.pcgamemods.com/5276/) to export the CameraList information to a .camlist file. Then after you make your changes to the .git, you can re-import the .camlist file with CamEdit.

Darth Dex
07-17-2004, 08:20 AM
TK I love your Camedit! It's so easy.

And Darth333 The problem was I forgot to make a new tag. So In the .git I said look for tag TatBountyDoor I didn't have one.

Darth Dex
07-17-2004, 01:37 PM
hmm......I made a new tag for the door, added a entry in the door list for, but the door isn't even spawing it doesn't semm (at least it's not openable. Any ideas?

Darth333
07-17-2004, 01:45 PM
Is it there or not? Is this door replacing an original door in the module? If yes, which one?

Darth Dex
07-17-2004, 05:23 PM
Not replacing, but kind of. It's one of those fake doors, that you can't even select. I made it so there's a door that spawns right there (or should anyways).

Darth333
07-17-2004, 07:16 PM
The TemplateResRef in the .utd file has to be the same as the file name. If your .utd file is called my_door, then also type my_door in the TemplateResRef field.

proof that it works: :p http://img47.photobucket.com/albums/v144/Darth333/door.jpg

Darth Dex
07-17-2004, 09:32 PM
Okay I''l try that. I like the picture!

Darth Dex
07-18-2004, 09:07 AM
hmm..This is werid. I don't know why this doesn't work.....there must have been something I did wrong, but I can't figure out what. Darth333 Can you PM me your email? I'll send you the two files, so you can show me what I did wrong.

Darth333
07-18-2004, 09:22 AM
ok, i'll have a look at it. Check your pms

Darth Dex
07-19-2004, 04:12 PM
hmmm.....Okay I can't decide Should I make 5 bounties or more (I'm doing their UTC files now)?

Darth Dex
07-20-2004, 08:16 AM
hmmm..it seems no one cares about my mod anymore...So I'll post more screens.

Colma Adawin
07-20-2004, 08:32 AM
Originally posted by Darth Dex
hmmm..it seems no one cares about my mod anymore...So I'll post more screens.

your wrong! i care and we disscussed your mod over MSN, remember? and i said 6 becoz their wasnt enough bountys for Taris, so an added amount of Tatooine will increase the realism of the game :D

MattCole

Darth_ToMeR
07-20-2004, 08:38 AM
Originally posted by Darth Dex
hmmm..it seems no one cares about my mod anymore...So I'll post more screens. Yes post more screens

Darth Dex
07-20-2004, 08:56 AM
Fine, this is a nother screen about making the Czea Guard attackab;e you tell him you don't want to pay he gets nervous you have yto go back to your ship when you come out he attacks you:
http://img18.exs.cx/img18/5210/KotOR0000a.jpg
PS I would post what the bounty office looks like, but I having some minor problems.

Darth Dex
07-20-2004, 05:14 PM
hmmm.......my .mod file for the bounty offic efreezes after the save is complete, why does it do this and any help on how to fix it would be well....helpful.

Darth333
07-20-2004, 05:39 PM
There are a few possibilities...the most common is dropping the file in the override folder instead of the modules folder. After this, i would look at the .git file.

Darth Dex
07-21-2004, 02:28 PM
I check that what about the .git file what should I check out there?

Darth Dex
07-24-2004, 09:15 PM
Please, help!!!!!

Darth333
07-24-2004, 09:47 PM
check the fieldID and type with gff editor. Also make sure you followed step no. 7 in Doom Dealer Area Creation tutorial: 'Packaging the files into a .mod file." If this doesn't work, then send me the files, i'll check them.

Darth Dex
07-25-2004, 08:41 AM
No one seems to care much about my mod so I don''t want to make a mod were I'm the only one who uses it! So take the poll at the top, if my mod lives or dies.
hmm....weres the poll thingy? O well just reply then if no on does then D-Day.

RedHawke
07-25-2004, 09:08 AM
First rule of PC game modding Dex;

Mod for yourself first!

Only when you are satisfied with your mod, then release it...

People will download it, some will like it, and some won't, remember you can't please everyone.

I hope this helps! :D

Darth Dex
07-25-2004, 09:16 AM
hmm....i guess I'll keep working on every once and awhile.

Darth333
07-25-2004, 10:25 AM
I agree with RedHawke.

The idea of modding is to do it for fun. Personally, I have more fun modding than playing the game and I do it for myself first.
Don't mod only to please the audience.

You should go on with your mod and when it's ready, make it available for download. You'll get the feedback by then. As for the question you asked: should you have more than a certain amount of bounties, it is very difficult to answer since we don't know the contents and the extent of the mod. I think you should do what you think is best, taking into consideration the time you can invest in this project, and not sacrifice quality for quantity. It's better to have a smaller mod than a big unfinished project :)

Darth Dex
07-25-2004, 11:13 AM
Okay I've diced to contune my mod and work doble as hard.

jedi_5002
07-26-2004, 03:04 AM
Originally posted by Darth Dex
Okay I've diced to contune my mod and work doble as hard.

Excellent. I will definetly download this when it comes out.
I never posted about how much i was looking forward to this mod, because you seemed to be doing well with it. Now you seem to be well with it again. But, better a little late than never, right?

:fett:

P.S. if some of this makes little sense it's because I'm posting this at 01:57.

Darth Dex
07-26-2004, 08:14 PM
Thanks jedi, I need some kind of boost.

Darth Dex
07-26-2004, 08:17 PM
Oh, Doom_dealer I need help. Can you tell me what I need to put in a .mod file I'm not sure if I need everything that the mod has or if I should just put some things in over ride. I've read your turtiual it makes sense, but I'm not sure since it is using module that you made not mine. Sorry for the n00bie question.

Darth333
07-26-2004, 10:12 PM
Originally posted by Darth Dex
Can you tell me what I need to put in a .mod file I'm not sure if I need everything that the mod has or if I should just put some things in over ride.
Put everything you want to appear in the module in the .mod file: placealbe, characters, scripts, doors, triggers... If you want an example, download a .mod file and look at it with kotor tool --> ERFs--> modules

kevlet
07-27-2004, 07:45 AM
Just about every mod that alters the game in giving you something else to do in a game you've completed more than enough times is good.
Without mods kotor would be long gone in my opinion. Mods are one of the things that keeps this game alive.

Darth Dex
07-27-2004, 09:07 AM
Thanks, Darth333, id it wasn't for you I wouldn't be able to even mod!

And at Kevet I'm a little confused but I get the jist.

Darth Dex
07-27-2004, 09:29 AM
Oh, right I have dieced to also add a recuit a Gammlormeana (sorry I got a D in spelling) I will work on the characters utc's today. Oh, yeah, the bounties and thier problems (what I have so far):
Dex (stole money from Zax)
Matt Cole (a dark jedi that was with the extange he betray them a killed a whole lot off them)
Sima(killed four Hutts)
Acmeny (killed the great hitman Cagrtus Starkiller)
T'liaks (a dancer how soeard rumors about Zax)

Darth Dex
07-27-2004, 09:41 AM
Darth333 can I send you the .mod file it's still not working its probly my fault, but I'm a N00bie and I can't figure it out.
Sorry I delete your PM last time can you PM me your emil again? Sorry Darth333 I probly waste tons of your time.

StormTrooper789
07-27-2004, 10:09 AM
Originally posted by Darth Dex
Okay, this what I added for Ancorhead (the door list), so the bounty office would work and you wouldn't have to warp to it:
Bearing = -0.575959920883
Linked to = (blank for now)
Linked to flags= 0
Linked to module = (blank)
Tag = TatBountydoor
templateresref = sw_door_tat004
Transitondetin = 0 strings (just what it says, I don't know about what it means)
X = 172.000000000000
Y = 71.370002746582
Z = 3.750000000000
When I load the area of ancoehead it always freezes. Any idea what I should do?
Bearing = The way the door faces.
Linked To= The door or waypoint in the module your linking to.
Linked To flags = 0, 1, or 2. 0 = nothing , 1 = Linked to other door, 2 = linked to other waypoint.
Linked To Module = the module your linking to.
TransitionDestin = Once you open a door that is linked it shows a name and a little picture of a guy under it. This is what this does. Ask someone else for a better explanation if u need to.
That's all.

Darth Dex
07-27-2004, 10:11 AM
Oh, thanks but Dartth333 already said stuff about that. though this is all in one place thanks.


BTW new sig.

Darth Dex
07-27-2004, 01:08 PM
Oh yeah, if anyone has a sugguestion for another bounty, please speack up, or Matt if you want me not to use your name.

Darth Dex
07-27-2004, 02:02 PM
Darth333 please check your pms.

Darth Dex
07-28-2004, 03:55 PM
Darth333 please PM me your email (delete the one you sent about 20 days ago (sorry).

Colma Adawin
07-29-2004, 02:50 PM
WOW! Quadruple posts :p you realy should bump your thread bud :p

MattCole

Darth Dex
07-30-2004, 09:05 AM
lol matt, it's just I'm kind off stressed cus once Darth333 shows me what I did wrong I'm going to be 50% done and I have made my first Module.

Colma Adawin
07-31-2004, 08:22 AM
Originally posted by Darth Dex
lol matt, it's just I'm kind off stressed cus once Darth333 shows me what I did wrong I'm going to be 50% done and I have made my first Module.

thats ok bud :D we still good :p

Good Luck BTW :)

MattCole

Darth Dex
07-31-2004, 10:45 AM
hmmm.....whatever happened to Darth333?

StormTrooper789
07-31-2004, 01:24 PM
Do you want to know how to make a person die during dialogue? I did, a droid was talking and then BOOM!

It's pretty cool, eh? Just ask and I shall post. :)

Darth Dex
07-31-2004, 02:14 PM
Neat I could use that! PLease tell me!:jawa is going to go like this monkey, :monkbomb:

Hybris
07-31-2004, 02:24 PM
What if make :jawa 's steal hk and sell it to you for 500 credits or you can just blast the little meatbags.

StormTrooper789
07-31-2004, 03:14 PM
The Jawa won't explode for he does not have an exploding animation, here it is
void main()
{
object oJawa=GetObjectByTag("jawadie");

AssignCommand(oJawa,ActionPlayAnimation(26,1.1));
DestroyObject(oJawa,0.3);
}
Replace the tag jawadie with whatever you put in the Tag entry of a *.utc file.

Put this at the end of a Dialogue file.

Tags are case sensitive.
THIS HAS BEEN TESTED AND VERIFIED!

Darth Dex
07-31-2004, 04:03 PM
sweet thanks!

StormTrooper789
08-01-2004, 10:35 AM
Has your module ever worked before it stopped working, if not I may know the problem, Darth Dex.

Darth Dex
08-01-2004, 12:03 PM
No it never worked DArth333 was about to show me how to fix it, but she's she's gone :babycry: :Cry: :babycry::ball: :crybaby: :crybaby: :crybaby: :crybaby: :crybaby: :crybaby: :crybaby: :crybaby:

Darth Dex
08-01-2004, 12:05 PM
Sorry about the double post, but Stromtrooper you seem to be really helpful latly. Maybe you were meant to take her place. :D :D :D :fett:

Colma Adawin
08-01-2004, 04:00 PM
that would be excellent if you did also know the in and outs of scripting as Darth333 does :D:D

good luck with the mod Darth Dex, and dont worry im never leaving this forum :)

MattCole

StormTrooper789
08-02-2004, 09:09 AM
Darth Dex, check your PMs, I have granted you my help. :D

Darth333
08-02-2004, 10:52 AM
Originally posted by Darth Dex
No it never worked DArth333 was about to show me how to fix it, but she's she's gone :babycry: :Cry: :babycry::ball: :crybaby: :crybaby: :crybaby: :crybaby:

I'm back :D I was on vacation!!! ( I only have two weeks during the short Canadian summer so I try to spend them mostly outdoors, far far away from my computer )

I assume that Stormtrooper789 is looking at the problem (thanks Stormtrooper :) )

Colma Adawin
08-02-2004, 11:02 AM
Originally posted by Darth333
I'm back :D I was on vacation!!!


YIPPPPPEEEEE!!!!!!!

hope you had a good time on your holiday! its good to have you back, now you and Stormtrooper can help us non-scripters :p

MattCole

StormTrooper789
08-02-2004, 01:32 PM
Originally posted by Darth333
I'm back :D I was on vacation!!! ( I only have two weeks during the short Canadian summer so I try to spend them mostly outdoors, far far away from my computer )

I assume that Stormtrooper789 is looking at the problem (thanks Stormtrooper :) )
Your welcome, I'm that kind of guy. :)
BTW: I like scripting, it seems fun to me.

Darth Dex
08-02-2004, 04:23 PM
YEah scipting would be fun if I knew C++ well.

StormTrooper789
08-02-2004, 06:22 PM
Ok, I fixed it Darth Dex! Check your e-mail inbox for the fixed files. Happy Modding! ;)

Darth Dex
08-02-2004, 07:48 PM
Your the bomb Stromtrooper. Though I would like to know what did u do?

Edit- Never mind. I read your email. I would have never thought of that.

StormTrooper789
08-02-2004, 07:55 PM
So does it work fine and dandy, Darth Dex?

You have to what I did since KOTOR is picky. :)

Darth Dex
08-02-2004, 08:45 PM
hmmm....why is it from Yavin? What changes did you make?

StormTrooper789
08-02-2004, 08:55 PM
Edit the module.ifo file and change the entry Mod_Entry_Area to m17ae.
Rename m50aa.git to m17ae.git and m50aa.are to m17ae.are.

Do that and it shouldn't do that. Don't know how that happened.

Darth Dex
08-02-2004, 09:42 PM
Would that replace The Swoop Reg. then?

Darth333
08-02-2004, 09:47 PM
Originally posted by Darth Dex
Would that replace The Swoop Reg. then?
No. To overwrite a module you have to use the same name , m17blahblah

StormTrooper789
08-02-2004, 10:07 PM
Originally posted by Darth Dex
Would that replace The Swoop Reg. then?
Remember I said in the email, the module has to be name bountyoffice.mod due the changes i made.

Darth Dex
08-03-2004, 04:43 PM
Hey anyone good at making .dlg files? I can't do them well at alll. Can send you a plan of how I want them it's just I'm not good with the whole entry then reply then getting them to link. I can do the shorter ones, but the long ones are harder.

Darth333
08-03-2004, 04:49 PM
If you can make short ones, then you can make long ones ;) (the only difference is that it is very time consuming and somewhat boring). Everything comes with practice :D

If you want to facilitate the job, you can use the copy/paste fuction of the NWNeditor to prepare your entries and replies and then complete with dlg edit (this is what i do for long jobs such as the warping armband).

Darth Dex
08-03-2004, 05:13 PM
No mean short ones not useing the reply feature. I'm really dumb, can somelse please do it for me, I'll give them credit and all.

StormTrooper789
08-03-2004, 06:41 PM
You mean something like this?
BEGIN EXAMPLE--
Jawa: I have a price on my head.
Jawa: Nevermind! Just forget what I said.
Jawa: I was kidding.
--END EXAMPLE

Is that what you mean? I pretty good at those.

Darth Dex
08-03-2004, 09:09 PM
No more like:
:jawa I have a price on my head.
:fett: I'll collect that!
:jawa NOOOOOOOOOOO!!!!!

StormTrooper789
08-03-2004, 09:53 PM
So you want me to make that? If so do you want him to become attackable via a script? I'll be happy to help.

BTW: Darth Dex you're no longer an ewok.

Darth Dex
08-04-2004, 09:17 AM
Oh, okay. I'll change my sig. I'll send you the dialong (not the dialong what should writen in the dialong) for it later today. I already know the attack scipt and it's not nessiarty for this dialong, but GET 900 credits and get 1000 credits is.

Darth Dex
08-05-2004, 09:08 PM
Sorry I forgot to send them. I'll just copy/paste here if it gets messed up I'll send it to you.

BTW new avator.:p :D

Darth Dex
08-05-2004, 09:15 PM
Zax: Hey I know you you were a bounty hunter back on Taris a good one to. Then you went on the the Swoop Race a killed Brejik.
/
/
--------------------------------------------------------------------------------------------------
/ / /
/ / /
You: Yeah, well I thought So what's it to you? How'd you get away?
you did to. / /
/ / /
/
Zax: Great down to biz. So That's other thing I liked about you.. That's not important.
what do you want here? you had a spine that's rare even down /
here. /
/ / ---------------------
---------------------- ----------------------------- / /
You: / / / / / /
/ / / / Get to the Cya
Tell me Goodbye. Tell me about the Goodbye. bounties. [End of Dialong]
about the [End of Dialong] bounties. [End of Dialong] /
bounties. /
/ / /
/ / /
----------------------------------------------------------------------------------------------
/
/
Zax: There are five bounties. Dex, Aluun, Matt Cole, T'liaksy, and Grip.
Dex stole money from me. Aluun killed one of my agens in a duel.
Matt Cole killed three Hutts. T'liaksy spead rumors about me.
And Grip a dangerous contact killer, who got on my bad side.
They are all here at Tatooine, though so maybe hard to find.
The price for each bounty is a 1000 credits.
[end of dialong]

After you already have talked to him once:

Zax: Welcome back.
/
/
---------------------------------
/ /
/ /
I have a bounty Goodbye
to collect on. [End of Dialong]
/
/
--------------------------------------------------------------------------------
/ / / / /
/ / / / /
You: Tell him about Dex. Tell him about Tell him about Tell him about Tell me about <---------Make a scipt attach so these options only apear if the character is dead. (Stromtrooper789 don't worry about this I can do this) In other words do the dialong just don't put a scipt attached to these (unless you have to to liink it to the entry list I don't know these things).
/ Matt Cole. T'liaksy. Aluun. Grip.
/ / / / /
/ / / / /
---------------------------------------------------------------------------------
/
/
Zax: Here's 900 the price for all bounties. <------Stromtrooper789 please do this scipt for me I could do it, but it'll just make things less confusing.
/
/
You: --------------------------------------------------------------------
/ /
/ /
[Force Control]I want 1000 credits. Thank you.
/ [End of Dialong]
/
Zax: [Sucess] Very well here's your money.
[End of Dialong]


Force control can't fail.
All the sounds should be c_hutt_bat1 unless you think theres a better sound for that.
Thanks for doing this.

StormTrooper789
08-05-2004, 10:26 PM
:eek: Giant Double-post! :eek: :D

Mav
08-06-2004, 12:39 AM
ummmmm you might have to make that a little bit easier to understand

Darth Dex
08-06-2004, 08:00 AM
Yeah I know it got messed up in copy paste. Sromtrooper I'll just send you the .someelseproblem file. hehehe I love notepad!

Darth Dex
08-06-2004, 04:09 PM
Sent.:)

StormTrooper789
08-10-2004, 11:39 AM
How was the dialogue I sent you? Did it work Ok, and was it what you wanted?

BTW: In reply to the thank-you you sent me by email, I say: Your Welcome! :)

Darth Dex
08-10-2004, 12:35 PM
It was awsome thank you so much. I post Screeens soon.

StormTrooper789
08-10-2004, 02:37 PM
I can't wait for those screens, Darth Dex!

Darth Dex
08-10-2004, 05:11 PM
hey darth333 what would be a scipt to make something apear as a opintion in a dialong only after you have killed some one. Example:
Without Killing this dude
Zax:What do you want?
PC:Opintions:
1. Nothing.
After I killed grip:
Zax: What do you want?
PC: Opintions:
1. I want to collect on a bounty.
2. Nothing.
(You select opitions number one)
Zax:Which one?
PC:Grip.

Achilles
08-10-2004, 05:45 PM
Originally posted by Darth Dex
hey darth333 what would be a scipt to make something apear as a opintion in a dialong only after you have killed some one. Example:
Without Killing this dude
Zax:What do you want?
PC:Opintions:
1. Nothing.
After I killed grip:
Zax: What do you want?
PC: Opintions:
1. I want to collect on a bounty.
2. Nothing.
(You select opitions number one)
Zax:Which one?
PC:Grip.

I could be wrong but it sounds like you're talking about messing with globals. I'm pretty sure that there are some links regarding this kinda stuff in the stickies. If not, I'm positive you can find some material with the Search function (because I remember reading it). Of course I could be way off base, but Darth333 can set me straight when she responds to your message.

Darth Dex
08-10-2004, 06:10 PM
I wasn't sure what it would reguire that's why I asked the gretat Darth333 *trumpet sounds*

Darth333
08-10-2004, 07:07 PM
As Achillies said, you will have to set a global variable when you kill the npc. (And you were right too when you said you remember reading it, I think I posted this a few times already)

The script would be:

void main()
{
SetGlobalNumber("MY_PLOT", 1);
}

You can replace my plot by whatever you want, it is not important, it won't appear in the game. Just make sure it is not already used by the game. Number 1 is also aleatory but I suggest a logical suite of numbers: 1, 2, 3, 4...

Then, you will have to add a line to globalcat.2da. In the "type" field, type Number.

Then to make the a reply avaibable in a dialog only if you have kill that npc you will have to attach the following script in the active field in the RepliesList of the EntryList of the dialog:

int StartingConditional()
{
int nResult = GetGlobalNumber("MY_PLOT");
if (nResult == 1)
{
return TRUE;
}
return FALSE;
}


Here is a screenshot of where to attach the script to the dialog (dlg file opened with GFFEditor):
http://img.photobucket.com/albums/v144/Darth333/activefield.jpg

And with DLGEdit:
http://img.photobucket.com/albums/v144/Darth333/activedlg.jpg

Hope this helps :)

Darth Dex
08-10-2004, 07:52 PM
Thanks have a cookie.:)

jedi_5002
08-12-2004, 06:41 AM
Originally posted by Darth Dex
No more like:
:jawa I have a price on my head.
:fett: I'll collect that!
:jawa NOOOOOOOOOOO!!!!!

I know it isn't helpful, but...

:lol:x5
:rofl:
Fett, claiming a bounty on a little Jawa. HAHAHAHA...
(I like the :fett: (I wonder why *cough*lookatavatar*cough*)
HAHAHA... *walks out laughing*

:fett:

Darth Dex
08-12-2004, 08:21 AM
Screen of the bounty office:
http://img29.exs.cx/img29/8733/KotOR0003.jpg

StormTrooper789
08-15-2004, 08:59 AM
:clap2: Good Job!
Also show us of a screenshot where Zax is talking. I set up his ANIMLIST.

Darth Dex
08-15-2004, 11:42 AM
werid, I tried to take screens, but it didn't work. I'll post them later.

Darth Dex
08-18-2004, 08:12 AM
Okay, Darth333 or anyone else who's good at scipting, like Stromtrooper793 help me out.
void main()
I made this scipt to attach to my uti files on death scipt. When I try to compile it, I get some error about not reulnizing KOTOR_DEFAULT_EVENT_ON_DEATH is there some way I can change this or something?
{
SetGlobalNumber("TAT_BOUNTYDEX", 1);
ExecuteScript("k_ai_master", OBJECT_SELF, KOTOR_DEFAULT_EVENT_ON_DEATH);
/*
if(!GN_GetSpawnInCondition(SW_FLAG_AI_OFF))
{
SpeakString("GEN_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("GEN_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
}
if(GN_GetSpawnInCondition(SW_FLAG_EVENT_ON_DEATH))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
*/
}

beancounter
08-18-2004, 08:44 AM
You need to add the following two lines of code at the very begining before void main().

#include "k_inc_switch"
#include "k_inc_debug"

CirCuSfrEak525
08-18-2004, 12:40 PM
I actually think its a great idea your right about the tatooine bar and boutny office being really dull and i would definetly not mind a good mod to spruce things up a bit.

Darth Dex
08-18-2004, 12:55 PM
Yeah I got a new idea I'm thinking about addding a death match arena in the Cantina!

RubADucky
08-18-2004, 01:01 PM
I wished I could've helped with the spellcheck because the fewer the errors the better the mod.

CirCuSfrEak525
08-18-2004, 01:22 PM
Originally posted by Darth Dex
Yeah I got a new idea I'm thinking about addding a death match arena in the Cantina!

YES!!!!! a death match mod is exactely what im talking about
that oughta kick it up a notch lol

shaggy_2000
08-18-2004, 01:24 PM
an arena would rock this is sounding awsome bountys and dueling I might as well take the engines out of the hawk cause i'm never leaving tattoine

Darth Dex
08-18-2004, 03:15 PM
lol, thanks. Well I was getting ready to realease the bounties.:rolleyes: :D, but now I guess I'm not going to.

Darth Dex
08-20-2004, 09:20 AM
Argh!!!!!!!!!!!!!!!!!!!!! Hey Stromtrooper can you be like my co-modder on this and do like all my dialongs? I looked at your dialong and I thought I finally had it figured ot, but no I still couldn't work it right, please, help me.

En liten mus
08-20-2004, 09:31 AM
Hey darth dex just cause they dont post dosent mean that they dont whant it...i have been looking in on this tread sometimes....i really like your mod idea and i will download if it is relesed :D :D :D :D Besides like redhawk said some will like it some wont you cant please everyone :D Mod for yourself first..then release if you like it...... :D

Darth Dex
08-20-2004, 09:49 AM
What? Sorry, but your post has nothing do with anything reacent. I was just asking Stroomtrooper if he could help me with the dialongs, because I can't figure them out. :confused:

Darth333
08-20-2004, 10:36 AM
What it is that you don't get with the dialogues?

En liten mus
08-20-2004, 10:39 AM
wHAT THE.... :confused: :confused: :confused:

i READ COMPLETLY DIFFRENT POSTS.... this is wierd.....

Darth Dex
08-20-2004, 08:56 PM
Well I thought I got it after you showed me, in other theard "DLG Edit". Then I saw how Stromtrooper did it, I thought I understood, but I didn't. Even the module makeing thing, by Doom_dealer didn't help :( Hmmm.....these are the to things I still can't figure out:
Starting list
Reply List

You see I can add entries, but not adding text I can never get the text I want or anything. The Entry list is easy (now anyways, but the Reply and Strating is hard).

Darth333
08-21-2004, 01:31 AM
What do you mean you can't add text? Do you have an error message? What happens?

BTW, if you can add text in the EntryList, it is exaclty the same for the reply list :confused:

Read the other thread again as well as tk102's readme.

ANd this too: http://nwn.bioware.com/developers/Bioware_Aurora_Conversation_Format.pdf

Darth Dex
08-21-2004, 08:54 AM
Ohhhhhhhhhhhh, now I get it, I just wasn't doing it, right thanks a ton Darth333!!!!!!!!!!!!!!!!!!!!!!!! Once again you have saved the day:D.

Edit- The Strating list is still confusing I read his readme and it confuesed me more. Something about scipts turning True or False, can someone please, make this simpler, because I'm just not getting it?

Darth333
08-21-2004, 11:23 AM
For the StartingList, read this post again: http://www.lucasforums.com/showthread.php?s=&postid=1569117#post1569117 ;)

Darth Dex
08-21-2004, 11:31 AM
lol, I must really annoy you with this stuff.

Darth333
08-21-2004, 01:52 PM
This is what this forum is about :) I prefer to see this type of questions than "sheep pictures"... :rolleyes: :D

Darth Dex
08-21-2004, 02:25 PM
Oh yeah, forgot about that....*runs away from Darth333*

Edit- I didn't mean to break any rules, with that, I did post that I was happy with his mod's progress.

Darth Dex
08-26-2004, 05:14 PM
Okay, in my arena area I can't dicided should I make jedi or non-jedi?

Mono_Giganto
08-26-2004, 05:15 PM
Jedi wouldn't disgrace themselves by dueling on Tatooine... Make 'em non-jedi. :D

Darth Dex
08-26-2004, 08:10 PM
But then wouldn't jedi overpower them?

Darth Dex
09-08-2004, 02:55 AM
Okay, I have diecied that this mod is not going to include a areana, due to my lack of interst in it since Redhawe, just made a nice one, so I just plan to release my bounties mod in a day.