View Full Version : Bugs driving GonkOla up the wall

07-16-2004, 03:03 AM
Ok, heres my bug. Npcs act like dopes!

Blaster wielding Npcs like Carth for example, unessarily run up to targets instead of making full advantage of the range that the blasters provide.

Also, npcs dont all the time react to fights, sometimes they'll just watch my main character hack away untill I force them in to battle. Inever noticed this huge delay in the xbox version.

Another bug, and the last one so far. npcs use obsolete feats, I have master on flurry and i noticed bastila using improved!

Yes, i have the 1.03 patch. HELP!

07-16-2004, 03:42 AM
Sorry Gonk, its not a bug... the NPC's combat scripts just make them act like dopes. I haven't found any way of correcting it. The problem is worse in some areas, and less obvious in others.

The only way around it is to actively order them to do things in combat just like your main PC.

I hope this helps! :D